Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Truthliesn1seyes

Pages: [1]
1
Nintendo Gaming / GPU "Hollywood" Specs revealed??
« on: December 07, 2005, 07:20:21 PM »
I'm not sure if this has been posted in the "2-3 times more powerfull etc...." thread but I couldn't find it when I flipped through it.  Anyways, I've ran into what I believe to be a rumor or leak, aint sure, of the Rev's GPU "Hollywood". I ran into this at the Gamespot forums which was taken from Revogaming.net. Anyway, here's the info.


Quote

One of the two sources who gave us information on IBM's "Broadway" processor today gave us information on the "Hollywood" GPU from ATi. Details inside.

The source provided the following information under conditions of anonymity, as well as some other general Revolution statements:

- "Hollywood" is based on ATi's RV530 GPU
- The GPU has been optimised significantly (more on that below)
- The graphics are not as bad as IGN might make them sound
- The Revolution's RAM, whilst being around 128MB, is highly optimised

Here are the specs for the RV530, thanks to Anandtech:

RV530

600MHz Core Clock
1400MHz Memory Clock
512MB Maximum Memory for "XT"
256MB Maximum Memory for "Pro"
128-bit Memory
12 Pipelines
Maximum 16x32MB 1.4ns GDDR3

High Optimisation

The source described the Revolution's optimisation like this:

Although he acknowledged that Revolution will not be as powerful as 360 or PS3, he said that the optimisation level of Revolution is similar to that of the GameCube: although it did not have the highest hardware specification, it managed to churn out the best graphics in titles such as Resident Evil 4.

RAM

The RAM is 1T-SRAM, as previously reported. The source mentioned some optimisation of the RAM but did not clarify.

We remind you that this source is very trustworthy: the information that we broke exclusively on IBM's "Broadway" is now mirrored in the comments of various developers to IGN.

There is no official word from Nintendo, however. Take this as you will.

RevoGaming will keep you updated.


LINK

Well I don't know much about specs so I'll leave the more tech savvy members break that apart and fill me in on weather or not this is possible and if its solid specs to begin with.

2
Nintendo Gaming / RE4 Gcube VS PS2 visual comparison
« on: October 12, 2005, 01:21:29 PM »
For anyone interested, I ran into a page that compares the 2 side by side so you can see the differences between the 2.  Its somewhat entertaining and should be a good link to give to those ps2 owners that swear up and down the ps2 is technically superior lol.  Anyways, here's the link

RE4 comparison

3
Nintendo Gaming / Rev Rumors and Speculations
« on: September 19, 2005, 10:42:46 PM »
I decided to start this thread since trying to figure out where to post any Rev rumor I run across in these threads is way too difficult.  There seems to be too many threads talking about similar things that could all be included in one big thread.  All in all, I hope everyone posts all their Rev rumors here to keep things in somewhat of an order and make it easier for all of us to foillow.

Anyways, I've ran into 2 "leaked" Rev specs and I thought I post them here.  First, Han Solo (for those that don't know, he's supposed to be a Factor 5 emp that frequents the G4 forums) has posted revised Rev specs.  They are as follow.

Quote

Nintendo has modified the System 1 specs. They have deleted the System 2 specs as it is obviously expensive and really powerful.

System 1 Modified
CPU:
1 IBM Custom PowerPC 2.5 GHz with 256 KB L1 cache and 1 MB of L2 cache (an L3 cache is rumored). It’s Dual Threaded

13 billion dot product operations per second

Revolution GPU

ATI Custom based RN520 core. The "N" stands for Nintendo, and is because the ArtX team is with them, that is why it’s an "N".

GPU core at 600 MHz. Will support up to 2048x1268 resolution, HD support is still being decided. Will have 256 MB’s of 1T-SRAM (the RAM is much better due to some tweaking, compared to GC’s RAM. The latency and Cells are much more efficient and faster. Around 1.2 ns is the latency, on average).

32 parallel floating-point dynamically scheduled shader pipelines.

Polygon Performance: 500 million triangles per second theoretical, average in game would be around <100 Million/sec>

Shader Performance: ~50 billion shader operations per second

Revolution memory

512 MB of 700 MHz 1T-SRAM

Other bits and pieces
Revolution will support a PPU chip (Physical Processing Chip). There will be 32 MB’s of its own RAM, which will link to the CPU and GPU and the Controller.

There will also be a separate sound card that will support only DD 5.1 – DTS 7.1, rumors has it will have 16 MB’s, like the Cube DSP


The second specs I've ran into have no source as of yet and I happened to have run into them over at the Gamespot forums.  They seem to be even more far fetched than Han Solo's though.  Anyway, here they are.

Quote

"Hollywood" 65nm Custom ATI R520
24 "Pipelines"
32 Texture Units
96 Arithmetic Logic Units (ALU)
192 Shader Operations per Cycle
700MHz Core
134.4 Billion Shader Operations per Second (at 700MHz)
256-bit 512MB 1.8GHz GDDR3 Memory
57.6 GB/sec Bandwidth (at 1.8GHz)
300-350 Million Transistors
65nm Manufacturing
Shader Model 3.0
ATI HyperMemory
ATI Multi Rendering Technology (SLI)
Performance: Over 3x Radeon X800 XT (for single R520)


"Broadway" Custom 65nm PowerPC 970MP 128bit
Dual core processor @ 3GHz
1GHz EI bus
128MB 1S-TRAM
Each core has 1MB L2 cache (2MB total)
VMX instruction set
Altivec-compatible Vector/SIMD units -- one on each core.
IBM's CMOS SOI10K with Silicon on Insulator
13.225mm x 11.629mm die
1MB L2 cache
IBM's PowerTune technology
a programmable ABIST diagnostic
191 GFLOPs(just CPU)

Release Date: August 2006


I'm not tech savy so I can't really put in my 2 cents on any of these specs but hopefully others can break them down.  From what I've seen from other members on other threads, they say its unrealistic and too powerfull to fit into the Rev's small design.

4
Nintendo Gaming / Miyamoto comments on next gamecube pokemon..
« on: November 24, 2004, 07:02:16 PM »
Over at cube-europe.com they have some quotes from an interview with miyamoto in the lastest famitsu.  Visit the site for other interesting info stated by miyamoto.  Basically it states that Nintendo is workin on a new Pokemon for gamecube and that it is in developement with strong allies.

My question is what allies do you think this is and what does this mean for the actual game.  Are we seeing another battles game or is it a true full fledged RPG?

I for one am hoping for Camelot, Square-Enix, or any veteran RPG teams involvement becuase that'll nearly ensure that it'll then be a full fledged RPG of high production values.  What do you people think?

5
General Chat / Spike TV's Video Game Awards
« on: November 16, 2004, 06:37:48 PM »

I was just over at Gamespot right now looking for something new to read and ran across some info on the nominees. Here's the link http://www.gamespot.com/news/2004/1...ws_6113356.html
I can not believe my eyes on the total lack of Nintendo related software. All I managed to see was the Nintendo DS for Best New Technology, Donkey Konga for Most Addictive Game (viewer's choice) and 3 gameboy advance game for Best Handheld (Game I would guess).

I'll like to ask everyone what they think of the lists and where do you think they went wrong. I for one have the following 2 problems with the list

For 1. They have games on that list that haven't even been released (Metal Gear Solid 3)

and 2. Metriod Prime 2 was no where to be mentioned. I believe it should've been nominated for Best Graphics with Halo 2 being taken off the list and Best First Person Action with Doom 3 taken off that list. Halo 2's graphics aren't the best Ive seen, the textures are nice but the geometric structure of the land at times was basic taking design structure back to the days of turok. This was done I'm assuming to keep the framerate high given the open feel of some of the stages. As for Doom 3, it was a good game but there was more graphics than anything else.

I see this so called Video Game Awards show as a direct depiction of how mainstream the video game industry has become. Spike TV now resembles the MTV of video games.

6
Nintendo Gaming / Animal Crossing DS NEW PICs & Info
« on: October 29, 2004, 07:38:10 AM »
I looked through the DS section and could not find an Animal Crossing DS topic so here goes.  Quick side note though, I'll like to say sorry to the forum adms, I had created another PSP vs DS forum when I just noticed there were 2 previous ones already made.

Nintendojo seems to have some new scans up from the new famitsu magazine and in one picture you can see new Animal Crossing pics (well new to me lol)  Here's the link
http://www.dojomediaserver.com/media/misc/2004/10/10_DS_Scans_02.jpg

In the picture you can clearly see that the detail for the main character has been upgraded along with detail around the town.  Some of the information given confirms now that you can visit others towns with the wireless connection.  Another nice little tidbit was that 4 players can roam around town at the same time.  This is depicted on the picture to the far right where you can see to human female characters in one screen.  The 2 screens are now being used to show the sky in some cases as apposed to showing the menu screen.  I'm sure you can toggle between the 2 displays or they occur during key moments in the game.  

I don't know about you but with all this new info, its got me even more excited for the DS and Animal Crossing in general.  I'll like to know if anyone else have any more links to pictures or have heard any new info on the game.  Also, if anyone can blow up the pictures in the scan so we can get a better look at  the items in the menu screen and what some of the icons are at the top, it'll be much appreciated.

7
Nintendo Gaming / PSP vs DS
« on: October 27, 2004, 11:07:02 AM »
Now that both SONY and NINTENDO have revealed much of their launch details ( and some crucial PSP info has been released) we can start speaking of the PSP/DS battle on a more level ground.

As for me,  with the announced PSP launch details, the battle seems too similar to the past. A stronger system with weak battery life is challenging nintendo again. I know the PSP has additional features that the previous system's didnt have to brag about, but I honestly don't believe it'll make a huge difference. The PSP including movie and music playback isn't going to be as big as for example when the ps2 came out with dvd playback. The movie playback feature will get the least support of the 3. As for music playback, people can purchase better mp3 players for the price.

At 185 , I'm sure the battle will be alot closer than alot of people have been anticipating. The PSP will sell strong at first but as time passes by, word of mouth plus hands on experience with the "estimated" battery life, will be the PSP's downfall, not the DS.

Pages: [1]