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Podcast Discussion / Re: Super Mario World - RFN RetroActive Discussion Thread
« on: August 13, 2009, 10:35:12 PM »
I think SMB3 and SMW are definetly designed to fit the gaming population at the time in regards to the secrets exits and items etc. Because there wasn't any Internet or a wide variety of publications or anything exposing these secrets anything you learnt had to be discovered or learnt through word of mouth. Countless times I can remember friends pointing things out or suggesting a better way to go through the level when paying these games. And I was ecstatic when I thought I found a secret exit or a a superior tactic, because it meant I could tell my friends and get it out there.
SMB had this to a degree, but it was more glitches found than secrets.
SMB had this to a degree, but it was more glitches found than secrets.


