Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Smash_Brother

Pages: 1 2 3 [4] 5 6 ... 285
76
TBH, I have no idea how the game is selling, only that it's a phenomenal game and that I hope it sells well.

This is the first time I feel a 3rd party has REALLY delivered on the Wii, and I mean AAA title, hands down, no question.

I had believed that it was impossible for me to get addicted to games anymore, like I was beyond it, but LKS has reversed that trend for the first time in years.

77
No worries. Pro and I have known each other too long. I don't think it's possible for us to have a serious "fight" at this point. :)

78
Everyone needs to finish up with this game and go buy Little King's Story. :P

OK SB, I understand you are being funny and sarcastic, but its bordering towards trolling now. We know you aren't impressed with Wii Sports Resort and are head over heels in LOVE with Little King's Story. We don't need to be reminded of it in every thread that deals with it and you don't need to tell people that they need to buy and play.

No need to pick fights with people over it either.

And this applies to EVERYONE. People, enjoy your games, criticize them if you need to but please no need to pick fights or make a statement out of it.

There's nothing wrong with WSR. It's just that, for once in a long time, there's an amazing 3rd party Wii game out there.

Enjoy WSR, but I hope LKS doesn't get overshadowed by it.

Sorry, I won't derail the thread any further.

79
Chill-out and quit playing games 26 hours a day, you raging non-casual.

I wish.

This is the first game in years that has REALLY made me wish I had more time to play games.

80
Everyone needs to finish up with this game and go buy Little King's Story. :P

81
This is GOTY material, and I mean "GAME of the year", not "game trying to be a movie of the year" like the crap that usually gets nominated.

Not only is it an all around fantastic experience, but the hard mode is actually hard. This harkens back to a TRUE old school game, one where there's just an insane amount of actual gaming content to digest. I've just procured my 2nd princess and now this one has her own quest for me.

And the other kings are awesome. The short cutscenes that play before you fight them are well done and wonderfully bizarre. This game has everything, action, strategy, micromanagement, the works.

Every Wii owner should buy this game, period.

Pro, stop playing Wii Sports Resort and buy this. :p This is one 3rd party that ain't making excuses.

82
I still say let them delay games as much as they need.

I've seen too many games that were rushed and ultimately wound up sucking.

83
Nintendo Gaming / Re: Logic Machines?
« on: July 31, 2009, 02:13:46 PM »
TIM was awesome, and I've no idea why they haven't released one on WiiWare.

84
Nintendo Gaming / Re: What is immersion?
« on: July 31, 2009, 02:12:53 PM »
There are days when I'm really immersed eating a cheeseburger.

That cheeseburger spends the next 7 years immersed in your colon.

85
TalkBack / Re: REVIEWS: Wii Sports Resort
« on: July 31, 2009, 12:35:11 AM »
It suddenly struck me that it's strange the "resting remote" calibration is technically needed at all.  Games like Kororinpa already play fine and recognize the horizontal plane with the existing tech.  Now I'm not sure what Lotion Puss is trying to zero-in on.

WHATS GOING ON


That's an excellent point. The accelerometer definitely senses which way is up at all times. Why it couldn't just get a bearing while you're holding the remote still is a mystery. It could even do it while the player doesn't even KNOW it's calibrating.

The game is still decent and I think the tech has promise, I just feel that every additional stipulation to using a piece of tech will alienate that many more people from it. I still love the original Wii Remote because of how simple it is to use. It's a smart piece of technology that I think had more life in it without WMP. It's just that very few devs stepped up to the plate and really did something with it.

86
TalkBack / Re: REVIEWS: Wii Sports Resort
« on: July 30, 2009, 08:29:32 PM »
Just saying that even if the calibration process exist its still better than what we have already seen in other consoles.

Well, except for what we've already seen on the Wii before WMP.

87
TalkBack / Re: REVIEWS: Wii Sports Resort
« on: July 30, 2009, 07:53:58 PM »
Many Wii game products are played, started, and stopped by pointing at the screen and you call it a problem?  Why, I guess pressing A+B to begin Wii Bowling is a deal-killer for me.  Maybe standing up is a deal-killer for me.  Maybe waving my arms is a deal-killer for me.  Maybe holding a controller is a deal-killer for me!

What the heck are you trying to accomplish in WII SORDS RESORT anyway?  It's a basic kendo sim, not Jet Li's Weekend Kung Fu Ninja Bash.

And from Steak2 accounts, it's another faked implementation of sword movements, less proper than Resort.  But since it's an FPS, you don't have to worry about having to "point back at the screen" every time, cuz it's recalibrating as you aim anyway!  So it's insta-buy huh

This is the first time we've had motion control demand that you make preparations to use it. The accelerometer may not be as accurate, but you can just pick up the damn controller and bowl, aim or whatnot (wrist strap advised, but optional).

It had me calibrate the thing 3-4 times within the span of 20 minutes (maybe the one I borrowed was broken). I'm not always going to have a table near me to rest the controller on.

Plus, unless a game has you constantly pointing at the screen anyway, it's going to be extremely flow-breaking to need to stop and point at the screen to calibrate the system on occasion.

One of the reasons the Wii remote is so great is, simply put, that the thing is DAMN low maintenance. The worst you have to do is aim it at the sensor bar and make sure your light sources aren't screwing with it. With WMP, I need to pause occasionally to sit it on a table and I need to aim it at the screen so it can figure out where it is.

There are a lot of audiences that just won't put up with that kind of prep work, blue ocean included. The Wii was an easy sell to all the people I demoed it for because the motion control was easy to use, seamless and worked flawlessly. If I had to be telling people, "Ok, wait, put it face down on the table for a moment..." I think it would detract greatly from the experience.

I'm hoping that developers will find ways of hiding the calibration, but it's still irksome that we went this long with zero calibration required and all of a sudden we need it.

88
Nintendo Gaming / Re: What is immersion?
« on: July 30, 2009, 04:30:01 PM »
"Immersion" is a concept understood by very few developers, most of whom believe it lies in pretty graphics.

I've been more immersed by a 2D MMO with 5-frame character animations than I ever was with WoW.

89
I wonder if people are already practicing for Blindfolded Kendo, to be the real-life ZATOICHI: THE BLIND SORDGUY.

Without a dance number after you beat the champ, it just won't be the same.

90
TalkBack / Re: REVIEWS: Wii Sports Resort
« on: July 30, 2009, 02:15:47 PM »
I found the constant recalibration to be a deal-killer for me, and I don't just mean placing the remote on the table but having to aim it at the screen on a regular basis so that it can gauge its location.

I'm curious to see how RS2 plays since it'll be the first game that tries to make good on the promise of proper sword fighting.

91
I like everything.  It's SO GOOD that it would take away time from other games, and therefore it's been put away to collect dead human skin cells and clothing fibers.

You should be playing "Little King's Waggle-Free Story" anyway.

92
It's taking more and more hold on me as well. I can't wait to play it next...

93
Played it and I'm not impressed.

These are definitely tech demos, and the only one that holds my interest was the swordfighting, except that it's not that good either: you're still locked to a circle so it's not like you can move the remote any way you want and hit that way.

And what is with the sheer amount of recalibrating the game requires? Before every swordfight, you need to aim the cursor at the screen and you need to occasionally set the controller down on its face so it can recalibrate. I expected a BIT of recalibration, but this is too much. How can you design a game around WMP without the constant recalibrating destroying any sense of immersion the game might've otherwise had? "Congratulations, noble hero, you've defeated the evil troll king! Now your sword could probably use a rest so put it face down on the table in front of you."

I'll be curious to see how Red Steel 2 turns out. I need to see how this tech works in an actual game before I decide if I like WMP or not.

94
General Gaming / Re: "There Will be Brawl!"- A online video review
« on: July 28, 2009, 03:45:23 PM »
I love this series and I've been watching it religiously on the Escapist.

95
This game is awesome. It's like a combination of Pikmin and a simplified Civilization and it's addictive to the nth degree.

Problem is, that triggers the OCD reflex in me where I absolutely cannot allow any of my citizens to die and will load the game if one does die.

The boss fights are pretty easy so far, but you can accidentally lose a citizen in a split second if you don't react in time. Other than that, it's wait until after a boss attacks, hurl all of your citizens onto it, then recall them before it executes its next attack (as evidenced by the steaming anger clouds), rinse, repeat.

All in all, a very enjoyable game and easy to play for hours at a a time.

96
General Gaming / Re: The smartest person on the Internet
« on: July 26, 2009, 10:26:55 PM »
Some of his stuff his good as he makes some excellent points. Other pieces do seem overly rantish.

97
The movie actions aren't realistic. If you can pull them off, fine but there's still the limit of practicability, many moves in a movie are plain impractical and in a game that gives combatants full control over their weapon movements fancy movie moves would likely get you killed because they leave massive openings for an enemy to stab through and aren't more effective than more trained attacks.

I haven't played MadWorld because the excessive violence in that game prevented a release here (from the sounds of it that just used waggle to trigger moves) but NMH didn't use the remote in the main combat, for most of it you still used buttons. I'm pretty sure that's not what people imagined they'd do when they bought a lightsaber combat game for the Wii. It's just turning the Wiimote into a dualshock with fewer buttons. Using canned moves that are triggered by buttons and digital movements always leads to complaints that it would control better on a traditional controller. This is more about how the Wiimote can change a genre for the better than just how to resist changing the status quo when the underlying hardware changes.

I agree. At this point, we'll have to wait and see what Red Steel 2 does with WMP. From what I hear, it allows you to switch seamlessly between sword combat or shooting at any time, so if the player gets tired they can go back to gunplay.

But the thing about the any manner of control scheme that people need to remember is that a game only benefits from a new control system if more depth is added from it.

The analogue stick is a great example, and Mario 64 showed us just how useful it is. You could push it in any direction and choose where to move Mario. You could push it slightly and make him tip toe past sleeping enemies. You could spin it around to twirl Bowser before throwing him.

It's plain to see how the analogue stick added a plethora of depth to gaming. The same goes for the IR pointer and the tilt sensor. The IR pointer allows players to near-instantly target something on screen. The tilt sensor allows for a far more sensitive range of motion for games that involve steering or other means of using twisting to control a gameplay element.

But anything else could be mapped to a button with largely the same effect, I agree. Having motion control mapped to making a character perform a standard action is silly. It'll be interesting to see how WMP changes the landscape. The current motion sensor was just never accurate enough to add the necessary precision for sword-swings and everything else.

98
General Gaming / Re: Fable II
« on: July 24, 2009, 11:18:30 PM »
By contrast, InFamous is an excellent open world game with good/evil elements and doesn't make any of the design mistakes Fable II does.

For example, in Fable II, 3 of the 4 face buttons will frighten the townsfolk, thus costing you rep. In InFamous, you need to hold any button for a moment if it will cause an action which will shift your alignment, ensuring that you won't accidentally drain the life out of an innocent bystander.

I don't begrudge HD gaming one bit. There have been plenty of excellent PS360 games that I've played. Fable II just wasn't one of them.

99
Gamefly shipped this to me today.

Holy ****! I may be able to give first impressions of a game for once in years! :o

100
General Gaming / Re: Fable II
« on: July 23, 2009, 08:26:18 PM »
ohhhhhhhhhhhhhhhhhh

It's Golden Axe with NPCs!

Likening the chicken kicking to kicking the elves who stole your magic potions after each level, yes.

Except everyone would need to speak in the most horrendously overdone cockney accents imaginable. Golden Axe wins for having a silent cast (and I mean the old ones, not the latest attempt at an entry in the franchise).

I could see some people liking the game, but it just seemed to do everything in its power to drive me off of playing it.

Pages: 1 2 3 [4] 5 6 ... 285