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Messages - Karl Castaneda #2

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1326
TalkBack / Dragon Ball Z: Sagas Goes Gold
« on: March 03, 2005, 09:31:00 AM »
The new DBZ-based action game from Atari is on the way.

Title Marks Franchise’s Inaugural Multi-Platform Launch and Xbox™  Debut


BEVERLY, MA – MARCH 3, 2005 – Atari, Inc. (Nasdaq: ATAR) today announced that development is complete on Dragon Ball Z® : Sagas™ , the first Dragon Ball Z ® action game for console systems, which will be available March 22 for PlayStation ®2 computer entertainment system, Nintendo GameCube ™, and the Xbox™ video game system from Microsoft.  Since its introduction, the Dragon Ball Z ® video game franchise has sold through more than eight million units* in the U.S., and the TV series is consistently ranked as one of the top-rated shows on Cartoon Network’s Toonami Block.  The release of Sagas ™ coincides with FUNimation® Productions’ re-release of the first 67 episodes of Dragon Ball Z ® on home video.  


 


“We are excited to deliver Dragon Ball Z ®: Sagas ™ because it represents many ‘firsts’ for the franchise” said Matt Collins, Director of Brand Marketing for Atari. “It’s the brand’s first action-adventure game, first multi-platform launch, and the first DBZ title for the Xbox. Most of all, though, we are thrilled to give consumers something they have wanted for some time: a DBZ action game that allows players to go just about anywhere in the DBZ world.”


 


 Developed by Avalanche Software, Dragon Ball Z ®: Sagas ™ offers fans and newcomers alike the opportunity to explore destructible DBZ environments and use their superhero abilities to complete exciting missions based on the first-half of the animated series -- from the Saiyan Saga through the Cell Games.  The game is packed with exciting features.  It includes several gameplay modes, including multi-player co-op, exciting missions that are based on never-before-seen aspects of the animated series, a host of playable characters such as Goku ®, Piccolo ®, and Vegeta ®, and a lineup of infamous bosses including Frieza ®, Cell ® and Raditz ®.  


 


Rated ‘T’ for Teen, Dragon Ball Z ®: Sagas ™ will ship on March 22 for a suggested retail price of $49.99 on PlayStation 2 and Xbox and $39.99 on Nintendo GameCube. All three versions should be available for purchase at retail stores on March 25. For more information, please visit atari.com/dragonballz.


1327
TalkBack / DS Dev Kits On The Way!
« on: March 02, 2005, 11:57:15 AM »
SN Systems and Hudson team up for DS development kits and software tools.

SN Systems and Hudson in Dual Project.


2nd March 2005 . Bristol, UK. SN Systems, the highly respected videogame tools developer, and Japanese hardware and software producers Hudson, are pleased to announce a joint partnership to produce official hardware development kits and software tools for the new Nintendo DS TM handheld console.


Andy Beveridge, Director of SN Systems stated "Working with Hudson on this joint venture has been particularly important as it allows two established and successful companies to develop an all-in-one solution for Nintendo DS TM developers. We have continued to lead the market by offering a range of comprehensive tools for all the major platforms, while Hudson has the rare and valuable experience of being both a game developer and hardware manufacturer. Working together we will be able to offer a package that will cover all the requirements of the developer."


Having already developed the popular GDEV hardware development kit for the Nintendo GameCube TM , Hudson has a wealth of experience and expertise that few other companies can match or offer. Coupled with extensive knowledge of the game development process, they are in prime position to deliver hardware that meets and exceeds the game developer's requirements. The new development kit will be supported by 'ProDG' software tools specifically designed by console tools specialist SN Systems. Users of 'ProDG' will instantly recognise the look and feel of the tools, ensuring teams will be able to quickly commence development.


Satoshi Murakami, General Manager of CT department, Hudson commented, "Hudson is continually improving internal development tools and procedures, as well as focusing on developing and selling content like games. NPDP-GDEV for Nintendo GameCube TM was developed using our experience and understanding of technology that we had established over time, so it was very pleasing to see it being used and praised by game developers globally. Working with renowned tools specialists SN Systems is excellent news for us as well as all Nintendo DS TM developers, they understand the importance of delivering professional tools and it is the perfect partnership to our new DS Dev hardware."


Due to the popularity of existing products, SN Systems and Hudson are confident of making an immediate impact on a global scale and demand is expected to be high. The development kit is expected to be available to all authorised Nintendo DS TM developers in all territories during late Q1 2005.


1328
General Chat / RE: Naruto Licensed!!!!!!
« on: March 01, 2005, 02:01:49 PM »
I've been a Naruto fan for a while and it's very exciting that it's making its way over to the states. I only followed the manga since I've never had the patience for anime downloads, but if the animated series is half as good as its comic counterpart, I'm certian I won't be disappointed. And to Zombie, there are a lot of similarities between Naruto and DBZ as Naruto has the same taste of action, but the plot is a whole lot better.  

1329
TalkBack / Bandai Opens Up Gaming Headquarters
« on: March 01, 2005, 11:22:54 AM »
Bandai Games branches over to the U.S.

THE START OF NEW VIDEOGAMES BEGINS WITH THE EXCITING ANNOUNCEMENT OF BANDAI GAMES INC.


The newly incorporated “Bandai Games Inc.” will further evolve the company’s strategy to offer fresh, innovative videogames in North America
 


Cypress, CA – March 1, 2005 – Bandai today announced the introduction of the recently formed corporation, Bandai Games Inc.  The new videogame company, which was incorporated on January 3, 2005, will be a wholly-owned subsidiary of Bandai America Incorporated.  Previously, the videogames sector of Bandai America was a division within the organization but will now be an independent company.  


Bandai Games Inc. (BGI) is a dedicated company solely responsible for publishing and marketing innovative new videogames featuring distinctive characters for the North American market.  BGI will focus all resources into the development of franchises that will appeal to all fans, including children, anime fans, gamers, and the mass market.


“The mission of Bandai Games Inc. is to know what the North American market wants and deliver the best new games here,” said John Soller, marketing manager of Bandai Games Inc.  “This is an exciting beginning for us because we have many new titles with wide appeal that will be introduced this year.”


For 2005, in line with its mission, BGI will deliver fresh new titles featuring amazing characters in extraordinary environments to the North American videogame market.  Some of the new titles that will be introduced this year include One Piece, a fun game for everyone that will feature exciting pirate characters in amazing settings; D.I.C.E., a stunning and action-packed videogame that is set in a perilous galaxy; and Zatch Bell, which features unique fighting characters that will appeal to all ages.  These new titles will be available on videogame console systems such as the PlayStation(R)2 computer entertainment system, Nintendo GameCube™ and Game Boy(R) Advance starting in the fall of this year as well as other exciting videogames to be released throughout the year.      


BGI also announced the new company tagline “Playing is Believing.” The tagline reflects the company’s dedication in creating new videogames that will take players out of the real world and immerse them into a spectacular gaming experience that transcends players into a new fantasy world which seems real as they play.


1330
TalkBack / Ubisoft Gets In The Game
« on: February 28, 2005, 02:53:56 PM »
A new line of sports games is in the works, including a deal with pro golfer Vijay Singh.

UBISOFT TO PUBLISH SPORTS VIDEOGAMES


Golf Sensation Vijay Singh Joins Ubisoft's Lineup


 SAN FRANCISCO - February 28, 2005 - Today Ubisoft, one of the world's largest videogame publishers, announced that it will be developing a series of sports titles, making its debut as a publisher of sports videogames. Its entrance will be propelled by several worldwide licensing agreements and acquisitions. Ubisoft has signed an exclusive license with Vijay Singh, the No. 1 ranked golfer in the world, to produce a Vijay Singh-titled golf game. The company has also acquired the sports assets from Microsoft Game Studios.


This strategic move expands the breadth of Ubisoft's increasingly diverse catalogue, extending the company's reach into the full spectrum of game categories, from the tactical first person shooter genre to children's titles, from strategy to stealth action and now sports.  


Considered one of the most consistent and focused golfers on the PGA Tour, Vijay Singh will headline a title inspired by his powerful and aggressive style. While he has been consistently ranked among the Top 10 players internationally, in 2004, Singh became the first golfer to dethrone Tiger Woods' No. 1 stronghold on the game since 1998, with nine victories, including his win at the PGA Championship in August 2004. Off to a great start in 2005, Singh began the year by winning the Sony Open in Hawaii.


Ubisoft is doing an incredible job in bringing my style of golf to the world of gaming, said Vijay Singh. "I am excited to be teaming up with one of the most innovative and experienced gaming companies in the industry and look forward to a long and successful partnership."


Ubisoft also announced that it has acquired the technology, tools and source code shipped in Microsoft Game Studios team sports games, including NHL Rivals (hockey), NFL Fever (football), NBA Inside Drive (basketball) and MLB Inside Pitch (baseball).


"There is still room for innovation in the sports genre and Ubisoft has some great ideas that we're looking forward to implementing," said Yves Guillemot, president and chief executive officer of Ubisoft."We hope to not only offer sports fans games that have a unique flair and character, but also something that will take advantage of the fabulous capacities of current and next-generation consoles."


1331
TalkBack / Mortal Kombat: Deception Ships
« on: February 28, 2005, 09:33:22 AM »
Spelling errors galore.

MIDWAY SHIPS MORTAL KOMBAT®: DECEPTION™ FOR NINTENDO GAMECUBE™


Best Selling Midway Franchise Arrives With Exclusive Content


CHICAGO – February 28, 2005   – Building on the success of its award-winning Mortal Kombat franchise, Midway Games Inc. (NYSE: MWY), a leading software industry publisher and developer, today announced that it has shipped Mortal Kombat: Deception for the Nintendo GameCube™.  Featuring exclusive GameCube content, Mortal Kombat: Deception allows fans to play as and against Mortal Kombat legendary characters, Goro (Boss creature from Mortal Kombat®) and Shao Kahn (Final Boss in Mortal Kombat® II and Mortal Kombat® 3).      


Additionally, Mortal Kombat: Deception for GameCube includes each character's multiple fatalities, interactive backgrounds and extensive game modes responsible for making Mortal Kombat: Deception one of the fastest-selling games in Midway's company history, with more than one million units shipped to date.    


"Bringing Mortal Kombat: Deception to the Nintendo GameCube demonstrates that this franchise, and specifically the latest Mortal Kombat installment, has an incredibly large fan base and the demand for the product has spread across all consoles," said Steve Allison, chief marketing officer, Midway.  "For the GameCube version, the Deception team has added some very exciting special features that are sure to impress even the most die-hard Mortal Kombat fan."    


Mortal Kombat®: Deception™ pushes martial arts-style fighting and the Mortal Kombat franchise to new heights with an innovative fighting system, unparalleled depth and brutally intense action that will appeal to long-time Mortal Kombat fans as well as next-generation gamers. The game features lightning-fast, hand-to-hand and special weapons combat, secret and returning characters, new moves and combinations with death-dealing battles, and all-new life-threatening environments.


1332
TalkBack / Dirty Harry Coming To Next-Gen Consoles
« on: February 24, 2005, 04:55:16 PM »
Do you feel lucky?

First "Dirty Harry" Title Will Be Released On Next Generation Consoles


BURBANK, Calif.--(BUSINESS WIRE)--Feb. 24, 2005--Warner Bros. Interactive Entertainment and Clint Eastwood's Malpaso and The Tehama Companies have announced an agreement to produce video games based on the "Dirty Harry" film franchise, introducing the legendary character "Dirty Harry" Callahan to the interactive world for the first time on next generation consoles.


Warner Bros. Interactive Entertainment is currently overseeing development of the first installment of the game franchise, with Academy Award® winning director, producer and actor Eastwood consulting on key creative aspects of the game design. Eastwood will also lend his voice and likeness to his renowned role of police detective Harry Callahan.


"This will be an opportunity to satisfy the many requests over the years to continue the 'Dirty Harry' legacy, only now in the video game medium," said Clint Eastwood. "Creating 'Dirty Harry' video games will also introduce this memorable film character to new generations on a medium they appreciate."


"Warner Bros. has enjoyed a remarkable and long standing partnership with Clint Eastwood, and creating videogames based on 'Dirty Harry' will continue our mutual goal of capturing new story-telling and market opportunities for this acclaimed film franchise," said Alan Horn, President and COO, Warner Bros. "Barry (Barry Meyer, Chairman and CEO of Warner Bros.) and I are excited about Clint's guidance and direct participation in bringing 'Dirty Harry' into the interactive space as it further reinvigorates the franchise."


"Mr. Eastwood is both an incredible performer and an amazing creative talent, and it is an honor to work with him to bring the 'Dirty Harry' franchise credibly to the video game space," said Jason Hall, Senior Vice President of Warner Bros. Interactive Entertainment. "The character and content of the 'Dirty Harry' films perfectly lend themselves to telling new and compelling stories to both established and new gameplaying audiences."


1333
TalkBack / Love Me Four Times Baby
« on: February 24, 2005, 08:08:55 AM »
Four new games from Nintendo are ready and dated for a May release.

Feb. 24, 2005


Did You Know?


Nintendo Announces Four Major Games for May


E3 won't be the only major video game event in May. Nintendo has four highly anticipated games launching in May featuring a powerhouse franchise, hot new rhythms, out-of-body experiences and sacred stones.


May 1: Pokemon(R) Emerald for Game Boy(R) Advance SP offers a new, more challenging Battle Frontier where players will face a fierce new lineup of competitors that is certain to test the skills of even the best Pokemon Trainers. The game features compatibility with five previous Pokemon titles, and up to four players can battle wirelessly.


May 9: Donkey Konga(TM) 2 follows last year's Nintendo GameCube(TM) smash hit with a new selection of modern, bongo-bashing songs. Donkey Konga 2 has dozens more songs in every genre to help you find your groove.


May 23: Geist(TM) for Nintendo GameCube will help you scare people senseless. Wander as a ghost and possess people, animals and objects in your path to help you unravel the mystery of your condition and get back to your human form.


May 23: Fire Emblem(TM): The Sacred Stones for Game Boy Advance SP lets you take advantage of your strengths and exploit your enemy's weaknesses. The role-playing game features new character classes and epic battles.
 


1334
TalkBack / RE: Nintendo offers downloadable games for GBA and DS
« on: February 21, 2005, 01:24:11 PM »
Demos were actually the first thing that came to mind when I heard about this. It'd be a great idea, but I'm not sure if it'll happen that way.

1335
TalkBack / New Management At Majesco
« on: February 18, 2005, 05:57:49 AM »
Lester E. Greenman has now become Executive Vice President and Chief Legal Officer.

Majesco Names Lester E. Greenman Executive Vice President and General Manager of Video Product Line; Former Sony Computer Entertainment of America Executive Also Named Chief Legal Officer

<small>EDISON, N.J.--(BUSINESS WIRE)--Feb. 17, 2005--Majesco (NASDAQ: MJES), a provider of diversified products and content for digital entertainment platforms, today announced the appointment of Lester E. Greenman as Executive Vice President and General Manager of Majesco's Video product line, overseeing the development, marketing and sales of videos for handheld platforms -- a unit that achieved sales in excess of $50 million last year. Greenman will also serve as Chief Legal Officer for the Company.

"We are delighted to add an executive of Lester's character and accomplishment to our senior management team, and have him manage the growth of one of our key product lines," said Carl Yankowski, Chairman and Chief Executive Officer of Majesco. "Additionally, Lester's considerable legal knowledge and experience will be a tremendous asset as we continue to refine and expand our core businesses."

Prior to Majesco, Greenman held various consulting positions as well as senior executive positions at notable entertainment companies, including Marvel Entertainment Group where he was Senior Vice President, Software Publishing chartered with overseeing the video game group from development through marketing and sales.

Greenman also served as General Counsel and Vice President, Business & Legal Affairs and Product Development for Sony Interactive Entertainment, where he was an integral member of the senior management team that launched Sony PlayStation in the U.S. During his tenure at Sony, Greenman oversaw the creation of the third-party licensing program for the Sony PlayStation, and conducted negotiations with sports leagues, film studios, comic book publishers and celebrity talent for key intellectual property use.

Adds Mr. Greenman, "With its recent move to Nasdaq, the addition of several top-flight Board members, and its strong showing this holiday season, Majesco is poised for success. It is an invigorating time for the Company, and I am eager to start."

Before joining Sony, Greenman served as Assistant United States Attorney for the Southern District of New York as well as an associate for the law firm of Gibson, Dunn & Crutcher. He obtained his juris doctorate degree from New York University School of Law, and received his Bachelor of Arts degree from Brandeis University.</small>  

1336
TalkBack / Immersion Patent License Given To Joytech
« on: February 17, 2005, 06:40:47 AM »
Immersion Issues Joytech a Patent License for Force Feedback Video Game Console and PC Gaming Peripherals

SAN JOSE, Calif.--(BUSINESS WIRE)--Feb. 17, 2005--Immersion Corporation (Nasdaq:IMMR), a leading developer and licensor of touch feedback technology, today announced that gaming peripheral maker Joytech has entered into a patent license with Immersion for both force feedback and advanced vibro-tactile, spinning-mass technologies for gaming console and PC gaming peripherals. Joytech develops gamepads, steering wheels, and other peripherals for the PC and dedicated gaming consoles such as the Sony PlayStation(R) and PlayStation(R)2, Nintendo 64 and GameCube(TM), and Microsoft Xbox(R).


"The growing prevalence of gaming peripherals with Immersion's TouchSense(R) technology shows strong consumer market demand worldwide for a high-quality, immersive gaming experience," said Immersion Chief Technology Officer and Vice President, Gaming, Dean Chang. "With its strong roots in Europe and its worldwide presence, Joytech plays a key part in fulfilling that demand."


"We are always seeking to offer the latest gaming technology in our products to amaze, enthuse, and truly enrich the experience for gamers everywhere. Immersion's TouchSense technology imparts an increased sense of realism and fun to deliver the ultimate gamer experience," said Lee Guinchard, managing director, Joytech.


1337
TalkBack / Nominees For 5th Annual GDC Awards Chosen
« on: February 15, 2005, 09:18:32 AM »
Indie and Experimental Titles Make Headway, 2004 Titans Clash in Competition for Best Game.

SAN FRANCISCO, Calif. - Feb. 14, 2005 - The International Game Developers Association (IGDA) has announced nominees for the 5th annual Game Developers Choice Awards, the premier accolades for peer-recognition in the game industry. Recipients will be awarded on March 9, 2005 at a ceremony during the Game Developers Conference in San Francisco.


"Thousands of developers voiced their picks during the Choice Awards' open nominations process," said Jason Della Rocca, Executive Director, IGDA.


"The high prestige of these honors comes from the fact that fellow developers recognize each other's best work."


The nominees are:
 


Best Game


Burnout 3: Takedown (Criterion Games / Electronic Arts)
- Paul Glancey, Chris Roberts, Paul Ross, Fiona Sperry, Alex Ward


Grand Theft Auto: San Andreas (Rockstar North / Rockstar Games)
- Leslie Benzies, Adam Fowler, Aaron Garbut, Sam Houser, Alexander Roger, Obbe Vermeij


Half-Life 2 (Valve Software / Vivendi Universal Games)
 - Ken Birdwell, Gabe Newell, Jay Stelly


Katamari Damacy (Namco)
- Keita Takahashi


World of Warcraft (Blizzard Entertainment)
- Mark Kern, Mike Morhaime, Rob Pardo


 New Studio


Cryptic Studios (City of Heroes)
- Michael Lewis


Crytek (Far Cry)
- Avni Yerli, Cevat Yerli, Faruk Yerli


inXile entertainment (The Bard's Tale)
- Brian Fargo, Matthew Findley


Obsidian Entertainment (Star Wars Knights of the Old Republic II: The Sith Lords)
- Chris Avellone, Chris Jones, Darren Monahan, Chris Parker, Feargus Urquhart


the Behemoth (Alien Hominid)
- Tom Fulp, Brandon LaCava, Dan Paladin Audio


Call of Duty: Finest Hour (Spark Unlimited / Activision)
- Jack Grillo, Caleb Sweazy


Doom 3 (id Software / Activision)
- Christian Antkow, John Carmack, Tim Willits


Grand Theft Auto: San Andreas (Rockstar North / Rockstar Games)
- Craig Conner, Allan Walker


Halo 2 (Bungie Software / Microsoft Game Studios)
- C Paul Johnson, Marty O'Donnell, Jay Weinland


Katamari Damacy (Namco)
- Yu Miyake


 Character Design


Half-Life 2 (Valve Software / Vivendi Universal Games)
- Ted Backman, Dhabih Eng, Bill Fletcher, Bill Van Buren


Katamari Damacy (Namco)
- Keita Takahashi


Prince Of Persia: Warrior Within (Ubisoft Montreal / Ubisoft Entertainment)
- Nicolas Bouvier, Mickael Labat


Sly 2: Band Of Thieves (Sucker Punch Productions / Sony Computer Entertainment America)
- Travis Kotzebue, Dev Madan


World of Warcraft (Blizzard Entertainment)
- Brandon Idol, Chris Metzen


 Game Design


Grand Theft Auto: San Andreas (Rockstar North / Rockstar Games)
- Leslie Benzies, Adam Fowler, Aaron Garbut, Sam Houser, Alexander Roger, Obbe Vermeij


Half-Life 2 (Valve Software / Vivendi Universal Games)
- Gabe Newell, Jay Stelly


Katamari Damacy (Namco)
- Keita Takahashi


Pikmin 2 (Nintendo)
- Masamichi Abe, Hino Shigefumi


World of Warcraft (Blizzard Entertainment)
- Chris Metzen, Rob Pardo


 Technology


Burnout 3: Takedown (Criterion Games / Electronic Arts)
- Alex Fry, Ciaran Rooney, Paul Ross, Hamish Young


Doom 3 (id Software / Activision)
- John Carmack, Robert Duffy, Jan Paul van Waveren


EyeToy: AntiGrav (Harmonix Music Systems / Sony Computer Entertainment America)
- Eran Egozy, Eric Malafeew


Far Cry (Crytek / Ubisoft Entertainment)
- Timur Davidenko, Vladimir Kajalin, Andrey Khonich, Anton Knyazyev, Cevat Yerli


Half-Life 2 (Valve Software / Vivendi Universal Games)
- Yahn Bernier, Brian Jacobson


 Visual Arts


Doom 3 (id Software / Activision)
- Andy Chang, Seneca Menard, Kenneth Scott


Half-Life 2 (Valve Software / Vivendi Universal Games)
- Viktor Antonov, Randy Lundeen


Paper Mario: The Thousand-Year Door (Intelligent Systems / Nintendo)
- Hiroyuki Hayashi, Chie Kawabe


Prince Of Persia: Warrior Within (Ubisoft Montreal / Ubisoft Entertainment)
- Mickael Labat, Patrick Limoges


World of Warcraft (Blizzard Entertainment)
- Sam Didier, William Petras, Justin Thavirat


 Writing


Grand Theft Auto: San Andreas (Rockstar North / Rockstar Games)
- Dan Houser, James Worrall


Half-Life 2 (Valve Software / Vivendi Universal Games)
- Marc Laidlaw


Leisure Suit Larry: Magna Cum Laude (High Voltage Software / Vivendi Universal Games)
- Matt Entin, Ed Kuehnel, Eric Nofsinger


Paper Mario: The Thousand-Year Door (Intelligent Systems / Nintendo)
- Nate Bihldorff, Ryota Kawade


Star Wars Knights of the Old Republic II:  The Sith Lords (Obsidian Entertainment / LucasArts Entertainment)
- Chris Avellone  


1338
TalkBack / RE:Happy Birthday, TYP!
« on: February 14, 2005, 02:02:16 PM »
A big HB to TYP (hey that rhymes)! And I'm glad I could help you out of that "youngest staffer" thing. Heh, I'll probably hold that title for a while, too (unless Jonny starts hiring todlers). Anywho, enjoy the big day.  

1339
TalkBack / Two New Patents From Nintendo
« on: February 10, 2005, 12:47:41 PM »
Two logos were registered this past December.

According to the Japanese Patent Office, Nintendo registered the names and logos for "Nintendo V-Pocket" and "PCGP." The latter of the two was done with Game Freak, the developer of the Pokemon franchise, but it has yet to be confirmed if this has anything to do with another inception of the popular series.  


As for V-Pocket, speculators think it may have to do with the DS, as the logos for the two are surprisingly similar. Details are scarce at this time, but all questions will surely be answered in the coming months.


1340
TalkBack / Marvel/EA Crossover Game Announced
« on: February 10, 2005, 11:09:55 AM »
Marvel and EA team up for a super-hero crossover.

In a recent interview with Greg Pak, one of Marvel's writers, the comic scribe revealed that he had been working with Electronic Arts on a super-hero crossover game involving the classic Marvel characters and all-new characters from EA.  


Coinciding with the release of the game will be a miniseries called Marvel Nemesis: The Imperfects. More on this story as it develops.


1341
TalkBack / New GBA SP On The Way For Japan
« on: February 07, 2005, 02:53:31 PM »
Pokemon's Pikachu takes center stage with his very own special edition SP.

Despite being one of the key mascots for Nintendo's Game Boy, Pikachu has never been awarded with true immortalization that can only be achieved with a stylish handheld design. Well, those days are over.  


Starting this March in Japanese Pokemon Centres, the critter will have his own Game Boy SP model. Unfortunately, no plans of an American release have been announced.


1342
TalkBack / Another Deception by Midway!
« on: February 04, 2005, 11:29:35 AM »
Turns out the former release date isn't going to be held up. We're getting it earlier!

Today Midway had a pleasant surprise for GameCube owners with the announcement that their latest iteration of Mortal Kombat would hit Nintendo's console on February 28th.  The game was originally scheduled for a March release.  

In place of the online play present in Playstation 2 and Xbox copies of Mortal Kombat: Deception, Midway has included two exclusive characters, Shao Kahn and Goro.  Deception was recently honored with the award for "Fighting Game of the Year" by the AIAS.


1343
TalkBack / RE: Electronic Arts Finalizes Ubisoft Deal
« on: February 03, 2005, 09:57:20 AM »
EA's not dumb enough to enter the console market. They make too much from multi-console releases. I'm pretty sure they're just trying to become the #1 publisher in the world (and they're not doing too badly at the moment), not the the point-blank dictator of the industry.

1344
TalkBack / RE: AIAS Award Winners
« on: February 02, 2005, 05:40:45 AM »
Edit: There we go. It should be a little easier on the eyes now.

1345
TalkBack / AIAS Award Winners
« on: February 02, 2005, 04:52:42 AM »
The Academy of Interactive Arts and Sciences has chosen its winners.

Winners are highlighted in bold.


Game of the Year Awards


Game of the Year
Grand Theft Auto: San Andreas
 Half-Life 2
Halo 2
 Katamari Damacy
 World of Warcraft


Console Game of the Year
Burnout 3
 Grand Theft Auto: San Andreas
 Halo 2
 Katamari Damacy
 Ratchet & Clank: Up Your Arsenal


Innovation Awards


Innovation in Console Gaming
Fable
 Halo 2
Donkey Konga
 EyeToy: AntiGrav
 Katamari Damacy


Craft Awards


Outstanding Achievement in Art Direction
Doom 3
 Metroid Prime 2: Echoes
 Prince of Persia: Warrior Within
 Sly Cooper 2
 Half-Life 2


Outstanding Achievement in Animation
Prince of Persia: Warrior Within
 Sly Cooper 2
 Jak 3
 Rachet & Clank: Up Your Arsenal
Half-Life 2


Outstanding Character Performance--Male
Robert Guillaume, Half-Life 2
The Bard's Tale
 Metal Gear Solid 3
Demon Stone
The Chronicles of Riddick  


Outstanding Character Performance--Female
Demon Stone
 Judi Dench, GoldenEye: Rogue Agent
Zoo Tycoon 2
 


Outstanding Achievement in Soundtrack
Need For Speed Underground 2
 Tony Hawk's Underground 2
 Donkey Konga
Grand Theft Auto: San Andreas


Outstanding Achievement in Original Musical Composition
Rome: Total War
NBA Ballers
Katamari Damacy
 Killzone
 Fable  


Outstanding Achievement in Sound Design
Rome: Total War
Halo 2
Doom 3
Rachet & Clank: Up Your Arsenal
 Sly Cooper 2  


Outstanding Achievement in Gameplay Engineering
Donkey Konga
 Spider-Man 2
EyeToy: AntiGrav
 Half-Life 2
Fable


Outstanding Achievement in Online Gameplay
Halo 2
Rome: Total War
 Unreal Tournament 2004
Warhammer 40,000: Dawn of War  


Outstanding Achievement in Visual Engineering
Doom 3
 Metroid Prime: Echoes
 Demon Stone
Rachet & Clank: Up Your Arsenal
Half-Life 2


Outstanding Achievement in Game Design
Fable
 City of Heroes
Katamari Damacy
Grand Theft Auto: San Andreas
 Half-Life 2  


Outstanding Achievement in Character or Story Development
Grand Theft Auto: San Andreas
 Half-Life 2
 Demon Stone
Psi-Ops: The Mindgate Conspiracy
 Fable


Genre Awards


Console


Platform Action/Adventure Game of the Year
Prince of Persia: Warrior Within
Rachet & Clank: Up Your Arsenal
 Jak 3


Action/Adventure Game of the Year
Grand Theft Auto: San Andreas
Pikmin 2
Psi-Ops: The Mindgate Conspiracy
 Tom Clancy's Splinter Cell Pandora Tomorrow
 Metal Gear Solid 3: Snake Eater  


Action Sports Game of the Year
NFL Street 2
 Tony Hawk's Underground 2
 NBA Ballers
Mario Power Tennis


First-Person Action Game of the Year
Halo 2
GoldenEye: Rogue Agent
 Metroid Prime 2: Echoes
The Chronicles of Riddick  


Children's Title of the Year
Shrek 2
 Backyard Baseball 2005
 Mario Party 6
Pokemon Colosseum
Sly Cooper 2  


Console Family Game of the Year
Donkey Konga
Eye Toy: Anti-Grav
Karaoke Revolution Volume 3
Wario Ware Inc.


Fighting Game of the Year
Def Jam: Fight for NY
Dragon Ball Z: Budokai 3
Mortal Kombat: Deception


Racing Game of the Year
Burnout 3
Rallisport Challenge 2


Role-Playing Game of the Year
X-Men Legends
The Bard's Tale
Paper Mario: The Thousand-Year Door
Final Fantasy: Crystal Chronicles
 Tales of Symphonia  


Sports Simulation Game of the Year
Madden NFL 2005
ESPN NHL 2K5
ESPN NFL 2K5
Winning Eleven 7  


Wireless & Handheld


Wireless Game of the Year
Pokemon FireRed/LeafGreen
Super Mario 64 DS


Handheld Game of the Year
Metroid: Zero Mission
Super Mario 64 DS
Kingdom Hearts: Chain of Memories


1346
TalkBack / Finally, a straight-forward Madden call!
« on: February 01, 2005, 07:16:54 AM »
The folks at EA Sports make their predictions on the outcome of the Super Bowl through AI-controlled simulation.

Every year, Electronic Arts runs a Super Bowl simulation with their most recent edition of Madden NFL running both teams under its A.I. routines.  This year, the simulation predicted the New England Patriots to come out on top, 26-21.  Here's a rundown of what happened during the simulation:


The game starts on intensely, as both teams' defense comes out to show their skills. The Pats score however, once a pass is made from Tom Brady to Troy Brown. The defense bunkers down for the remainder of the quarter.


The second quarter starts out much like the first, as the defense is really being tested. The Eagles soon show why they've made it so far, though, when Donovan McNabb throws a touchdown pass to Terrell Owens. Not willing to let the quarter end in a tie, the Patriots kick a field goal. The score is now 10-7.


The Patriots score early after halftime with a 30 yard pass and scamper from Brady to Deion Branch . Not willing to lose face, the Eagles counter with Brian Westbrook carrying the load with a long run down the middle. The end-quarter score is now 17-14.


In what seems to be a pattern in this game, the Patriots score first again, this time with a field goal, giving them a 6-point lead. The lead wouldn't last, though, with a 20-yard touchdown pass to Freddie Mitchell. The score is now 21-20 in favor of the Eagles. Knowing that they had better act quickly, the Patriots have Corey Dillon run them down the field. They go for a two-point conversion, but are ultimately stopped by the Eagles. Unfortunately for them, though, it makes no difference. The game is over and the score is 26-21. The Patriots have won.


Will this prediction come true? We'll have to just wait and see.


1347
TalkBack / Midway Expands Into Germany
« on: February 01, 2005, 05:57:53 AM »
Juggernaut developer/publisher Midway increases their hold over the market in Europe.

MIDWAY EXPANDS INTERNATIONAL OPERATIONS INTO GERMANY


Industry Veteran Uwe Fuerstenberg to Head New Office


CHICAGO – February 1, 2005 – Midway Games Inc. (NYSE: MWY), a leading developer and publisher of interactive entertainment software, today announced that it has expanded its international operations with the formation of a new subsidiary, Midway Games GmbH, and the opening of a new office in Munich, Germany. Midway Games GmbH is responsible for all of Midway's sales, marketing and distribution in Germany. Midway's new office will be headed up by industry veteran, Uwe Fuerstenberg.


"Growth in the European territories is a major initiative for Midway," said David F. Zucker, president and chief executive officer of Midway. "This expansion into Germany will allow Midway to continue its strategy of becoming one of the industry's top publishers."


"Germany is a key European territory for Midway, and one we're keen to improve our market share within," said Tony Adams, managing director for Midway Games Ltd. in London, UK. "We consider ourselves very fortunate to have a seasoned industry veteran like Uwe Fuerstenberg running this new operation, and look forward to his future contribution."


"This is a very exciting time for the new team here in Germany," said Uwe Fuerstenberg, general manager, Midway Games GmbH. "We look forward to Midway Games GmbH being a huge success in 2005 and beyond. The strength of Midway's current line-up, coupled with the addition of PC self-publishing makes this the optimum time to expand into the German marketplace."


The first new product release from Midway Games GmbH in its territory will be the award-winning Shadow Hearts: Covenant, scheduled to launch March 11 exclusively for the PlayStation®2 computer entertainment system. Other new releases for Midway Games GmbH in the first of half of 2005 include Unreal Championship 2: The Liandri Conflict for the Xbox® videogame system from Microsoft, NARC (PS2, Xbox), and the highly anticipated Area 51 (PS2, Xbox).


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