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Messages - Blackknight131

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126
Nintendo Gaming / RE:Why is storage such a freaking problem!?
« on: August 04, 2004, 10:31:13 PM »
Quote

Originally posted by: Jale
Surely you can pack more into a bigger cart. Say you have a thing 4x bigger than a normal cart. It has all that stuff that a 1 Gigabyte cart has, but 4x as much. Wouldnt that hold 4 gigabytes?


What I am trying to get at is that at this scale, you wouldnt have to make a larger cartridge casing...although again, the DS does not utilize the carts we are used to in our GBAs and N64s.
Anyways, 32 MB, 128 MB, 512, 1 gig, etc. It comes on the same size card...its pretty much exactly like your flash data cards in your digital camera. The form factor (e.g. a literally BIGGER cart/card) is not the issue here.


127
Nintendo Gaming / RE:Why is storage such a freaking problem!?
« on: August 03, 2004, 04:05:43 PM »
Quote

Well perhaps we might see a game that has a cart that comes out of the slot and curls round to the underside of the DS. That would be a massive game.


Sorry bro, not sure if you were joking with this...but just in case, if by "bigger" game you mean capacity-wise, a game that is literally 1 Gigabyte in solid state memory would be on the same size DS game card as a game that is 128 MB. The physical size and shape of the card is not affected at these levels. Maybe it would make for a cool/trippy aesthetic thing tho...


Quote

My heart goes out to Blackknight here, I also believe that ignorance is what caused the death of carts back in them days.


I definitely appreciate the shout-out, but that is actually not what I was getting at....carts as a medium were overrun by CDS for good reason: it made sense for the game market. Much much cheaper and much much faster to manufacture. The storage capacity was of course also a factor for developers just getting their feet wet on such (at the times) powerful hardware capable of full movie and sound playback (some developers of course went overboard a bit with such capacity for the first time). It made sense for the industry to move that way at that time, and that is why Nintendo was left behind. Carts ARE great for video games....but the deficiencies of those carts was too great in the face of a very attractive alternative.

The point I was trying to make was that the DS's media first of all does not suffer the same deficiencies as the OG carts (games can theoretically be ordered and manufactured in days instead of weeks, for example)...and that the market in which these media are competing is NOT the console market: its the portable market, where power consumption and sturdiness become key issues. Those differences are important, I think.

128
Nintendo Gaming / RE: Square considering Final Fantasy ports
« on: August 03, 2004, 03:29:17 PM »
That is a totally, cheap cash-in idea.....but dammit I love that idea anyways.

129
Nintendo Gaming / RE:The stupidest editorial I ever read
« on: August 03, 2004, 03:25:56 PM »
Quote

But really, this editorial nonsense shouldn't really apply to the DS, since it is a third pillar (blol), and it seems that they are gonna get it right the first time.


Thats basically what I was trying to say in my last post....damned if I know why it took like 5 more paragraphs.

To consider the DS using what we know: the screens are lit, and in a superior fashion to the SP (they were described as bright and vivid); the control pad and buttons have all been re-sized and reconfigured following E3; the battery life is stated (quotable) to be GBA-esque; the form factor is roughly a little bigger and longer than the OG GBA; Nintendo R&D pledged to reinforce their already hardy touch screen following E3 observations (specifically Sonic DS); the machine aesthetics are (generally agreed) fairly attractive; the price will be between $150-200.

The only real issues that could warrant a wave of criticism towards the hardware itself at this juncture is if somehow the hardware is ill-constructed or fragile (That is not very likely), the ergonomics and balance of the unit are horrendous (subjective, but it looks nice enough to hold and R&D likely worked very hard on balancing issues), the battery life is terrible (which would go against STATED estimates, not like Nintendo), the price is too high (quite possible)  and finally if the whole DS concept itself just goes over the head of consumers. That is possible.

Actually, one more issue, the most important: games. I think just about all of us here are pretty excited about it however, particularly now that games are starting to make themselves known...apparently many japanese developers believe in the unit and soon we will know if American and European developers are sold as well.
I swear tho, a Madden that is optimized with all the features could be a system seller in the States...the PSP and GBA would simply not be able to pull off those features.

130
Nintendo Gaming / RE: Why is storage such a freaking problem!?
« on: August 03, 2004, 11:30:59 AM »
You sure like to have "freaky" thread titles...

You know what? Dont get too caught up about it. The "problem", perse, really isnt that big. I beleive strongly in fact its not a problem at all. Several factors are at work here. The biggest one, is ignorance.

IG-NOR-ANCE.

Many people assume "cartridge" versus disc, and say "oh gawd, PS vs N64 all over again". They dont realize just how much has changed...for one, these are NOT you old school carts used in the SNES, N64, even the GBA. These are "flash-card" like high-tech solid state data cards...far cheaper AND faster to produce than our old skool carts ever were....and it may come that they involve rewritable sectors, just like Nintendo planned to have with the 64DD discs (gawd, that tech was inferior tho).
Already they are coming in flavors of 128 MB...there is no doubt 256 is right around that corner....and that is a lot of memory to make a beautiful game. How large did N64 games get (the closest approximation of the DS hardware)...the answer is 64 MB achieved by Resident Evil 2....our classic Ocarina of Time itself was on a 32-48 MB cart. Mario 64? 8-16 MB. How large was Aria of Sorrow for the GBA? Metroid Zero Mission? Mario and Luigi? Maybe 32 MB... Those figures are just for perspective.

What the DS cards will not be great for are high quality movies and streaming, pre-orchestrated audio. Resolution of texture art should not be a big problem...given the screen type of the DS.

Where else does ignorance come into play? Allowance for the portable market...a disc drive is fine technology (and Sony has plenty out there), but the best bet for a PORTABLE MOBILE gaming system? We'll see about that, but my early opinion is very skeptical. Solid state media on the other hand has proven suitably tiny AND hardy AND fast access. Load times on a portable machine? I shudder at that possibility...

At any rate, I personally dont want to ever bother with "multiple disc or card" games when Im playing a portable system. That notion just annoys the heck outta me...and really, it should never have to come to that.

131
Nintendo Gaming / RE:Square considering Final Fantasy ports
« on: August 03, 2004, 11:10:04 AM »
Quote

Originally posted by: Spak-Spang
Well we know now that Final Fantasy 1+2 are being made for GBA.  So we can count them off the list being made for DS...(though we still get to play it.)

I really don't know about getting the older NES games remade.  I remember enjoying the Super Nintendo Final Fantasy games, but the US version of 3, was so long it was insane.


The US Final Fantasy III (or Final Fantasy 6) was a very long game....hehe, but most people would say that to its credit. A more balanced, rich and involved japanese-style RPG than just about everything out there....very few games can top it even now. For people who played it in the time of its release, I'm willing to bet many still count several moments from there among their most memorable video game memories...

Secret of Mana was also a beautifully made game for its time...actually gameplay wise I dont think similar games have evolved all that much beyond it. I'm really looking forward to how they tackle this DS version....handdrawn graphics or 3-D rendered (including toon-shaded)?

132
Nintendo Gaming / RE: The stupidest editorial I ever read
« on: August 03, 2004, 10:48:43 AM »
I can understand the frustration factor of purchasing a GBA only to have the SP announced next month, but really the original GBA wasn't that bad. In light of the portable joy that is the SP, it has really made the original look worse than it was percieved to be when it was released. We all knew its screen could get hard to see out of direct lighting from day one of its release (and actually before), but it did not stop many people from being excited about it, purchasing it, and enjoying its games.
Models like the SP and Pocket are options that were developed by R&D well after the fact (the development cycle of the original hardware must be finalized well before release afterall, and for release in Japan no less). In the case of the SP frankly I believe it was a direct response from consumer criticism (some of whom began to show it with their dollars by buying Afterburners - that got Nintendo's attention in a hurry I think. Someone else make money off their system! Hah!).

How this relates to the DS is in your comment that you fear their will be a better DS released shortly after. I think you dont have to fear there....if there is a better DS, in can only be in the case that our current DS is massively popular AND turns out to maybe have ergonomics or battery life issues, AND it would have to be at least a couple years later. Nintendo cant pump out a second DS only one year after this first one, not with a real competitor in the PSP ready to fight (starting March 2005). This means two things: one, Nintendo likely cannot afford for the DS to have serious design flaws...that may end up sending their customers to Sony....or maybe even their own SP, which they clearly are starting to phase out. And two, there would be no point in a second DS unless the first was well recieved enough to justify releasing a redesign, and that means strong market prescence...I really dont think you can do that successfully if your position in the market is tenuous.
If their market is strong enough by that point, it would mean the DS has proved to be successful hardware...as I think it will be. Nintendo has gone on record as stating they are putting their all into this system...that its failure would be devastating to the company.
Ian Sane, I think you can trust Nintendo on this particular piece of hardware, and especially in light of the changes they have made to it already in direct response to E3 feedback.
I totally understand however, if its hard to coax the old wallet to open on this initially....$150-200 is not an easy to part with for most people, by any means.


133
Nintendo Gaming / RE: how much memory?
« on: August 02, 2004, 12:31:42 AM »
I actually took this point for granted.
The microphone is indeed built-in to the unit. All statements circa E3 and after (not to mention the pictures as was pointed out) back this up.  

134
Nintendo Gaming / RE: A question about Picto-Chat
« on: August 02, 2004, 12:27:23 AM »
Yea, it is looking alot like PictoChat or some such chat function is built into the hardware.
note that Satoru Iwata made a very similar comment the same day (i.e. he specifically listed "chat function" as one of the DS's features).

135
Nintendo Gaming / RE: Online Adapter?
« on: August 02, 2004, 12:25:28 AM »
Wireless routers can be had for $30 or $40. Check your weekly circulars (Best Buy, Circuit City, Fry's, etc.)

136
Nintendo Gaming / RE: Square considering Final Fantasy ports
« on: August 02, 2004, 12:16:44 AM »
 What you say of Chrono Trigger....sacrilege.
Especially in light of your reverence for Final Fantasy 6. Everyone is entitled to their own opinions, but that still has me scratching my head.
But at any rate I dont understand how Square took away the Final Fantasy series from you....unless you mean you refused to purchase the PSOne for FF 7, 8 and 9....

Perhaps this Secret of Mana game for the DS will be a slight consolation.

137
Nintendo Gaming / RE:Possibility of Golden Sun on DS?
« on: July 30, 2004, 04:45:01 PM »
I cry for today's youth.
I really do.

138
Nintendo Gaming / RE:Possibility of Golden Sun on DS?
« on: July 30, 2004, 04:43:52 PM »
Quote

Originally posted by: Bill Aurion
Talc is a non-precious mineral, and on a "hardness" chart is the softest and most easily broken apart mineral...Basically, it's worthless

(And yes, the old FF games are boring compared to GS, imo)


My eyes are bleeding.
My Gawd.
Just.....My Gawd.

I mean, really.....MY GAWD

139
Nintendo Gaming / RE:Dimensions?
« on: July 30, 2004, 04:39:28 PM »
Quote

heh, I wear a leather jacket, so I can still keep this puppy in the inside pocket like they did at the press conference -- So many people were pulling them out, you just wanted to tackle a random Nintendo exec and try to get one.


I'm definitely feelin' that sentiment...

Quote

At least it isn't the screen.


And I'm feelin' that too.

Looking over the pics again, Im actually starting to think the DS SE is composed of the same plastic casing used for the SP....rendering my phear on the matter moot.
W00T.

140
Nintendo Gaming / RE:Dimensions?
« on: July 29, 2004, 07:45:14 PM »
Quote

Originally posted by: Renny
Approximate? I guess you didn't spend $7 at Circuit City for an adapter and the worst buds ever. :¬]

Looking at the SP with the adapter, it does seem to be the same size. Just over 1" sounds right. Which would make it officially pocketable, even it it's a little long. SE indeed.


Oh ho! But I did!!
Pelican brand buds with adaptor, my local PX: $5. You?

I could juuuuust pull off the original GBA in most of my pants pockets (I dont really wear baggy anymore, so normal pockets). With an impressive bulge of course. The DS SE does indeed seem to be about that length, but likely a little longer.

One thing I worry about when it comes to pocketability is that oh-so shiny, glossy finish....I'm just having waking nightmares of all the scratches thats going to find their way onto that sleek finish  
I had the same dread when looking at the PSPs shiny black plastic finish...shiny, smudgy and scratch-happy.
Not too many others in this forum have stressed that concern however. Most of us are likely (understandably) still in the 'honeymoon phase' with this SE.

141
Nintendo Gaming / RE:Possibility of Golden Sun on DS?
« on: July 29, 2004, 07:28:35 PM »
Quote

Originally posted by: Bill Aurion
Comparing (1) to (2) is like comparing (1b) to (2b)...Was it really that hard? <_<


Well, it kinda was.
See, I dont know what this 'talc' is that you speak of, but I do know that gold is...well, gold.
And gold is usually good. Talc...reminds me of Talcum powder which for most people is not as good as gold.

So, I just take it for granted in a head to head comparison, anyone old enough to have played the SNES Final Fantasy games would not hesitate to say Golden Sun => p0wned by Final Fantasy.

But here you come, inferring Golden Sun is "gold" to Final Fantasy's "talc", thus flipping my world upside down!!!


142
Nintendo Gaming / RE: Possibility of Golden Sun on DS?
« on: July 29, 2004, 04:23:23 PM »
Yea, if I had to make that comparison I would say the same thing....the thing is "Golden Sun" has the word "gold" in it.
Really tho, Golden Sun 1 and 2 wasnt bad at all. It just doesnt compare to FF4 or FF6 (there are really few games that compare to FF6).

143
Nintendo Gaming / RE:New DS Design
« on: July 29, 2004, 04:20:35 PM »
Quote

Originally posted by: Dasmos
I agree it does look bulkier than the first version and i don't think you have the right to call him/her stupid captain pikpik!!!


Looks like that post was deleted....and for good cause. It aint fair to call people "Stupid" based on their personal observations or opinions.

If they ask questions about what "mono" means, thats a different matter.
No, Im j/k.

About the dimensions guys, definitely check out the thread entitled...um, "Dimensions"....a forum user had a really great observation that makes the DS seemingly not much thicker than our beloved SPs....


144
Nintendo Gaming / RE:New DS Design
« on: July 29, 2004, 04:09:37 PM »
Quote

Originally posted by: Uncle Rich AiAi
Quote

Originally posted by: Blackknight131
Actually Im surprised you think its bulkier....its clearly quite a bit more shallow than the prototype unit, and the redesigned top is an improvemet...make for less of a 'brick look', and more importantly, it closes on the screens more securely than with the prototype's.
I would like to know its exact length, however....keeping in mind they have enlarged the D-pad and face buttons (thank gawd), the redesign is looking the same length if not a bit shorter....

I meant bulkier in terms of look, not actual size.  Also, I said I like the fact they enlarged the buttons.  Looking at the new design again, it's not terrible (far from it).  The base where the d-pad, face buttons and touch screen look okay, but I really don't like the design of the flip-top cover.  Too curved and when closed, it makes it look bulky.

I'll stop my bitchin'.  The desigin won't stop me from buying one.  And my eyes are fine, thank you very much!


Yea, I mean its just with that Scrooge McDuck avatar of yours....angry, angry Duck, that one.


145
Nintendo Gaming / RE: DS launch games
« on: July 29, 2004, 04:06:49 PM »
I actually hope EA's sports game is not Madden at launch. Madden is their most important property, so it will be very telling how EA (as a large developer and publisher) approaches the DS as a platform with how they handle its version of Madden.
Will they actually take time to focus on all the awesome little things the DS can offer a football game, or just throw out a quikie....

146
Nintendo Gaming / RE:Square considering Final Fantasy ports
« on: July 29, 2004, 04:03:35 PM »
Quote

Originally posted by: Spak-Spang
I would love the Secret of Mana 2 for the Super Nintendo that was never released in the United States.

I wonder how quickly they could port one of these games to the DS?  I think if they were smart they could easily design a game with all menus on the touch screen and action on the top.  Even with an action RPG such as Secret of Mana you could speed up the game by having the magic spells easy to just touch screen activate.  

Hmmm...

Is it too much to hope we get one by Christmas?  Or sooner?


Thats not quite as reasonable...because you have to take to consideration that even if Square-Enix started development today, they would not be done for at least 6 months (I think thats a shorter estimate on a development cycle for a handheld game, even a remake). Throw in localization time too....
But really, FF 1+2 was released  very recently in Japan, and it will take a bit for them to tally the results. Clever of them to ask only people who have demonstrated a willingness to buy handheld RPGs.

...

I really dont mean to burst anyone's bubble here.  But Im a Bad, Bad man.


147
Nintendo Gaming / RE:Square considering Final Fantasy ports
« on: July 29, 2004, 03:58:16 PM »
Quote

Originally posted by: KDR_11k
Saga and Seiken Densetsu, in that order. Okay, I only played one game of each (3rd of both), but they were really good. Hell, in Saga you could choose to play as the local monarch and send entire armies to war!


Yea, SAGA games were really cool like that. Lots of storyline possiblities was a hallmark of the series. And wandering into areas that you clearly were just not ready for = wooHooooo*Slash*OUCH




148
Nintendo Gaming / RE: Dimensions?
« on: July 29, 2004, 03:56:03 PM »
I actually think the 1 inch estimate is pretty damn close....the problem is, the angle of the (single) closed screenshot provided is all sorts of misleading.

Actually grabbing my GBA SP this time, I look at the back and approximate the diameter of a headphone jack (its actually not too far off from the ports back there). Glancing back at this lovely high-res screenshot of the DS SE (Sex Edition) I am thinking the bottom half is just a bit taller than the SP's bottom half. The top half of the DS SE however, using your idea for the headphone jack as reference, DOES look about the thickness of the SP's top half (with more rounded edges).

I would definitely say it appears thicker than the SP....but really not by much. 1.15" - 1.25" range is looking very reasonable right about now.

Good observation.  

149
Nintendo Gaming / RE: Possibility of Golden Sun on DS?
« on: July 29, 2004, 03:30:29 PM »
And which is which?

150
Nintendo Gaming / RE: Dimensions?
« on: July 28, 2004, 08:10:36 PM »
I almost choked on my water when I read the 1.75 approximation!
That'll leave stretch marks in my pocket...but no, assuming the top half is roughly equivalent to the half inch of the SP's display....looking at the picture, the base does indeed look near twice the thickness of the top half. So, 1.5 inches.

...
Wow, what the hell was the point of this post if I just repeated the results of the previous?
Oh well, faster to hit send then delete all that.

IGoToMyCornerNow.

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