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Messages - Ages

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126
Nintendo Gaming / RE: DS Lite Elite
« on: March 05, 2006, 07:39:10 AM »
Haha, that's exactly what I was thinking KnowsNothing.  "Oh God, here's yet another version of the DS...Good thing I havent gotten my DSL yet"

127
General Gaming / RE: ULTRA BOMBERMAN THREE THOUSAND XTREME
« on: March 02, 2006, 07:54:47 AM »
"They make Bomberman and Mario Party and both series are DONE. Actually they're overdone. They're like lumps of coal."

And if you squeeze those lumps of coal hard enough you get a diamond.  Mario Party may not be big to you Ian, and I agree that it's been overdone in its short existance, but it sells like crazy in Japan.  Do not underestimate the power of the Rising Sun.  And would you rather them not translate it for American audiences so we miss out on another good game? (Sin and Punishment comes to mind)

128
General Gaming / RE:ULTRA BOMBERMAN THREE THOUSAND XTREME
« on: February 28, 2006, 11:00:18 AM »
Poor Kirby! Thats the one special power that doesn't go away haha

129
Nintendo Gaming / RE: New Gameboy
« on: February 25, 2006, 01:31:30 PM »
You should've mentioned that to Nintendo when they released the GBC.  We all know the horrible tie in ratio that system has .

130
Nintendo Gaming / RE: Why is the console so small?
« on: February 23, 2006, 08:15:58 AM »
" heres a tidbit often overlooked, the prototype revolution WASNT that small, and when teh said it would get smaller they MIGHT have been talking the Japanese version only, theres still a chance that the larger prototype will be the one released in the US if Nintendos marketing research shows that Americans want a larger tha3 dvd case system"

That is very improbable.  Nintendo has touted universally recognized systems (systems that look the same no matter the region) since the end of the SNES era.  Building a second shell to house the same hardware is just another expense Nintendo doesnt need to take right now.  Especially with the press the Rev has been getting.  Everyone loves the look.  If anything, Nintendo will probably shrink the console down some in the same style of case.

131
Nintendo Gaming / RE:2-3 times powerful
« on: February 19, 2006, 02:55:51 PM »
Quote

Originally posted by: Amodaus1
Reason why genesis was good -> Treasure
Reason why genesis sucked -> Everything else

Reasons why snes was great -> Nintendo, Capcom(they were technically exclusive 3rd party at the time only linsencing a few games to the genesis)  
                                                   Rare, and Square
Reasons why it sucked -> No "Blazin" Proscessor


seriously the genesis was terrible, it lost in all territories, even in japan it was third to the turbo fx 16, the only good thing to come from sega IS treasure, i'm convinced of that, as i hate most sega games, Phantasy star sucks, sonic sucks, and most things they make just bore me, and you can't compare SF2 for the genesis and snes, because the snes is the more capable system, it was released later and was superior (minus the "blazin" processor)


If the Genesis was so terrible explain why Sega (until recently) had nearly as much clout in the gaming world as Nintendo?  Why were the two companies compared against each other so often?  Why does Biggie mention both the SNES and Genesis in "Juicy" if it was not an icon along with the SNES?  Why is the Genesis the only system besides the SNES the average person can name that was released during the late 80's/early 90's?

Sega didnt make Treasure.  Treasure came to be from a bunch of pissed off Konami programmers that decided to leave.  Notice how you're entire argument is based around YOUR opinion.  You're opinion is not fact unless it is shared by the general concensus.

132
Nintendo Gaming / RE:2-3 times powerful
« on: February 19, 2006, 02:46:56 PM »
Quote

Originally posted by: animecyberrat
but ages its Iw asnt talkin when they wre released but whent hey were desgined, Genesis came out in late 87 in Japane, tahst when it was FINSIHED. SNES came out latew 91, almost 3 years later, I DID check the facts, you just twisted them.


Well you should state what you were talking about.

"BUt heres one for ya to think about, even back then SNES came out almost 3 years AFTER Genesis,a nd it was ONLY slightly better, graphicaly tehre were too close most of the time, colors not withstanding Genesis still had comparable sprite and animation capabilities."

Nothing in that sentence suggests discussion of the design of the systems.  You specifically said "CAME OUT" hence, released.  Also, you should let others know you're discussing a Japanese release rather than an American release.

Nevertheless, the Mega Drive was released in Japan on October 29th, 1988 according to Wikipedia.com.  Thus, still two years earlier than the Super Famicom, which was released on November 21th, 1990.  Please don't discuss twisting facts if you bring up the Japanese release of a system, while the American release is implyed within the entire discussion.

133
Nintendo Gaming / RE:2-3 times powerful
« on: February 17, 2006, 09:00:01 AM »
"BUt heres one for ya to think about, even back then SNES came out almost 3 years AFTER Genesis,a nd it was ONLY slightly better, graphicaly tehre were too close most of the time, colors not withstanding Genesis still had comparable sprite and animation capabilities"

The SNES released in America on September 9th, 1991

The Genesis on the other hand was released in America in August 1989.  As you can see, that's only 2 years difference.  Please check the facts before arguing a point.

134
TalkBack / RE:New Details on DS Browser
« on: February 16, 2006, 01:55:18 PM »
That's got to be the most logical thing Ian's ever said

135
Nintendo Gaming / RE:2-3 times powerful
« on: February 14, 2006, 09:02:59 PM »
There.  A page dedicated to comparing SNES games to Genesis.  There's you're proof, and it's quite interesting as well.

136
Nintendo Gaming / RE:2-3 times powerful
« on: February 14, 2006, 06:04:12 PM »
I dont know why you had to turn what I said into an attack, I'm just citing facts that you missed.  Criticism isnt a bad thing, in fact, its the only way anyone ever improves.  So instead of yelling at me, saying I'm taking your phrases out of context, learn from what I say.  I'm not trying to hurt you.

"I was only making a piont that GRAPHCIS have never sold a system and was using many expamles from the past, then YOU attacked me first."

That's where you messed up, as I said in the first post, graphics mattered in the early to mid 90's as people wanted as close to an arcade experience as possible.  This was a big deal you refuse to aknowledge.  If it wasnt, Neo Geo wouldn't have felt it was worth the risk to release their ARCADE PERFECT home system, no matter the cost to the consumer.

"Now Yo brought up Street Fighter II, I will tell you I have both games for both systems now I can provide linsk to screenshots but Im sure yu can google search on yoruown and see that tehy are IDENTICAL on almsot every aspect but upon closer examination yo will see the GENESIS version always had faster animations, smother frame rate, and more animated characters sprites, teh SNES versions also looked good dont get me wrong, but tehyonly ADVANTAGE they had GRAPHICALY was the colors. SSF2Turbo was also the FIRST SNES game to fully utilise all those colors."

I chose Street Fighter because it was one of the few games that was ported between both systems I could think of off the top of my head.  You tell me to look at the screens, then say that I will SEE the Genesis version had faster animations and the like.  This is impossible to do outside of seeing a video, so your statement is moot.  Super Contra > Sega's Contra, no if's and's or but's about that.

"I do not have the time to go back and dig up the detailed specs of PS verses N64 verses Satrun, we can all see that clearly N64 was better and more powerful, I never argued with that, and even though itw as true YES teh Saturn proicessors were harder to program for and most developers didnt fully utilize it properly a detaild comparison of tech specs, and a direct comparison of games that were on BOTH systems will clearly show that Satrun did in fact have better polygon graphics. It had a higher polly count and had more ram and better Video chips to fully cokpliment the sytem, what it lacked that PS had was VIDEO CODECS built in, PS had an easier time hadnling FMVs than Satrun and all the PS games that LOOKED better 3D wise were ONLY FMV sequences. The rare Saturn games that SEGA made thta fully showed off what it could do clearly had superior GRX than PSx"

Could you pull up some screens to prove this point?  I cant really think of many Saturn games off hand that had also been released on the PSX.  The PSX had better 3D, if you want to dispute this fact, look at the best looking Saturn game compared to Gran Turismo 2.  You can argue all you want in tech speak, it doesnt matter.  What matters is the product displayed on the screen.

"When it comes to PS3 verses REV the point I have been making, is that people do not need to worry if the GFX arent as impressive because I GAURANTEE they will 1 be good enough you wont care, and 2 that if the games are good nobody will care"
We can ASSUME the graphics will be good enough, but you cannot make that guarenttee.  Ian Sane brought up the most important fact in this thread.  The Rev's graphics are rumored to be less than that of an older system.  Something that is seemingly inexcusible in typical technologial ideals.

"and WHY THE HELL SHOUDL I CALM DOWN! All I was doing was trying to get peopel optimistic about teh NINTENDO REVOLUTION and you guys somehow missinterperted thats wrongly, and I NEVER EVER said SNES had BAD GFX or worse than Genesis just that for the most part SNES major advantage wa the colors and some hoe I am Sega fanboy? I shoudlnt have called any one Nintendo fanboy ok I admit it I try not to do that but it seams all I ever get around here IS attacked. No matter WHAT point I am making."

You should calm down because it's not that big a deal.  We're all (sans Ian Sane) optimistic about the Rev.  You state that the Genesis outshined the SNES in every aspect except color...Isn't that saying that the SNES graphics are worse than that of the Genesis?  

137
General Gaming / RE:What microsoft thinks of the virtual console.
« on: February 14, 2006, 08:34:22 AM »
I think it would have to do with hats...made of money heh.  Probably had more to do with idea that Microsoft had no franchises on the system.  If Sega had (smartly) seen what kind of gamer MS was attracting, they would've seen they could have sold many more games on the Cube, as they had similar fanbases.  Also, remember how close Microsoft and Sega were back in the DC days.  The DC ran off a version of Windows CE and the DC controller was completely "borrowed" for the Xbox.

138
Nintendo Gaming / RE:2-3 times powerful
« on: February 14, 2006, 08:03:13 AM »
Animecybercat...Chill out!  There must be some validity to what I said or someone else wouldnt agree with me.  What makes you think my facts are wrong and yours are right?  Galford was also going to rip your post, does that mean that he'd be lying as well?  And if so, why does everyone want to pick on poor poor Animecybercat anyways?  Because he doesnt use spell check?  Alas, you've spewed more nonsense, which I must fix.

"Also WHy compare Vectorman to DCK, Genesis had way better 3D games than thay"

The sole purpose of Vectorman was to show that the Genesis could make a game in the same style of DKC.  The 3D rendering process on a 2D sprite had not been done before, and it was something that Nintendo was tauting as an exclusive feature.  That game singlehandedly held off the PSX long enough for the N64 to be released.  Sega didn't want to be outdone so Vectorman was created to showcase the same graphical style.  Also, what games did the Genesis have that were 3D?  You cite the bonus stages in Sonic 2 and Sonic 3, yet they were not 3D at all.  If you knew what you were talking about, they were 2D models rendered on a moving 2D plane.  3D games required the use of polygons moving in a 3D space, which I never saw on the Genesis (note, I said GENESIS, not Genesis + 32X, or Genesis + Sega CD).  

"Also I already kmentions SNES HAD MOR COLORS< TAHSTW AS ALL IT HAD. Genesis DID have more sprites and nigher frame rates, take games like Sonic 2 split screan and see how much details they putin thier levels, or sonic 2 psecial stages for that matter, they had 3D GFX also, so did SOnic 3 and SPinball. Also look ast Sonic Spinball while yoru at it."

You say that more colors are all the SNES had, when that is infact not true.  The SNES sound card was more advanced than the Genesis.  Go back and listen to the music in Donkey Kong or Super Metroid if you want to argue that fact.  You state more colors are all the SNES had, yet they mattered the most.  What's the point of having the fanciest paper in the world if you dont have the paint to color your ideas?  I love Sega, but games like Ecco the Dolphin showed that they tried to hide subpar gameplay behind spiffy graphics (this does not mean all Sega games, just a few ie: Ecco the Dolphin & Sonic Spinball).

"Then compare games made for BOTH SYSTEMS NOT EXLCUSIVES! Vectorman showed off what GENESIS had as far as SPRITES, it ahd some very impresseive BACKGORUND visuals and a lot more fluid animation than DKC, its wasnt emphasising the 3d aspect like DKC was, itw as showing how flat dkc was verses hwo fluid it was. "

You just cited exclusive games for the Genesis, now you say compare games that werent exclusives?  Which one is it?  This is yet, another hole in your argument.  If you want to compare nonexclusives, alright, look at the Mega Man game on the Genesis, vs. The SNES ones.  Or we could look at Street Fighter on each system (where the SNES had enough buttons to replicate the arcade experience).  Fluidity vs. Flatness?  Where'd you come up with this argument?  If Vectorman was attempting to show how much more smoothly it could move than DKC, why were the graphics in the same style?  And wouldn't it make more sense to make a fighting game show how fluid a game could be rather than a platformer?  (Oh wait, they did...it was called Virtua Fighter)

"Mode seven was nice but once Sega CD came out that was put to shame. ANd when I comapred Genesis to Saturn I specificxaly said with SEGA CD. Sega CD was supposed to be the complete genesis and was marketed thatw ay and performed that way."

You seem to keep forgetting a little fact.  Mode Seven was a technique used by developers to make the games look better.  It cost the consumer nothing more than they paid for the system itself.  The Sega CD on the other hand, cost the consumer $150.  And if it "completed" the Genesis as you state, what do you make of the 32X?  Also, why the hell did Sega release a half finished system in the first place?  You argue a point using a more sophisticated product that came out years after Nintendo had released the SNES and say it put it to shame...Newer tech is obviously going to make old tech look worse.

"I NEVER SAID NINTENDO WAS WORSE TAHN SEGA SO WTF!"

You don't have to yell...When did I say that you said Nintendo was worse than Sega?  You made it clear in your post that the Genesis was more technologically advanced than the SNES.  That was your argument, and that's what I've been replying to.  Are you really that defensive that you cannot see that?

"ANd Atari Jaguar had a motorola 68000 chip in it, which MOST developrs admitted to programing for due to familiarity, tahst teh EXACT SAME CHIP IN GENESIS> PLay a Jaguar copy of ANY GAMES thatw a ALSO on Genesis and you'll see what i am talking,a nd it WAS a 64 bit system many devs who worked on it even said it was. Do some research. It had 64 bit processors and 64 bit system bus, but it ALSO had 16 and 32 bit chips which got used more ioften due to FAMILIARITY, it WAS Ataris stupidity, adn they paid dearly for it."

The Jaguar had many chips in it.  Maybe developers did program for one out of the many to choose from.  I'm not arguing that fact.  Here's an exerpt from Wikipedia.com: "The bit width of the Jaguar is still a source of considerable debate today, but consensus exists among those who are familiar with the system hardware that, because Jaguar's main data bus and some of the processors are 64-bit, the entire system can be considered 64 bit. It would otherwise be considered a 32-bit console" .

I dont know why you said my argument was Nintendo fanboyism.  As I mentioned earlier, I own a Genesis.  I own an SNES.  I love Nintendo yes, but Sega was a close second.  I cannot find any fanboyism in there outside of the remark about "blast-processing."  You need to lighten up, this is nothing to get so bent out of shape about.  If you're wrong, YOU'RE WRONG.  I could be wrong about a bit of the Jaguar mess, but that doesnt invalidate my whole arguement.  I'd advise you to shut up, think before you type, and for god's sake, use spell check once in a while.

139
Nintendo Gaming / RE:2-3 times powerful
« on: February 13, 2006, 08:39:33 PM »
That would be quite the badass cookie.  I wanna make one now!

140
Nintendo Gaming / RE:2-3 times powerful
« on: February 13, 2006, 07:17:27 PM »
Sorry, but there are too many things wrong with this post to leave unreplied:

"First take NES to SNES, the SNES really wasnt a big leap over NES, it mostly was faster and had more ram, better sound chip and mostly highr resolution and more sprites.bigger sprites for more details. Sega Genesis actualy was faster, had slightly less ram, but still had a better graphcis chip and its soundchip was still fairly comparable. When compared side by side it was VERY HARD to prove which system ahd better graphics, they REALLY WERE that close, this is form some one who has BOTH and I have the BEST games form both so I can make comparisons without looking at the tech specs, which I have compared to death also."

What?  Surely you jest.  The SNES was leaps and bounds over the NES in graphical quality.  If you want to argue that point, compare Metroid to Super Metroid and we'll talk.  The Genesis wasnt a better system than the SNES graphically either.  I too own both systems, and I've always noticed that Genesis games never looked as clear as the SNES games.  Interestingly enough, although they had an abundance of graphical power at their disposal, Nintendo rarely took full advantage of it (see Super Mario Kart).  They weren't that close, the SNES had a much larger graphics pallet and all the Genesis had was something called "Blast Processing" haha.  Seriously though, both were good, but the visuals in Vectorman couldn't hold a candle to those in Donkey Kong Country (keep in mind, Vectorman was specifically made to show that the Genesis could do whatever the SNES could).

"The 'leap' from Genesis to Saturn wasnt that big either. Teh Saturn was desgined as a 2-D system first and teh 3D was added last minute. BUt when comparing 2D capabilities all Saturn did was bsacialy doubled the number of sprites, increased the number of lpaying feilds and improved resolutions and added mreo colors and ram, but when the 3D chips were added all they did was put 2 identical chips and lumped them together. The Saturn actualy DID have more powerful 3D capabilities and MORE RAM than PSx, and some how Sony still managed to make gamse look better on thier system. Having had both and comparing multiplatform games it was obhvious that Saturn was the better system."

The jump from the Genesis to Saturn was substantial as well.  It wasnt as large a jump as between the NES and SNES, so you would have to look for the smaller things to see how much more impressive it was.  Namely, framerate.  Fighting games on the Saturn were incredibly smooth, better than that of the Playstation.  The 3D chips Sega put in the Saturn werent all that hot, not to mention it was a bitch to develop for.  The PSX had better 3D graphics, no if's and's or but's about that.  The games looked better on the PSX for the simple fact that it took less effort to get those kinds of results out of the system.  Not to mention, consumers saw one system $100 cheaper than the other.

"Saturn and PS combined were still technologicaly INFERIOR to N64 and yet it still managed to get out sold by PS and only sold better than Saturn because Sega was stupid at marketing and running their business."

The N64 was outsold for a variety of reasons, including: Nintendo's cocky attitude towards 3rd party developers, the use of carts over CD's (go carts!), the inability to release the 6DD (possibly), lack of developer support at the end, and image.

"Historicaly GRAPHCIS HAVE NEVER MATTERED."

I wouldn't go that far.  Recently graphics havent mattered nearly as much as the content (as opposed to gameplay), but in the early days of gaming, everyone wanted arcade perfect conversions of Pac-Man and Donkey Kong.  Truth be told, graphics havent been relevent in systems since the demise of arcades in America.

"Take those other competing systems at teh time, Neo Geo was leaps and bounds seperior to SNES and Genesis and yet it failed to catch on despite critical acclaim and awesome games, it lacked mostly in variety as it wasa fighting game machine and everything else was an after thought, but it produced some of the BEST fighting games ever."

The Neo-Geo was much more powerful than the SNES and Genesis at the time, true.  They offered "arcade-perfect" games for their home system.  But this would come at a price of nearly $600 for the system alone, and $200 per GAME.  At those prices, no one except the truely diehard fan could afford this luxury in home gaming.

"3Do was released at same time as Sega CD and long before PS or Saturn and was in direct competition witrh SNES and Genesis/Sega Cd and they all three managed to out sell 3Do for a long time, by the time Ps and saturn came out it was already history"

Ahh, the 3DO, first attempt at a "gaming hub" was another grossly overpriced piece of hardware that valued its VHS player more than the games it could play.

"Also Atari Jaguar with its CD addon was quit capable of producing graphics on par with PS and N64, but developers chose to use the familiar 16bit chip they moronicaly stuck in and caused most games to look bad in comparison"

Not sure what you're talking about here, but the Jaguar is widely considered a 32-bit system, rather than it's claimed 64-bit power.  There's no way that they put in a 16-bit chip that actually did something worthwhile in the system.  I know Atari made dumb decisions, but a 16-bit processor in 95' while everyone is switching to 32/64?  They weren't that stupid.

"Original colorless GB out sold 16bit FULL COLOR LinX, fairly colorful game Gear, Full COlor 16 Bit Nomad, and even its own partner 32 Bit Virtual Boy, and that is quit a feat for any system to achieve"

Keep in mind that the number top priorities for handheld gaming are price, battery life, game library and durability.  These, most importantly battery life, gave the Game Boy the edge it has had since it debuted in 89'.

Graphics don't have that much of an influence in gaming anymore as much as image and content.  Unless one system lags so far behind in power it cannot compete (N-Gage comes to mind) or truely looks bad compared to the others, graphics arent as important as they are made out to be.  

141
TalkBack / RE:Datel Reveals MAX Media Player for DS
« on: February 13, 2006, 06:20:57 PM »
Quote

Originally posted by: UncleBob
Datel is my eternal enemy because of the horribly crappy customer service they have.

Yet this could be neat.
In theory, since this runs programs, I wonder if someone talented enough could build a home-brew internet browser...

Wait.. damn... If I did my math right (and by that, I mean if I pushed the right buttons on the currency converter I used on the internet), this thing is gonna be about $225?

Woah.  Never mind here.  That price point + Datel's record = absolutly no buy from me.


I used XE.com's currency converter and 129 Euros came out to be 153 USD...Maybe it's way off..Thought the Euro was stronger than that

142
General Gaming / RE:It's about time, DVD-UMD Bundles
« on: February 09, 2006, 02:15:41 PM »
Quote

Originally posted by: Shecky
Quote

Originally posted by: Ages
I know some have said that Blu-Ray's images are sharper than that of HD-DVD, so I'd imagine the soudn would be clearer as well.


Hogwash!  The quality of a movie's video/audio has everything to do with the way it was encoded and nothing to do with the media it's on.  You can tell them I'm told you so next time someone tries to tell you otherwise


True, but you could probably get  a slightly sharper image from the format with the larger amount of storage space

143
General Gaming / RE: It's about time, DVD-UMD Bundles
« on: February 09, 2006, 11:02:39 AM »
Does HD-DVD actually sound better? or are you just meaning in a general sense?  I know some have said that Blu-Ray's images are sharper than that of HD-DVD, so I'd imagine the soudn would be clearer as well.  Gah! I'm sick of Sony and their repeated attempts to take over mainstream media (see betamax, minidiscs, UMD, and now this).  This time it seems, they will succeed

144
General Gaming / RE: What microsoft thinks of the virtual console.
« on: February 09, 2006, 10:59:32 AM »
"..I don't think Nintendo is ripping anyone off, though, because the unique experiences they're offering and going to be offering through the touch screen and revmote are worth the extra money. But once you open up the possibility of ultra-cheap new virtual console games, suddenly that $50 fishing game doesn't look so hot compared to the $5 one that utlizes the novelty of fishing with the revmote just as well"

I'd imagine any studio using the revmote for anything other than pressing buttons would have to go through the rigors of a typical development house.  I figure (probably wrongly) that indie developers wouldnt have the resources to fully integrate the revmote into their games.  If they did, they would definetely demand more than a mere $5 for their efforts

145
General Gaming / RE: It's about time, DVD-UMD Bundles
« on: February 09, 2006, 10:45:33 AM »
I know this is off topic, but did anyone notice the 2nd half of that press release?  $24 for new Blu-Ray movies?  So much for the price advantage HD-DVD's supposed to have over it

146
Nintendo Gaming / RE:New Super Mario Bros.
« on: February 09, 2006, 10:27:34 AM »
Quote

Originally posted by: KDR_11k
I didn't like fighting in OOT, mostly because you're supposed to just know how it works (first enemy that requires use of the system is a Stalfos) and you're required to block attacks. I just can't press the block button fast enough for that, no matter what. The time window you have is shorter than my surprise->reaction time (if anyone is wondering, I can't beat the first enemy in Street Fighter II Anniversary on Easiest difficulty). Add to that the awful camera that doesn't give you a good view of enemies shooting at you (seriously, how am I supposed to dodge octorok attacks when I need longer to lock onto them than they need to attack?) and I was frustrated long before beating the woods temple.

Either way, 2d Mario is superior to 3d Zelda or 3d Mario. I hope the added moves don't overcomplicate the game and that it's not as awfully easy as Yoshi's Island.



There were little tutorials within OOT to teach you how to fight.  You first practiced Z-Targeting in the Kokori Forest.  It's about discovery KDR, the first time I fought a Wolfos, I wanted a badass weapon, so I bought the Giant's Knife.  Halfway through my whoppin, I realized the thing had broken, and barely survived the fight.  Zelda is all about figuring things out for yourself, that was one of the things I liked about MM.  They give you a little idea of what to do, and then they let you run wild in the virtual world.

147
Nintendo Gaming / RE:Why is it called DS Lite?
« on: February 09, 2006, 10:11:40 AM »
It's called the DS Lite because not only is it 20% lighter than the original DS, it's also brighter, increasing light shown through the screen.  Plus, Light is  so mid 90's

148
Nintendo Gaming / RE:Revolution Redesign
« on: February 02, 2006, 12:08:47 PM »
Quote

Originally posted by: Ian Sane
"Will there be a redesing of the GameCube"

There was a redesign for the NES and SNES but not the N64.  The first two consoles were big so Nintendo tried to milk them for all they were worth after they were replaced by a newer console.  But the N64 was considered a "failure" and thus Nintendo pretty much completely abandoned it the second they got the chance.  The Cube is in the same boat as the N64.  I figure the second the Rev is out the Cube will disappear.  There's no point redesigning a console that was never that popular to begin with.  It wouldn't spark any new sales and the console itself has a negative image that it would be best for Nintendo to disassociate themselves from as soon as they can.


Actually, the reason the N64 and Cube havent been redesigned because they were designed by NCL.  The NES and SNES were designed to fit the markets they were sold in.  In 95, NCL took over and chose not to redesign the systems, instead choosing to differentiate the marketed models by color (ie. no spice for us).  Nintendojo had a conversation on the design of the NES and consoles released thereafter in this interview.

149
General Gaming / RE:Hot Coffee decision already affecting other games
« on: July 31, 2005, 06:24:29 PM »
Quote

Originally posted by: KDR_11k
Sheesh, I wonder when they'll make a Kasumi blow-up doll? Or imagine what Itagaki's home would look like when androids are invented... Tons of nude DoA girls!

Maybe the next DOAXBV will feature tentacles and "hot coffee"...


heh, funny you should mention that

150
General Gaming / RE:PS3 Estimated at $400
« on: June 29, 2005, 07:11:56 AM »
While it's true that $400 is an astounding amount of money for a game system, keep in mind that every Playstation launched at $400 in Japan.  Obviously, that will not deter the Japanese market, however, it will stop the American market in its tracks.

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