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Messages - Caterkiller

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3276
Nintendo Gaming / Re: Sonic the Hedgehog 4 (WiiWare)
« on: February 22, 2010, 12:54:48 AM »
Great news!
Sonic 3 level designer working on Sonic the Hedgehog 4!

Quote
So, is it just Dimps? Just Sonic Team? The answer is a bit of both: Yes, Dimps is working on the game. But there's actually more to it than just that: at the same time, we also have members of Sonic Team, including the original senior level designer from Sonic 3 & Knuckles on the SEGA Genesis working alongside them. It is most definitely a partnership, and the result of this teamwork is something many of us are excited for. - SEGA of America Community Manager RubyEclipse

http://gonintendo.com/viewstory.php?id=114998#comment-section


I think this is what many of you skeptics are glad to read. Me being one of them.

3277
Nintendo Gaming / Re: Games That Should be on Virtual Console
« on: February 21, 2010, 11:59:41 PM »
How was that Ecco game for dreamcast? That story really sparked my interest, as I loved both Ecco games on the Genesis. Such creepy games, with creppy music.

Has Ecco Defender of the Future been released anywhere outside of Dreamcast?

3278
Nintendo Gaming / Re: The OFFICIAL Wii rumor thread *bring your own salt*
« on: February 21, 2010, 11:56:35 PM »
I remember crazy bones. If you watch childrens programing you'll see the commercial for those stupid little things. I didn't know it was succesful. Maybe thats why I saw the commercials for years on end.

3279
For real? I never really paid attention to sales. That aint not bad at all!

3280
TalkBack / Re: Sonic the Hedgehog 4 to be Developed by Dimps
« on: February 18, 2010, 01:05:34 AM »
Sonic is actualy moving a little faster than he does in the older games, as far as picking up speed that is. It's just his high speed running animation barely shows up at all in this video. You can see it twice, but just barely, that animation needs to show up sooner.

3281
Nintendo Gaming / Re: Monondo:Begining of the World (Xenoblade)
« on: February 17, 2010, 05:13:40 PM »
Hey this game doesn't look worse than a GC game! But the concept of the inhabitants living on the gods is just too cool pass up regardless of the graphics.

3282
Nintendo Gaming / Re: Sonic the Hedgehog 4 (WiiWare)
« on: February 17, 2010, 04:26:33 PM »
Yeah still a bit glitchy it seems. Yes the spin dash is there, and it seemed to almost happen at one point during the platforming section. Zones are Splash Hill Zone, Lost Labyrinth Zone, Casino Street Zone, Mad Gear Zone.

I like that when Sonic jumps all speed isnt lost like in the 3D games before Unleashed. His feet do wheel like old school, but sometimes he gets going really soon but his feet don't get there yet. Maybe the faster looking animation will happen quicker as we see more footage of later builds.

So far I am pretty happy with what is shown.

Here it is again for folks who dont want to look through the last page. 4 Zones confirmed so far and 1 special stage.
http://www.youtube.com/watch?v=J3kajGi2TpY

3283
Nintendo Gaming / Re: Sonic the Hedgehog 4 (WiiWare)
« on: February 17, 2010, 04:09:22 PM »
http://www.youtube.com/watch?v=J3kajGi2TpY

Leaked footage, check it out quick it wont be around for too long.

Thanks goes to IssunZX

3284
TalkBack / Re: Sonic the Hedgehog 4 to be Developed by Dimps
« on: February 17, 2010, 03:57:44 PM »
Hmmm... I didn't like the level design too much in their 2D outings. Though I did like the SD sections in Unleashed. With momentum based stages and levels that don't make you run non stop, I think it can turn out well.
 
Watch this before it gets taken down by SEGA, leaked footage!
 Splash Hill Zone, Lost Labyrinth Zone, Casino Street Zone, Mad Gear Zone
http://www.youtube.com/watch?v=J3kajGi2TpY
 
Not bad, not perfect but but not bad.

3285
Nintendo Gaming / Re: Red Steel 2 Megathread!
« on: February 17, 2010, 03:42:00 PM »
That trailer is awesome! No gameplay really I know, but man doesn't it look like a blast?

3286
Nintendo Gaming / Re: The OFFICIAL Wii rumor thread *bring your own salt*
« on: February 17, 2010, 12:04:25 PM »
I just can't imagine the next DS being announced with the 5th Generation of Pokemon being announced for this current generation. Thats why I don't think it will be out for another 2-3 years or so.

3287
Nintendo Gaming / Re: What Do we want from the wii successor
« on: February 16, 2010, 11:46:50 AM »
Anti-aliasing.

What is that?

Something the GameCube had.

And the Wii doesn't?

Can someone explain this? Was that kind of tech really in the Gamecube and not in the Wii? Is that why I think many Wii games look worse than Gamecube games?

3288
General Chat / Re: Official Avatar Discussion
« on: February 13, 2010, 11:01:39 PM »
Was gonna get some Tiger avatar or something along those lines. Then earlier this week like Caliban says
"****ing Magma Man..."  and yup I cried. Read it 3 times, teared up 3 times.
 
I'll get me Tiger Avatar soon though. Any Nintendo tigers out there?

3289
Nintendo Gaming / Re: The Nintendo Wall of Glory
« on: February 13, 2010, 04:23:26 PM »
Why do I own only 11 of those?

3290
Nintendo Gaming / Re: Official Wii Sales Thread
« on: February 11, 2010, 02:08:48 PM »
I havn't been paying much attention, but how long has Final Fantasy 13 been out of the top 30?

3291
Nintendo Gaming / Re: The OFFICIAL Wii rumor thread *bring your own salt*
« on: February 11, 2010, 01:49:56 AM »
Wow, how interesting and aweful at the same time. I'll believe it when I see it. But no way Nintendo would make such a teeny tiny thing, without the functionality of the DSi.

3292
Nintendo Gaming / Re: Next Gen Pokemon confirmed for DS
« on: February 10, 2010, 11:57:48 AM »

 
Looks cool. I like it! As long as I get my Primeape evolution, or some new moves that make him even better, I will be happy.

3293
Nintendo Gaming / Re: Sonic the Hedgehog 4 (WiiWare)
« on: February 06, 2010, 09:31:34 PM »
That aint Sonic, THIS is Sonic.
 

 
Sega of America changed the style to be hipper for an American Audience. I like our western Sonic, but not nearly as much as this one.
 
Actualy Perm your Sonic and mine are just about the same, for a moment I thought it was this Sonic!
 

 
Anyway I got an update from Sega responding to the out cry of the running animation. Very pleasing.

http://forums.sega.com/showthread.php?t=312594

Quote
Hello everyone!

Today we have some good news to bring you guys in regard to Sonic's running animation in Sonic the Hedgehog 4 Episode I! Specifically, we wanted to cover a topic that many of you have asked about after seeing the trailer.

Q: Is the running animation in the trailer what Sonic's fastest running animation will look like in Sonic the Hedgehog 4? It looks kind of slow, don't you think?

A: Actually, it is not his fastest speed! There is a faster animation for Sonic's running that was not shown in the trailer, and is more akin to what you might be familiar seeing from Sonic 3 & Knuckles or Sonic CD.

So there you have it! We'll get to show you guys firsthand what that running animation looks like in the future - but until then, rest assured that there's a lot more to the game than what you saw in the trailer: running animations included.

Have a great weekend,
Ruby 

Though I did complain about the running animation, I wasn't that bent out of shape like others only because I figured this was exactly the case. But one still has to wonder why in the heck they decided to show what they showed?

Thanks BlackNMild
 

3294
TalkBack / Re: IMPRESSIONS: Sonic Classic Collection
« on: February 05, 2010, 01:40:37 PM »
Will you be able to see how multiplayer works? Seems like it would be great for Tails to not get left behind. But some of their screen shots showed Sonic and Knuckles together fighting a boss, that just aint right. Wondering if you can find out it Sonic and Knuckles can be played co-op?

3295
Nintendo Gaming / Re: The OFFICIAL Wii rumor thread *bring your own salt*
« on: February 05, 2010, 01:07:38 PM »
I donn't know, I would without a doubt get it if TP and Brawl looked a bit sharber but man... There is no way Nintendo is going to try and release a true succesor to the Wii, but would they really make an HD version? There would have to be more to it. Now after reading Pale's comment, I have to wonder, is it possible to make HD games for this Wii+ (calling the name right now) and have them compatible with our current Wiis as well? That would be ideal, and would alienate no one.

If nintendo does do this, and it does well, this could be a true serious start to revising home consoles like the hand helds. I remember the SNES revision, but it was the same thing right? Just looked different? Imagine this is how Nintendo inflates sales from here on out? With handhelds it's obvious and sometimes people love to get all these new nicer versions, I know I do. But with a home console, I know I'll buy it, but I really don't want to.
 
Edit
I think everyone has seen this, but this came to mind. www.ignwii.com
 
"During the Q&A session at a recent investors meeting, Iwata was asked about Wii HD. Claiming that he'd never himself mentioned a "Wii HD," Iwata said that he wonders where in the world the rumors started.

He also provided a hint that Nintendo would't simply release an HD-ready Wii without some other improvement. "If I were asked if a Wii that's been made compatible with HD -- just high resolution compatibility -- would be bought by players throughout the world, I'd of course say, 'Do you think it will sell with just that? It needs something new.'"

3296
Nintendo Gaming / Re: Sonic the Hedgehog 4 (WiiWare)
« on: February 05, 2010, 01:27:47 AM »
  The look of Sonic's run does have an impact on the feel of the game.

Seriously though, when I played Sonic Advance I just could not get over his crapy running animation, this isn't quite as bad, but if he is supposed to be moving fast, it just looks lame. But I still think Sonic didn't hit his full stride thats all. just going to ignore the speed smoke though.

3297
TalkBack / Re: Sonic the Hedgehog 4 Announced For WiiWare
« on: February 05, 2010, 01:22:38 AM »
Sega has said the game will be identicle for all 3 systems unlike unleashed, just a few Wiimote and sixaxis control differences, that are most likely optional.

3298
TalkBack / Re: Metroid Creator To Talk at GDC 2010
« on: February 05, 2010, 01:16:31 AM »
Always love to hear what he has to say. Is he at all involved with Other M?

3299
Nintendo Gaming / Re: Sonic the Hedgehog 4 (WiiWare)
« on: February 04, 2010, 03:51:57 PM »
Sonic's running animation does stink thats for sure. I would love the Ribbon feet from Sonic CD or Brawl. I'm hoping sonic just didn't hit his full stride. There could still be hope from that.

3300
Nintendo Gaming / Re: Sonic 2-D incoming - Project Needlemouse 2010
« on: February 04, 2010, 03:13:50 AM »
Hey BlackNMild, I don't know if that is any good, ^ up there ^, but all that could be placed in the first post. Included is a Link with footage from the game. Looks ok, don't like Sonic's running animation though, but it sure looks like a classic Sonic game thats for sure.

http://www.gamespot.com/wii/action/sonicthehedgehog4episode1/news.html?sid=6249445&tag=topslot;title;1&mode=previews
GameSpot: Why did you choose to go with a title like Sonic 4? Does this mean this is a direct sequel to the Genesis games?

Ken Balough: I think one aspect to keep in mind is this game is truly a labor of love. A lot of us grew up on the Sega Genesis console; in fact, I remember vividly the first day I got mine with Revenge of Shinobi and Moonwalker. Ever since Sonic & Knuckles, Sonic the Hedgehog 4 has been a game classic Sega fans have always wanted to see. It was the right people, at the right time, getting together and finally making this game we've all wanted to see.

While the game is a brand-new adventure, it will definitely pick up after Sonic & Knuckles. However, what you are looking at is the beginning of a new story arc.

GS: The subtitle is Episode 1. Does this mean it's episodic content?

KB: As mentioned, I think the best way to view it is as a first part in a much larger adventure. When Sega released Sonic 3, ultimately it was the part 1 of a story that saw its conclusion in Sonic & Knuckles. In that same spirit, Sonic the Hedgehog 4 is a bigger story, and this is that first chapter. I think it's also safe to say that by the end of the episode one, fans will be very excited to see what's in store for episode two!

GS: Why did you decide to make this a downloadable title?

KB: In recent years, we've seen a huge surge of classic game properties making a return in this arena. [Downloadable] games offer players a chance to play terrific games without breaking the bank. It's also a promise to Sonic fans. We're going to deliver a Genesis-era Sonic game as if it were created today that goes to the core of what classic Sonic fans desire. This means [the fan] gets to judge us on our work each step of the way, and we plan on delivering that goal in a big way.

GS: In terms of graphics, the game appears to use 3D graphics. Why take that route instead of an HD makeover or a more traditional approach like Capcom's recent Mega Man games?

KB: One of our goals was to make a gorgeous-looking 2D Sonic game. This approach allows fans new and old to see what a 2D Genesis-style game would look like today with modern graphics.

GS: As far as gameplay goes, should we expect classic old-school Sonic 2D mechanics or something new added into the mix?

KB: All the Sonic favorites [are] here for sure! Spin dash, power sneakers, etc. But you will also see the homing attack added, and in true Sonic fashion, you can compete with your friends for the fastest level times through leaderboards.

GS: What can we expect from the music? Will it sound like the old Sonic games?

KB: It will sound like an evolution from the original series. Expect to hear very familiar tempos and styles of music that resonates with 16-bit games but also has a modern appeal.

GS: Will there be any differences between the different versions? That is, will the Wii have motion control, or will the PS3 and 360 run at 1080p?

KB: For all intents and purposes, the games are designed to be identical. There are a few differences per what each console can output visually: Wii will be at 480p, while the XBLA and PSN versions will run at 1080p. However, for certain areas of the game, the Wii will be able to use motion control, and the PS3 will be able to use the Sixaxis.

GS: Is this where the Sonic franchise is moving, or can we still expect to see console and portable titles?

KB: Sonic as a brand is definitely not moving away from our packaged console versions. Making Sonic the Hedgehog 4 Episode I for download is just a new way to offer a great Sonic experience through a different medium.

GS: Thanks for your time, Ken.

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