Quote
But really, this editorial nonsense shouldn't really apply to the DS, since it is a third pillar (blol), and it seems that they are gonna get it right the first time.
Thats basically what I was trying to say in my last post....damned if I know why it took like 5 more paragraphs.
To consider the DS using what we know: the screens are lit, and in a superior fashion to the SP (they were described as bright and vivid); the control pad and buttons have all been re-sized and reconfigured following E3; the battery life is stated (quotable) to be GBA-esque; the form factor is roughly a little bigger and longer than the OG GBA; Nintendo R&D pledged to reinforce their already hardy touch screen following E3 observations (specifically Sonic DS); the machine aesthetics are (generally agreed) fairly attractive; the price will be between $150-200.
The only real issues that could warrant a wave of criticism towards the hardware itself at this juncture is if somehow the hardware is ill-constructed or fragile (That is not very likely), the ergonomics and balance of the unit are horrendous (subjective, but it looks nice enough to hold and R&D likely worked very hard on balancing issues), the battery life is terrible (which would go against STATED estimates, not like Nintendo), the price is too high (quite possible) and finally if the whole DS concept itself just goes over the head of consumers. That is possible.
Actually, one more issue, the most important: games. I think just about all of us here are pretty excited about it however, particularly now that games are starting to make themselves known...apparently many japanese developers believe in the unit and soon we will know if American and European developers are sold as well.
I swear tho, a Madden that is optimized with all the features could be a system seller in the States...the PSP and GBA would simply not be able to pull off those features.