Many Wii game products are played, started, and stopped by pointing at the screen and you call it a problem? Why, I guess pressing A+B to begin Wii Bowling is a deal-killer for me. Maybe standing up is a deal-killer for me. Maybe waving my arms is a deal-killer for me. Maybe holding a controller is a deal-killer for me!
What the heck are you trying to accomplish in WII SORDS RESORT anyway? It's a basic kendo sim, not Jet Li's Weekend Kung Fu Ninja Bash.
And from Steak2 accounts, it's another faked implementation of sword movements, less proper than Resort. But since it's an FPS, you don't have to worry about having to "point back at the screen" every time, cuz it's recalibrating as you aim anyway! So it's insta-buy huh
This is the first time we've had motion control demand that you make preparations to use it. The accelerometer may not be as accurate, but you can just pick up the damn controller and bowl, aim or whatnot (wrist strap advised, but optional).
It had me calibrate the thing 3-4 times within the span of 20 minutes (maybe the one I borrowed was broken). I'm not always going to have a table near me to rest the controller on.
Plus, unless a game has you constantly pointing at the screen anyway, it's going to be extremely flow-breaking to need to stop and point at the screen to calibrate the system on occasion.
One of the reasons the Wii remote is so great is, simply put, that the thing is DAMN low maintenance. The worst you have to do is aim it at the sensor bar and make sure your light sources aren't screwing with it. With WMP, I need to pause occasionally to sit it on a table and I need to aim it at the screen so it can figure out where it is.
There are a lot of audiences that just won't put up with that kind of prep work, blue ocean included. The Wii was an easy sell to all the people I demoed it for because the motion control was easy to use, seamless and worked flawlessly. If I had to be telling people, "Ok, wait, put it face down on the table for a moment..." I think it would detract greatly from the experience.
I'm hoping that developers will find ways of hiding the calibration, but it's still irksome that we went this long with zero calibration required and all of a sudden we need it.