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Messages - mantidor

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1076
TalkBack / RE:IMPRESSIONS: The Legend of Zelda: Twilight Princess
« on: September 16, 2006, 08:29:11 PM »
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Originally posted by: Artimus
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Originally posted by: mantidor
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Originally posted by: Artimus
Mantidor, you said "I find Metroid controls more intuitive, but not the sword controls." How else am I supposed to respond?

Seriously, though, I haven't seen any comments saying the GCN build is superior to this newest one yet. IGN had positive comments, as did PGC. Where are the negatives?



Theres no recent impressions whatsover about the GC version, Nintendo is trying its hardest to kill it, so of course you aren't going to find any comments saying which version is superior. Not at least until december 11th, when the wii would have moved enough units of the game for Nintendo to not feel threaten by the GC version, I really can't wait for it, so that we have a real one-on-one comparison.


Why would we need updated impressions? It hasn't changed. So I'll ask, again, for you to post negative comments on the current Wii build.


I highly doubt it hasn't changed at all, this is supposed to be a huge game, and whatever they do for the wii version, they have to make something, anything at all for the GC version, any minigame, any puzzle, any combat mechanic has to have a GC counterpart, whatever original idea they create for the remote has to have a GC counterpart. Just because we knew a tiny piece of the GC version 2 years ago doesn't mean theres nothing else to know about it. The gameplay is not a carbon copy of the Wind Waker, OoT or MM, theres new things added.

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Originally posted by: Faithinchaos
Well, theres nothing new to the GCN version, because its still the same. Unchanged. Just like you got in Wind Waker.
From what I've heard its basically not in development anymore, and its game assets are basically frozen.
As for the opinions: Its alright to let them think that everything they know is automatically better than anything new. Nintendo after all is known for screwing franchises up *cough Metroid,* and regularly demonstrates they don't know what they're doing *cough cough DS,* nor should we trust in them our beloved Zelda *cough Wind Waker cough.*

As for me, I'm not sweating it.


Thats the point of disagreement, while some of you consider TP to be new, I and many others don't consider it really new at all. Phantom Hourglass is really new in my eyes, and even with all the bad impressions it has and my many dislikes for some of the decisions they have made regarding the gameplay Im more interested in how it will turn out than how TP will turn out, because PH is a 100% original concept, TP isnt, its an old game with a layout of remote minigames.

1077
TalkBack / RE:IMPRESSIONS: The Legend of Zelda: Twilight Princess
« on: September 16, 2006, 08:06:44 PM »
Quote

Originally posted by: Artimus
Mantidor, you said "I find Metroid controls more intuitive, but not the sword controls." How else am I supposed to respond?

Seriously, though, I haven't seen any comments saying the GCN build is superior to this newest one yet. IGN had positive comments, as did PGC. Where are the negatives?



Theres no recent impressions whatsover about the GC version, Nintendo is trying its hardest to kill it, so of course you aren't going to find any comments saying which version is superior. Not at least until december 11th, when the wii would have moved enough units of the game for Nintendo to not feel threaten by the GC version, I really can't wait for it, so that we have a real one-on-one comparison.


1078
Nintendo Gaming / RE: Marketing the Wii for dummies....
« on: September 16, 2006, 07:47:25 PM »
So far all the marketing material has been great, Nintendo changed completly and I think their marketing for the console is pretty good so far. It has a very neutral feeling, it doesnt appeal to the "cool kids" or the eldery only, its very aproachable by anyone.


1079
TalkBack / RE:IMPRESSIONS: The Legend of Zelda: Twilight Princess
« on: September 16, 2006, 06:03:34 PM »
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Originally posted by: Artimus
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Originally posted by: mantidor
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Originally posted by: Artimus
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Originally posted by: mantidor
If I ever have the oportunity I'll try it, but Im still not convinced, the sword slashing is still just replacing the button for gestures (its not that theres a lot more to do anyway, is the only choice), and it doesnt even differenciates between left-to-right slashing and right-to-left slashing. Its really like a bunch of remote minigames put over the traditional layout. Any interest I may have goes away when I know theres an equivalent for that motion with the traditional controller.


I don't understand this. If we assume that you can either perform a gesture or use buttons for most actions, then the question is what feels more natural. If swinging the remote feels more natural and more immersive, clearly that is going to be the superior system. Am I wrong?


I agree with you, but I suppose is personal preference, I find Metroid controls more intuitive, but not the sword controls. Maybe is the fact that pointing in first person is more accesible that sword fights, sword fights are way more complex, and in that case putting gestures does the opposite of making it more intuitive, it makes it more difficult to aproach to, also this difficulty is for nothing, because it really doesn't matter if you swing left-right, right-left or do a jab, the game's enemies acknowledges all motions with the same result, block or take a hit.


Ohh, you played them? I hadn't realized that.


You know I can flip your sarcasm pretty much the same way. People who have tried the game have had very different opinions, and as you are happy with what you are hearing, Im also not happy with it, and I dont think both of us are wrong or anything just because we haven't played any of this games.

Its seriously not that hard to know what to expect in a general sense, maybe is hard the specific level of intuitiveness like I said in the other thread about Link being left handed, and that as a lefty I wont say anything is more intuitive for my laterality without trying, but in the general sense of gameplay mechanics, its perfectly reasonable to have an idea already of how much are we going to be ok with it or not. As I said, if I can, I'll try it, but what Im listening doesn't convince me to put $50 into this version.





1080
TalkBack / RE:IMPRESSIONS: The Legend of Zelda: Twilight Princess
« on: September 16, 2006, 05:27:22 PM »
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Originally posted by: Artimus
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Originally posted by: mantidor
If I ever have the oportunity I'll try it, but Im still not convinced, the sword slashing is still just replacing the button for gestures (its not that theres a lot more to do anyway, is the only choice), and it doesnt even differenciates between left-to-right slashing and right-to-left slashing. Its really like a bunch of remote minigames put over the traditional layout. Any interest I may have goes away when I know theres an equivalent for that motion with the traditional controller.


I don't understand this. If we assume that you can either perform a gesture or use buttons for most actions, then the question is what feels more natural. If swinging the remote feels more natural and more immersive, clearly that is going to be the superior system. Am I wrong?


I agree with you, but I suppose is personal preference, I find Metroid controls more intuitive, but not the sword controls. Maybe is the fact that pointing in first person is more accesible that sword fights, sword fights are way more complex, and in that case putting gestures does the opposite of making it more intuitive, it makes it more difficult to aproach to, also this difficulty is for nothing, because it really doesn't matter if you swing left-right, right-left or do a jab, the game's enemies acknowledges all motions with the same result, block or take a hit.

1081
General Chat / RE:Get your custom title here
« on: September 16, 2006, 05:15:03 PM »
I have the believe that titles like this are better if someone gives it to you so... lets take the chance, be original and put the title you think is better! please dont be very mean


1082
TalkBack / RE: IMPRESSIONS: The Legend of Zelda: Twilight Princess
« on: September 16, 2006, 05:04:37 PM »
If I ever have the oportunity I'll try it, but Im still not convinced, the sword slashing is still just replacing the button for gestures (its not that theres a lot more to do anyway, is the only choice), and it doesnt even differenciates between left-to-right slashing and right-to-left slashing. Its really like a bunch of remote minigames put over the traditional layout. Any interest I may have goes away when I know theres an equivalent for that motion with the traditional controller.

You were the only guy in the staff who liked the game's controls this past E3, so forgive if I don't listen to your advice of forgetting the GC version , it still looks like the version with better controls for me.


1083
Nintendo Gaming / RE: The Legend of Zelda: Twilight Princess
« on: September 16, 2006, 04:21:31 PM »
Every bit Ive seen is really awesome. I wish Nintendo would release some GC screenshots.


1084
Nintendo Gaming / RE: Suprised no one is flipping out about this yet ...
« on: September 16, 2006, 10:17:30 AM »
I disagree with the animation change bit, because, well, they did it, they flipped everything in the game.



Now the enemies are left handed, even Midna is mirrored. It makes sense, just switching Link would have made necessary to change the animation as well, because right handed fighting right handed has different motions. So they just did it the easy way, they flipped everything.

 

1085
TalkBack / RE: Details on Samus First 4 Figurines
« on: September 16, 2006, 09:36:50 AM »
Damn, its too expensive, the fiercy deity link figurine is also awesome, but its just outside my budget T_T (its outside any budget, this is just way too expensive!)


1086
Nintendo Gaming / RE: Suprised no one is flipping out about this yet ...
« on: September 15, 2006, 06:03:10 PM »
"So let me slap it in this post in a really obvious manner; It. is. a. VIDEO GAME. If Link's left or right handedness bugs anyone to the point of "How dare they!! I will NOT buy their evil game!!! They have betrayed my very soul!!", you might wanna take a break from gaming/the internet for a little while and reposition yourself to understand what is really important in life. Unless you are making some serious wagers with shady guys in greasy suits over this stuff, it really isnt that important. If you dont like it thats fine. You wanna gripe about it in a forum, that fine too. Thats what they are here for!  I hear "Bleh! Thats sucks!" I hear "Meh, whatever." I hear "I dont really give a crap." But when folks go totally overboard...WOW. Honestly, I fear for your bloodpressure. Us Nintendo fans gotta watch out for eachother. If you fall into the "overboard" category, seriously, take a break for a while..."


heh,  my dislike for the wii version happens for other reasons, I really don't mind that much which hands link uses (thats why I made the thread in the funhouse Im not being serious), sorry for the confusion, Im not flipping over this as much as it looks like, my comments are regarding the more general problem of laterality in games which arose with the DS and now with the wii, not the specific case of TP.








1087
Nah, the game wasn't ready and thats it, maybe they delayed them but to avoid their own games to predate the sales of each other, not third party titles.

edit.
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Originally posted by: trip1eX

I think too that Nintendo might be throwing online play into MP3.  The timing sounds about right.  And they did it with MP:H on the DS.  



I don't think adding online to corruption is analog to the hunters case, that was a normal fps with a metroid skin designed specifically with the purpose of multiplayer from day 1, they didn't throw the multiplayer at last minute, that was done with the single player.

Id really prefer no online, its just a waste of time and resources which would be better invested in the single player campaign.

1088
Nintendo Gaming / RE:Metroid Prime 3 Revolutionized
« on: September 15, 2006, 12:11:07 PM »
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Originally posted by: Professional 666
How does Halo have any distinctive vibe to speak of?

You borrow style elements from 20yr old scifi flicks and 10 yr old PC scifi flight shooters, and you add bump mapping and TAKE AWAY character, and you got Halo.


This are the kind of things sigs are made for, Im so stoling it now. the ian quote will always be in my mind though!



I agree that Corruption is taking a different path, and its hard to not be skeptic, even when Metroid has gone away from its roots with Prime and Fusion and the result wasn't bad at all.


1089
Nintendo Gaming / RE: Suprised no one is flipping out about this yet ...
« on: September 15, 2006, 06:10:11 AM »
I just watched that on youtube. Its kind of shocking that now I cannot live without video on demand like youtube or video google, I lived without it for more than 10 years!



1090
NWR Forums Discord / RE: The grossest page on PGC
« on: September 14, 2006, 10:11:42 PM »
eeeeeww


1091
Nintendo Gaming / RE: Suprised no one is flipping out about this yet ...
« on: September 14, 2006, 09:15:26 PM »
"Just remember, it's not like they made him a pink haired female dwarf for crying out loud..."

ALttP disagrees with you, (except for the female part but it doesn't matter because as a japanese character he tends to be on the androginous side :P)


ok now seriously, I know Link's laterality is of course irrelevant, but its a really neat detail, and these are the kind of details that make the games so great, so its just not nice to see one of the most important features of Link go away, even though it makes perfect sense and we understand the reason behind it.

Now changing a game from right handed friendly to left handed friendly is not easy. The problem lies in little details that usuallly go unnoticed by everyone who just casually looks. As we left handed people have to learn the hard way, the world is made for righthanded people, so personally Ive discovered many little things that seem that have nothing to do with which hand you use but they actually do. First example, look at any pen with something written on it, if you hold it in the right hand you can read it, but if you have it on your left it ends up being flipped and thus unreadable.

That is a visual example, so its no big deal, but now lets take this, bags who have holes for earphones. If they are on the side (like the bag I use every day), the hole is in the right if you look at the front of the bag. Nothing that seems to be very important, right? no, as a left handed I grab the bag by its left strap first when Im going to put it on my back, since the hole is in the other side, if Im using my earphones and I try to put my bag in my back the cable tangles around my neck and chokes me (it happened to me twice ¬_¬ very embarrasing) and the same ackward moment happens when I take off the bag and Im using the earphones. Needless to say, the hole for the earphones is useless for me. Theres also the cable on the earphones, notice how if its the kind of earphones that share one single cable, this one always hang on the left side, it seems again irrelevant, until you find yourself in a situation when you are writting in a desk and using the headphones at the same time, since the cable is on the left, it constantly gets in the way of your writting, its just unconfortable there and you have to put it around the back of your neck to write without problems.

In games I had no problems, apparently laterality wasn't that important, but with the DS it changed. While playing Nintendogs I noticed a few things that weren't confortable. You have to walk your dog and he always does it from left to right, if I use my left hand, the hand covers the screen all the time, so I hadmissed presents dropped in the streets in some ocassions. The menus are also uncomfortable, the slide bar is on the right, so again my whole hand covers the items while Im looking at them.

This are very minor complains and theres a solution to overcome the potential problems, I certainly wont through away my Nintendogs copy in disgust, or my earphones, bag and pens for that matter, but it just shows that those details are really hard to see unless you actually test it. So Rick was right when he said that in order to make a game fully friendly for both hands its necessary to completly test it with both players in mind, otherwise something might scape the test, and what if its not a tiny irrelevant detail but a major thing? I didn't realize all the Brain Age footage Ive seen was left handed unfriendly until I grabbed my DS and notice that the game was going to end up being upside down for me, making it basically unplayable, in that case it was completly necessary for the game to have a left handed option or it wouldl just not work.

With the new controller who separates both hands, this inconvenients will be a lot more frequent, maybe it will be only minor stuff and nothing that seriously prevents left handed from controlling the game correctly, but Im still a bit concerned.

1092
Nintendo Gaming / RE: Metroid Prime 3 Revolutionized
« on: September 14, 2006, 08:14:54 PM »
A halo bibe can NEVER mean anything in a good way ... T_T

But the game looks so awesome, I can't wait for it. What I don't like though is the thing with a "boss" or superior of any kind saying to Samus where to go, its like fusion where adam basically leads you all the way and thats very un-metroidish... but theres very little we know about the game so I remain optimistic.


1093
NWR Forums Discord / RE: TP a sell out (even more than before!)
« on: September 14, 2006, 02:53:36 PM »
I find funny how each study contradicts each other.


1094
Nintendo Gaming / RE: Single Response Wii Launch Opinion Thread
« on: September 14, 2006, 02:46:14 PM »
$250 is not that bad of a deal with the game included, but its wiisports, and Im not interested in the game so I don't like the deal. With Metroid delayed I have no reason to get the console, the remote+nunchuck is expensive so it would have been so much better if it was included instead of wiisports. Still I really feel like supporting ubisoft for having this amazing list of games for the console so maybe Ill buy it, but the price makes me doubt a lot, $50 is another game I could get, or almost another controller.


1095
Nintendo Gaming / RE:Suprised no one is flipping out about this yet ...
« on: September 14, 2006, 02:30:09 PM »
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Originally posted by: Strell
So I was correct.

GC Zelda will be the "purist" version.


It has always been! even before this news

As a left handed I know the remote+nunchuck configuration is going to be very ackward for me. The less ackward configuration though would be remote in the left hand, because the stick is not difficult to manipulate with my right thumb, Ive done it with Pikmin 2, while trying to aim precisely in a game like Metroid would be hell for me if I try to use the right hand.

For Zelda this is not just the sword, is every single item used, from hookshot to the bow, its actually noticeable for any game that goes into first person, like Red Steel. The main problem is just a visual one, so it probably won't be a big deal, but I can't be sure, I have to play the games first. With Metroid is the same situation, maybe pointing and shooting would be ok, but in the game you use the grapple beam a lot, and its probable that pulling doors or shields with your right hand while Samus is using her left can be dissorienting or confusing.

Thats the thing with the remote, you really have to try it, no ammount of footage of people using the controller is going to make me know or understand how confortable and intuitive it would be for me, not even hands on impressions.


1096
Nintendo Gaming / RE:Suprised no one is flipping out about this yet ...
« on: September 14, 2006, 08:55:18 AM »
But I made a thread about it!

I don't care honestly since Im sure this will happen only for the wii version. Lets hope Nintendo considers giving a choice for lefthanded people in the game.


1097
Nintendo Gaming / RE: Knowing what you know now...
« on: September 14, 2006, 08:35:24 AM »
Im only getting it when Metroid is launched, hopefully they console will have a price cut by then.


1098
NWR Forums Discord / RE:TP a sell out (even more than before!)
« on: September 14, 2006, 08:06:19 AM »
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Originally posted by: KDR_11k
Athrun: I think the nunchaku is shaped in a way that it's not ergonomic when held in your right hand.


I think the nuchaku is simetric as well, not that the controls on Zelda are going to be any good no matter the way you hold the controller :P.


1099
TalkBack / RE:Press Conference Live Blog
« on: September 14, 2006, 07:52:29 AM »
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Originally posted by: Mario
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Zelda gamecube launces December 11th.

WTF, WHY? That doesn't make ANY SENSE for it to come after the Wii version. Pure greed to force people into getting the Wii version.


f!ck you Nintendo, seriously, you bastards.

Fortunately Metroid is delayed, it would be the only reason I would feel bad about not getting the console on launch.


1100
TalkBack / RE: US Press Release
« on: September 14, 2006, 07:45:25 AM »
boo, one controller.

Id probably just wait for a price drop, or a standalone console, I really don't want wiisports. now that I think about it what are the five sports? if it includes the airplane demo of E3 I might reconsider, otherwise Ill prefer to wait.


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