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Messages - GoldenPhoenix

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101
TalkBack / Re: New Play Control! Pikmin 2 Finally Coming Stateside
« on: April 24, 2012, 06:39:42 PM »
I think we're getting this so late because Nintendo of America was holding it to come out shortly before Pikmin 3, but Pikmin 3 kept getting delayed.

That's probably the most logical conclusion, especially if Pikmin 3 was originally slated for the Wii.

I've actually never played a Pikmin game, despite owning both of the Gamecube versions. Maybe this will give me an excuse to finally dive into the series.

Maybe it is because I've grown cynical of NOA, but I think it could be due to poor planning on their part, and games like this, Xenoblade etc are being released to pad the Wii lineup so software sales don't completely fall of the edge of the earth before Wii U is out.

102
Nintendo Gaming / Re: Wii U
« on: April 24, 2012, 05:55:04 PM »
Other M's gameplay is pretty much 2D Metroid in a 3rd person view which makes its more appealing to fans of Fusion and Zero Mission then the Prime games.  This shows that the Japanese style Metroid have a smaller userbase then the Prime games. Hence for the next Metroid I'd expect Nintendo will release another Metroid Prime game since that's the more popular Metroid series with wider appeal.
That's an interesting theory, Luigi Dude. I wonder what would happen if Nintendo commissioned WayForward Technologies to develop the next 2D Metroid. This is the same WayForward Technologies that made a better Contra 3 sequel than Konami so I have no doubt that they could easily make a new Super Metroid. If Nintendo specifically instructed them to do a 2D Metroid with a Western slant, would it sell like Prime or sell like Fusion?
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I wouldn't be surprised if Nintendo ends up having some western studio make a new Metroid Prime for the Wii U in the future since Retro is more then likely working on something different.
I don't even know who should take up the reigns from Retro Studios. I feel like Nintendo should either invest heavily in expanding Retro Studios or just wait until they're finished developing whatever they're developing. It could be anything. I'd love to see what they could do with Mario but I'm just as eager to see them do something entirely new. It could even be Zelda. If Retro Studios made a one-off Steampunk Zelda...


Nintendo must have some studio out there that could do the Metroid franchise justice. I honestly don't want to see Retro stuck doing Metroid games, I want to see their talents used in other ways, like being given freedom to make a new IP which is something I've wanted to see from them ever since Metrod Prime 1. Maybe team up with another 3rd party studio? Or even find a relatively unknown or up and coming studio with talent again (like Retro) and hand it over to them.

103
TalkBack / Re: New Play Control! Pikmin 2 Finally Coming Stateside
« on: April 24, 2012, 04:05:34 PM »
Never really had the chance to play the game on GC, so I will try to pick this up, especially since I never really wanted to take the time to modify my Wii to accept imports. Now all we need is Disastor Day of Crisis (I am only half joking).

104
TalkBack / Re: Star Trek Possibly Coming to Wii U
« on: April 24, 2012, 03:59:28 PM »
If nothing else, it should be on the Wii U simply because it would be a very simple task to port it over from the Xbox 360 which shares a similar architecture. They don't necessarily need to go to great lengths to utilize the touch screen on the tablet, although it would be nice if they did.

Yeah, I wish they would utilize the tablet, but my guess is that this game will be yet another subpar Star Trek game that has little to do with what Star Trek is about, so they will put minimal effort in taking advantage of what could be some neat interactive features with the tablet.

105
Nintendo Gaming / Re: Wii U
« on: April 24, 2012, 03:42:57 PM »
If MP3 has yet to hit the levels of MP1 which was on a console with a smaller userbase, that indicates the franchise is not doing as well as it once did and has declined since the first game.

You are right. I was just pointing out that MP3 did actually do better (almost twice as well) as MP2, so in that sense it has grown. Both games did more poorly than MP1 of course, but at least MP3 gained most of the ground MP2 lost.

With Other M though, the sales seem to have imploded. I understand a lot of the changes they made were to try and get the Japanese market more on board, but that doesn't seem to have happened. If anything, by attempting to cater more to the Japanese, it seems to have only alienated itself in the only market where Metroid has ever been popular in, which would be North America.

Fair enough. Honestly I am interested to see if they will learn any lessons from the experience, and instead of backtracking completely, still try to evolve it, but do it smartly. Something like Link to the Past after Zelda 2, where it borrowed elements to evolve it properly due to the public not being thrilled with the game. Instead of, let's say (even though I LOVE the game), Twilight Princess where the negative public opinion (which has thankfully changed) of Wind Waker caused them to play things a little too safe with the next game, in many people's eyes. Also, please, like you said before, no more space stations, I was tired of space stations after Fusion!

106
Nintendo Gaming / Re: Wii U
« on: April 24, 2012, 03:24:05 PM »
Also signs of Metroid slowing sales wise was shown with Metroid Prime 2 and 3, which while successful were far from a runaway success for Nintendo, in fact if I recall the series has been in decline sales wise since the first game (MP2 and 3 were big dropoffs from the first, which is sad for MP3 considering the Wii's userbase). I don't think either MP1 or MP2 hit the 2 million mark. Not sure what the overall sales of Other M was, but did it cross the one million units mark?

According to Wikipedia MP2 sold 800,000 copies and MP3 has sold 1.31 million, although keep in mind those aren't current sales figures so it would be a bit more by now. But I think its obvious that MP3 has sold almost twice as much as MP2 did. Maybe not as much as MP1, but definitely more than MP2 so sales have definitely grown.

But Other M marks a huge decline or nose dive for the franchise. Here is what Wikipedia has to say:

By November 2010, Other M had yet to sell a "half a million" units in the United States, far below Nintendo's expectations.[92]

Now in 2012 maybe it has sold half a million by now, but regardless I'm sure its less than any of the Prime games. Its not because the series as a whole has been in a decline since MP2 because MP3 actually outsold MP2 by almost twice as much, so you can't say that. If you were to make a line chart comparing the sales of each Metroid game since MP1 it would go down and then up and then down again like a rollercoaster, but Other M would represent the lowest low the franchise has hit since... maybe the lowest ever, unless one of the earlier games sold more poorly, but I doubt it.

If MP3 has yet to hit the levels of MP1 which was on a console with a smaller userbase, that indicates the franchise is not doing as well as it once did and has declined since the first game. While I will give you that Other M isn't as successful as the others, the signs were already there that the series is shrinking in install base. I think that was the primary motivation of Nintendo with MP Other M (I seem to recall a quote from them that it was an attempt to expand the install base, just not sure if it was referring to Japan, North America, or just in general), just because they misfired with some flawed execution does not mean you jettison the idea the series needs to at least try to expand its base and evolve, if not for America, but the rest of the world as well, if I recall the series does poorly in Japan. I'd like to know how Other M did comparative to the MP games in Japan just out of curiosity, if there "gamble" at least helped it grow in Japan.


My guess is that they implemented the "activate weapons when needed" mechanic to mix things up again, but yeah it was extremely illogical most of the time and felt forced in regards to the story. But like Megabyte said, Samus having to get all her power ups again in previous games was getting kind of silly from a story stand point as well. I think a great challenge for the developers of the series would be to allow Samus access to all of her previously acquired weapons, and expand upon that, would force them to think about exciting NEW power ups and how to build obstacles that may not be traversed yet with her normal arsenal.

107
Nintendo Gaming / Re: Wii U
« on: April 24, 2012, 02:44:00 PM »
The fact is that the Metroid series is just not that popular anymore, and the base is shrinking.

According to Wikipedia Other M was the 9th best selling game in North America in September 2010 so we know the initial demand was very strong, but after that the sales were very disappointing and the game had no legs at all. I think the reason is word of mouth spread that the game was mediocre at best. So if the Metroid fan base is shrinking and the series isn't popular anymore, Other M would be the reason for that.

Not to mention people are getting more and more tired of the "emotionless hero that kills things", that is why I love Mass Effect, you have some exciting, heroic (or evil) characters that have complexity.

Its funny you say that because I've played Mass Effect and one thing I noticed is the voice acting for the male Shepard is flat and emotionless, and the character never smiles or shows any emotions whatsoever. The only complexity he has is due to the actions of the player. It is the player who decides if he is all evil, all good, or somewhere in between. The character itself by default is nothing. Its the players who make it something.

One problem with Adam permitting the use of certain power-ups is that it is bad storytelling.  If Other M was a movie that plot point would be laughed at.  It's just a stupid idea outright.

I agree, but you know whats equally as stupid or even more stupid? The fact that Samus goes along with it, even though her life and the success of the mission are put in jeopardy as a result. The fact some asshole gives an order that makes no sense just to be a dick isn't that far fetched, but someone actually obeying it even though their life is in peril is the really stupid thing about it.

I understand Samus looked up to Adam as some kind of father figure or whatever, but what kind of father would forbid his child from using something which could save their life?

It is because the character IS an avatar (represented fully in the fact you can adjust their looks and gender) that reflects the emotional and moral complexity the player wishes to give him or her which influences events around you, that is the point! I was referencing the characters around Shepard and how your complexity as a character can influence them. There are few one dimensional characters in the game. But hey if you want to make Samus be able to make choices like Shepard that impact how the game flows, I'm all for that as well, it would be better then the cliche show no emotion hypermasculinized Rambo character that some want her to be, which is ironic since many thought how awesome that Samus was a woman, how that broke ground, now some just want to turn her into another generic no emotion super masculine character, with minimal feminine traits (which is a big no no in our society, particularly the gaming community, masculine traits are the only ones to be respected in the primary heroes of games, unless they are meant to be eye candy then it goes completely the other direction).


Also signs of Metroid slowing sales wise was shown with Metroid Prime 2 and 3, which while successful were far from a runaway success for Nintendo, in fact if I recall the series has been in decline sales wise since the first game (MP2 and 3 were big dropoffs from the first, which is sad for MP3 considering the Wii's userbase). I don't think either MP1 or MP2 hit the 2 million mark. Not sure what the overall sales of Other M was, but did it cross the one million units mark?

108
NWR Forums Discord / Re: Nature is Scary
« on: April 24, 2012, 02:27:27 PM »

109
Nintendo Gaming / Re: Wii U
« on: April 24, 2012, 02:19:08 PM »
One problem with Adam permitting the use of certain power-ups is that it is bad storytelling.  If Other M was a movie that plot point would be laughed at.  It's just a stupid idea outright.

NPC Pikmin 2 is the only NPC title I was actually cool with.  Due to Pikmin 2's obscurity it seemed less like an attempt to get people to double dip and more like just re-releasing a game that many people missed out on the first time.  That's my opinion of re-releases and remakes in general.  The obscurity of the game gives some idea as to the publisher's intention.  I'm not cool with trying to get people to buy the same game twice.  There is a big difference in re-releasing Chrono Trigger and Super Mario Bros.

With NPC Pikmin 2 suddenly appearing and all these Rainfall games coming out, I wonder if there was some shake-up at NOA.  Perhaps the "release jack **** in 2011, even though games exist that could be released, and watch Wii sales plummet" strategy was considered a mistake.  Though I suppose NOA could have realized that both 2011 and 2012 were going to be weak years for the Wii so they loaded everything they could into 2012 to help rebuild momentum for the Wii U.

Yeah, when the game sells for (what I see at Amazon) for $50 minimum it is a sign that you need to re release it again. I just see it as a greatest hits type thing in this case, kind of like rarer games were like on PS One that re issued. Since I have never played Pikmin 2, I am really excited to play it with Wii Controls.


Really though releasing old games doesn't bother me too much, not all of us are able to keep our older systems so it is nice to play a classic game on a newer console if possible.

110
Nintendo Gaming / Re: Wii U
« on: April 24, 2012, 02:00:40 PM »
Samus was never really a character other than being a figure in a spacesuit with a gun arm that is revealed to be a woman at the end of the first game.  Link and Mario aren't really characters either.  They come from an era where the story telling in videogames was limited.  As a result the fans would largely fill in the blanks themselves for the "character" on the screen.  Realistically Mario, Link & Samus were me as I largely grafted my own personality to them when I first played the older games.

Whatever Samus Sakamoto had in his head was always going to risk being inferior to the one in the fans' heads.  A character like Boba Fett is cool precisely because of how little is revealed to the audience.  The audience just sees some superficially cool elements and then fills in the gaps.  The WORST thing to do when introducing a mysterious character like that is to fill in the gaps because it is so hard to meet expectations.  That's pretty much the biggest problem with the Star Wars prequels.  Every fan had just spent 20 years filling in the gaps themselves about the Clone Wars and Anakin's turn to the Dark Side.  So then George Lucas told everyone the official story and it didn't measure up and backlash ensued.  Metroid is the same thing.  Sakamoto's vision of Samus does not measure up to that of the fans.

I'm not saying that we should have one dimensional heroes but I think it would work better if new IP was used for that.  Olimar has a real backstory and no one bitches about it because there was never some glorified player avatar of Olimar that we all got attached to.
Samus being a Chatty Kathy broke the atmosphere of the entire series. Samus doesn't need to be silent and emotionless but she needs to shut the hell up when she's by herself. Only Morgan Freeman can get away with narrating a story these days. Look it up. It's been proven by science. Everyone else, especially Samus, needs to express themselves through actions and let the audience infer how she's feeling or what things mean. Other M was just so heavy handed with everything which is the exact opposite of what made Super Metroid so good. That game told you so little yet you understood so much. Find a new item. Look for a place to use it. Baby Metroid saves Samus. Saved its "mother." In Other M, it's like Sakamoto didn't understand how to use metaphors. As if Baby's Cry, The Baby and Bottle Ship weren't obvious enough, Samus has to explain what each means at least 5 times.

Despite how safe Other M played it gameplay wise, I still liked it. It's leaning in the right direction despite all of the missteps. The series does need to evolve but it's saddled with over 20 years of tradition. I wonder how far anyone can really push the series without breaking something. That said, I'm a fan of reboots. I feel like it can be liberating. However, there's no point if the people in charge don't really commit to it. Would anyone have the courage to start from scratch? Comb the series for the best elements and toss out the rest?

One thing to keep in mind, Other M was Nintendo's first real attempt at a full vocalized, cinematic interpretation of one of their primary franchises, yeah they had vocals in Star Fox 64 but not near the level as this. While I don't think it was great, I actually ENJOYED Other M, and I like how they fleshed out Samus, even if it had some major flaws that could be rectified in a later game, but I still don't like the fact that in this industry feminine traits in characters are frowned upon.


The fact is that when one fleshes out an avatar you are going to upset someone, because they have already imagined what the character was like, but that doesn't mean you forego evolving the character. The fact is that the Metroid series is just not that popular anymore, and the base is shrinking. Not to mention people are getting more and more tired of the "emotionless hero that kills things", that is why I love Mass Effect, you have some exciting, heroic (or evil) characters that have complexity.


Anyway, all of this is meandering why too far from the topic. I think why Reggie dragged his feet is that he really didn't expect to even bring the game to the U.S., but with the major slow down of Wii, he is having to scramble to pull games together to at least maintain some semblance of software sales until Wii U is released.

111
Thought I'd chime in with my experience:

Was initially overwhelmed by all of the different systems introduced (arts, Monado arts, gems, inventory, quests, collectibles, premonition battle events, team attacks, status effects, affinity, skill trees, etc.) having not having played a JRPG since the SNES, but after getting ruined by the tentacle boss on Bionis' Leg I spent three and a half hours going back, doing side quests, leveling up, and generally figuring out how the game actually worked (you can level up your specials! you're supposed to use your arts in battle non-stop, not just wait for one or two to refill!), and got completely hooked. I returned to the Mechanis tentacle boss and proceeded to wipe the floor with him, and anticipated forty more hours of a JRPG good time unmatched since the Final Fantasy 6/Chrono Trigger days. Then, right as the boss was on its last tentacles, the game froze and my Wii went to the black screen disc read error.

It now won't read any discs at all. I have a first gen Wii, which has been getting louder and louder over time, but it finally kicked the optical bucket. This is particularly troublesome, as I had no plans on playing any other retail games after Xenoblade. This was to be the swan song, and I now I'm in the position of paying to get it repaired to finish the game or just letting it die. $50 on Xenoblade lost (- resale potential - experience of playing game) or and addition $70+ to resurrect my senescent Wii long enough to finish it?


That is horrible, sorry to hear that :( .


In regards to Lithium being a bit overwhelmed, I have to agree, it has been challenging to play an RPG after several years. At least it resembles a MMO in battles, and I have played those more recently, but still it can be confusing since I'm completely out of practice with traditional RPGs.

112
TalkBack / Re: Spirit Camera: The Cursed Memoir Review
« on: April 23, 2012, 11:30:40 PM »
I was looking forward to this game at one time. I wonder if it is even possible to make a competent game like this on the 3DS hardware, or that the technology (the camera) is too poor to do it properly.

113
NWR Forums Discord / Re: My friend is attending a death brunch.
« on: April 23, 2012, 08:37:21 PM »
Inject me with stuff and then use the craziest theories to try and cure me. Worst case scenario.... I die and my family is paid handsomely for my sacrifice.

That might not be the worst case scenario. What if you don't die, but because of the crazy treatment they did it made it impossible for you to die, so you end up sorta like dracula and you live forever and prey on the living. That would be the worst case scenario.

if i wasn't deformed..... that would be awesome.

Yes!

114
Nintendo Gaming / Re: Wii U
« on: April 23, 2012, 04:50:50 PM »
Samus wasn't really "isolated" in Metroid Prime 3 either. The fact is that the series needs to evolve, and going back to a cliche "Me hero, me show no emotion, me isolated Rambo" protagonist seems like a step back in the wrong direction. Every great hero has emotional weakness at one time or another. Did Metroid Other M handle things like this well? No, not well, but I think the idea was sound behind what Sakamoto was trying. The era of the character being an avatar for the player is on its way out, which is all Samus was for the majority of the games. I'm sick of one dimensional heroes, and that includes Samus Aran.

115
TalkBack / Re: New Super Mario Bros. 2 Confirmed
« on: April 23, 2012, 02:07:26 PM »
It is kind of odd that they're taking a major mechanic from Mario 3 and this is the third NSMB game, but they still called it New Super Mario Bros. 2. If they were going to do this, they should have gone all-out with the Mario 3 stuff, including an art style in more of its vein, and called it New Super Mario Bros. 3. Seems like a real missed opportunity.

Would have been interesting if they did do the series like SMBA only that they reimagined each game visually and  design in places. They would still be "new" games but be another interpretation of the original games. Right now they seem stuck in a weird realm of overly simplified, generic looking, yet trying to pull in nostalgia elements.

116
Nintendo Gaming / Re: New Super Mario Bros. 2
« on: April 23, 2012, 02:01:02 PM »
It doesn't have to be sprites. Look at something like Donkey Kong Country Returns, which did polygonal graphics in a 2D game with a much more ambitious style. GP used the term "generic," which seems like the best way to describe it; it doesn't feel like they put any kind of effort into the look of it, which makes even the best gameplay feel cheaper.

Sprites would be a fresh retro look to the games though, especially when you consider the flexibility you can have for now given the extra power of the game consoles. But I do agree, well crafted polygonal graphics with a good eye for artistic design of the visuals can look great as well.

117
Nintendo Gaming / Re: New Super Mario Bros. 2
« on: April 23, 2012, 04:10:02 AM »
Sure, one could say the look is lazy but you could also say that playing a video game for the graphics is like watching a porno for the story.


I'm sure the game will be fun and make plenty of dollars for Nintendo.


insanolord, you've made it clear you don't like Mario World, so people might just tune it out...

There is a big difference between "graphics" and "art style". Video games are a visual medium, and the art style contributes to ones enjoyment. Right now the NSMB games are pretty generic in how they look, there is very little that is eye catching or visually interesting about the style. I could care less how much graphical power the games use, what I want is a unique looking game that has a fresh style in a series. Something that the mainstream Mario games, especially the 2-D ones always had. NSMB felt like a step back in many ways, almost an oversimplification.

For example, look at Wind Waker, I doubt anyone can tell me with a straight face that the art style did NOT contribute quite a bit to their enjoyment of the game, in addition to the gameplay itself. Right now the NSMB are fun games, but hardly memorable in how they look, and IMO, how they are designed. A few years down the line they will likely be a distant memory to some, they won't have the staying power of a Wind Waker, Yoshi's Island etc.

118
TalkBack / Re: New Super Mario Bros. 2 Preview
« on: April 23, 2012, 03:13:56 AM »
I really hope the graphics get cleaned up, on DS it was fine and the Wii game looked a little better but the art direction just looks 'plastic' and pathetic compared to other 2D games like Mighty Switch Force which is a downloadable game.


New Mario games should look like stuff on deviant art : I bet 3DS could handle this




I'd much rather it be sprite based instead of using polygons, give it a hand drawn look. Rayman Origins proved you can still have an amazing game visually with sprites. At the very least they could utilize something like cel-shading and be a bit more creative in the artistic design of the polygon visuals. Anything would be better then the "meh" look the series has now.


Found an emulation running on cell shading, even though it is just a skin, it looks more interesting then what we have now.

http://www.youtube.com/watch?v=EuyBeiKw6SM

119
Well I am 20 episodes into it and while it took several episodes, I am enjoying the show. Is it my favorite? Not really but it is a cute and well written show even if it takes awhile to get going.

120
Nintendo Gaming / Re: New Super Mario Bros. 2
« on: April 21, 2012, 04:00:17 AM »

My opinion exactly! Hope it is a homage, maybe even a slight re imagining of SMB3!


That's what NSMB Wii was.

I never got that feeling with NSMB: Wii beyond the Koopa Kids and some of the enemy types. The power ups were homages to SMB3. It was hardly a re imagining IMO, perhaps inspired in places but that is it. This game from the images appears to be a closer attempt at being a homage to SMB3.

121
Nintendo Gaming / Re: New Super Mario Bros. 2
« on: April 21, 2012, 01:40:32 AM »
It's weird to me that everyone is griping about the re-use of the NSMB artstyle and how Nintendo's "run out of ideas", but act like this game's one saving grace is the return of the Raccoon Tail powerup - an idea that's now been recycled for the third 3DS game in less than a year and a half.

Can't wait to see what kinds of NEW powerups we get.  Also, Mario vs. Luigi 2 mode, please. :D

The flying mechanic hasn't, the reason why we are excited is that it opens up the level design a bit more to do different things. Even though the raccoon ability is my favorite power up in the Mario series, the part that makes me interested is how this will affect the levels themselves. I've also wanted to see a reimagining of SMB3 with 2-D esque visuals. I've yet to play Super Mario 3D Land, but everything I've seen is that it is still in many ways a 3-D platformer.

And the NSMB artstyle was never interesting to me, it always came across as lazy and generic. The NES and SNES Mario games each had a different art style (well besides SMB2 Japanese). So there is no real contradiction, I NEVER found NSMB that interesting art style wise, while I LOVED the raccoon suit. It is like saying you are excited for a sequel to a favorite movie of yours, and someone come back at you "Well there is a sequel coming out for this terrible movie, you are such a hypocrite for criticizing it and not being excited!"

122
Nintendo Gaming / Re: New Super Mario Bros. 2
« on: April 21, 2012, 01:19:13 AM »
It still has that awful art style but the return of raccoon Mario makes up for it. I'm excited!

My opinion exactly! Hope it is a homage, maybe even a slight re imagining of SMB3!

123
Nintendo Gaming / Re: New Super Mario Bros. 2
« on: April 21, 2012, 12:13:52 AM »
Raccoon suit and what appears to be flying and the return of the P-Meter? OK I'm interested, just wish they would do something unique with the visuals instead of reusing the same 3-D model style of the previous two games.

124
TalkBack / Re: Beamdog: No More Nintendo Projects
« on: April 18, 2012, 01:53:09 PM »
9-Month Cert Process.
6,000 Sales before seeing any money.
40 mb size limit.
Not allowed to set your own pricing.

Its amazing the Wiiware service has anything on it that isn't from Nintendo.  That is ridiculously restrictive.  I can see Nintendo ultimately setting the public price, but paying the retailer a static wholesale price.

Yeah, it is a crappy system, but Beamdog knew about all of that when they decided to put a game on the service. There is personal responsibility on their part for getting involved in a service that is so restrictive. Do Nintendo's restrictions apparently suck? Yes they do. Does that eliminate the fact that a company KNEW going into it that it was a restrictive service and it would be hard to succeed? No it does not. In the end they made the choice, they have no one to blame but themselves for getting involved in a service that obviously wasn't right for them and their port of a decade old game that had to be significantly compressed and changed to fit the game size restrictions.

125
TalkBack / Re: Beamdog: No More Nintendo Projects
« on: April 17, 2012, 09:25:04 PM »
I don't really understand why there is so much focus on Beamdog, they've been involved in 3 games, two were versions of MDK2, the other is an upcoming remake of Baldur's Gate. They have hardly demonstrated themselves as a competent and creative developer yet. I'm sorry they had trouble with Wiiware and NIntendo, but they knew what they were getting into whether it was memory restrictions or the amount a title has to sell before they received a profit. It sounds like sour grapes to me and maybe an attempt at getting publicity for themselves.


The fact still stands that they share responsibility in attempting to cram a larger game into the 40 mb restriction, and in turn the game suffered in some ways, though I did hear it was from horrendous. People just didn't buy the game in the amount they needed it to sell. They lost out on their business risk, just like other company out there. Undoubtedly some have benefited from their Wiiware games.

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