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Messages - Ages

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151
TalkBack / RE: Namco Snags Peanuts License
« on: April 21, 2005, 10:13:40 AM »
A Peanuts baseball game would rock...lol, Charlie Brown pitches a perfect game!

152
Nintendo Gaming / RE:April Fools? FF7?
« on: April 02, 2005, 04:39:24 PM »
How was that lame?  My favorite April Fools jokes are the ones that are the most reasonable because it really makes ya think.  The ones that are blatently fake suck because you can tell its not true a mile away.  The point of the day is to FOOL you.

153
TalkBack / RE:Touching is Good Website Opens
« on: April 01, 2005, 11:23:53 AM »
my hand came to day and its really creepy to see how long those fingers are on this thing lol.  Now all i need is some more ideas....

154
Nintendo Gaming / RE:Just reread that gameinformer article
« on: April 01, 2005, 06:06:59 AM »
Quote

Originally posted by: AgentSeven
Guys, I have a source that can not be named, who works at a company I can not say, who is currently developing several Nintendo Revolution games. He told me what was so special about the console and WOW this is going to blow Sony and M$ away, it's amazing. Here's a hint: Look around you.


Noble Feather, is that you?

155
Nintendo Gaming / RE:Analog stick history?
« on: April 01, 2005, 05:59:41 AM »
Quote

Originally posted by: darknight06
The Atari 5200 actually used an analog joystick for it's games.  Kaboom was one of the games that used it extensively on the 5200 as a way to get around the fact that there was no paddle on it. I think Breakout was on it too. The technology itself was really old, it's just that it never got any real huge use on a home console until the N64.  By the way those comments were really uncalled for.  Not everybody was playing videogames in their cribs during the Atari era and even fewer probably even have a clue as to what the Atari 5200 even was the way that system tanked.   I can see why most might not have known that, but hey we live and learn right?

Oh, and about the whole arrogant Nintendo deal back then, keep in mind who was running the company at that time.


I highly doubt the Atari 5200 had an analog joystick.  In all probablility, the system used a digital stick like many of the arcade games of the time had used.  The technology would just be too expensive at the time to implement it in such a primitive system.

I dont think Nintendo INVENTED the analog stick, however they applied it in a cost effective way no company had before, therefore, many assume that the company invented it because it was the first game console to have one.

156
Nintendo Gaming / RE:LMAO, Sony losing it!
« on: April 01, 2005, 05:53:11 AM »
*Screams "OH MY GOD ITS GREY NINJA!"*

ehhh hem...now that I've gotten that out of the way, it is extremely unlikely that there wont be a PS3 due to Sony missing a showing date.  In fact, they  released a press statement saying that they werent going to show it.  You have to realize, Sony is the market leader, they feel that they're in control (and for the most part, they're right) and they're not in any hurry to release the PS3.  They've been working with Nvidia for a while now on a graphics card.  There's no way Sony will abandon the only division of theirs that makes any money.

Secondly, how the heck could Microsoft release the Xbox 2 this year if there are no dev kits out yet?  It would be nearly impossible for any games to be available.  Microsoft expected to lose tons on the Xbox.  They expect to make money on the Xbox 2, so they've built the system to be more budget friendly.  Doing this will definetely not cause the system to cost $600.  Please, think before you speak, it'll be much appricated.

157
Nintendo Gaming / RE:Snowboard Kids Sells its Soul
« on: March 29, 2005, 09:49:47 AM »
Quote

Originally posted by: Aretak
The breasts are bigger now... which is strange, considering it's called Snowboard Kids.


Hmmm...maybe it'll be renamed Snowboard Teens

158
Nintendo Gaming / RE:Enhanced Launch title strategy
« on: March 29, 2005, 08:01:52 AM »
OK, so for Nintendo to fill the gaps in genre's for the Revolution, you propose they launch with 3 Zelda games, all of the same genre, 2 Marios (great way to confuse the masses there) and...oh yea 2 more sequels.  heh, with all that support, who needs 3rd parties?

159
General Gaming / My mini PSP review...slightly opinionated
« on: March 27, 2005, 09:30:07 PM »
The PSP.  The handheld we've always wanted...or is it?  Sure the PSP has amazing graphics, but at the cost of battery life, you'll tend to play it more at home than anywhere else.  And while your at home, why dont you play your PS2?  Sony has built this system on the expectations that consumers will buy the same product twice.  Most of the launch titles, though very well developed..i'll give the system that, are ports, or near ports of console counterparts.  I dont know how many people I know that'll pay 50 bucks for GT4, then another 50 for GT4: Moble.  Same goes for it's movie capabilities..asuming they get a decent movie library on the system.  I cant name one person that'll buy the same movie twice, when for less than 200 bucks now, you can get a portable DVD system with a screen twice the size.

One thing I fear with the PSP is that it'll kill off 2D gaming as we know it.  With Sony's emphasis on graphics, 2-dimensional gaming my finally end.  It seems that Sony has missed what portable gaming is all about.  The games are meant to be quick diversions; a way to kill time while waiting for a bus to pull up or waiting for your next class to start.  That's not saying there shouldnt be long games on the system like RPG's, but most of the PSP games seem like a game more suited to the confines and free time of at home gaming....which apparantly is what Sony wanted.

In essence, the PSP is an amazing piece of technology, but its not what portable gaming needs. It also completely defeats its own purpose in the fact that it's battery life will restrict it to home gaming almost exclusivly.

160
Nintendo Gaming / RE:Help Us Make the Mailbag Awesome!
« on: March 24, 2005, 05:24:57 AM »
Should we ask them here?

heh...howz THAT for a stupid question

161
TalkBack / RE:Pac-Man World 3 Announced
« on: March 24, 2005, 04:51:16 AM »
heh...anyone else notice there's no DS version of the game in the pipeline?  I dont want to see this happen again...ending up like the GC with many of the multiplatform games skipping the system.

162
TalkBack / RE:Soul Calibur III Exclusive to PS2
« on: March 24, 2005, 04:44:33 AM »
Quote

Originally posted by: couchmonkey
I wonder if Sony paid for this?  I kind of doubt it, because it's not like the PS2 really gains much from this exclusive. I wouldn't want the game to fail just because it's a PS2 exclusive, but it sure would brighten up my day if it sold just a little worse than the last one.


Of course Sony paid for it.  I dont have actual proof, but SCII sold near 800k on every system, with the Cube version being the highest sold.  It would make absolutely no sense, even as a business decision to make SCII exclusive to the PS2.

163
Nintendo Gaming / RE:GameSpy + DS = Online DS
« on: March 22, 2005, 02:10:09 PM »
Well at least now, maybe Matt can be a little bit more optimistic on Ninty...and who knows, he might take back that 7.9

164
General Gaming / RE:Soul Calibur 3 = PS2 exclusive
« on: March 22, 2005, 06:43:58 AM »
Yea, but we still got the games.  According to that scan, we wont be able to get SC3 at all.

165
General Gaming / RE:Xenon / Xbox 2/360 to include eye-toy like camera
« on: March 19, 2005, 03:56:43 PM »
I believe this comic expresses my feelings on the matter  

166
Nintendo Gaming / RE:Reggie speaks. 'Nuff said.
« on: March 19, 2005, 03:45:09 PM »
Quote

Originally posted by: pitbull
I'd like to see Sega make new and better installments of Jet Moto and Shenmue for Rev. Why didn't they make them for current systems?


Sega didnt make Jet Moto, and Shenmue is on the Xbox, thanks to my post is a train wreck's money hats.  I bet my post is a trainwreck *nods*

167
Nintendo Gaming / RE:mario 128 pics- revo title?
« on: March 05, 2005, 06:12:19 AM »
Well, the actual screens look like SMS, and the other shots dont even look like they're from the same game.

168
Nintendo Gaming / RE:The Capcom 5: One Gamer's Reflection
« on: March 04, 2005, 11:22:15 AM »
Quote

Originally posted by: Avinash_Tyagi
Are developers under contracts with the companies they work for?

If so then getting them to come to Nintendo would be harder, becuse you'd have to wait until their contracts expired.


I believe some devs are under contracts.  Naughty Dog for example, was under contract with Universal for the Playstation One era.  They had no ownership to Crash, and...well you see how popular he is today.  Meanwhile Naughty Dog has made Jak and Daxter a huge success, that doesnt play half bad either (from what i hear...never got a chance to try them out)

Oh, and thanks to all for the feedback.  Been a long time reader, and I dont post much.  This was my first attempt at the whole rant thing that Ian has gotten down to a science.

169
Nintendo Gaming / RE:Fitting the NGC back into the Box
« on: March 04, 2005, 09:25:40 AM »
It's a conspiracy....The system grows as it is exposed to air and an open enviroment!

170
Nintendo Gaming / The Capcom 5: One Gamer's Reflection
« on: March 04, 2005, 09:21:39 AM »
We all remember the press conference roughly two years ago.  The day Capcom and Nintendo announced five all new titles developed specifically for the little box that could.  Each brought to the table a stylization that had not graced a Nintendo console so far the entire generation, and while numbers were never disclosed, you can only imagine how much the company paid to actually get new franchises the gamers wanted.  Not only were the games new, but if they sold well (and since we're talking about Capcom here) franchises could be born and raised on the Cube.  Afterall, the PS2 had Devil May Cry and numerous other franchises developed this generation.  It truly was, in many a gamers eye TEH Never Happening!!11 (couldnt resist lol).

Fast forward to present.  The Capcom 5...er...um, 4, for the most part, is left in shambles.  P.N. 03 failed to impress with it's shallow gameplay, lack of locales to explore, and the inability to move and shoot at the same time.  Dead Phoenix was cancelled entirely, despite looking like one of the more promising of the five titles shown.  Killer 7, which looks to have an amazing art style, as well as story, really seems to lack where it matters most, control.  Which brings us to Viewtiful Joe, an amazing game that (at least in my eyes) totally fits the Nintendo persona.  It was different, unique, and most importantly FUN.  So it's obvious to see why Capcom couldnt wait to make a sequel...and port both of them to the PS2, effectively keeping a prennial must have game on the Cube.  When Nintendo/Capcom was questioned on Resident Evil 4, undoubtedly the most important game announced at the conference, both parties reassured us that the game would remain exclusive for Nintendo's console.  As we all know, about a month before RE4 went on sale, Capcom announced the PS2 version, effectively siphoning sales from the Cube version, and in turn, leaving more systems on the shelves.

So in all, Capcom has tantilized the Cube fanbase with five exclusive titles, and singlehandedly pulled each and every one from our grasp.  Each rereleased on the PS2, with worse sales than the Cube versions.  Yet, the company wont port over DMC, a game that would definetely diversify Nintendo's lineup.  They keep games like Street Fighter and Mega Man exclusive to the PS2, even though many Cube gamers grew up playing those games on their NES and SNES.  Looking back at this whole ordeal makes me wonder if it was really worth it.  Sure the games debuted on the Cube, but the quality was lacking and marketting was nearly nonexistant (excluding Viewiful Joe and RE4).  Has this discouraged Ninty from attempting any other such collaborations?  I believe so.  Look at the most recent joint ventures Nintendo has worked on.  They all put well known characters in 3rd party games to garner sales.  While I have nothing against this sort of marketing, it doesnt give the fanbase anything new, which is all we want at this point in the game.

171
Nintendo Gaming / RE:Should I even buy a Gamecube monday
« on: March 03, 2005, 09:34:05 AM »
Eh, you should buy it on Tuesday, for 2 times the Cubeness

172
General Gaming / RE:XBox 360 Revealed?
« on: February 19, 2005, 02:51:10 PM »
Gamefreak, he was jokin....Even though I'd kill for a Nintendo Triforce...You just say Ken Kutaragi and leave the rest to me hehe....

173
I dont have exact figures either, but from what I can recollect:
NES: roughly 70 million consoles
SNES: roughly 50-60 million
N64: 30 million
GC: last I heard it was around 11-12 million

Can anyone confirm any of these statistics?  The fact is clear though, Nintendo's marketshare continues to shrink.

174
General Gaming / RE:30% MORE Battery for PSP?
« on: February 15, 2005, 09:37:03 PM »
Sony could sell it as an add-on for the PSP later, but we all know how popular add-on's are for game systems.

175
TalkBack / RE:Midway Licenses Adult Swim
« on: February 15, 2005, 09:17:57 PM »
I dont think this is all that bad.  I mean think about it, what kind of game can you make from any of these franchises that will REMOTELY have anything to do with the actual show?

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