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Messages - Smash_Brother

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6051
Nintendo Gaming / RE:Discuss THESE!!
« on: April 23, 2006, 07:31:51 PM »
Quote

Originally posted by: Mario
Quote

-Midway has three titles on the way. One being”incredible”

Confirmed fake.


Yeah, nothing out of Midway was, is or ever will be "incredible".

And yeah, sounds more like wet dreams than rumors.

6052
Nintendo Gaming / RE:What do you want in Smash Bros. Revolution?
« on: April 23, 2006, 07:23:46 PM »
Quote

Originally posted by: Stimutacs Addict
Two things:  Balance (in characters) and Balance (in controls)

1.
I don't want to see the same friggin characters win every tournament (Sheik/Fox/Marth, occasionally Falco/Peach). Marth needs to be dumbed down, Peach needs to lose some of that incredible horizontal recovery (I'm a Peach and I think it is a little much), Falco's spike needs to be modified (like in the PAL version)


Crap, I forgot about this.

Yes, BALANCE.

THIS is why they should have scrapped the single player completely: scrap that sh!t and balance the characters.

I don't care if the game looks like ass and the music is nothing but a soundtrack of exploding puppies: NO MORE TIERS!!!!!

In case you cannot tell, I'm...quite passionate about this subject.

They need to stop giving heavy characters the shaft in favor of lighter characters. When the top tier is populated entirely by light characters, something has to change.

They need to balance attack stopping. Know how little attacks don't interrupt moves when you have the metal block active? Yeah, that's exactly what heavy characters need. Bowser should not be stopped from doing his massive headbutt smash attack because Pichu pokes him in the knee.

6053
Nintendo Gaming / RE: What do you want in Smash Bros. Revolution?
« on: April 22, 2006, 03:45:00 PM »
I would have happily traded every single one of the trophies and the single player aspect for ANY marginal improvement to multiplayer.

SSB is a MULTIPLAYER game from the ground up. Focusing effort on single player aspects of the game is like worrying about the salt and pepper shakers when the turkey is catching fire in the oven.

6054
Nintendo Gaming / RE: What do you want in Smash Bros. Revolution?
« on: April 22, 2006, 03:17:14 PM »
No clones
No trophies
No more goddamn pokemon

6055
Nintendo Gaming / RE: 3D controls: not just "the next analog stick"
« on: April 22, 2006, 11:00:29 AM »
I've said it before and I'll say it again: I'm happy as all f*cking hell that Nintendo has chosen to be the innovator.

The innovator survives no matter what, because you will ALWAYS have people who flock to innovation and will seldom accept anything less.

The DS was definitely on to something, and the Revmote IS the next step toward virtual reality: controlling a point in 3D space with your own movement instead of moving a stick which has is scaled to the size of the screen. Years from now, when we look back, it'll seem completely logical, like it was the natural progression of the interface between humans and appliances.

6056
Nintendo Gaming / RE: Rumour: Nunchuck to have Dual 3D motion sensing
« on: April 22, 2006, 10:21:54 AM »
I don't see how it's necessary.

I think it would be just as easy to hold two Revmotes, one in each hand, and the D-pads on each would be used for movement, lateral movement on the left, looking on the right. You wouldn't have the same precision as an analogue stick, but the dream of "dual wielding" would be a reality for many.

Yeah, it uses 2 controllers to do this, but IMHO, 4 player split screen is horrible unless you have a colossal TV, and with everything being online, it'll be far less of an issue.

6057
Nintendo Gaming / RE:Red Steel Topic, new details added!
« on: April 19, 2006, 11:32:30 AM »
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Originally posted by: VGrevolution
Nintendo does not need to balance their image much in the way of products, but need to try and change the mentality of alot of gamers who think they are "tiku tiku tiku! " through marketing. GC has a wide variety of games, with a wide variety of ratings (I hesitate to say "Mature" since that is very subjective) but there is still that wicked straw man out there that Nintendo is tiku tiku tiku! .


And with Red Steel as the first Rev game out there, that man is greatly diminished.

Now, if more Rev games will be revealed which will likewise be aimed at older gamers, then Nintendo can smash this image for good.

I doubt the 360 will be able to push into the family market segment. You can't aggressively market a console as being aimed at the "mature" audience, even going so far as to openly mock Nintendo, then turn around and expect that people will welcome it as a "family" console.

6058
Nintendo Gaming / RE:Red Steel Topic, new details added!
« on: April 19, 2006, 09:16:53 AM »
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Originally posted by: couchmonkey
I hope it turns out really well, because this could be the game that sells Revolution to Joe Halo and Johnny GTA in North America.


EXACTLY.

One of the things I had ALWAYS said was that Nintendo badly needs to overturn the image that its consoles and games are aimed at children.

After reading the magazine close-up scans, it's blatantly apparent that it was Nintendo's decision to let Red Steel be the first Rev game shown off. There's no longer a doubt in my mind regarding whether or not they realize that Sony and MS love to saddle them with the kiddé image at every turn. Insecurity has sold so many products to so many people that it's ridiculous. With Red Steel being a flagship mature title, calling Nintendo kiddé just doesn't work anymore.

6059
TalkBack / RE: PGC Announces Its 7th Year Birthday Contest
« on: April 14, 2006, 09:30:19 PM »
Ahh, that explains it.

6060
Nintendo Gaming / RE:Anyone else really want Star Fox Rev?
« on: April 13, 2006, 09:38:20 AM »
Quote

Originally posted by: Professional 666
NOW WE'RE YIFFIN'


Fixed.

Yes, I think the SF franchise badly needs to be redeemed after Nintendo handed it off to two 3rd parties, receiving questionable results in return.

6061
Faster link..

It does look smaller than I thought it would be...

6062
Nintendo Gaming / RE:Official DS Sales Thread
« on: April 13, 2006, 08:14:30 AM »
Quote

Originally posted by: mantidor
wow, those number for the pokemon title are kind of low to be honest, is this "the" Diamond and Pearl games? or is some sort of spin off?


Apparently, it's not a TRUE Pokemon game.

It's kind of a spinoff/exploration of the touch screen.

6063
Time for a title change!

6064
Nintendo Gaming / RE:Red Steel Topic, new details added!
« on: April 12, 2006, 07:15:07 AM »
http://www.redsteelgame.com/

Teaser site is up.

6065
Nintendo Gaming / RE:The Rev should be a download center for DS demos
« on: April 11, 2006, 08:53:02 PM »
Quote

Originally posted by: jasonditz
Something like a Play-Yan for the VC might be entirely possible though... although since there aren't enough buttons, emulating the N64 would still be a dicey proposition.


Sh!t, every time this discussion comes up, I completely forget about the lack of the necessary buttons on the DS...

My bad. That wouldn't work.

6066
Nintendo Gaming / RE:Red Steel Topic, new details added!
« on: April 11, 2006, 08:45:33 PM »
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Originally posted by: Artimus
We KNOW it won't look as good. How can you still be in denial?


Because I'm the KING of Da Nile! WOOTWOOT!

But seriously, I mean because that scan is CRAPTACULAR. I have no doubt that it won't be as good as the other console offerings. I'm just saying that that scan SUCKS. You can see artifacts all over the place. Wait for someone with a better scanner, I'd say, or buy the magazine yourself (like I will) before making a real judgment call.

Quote

Originally posted by: Fro
Just because a game has a hub to select missions doesn't there won't be some big outdoor levels.


That's true. I'm sure it'll be fine either way.

6067
Nintendo Gaming / RE:Red Steel Topic, new details added!
« on: April 11, 2006, 07:03:18 PM »
Quote

Originally posted by: Artimus
Whoa! I didn't know there were more shots we hadn't seen! It does not look as good as 360 or PS3 will, but it looks fine.


I'd hesitate to go by that picture.

You can clearly see artifacts all over it from a poor scan job. I'll wait until I see the game in motion before I draw any conclusions.

6068
TalkBack / RE: Revolution May Have Twenty Launch Titles
« on: April 11, 2006, 06:59:08 PM »
I'm pretty sure Nintendo understands how badly they will need to advertise the Rev in order to make things happen this time around. They're doing everything else right, by my count.

1. Offer something the competition does not to differentiate yourself, something which will appeal to developers and gamers alike: the Revmote.

2. Offer incentives for existing and hardcore/retro gamers to own the console: Zelda TP support and the Virtual Console.

3. Form REAL alliances with 3rd parties and help them to bring their ideas regarding your new technology to life: Ubi and Red Steel (and who knows what else).

4. Advertise it like crazy to ensure that it's well-known just how it works. Simple, concise commercials which CLEARLY show the functionality of the Revmote and it's application to a game. Frankly, I can think of no better game than Red Steel: a video of a player shooting the guns out of the hands of thugs then swordfighting a Yakuza boss and forcing him to submit would be perfect. It's dark, it's gritty, it's intense, and as long as the commercial makes it clear that it's the player's hand motions which are controlling the sword, it would perfectly convey the point.

If Nintendo can make good on #4, then they'll have a serious bid for the console war.

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I would like to point out to the Apple people that OSX stole feature from Vista. They were just to the market faster.


So Apple has spies in MS's development teams?

6069
Nintendo Gaming / RE: Red Steel Topic, new details added!
« on: April 11, 2006, 06:44:59 PM »
That text blurb mentions a central hub world.

I guess that rules out a large overworld, which would likely make sense, given its memory footprint.

I badly want to see a video of this game in action, though, specifically with the swordplay. The gun bit sounds like it'll be fun and all, but the sword fighting will truly make or break this game as it will be the activity which is the least possible to perform on any other console.

6070
Nintendo Gaming / RE: The Rev should be a download center for DS demos
« on: April 11, 2006, 06:40:44 PM »
The question then is how much bigger is MPH's downloadable client than the average N64 game?

It supposedly has 4 MB of memory on board (not counting the 650k or so of VRAM).

Are N64 games measured in Mega BITS or BYTES? I can never remember...

6071
Nintendo Gaming / RE: Red Steel Topic, new details added!
« on: April 11, 2006, 06:03:11 PM »
I think that, with enough time with it, just like a real gun, you'll get used to where it aims and will be able to aim based on intuition alone and won't need the cross hairs anyway.

6072
Nintendo Gaming / RE:Red Steel Topic, new details added!
« on: April 11, 2006, 05:40:31 PM »
Quote

Originally posted by: zakkiel
And of course if the need for another recoil arose while the system was reseting, it would be unable to respond. And whatever else you can fudge with huge weights in long tubes, you're gonna have to have a significant lag before the system resets if you want to only really notice the recoil in one direction.


This is actually what I was thinking would pose the most problem.

In a hypothetical sword fight, the required time for the weight to reset would likely not elapse before the next hit would happen.

Rumble is nice, but directable rumble would be far more impressive.

Clearly, the concept holds merit, but I can't find nor think of a design which would work to provide the necessary jolt without having the downsides that have been mentioned.

6073
Nintendo Gaming / RE:Interesting ONM comments (HYPE++)
« on: April 11, 2006, 05:24:03 PM »
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Originally posted by: Requiem
during the summer months, for example, coordination among Nintendo and it's 3rd parties would not only benefit them, but also us due to there never being a drought.


Exactly.

It's like how movies will try to avoid releasing on competing weekends so as to maximize profit.

If a new Rev game launched every week or every other week on tues, no one would ever be able to complain about a lack of titles.

I also found THIS tidbit about the Rev which confirms something which I didn't know:

Connectivity: The Nintendo Revolution will connect to the Internet through existing Wi-Fi wireless networks. The new Nintendo online network, built using GameSpy’s networking technology, will allow gamers to experience the online play that the GameCube has been missing. The Nintendo DS will also be able to interact wirelessly with the Revolution in much the same way that the GBA can currently link with the GameCube. It will also ship with 2 USB 2.0 ports, allowing for additional peripherals down the road.

Source

It IS USB 2.0, which means that the speed on those ports would be more than enough to allow high-speed storage mediums to be connected, meaning your average game could load data from USB without much hassle.

6074
Nintendo Gaming / RE:The Rev should be a download center for DS demos
« on: April 11, 2006, 05:18:15 PM »
Actually, yeah, why not both?

Quote

Originally posted by: jasonditz
it's storing it in system ram, that's why you lose it when you turn the power off.


The RAM being used by the DS is not its DRAM but actual internal storage. It DOES have some which is designed to be lost when the DS is powered off, yes, but it's in there.

If the games saved to the system's memory, then the DS wouldn't be able to use that memory to function any longer, meaning that a graphic-intensive game like MPH would never be able to have single card play and yet it does.

I ask because I'm unsure how much storage the DS has. If it has 64 Mb, it could potentially store some N64 games.

6075
Nintendo Gaming / RE: The Rev should be a download center for DS demos
« on: April 11, 2006, 03:01:15 PM »
There has to be some: when you use the "DS Download" option to play a game single cart, the DS must be storing that game somewhere.

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