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Messages - JonLeung

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101
Nintendo Gaming / RE:Official Smash Bros. Dojo Update Discussion
« on: August 14, 2007, 02:26:55 PM »
Interesting, given that one of the collectible trophies in SSB:M was a "devil"-like character that was removed by NoA for the North American version probably because of religious issues.  There was another trophy where the "devil" term was replaced with "ogre".

But now we have an assist trophy that actually affects gameplay called "Devil" from "Devil World".  Are they going to keep that?  Rename it?  Has NoA lightened up?  Or do they figure that a slight reference can't be too bad for a T-rated game?

At the same time, though, I thought SSB:M would've been rated E10+ had the rating existed at the time...not that SSB:B couldn't be rated T...

102
Nintendo Gaming / RE:Smash Brothers thread!
« on: August 14, 2007, 12:45:06 PM »
EDIT: Never mind.

103
TalkBack / RE:PREVIEWS: Metroid Prime 3: Corruption
« on: August 13, 2007, 05:17:02 PM »
I always thought that Metroid Prime took place between Metroid and Metroid II: Return of Samus.

I guess also since Metroid: Zero Mission replaces Metroid (and "Zero" Mission imples 0th), well, Metroid Prime would still be after (since "Prime" imples 1st).  No one else I know considers the renumeration but at the same time it's still the same thing.

So Mother Brain was already in Metroid/Metroid: Zero Mission, so why are we concerned about the Aurora now?  Unless they're just doing this retcon of sorts to imply that the Mother Brain in Metroid/Metroid: Zero Mission is not the same one as in Super Metroid.  Which I guess it isn't, since it did die in Zero Mission.  Though I remember wondering in Zero Mission why the bosses still appeared to have died as opposed to escaped since we see them again in Super Metroid...

104
TalkBack / RE:New Smash Bros. Details Revealed
« on: August 03, 2007, 01:09:25 PM »
They sure love the Halberd (MetaKnight's ship), don't they?

If MetaKnight is evil, then I want to see a Star Wars-esque cutscene with Samus's gunship and the Arwings trying to take the Halberd down, with the Great Fox and the Falcon Flyer also providing support.

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TalkBack / RE:Nintendo Tops June Sales Charts
« on: July 23, 2007, 01:12:08 PM »
I also LOL that GBA > PS3.  And still by quite a bit.

Combined with the DS's sales, people are 6.84 times more capable of playing Urban Yeti than Resistance: Fall Of Man!

106
TalkBack / RE:Square-Enix Interested In The Wii Fit Board
« on: July 16, 2007, 04:26:22 PM »
"Tifa & Rikku's Dance Beat"

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Nintendo Gaming / RE:Was anyone else disappointed by E3 this year?
« on: July 15, 2007, 03:19:05 AM »
I thought this topic would've also been about the format of E3.

I went last year with some friends (thanks to my web site, VGMaps.com), and it was lots of fun.  When we heard about the scaling-back and downsizing or whatever this year, we didn't want to go even if we still could (which I doubt).  But it sounds too small and yet not organized well.  I'd almost forgotten E3 was happening until after the first day had already passed.  Is it true that it was so ridiculously set up that Square-Enix didn't bother showing up on the so-called "show floor" on the last day?

News-wise, there was little that was new.  I can understand big games like Halo 3, MGS4 and SMG taking so long that they span at least two E3s, but that doesn't mean there couldn't be new stuff too.  And what little there was wasn't all that interesting.  I'll probably get Wii Fit, but I don't see myself loving it by a "being blown away by it" amount.

I'm already excited about SMG, MP3:C, and SSBB, for sure, but E3 didn't really boost that much.  Sure, we got release dates and a little bit of footage.  I just wish there could've been at least one game we hadn't heard of to get me freshly excited again.

If the limited amount of news was due to the limited space and the awkward formats to show new products, I certainly hope E3 will reconsider and go back to the "mayhem" it used to be.

108
Nintendo Gaming / RE:Media blitz!!
« on: July 14, 2007, 11:34:00 AM »
I got the PC version of Resident Evil 4, which has the cut scenes actually just as .AVI video files.

Would captured GCN/Wii videos look better than the PC ones?

109
Nintendo Gaming / RE:Media Blitz!! ~Wii Edition~
« on: July 14, 2007, 09:49:09 AM »
Quote

ADA WONG BLOW-OUT COMING OUR WAY

NOT THAT KIND OF BLOW, SICKO

I may not have been here much lately, but I know that was directed at me.


110
TalkBack / RE:Smash Bros. Dojo Updates
« on: July 13, 2007, 03:50:15 PM »
So if you want holes in titanium, diamond, or adamantium(TM) floors, you can throw a Poké Ball with a Diglett (or Dugtrio, I suppose) at it?

Come to think of it, doesn't Mr. Resetti bust through the stone tile, and not leave a trace when he leaves?

Actually, the brown stuff around Diglett might not be the ground...

Eew.

111
General Chat / RE:Can I ask for girl advice?
« on: July 13, 2007, 03:46:59 PM »
What's this topic about?

I've been gone for far too long...

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TalkBack / RE:Smash Bros. Dojo Updates
« on: July 13, 2007, 12:54:24 PM »
Mr. Resetti's kind of like a Diglett.  He simply does not have legs.

113
TalkBack / RE:REVIEWS: Mortal Kombat: Armageddon
« on: June 24, 2007, 03:27:47 AM »
The two things I loved about Mortal Kombat:

1. Good story, especially seeing all the unique endings for each character and how some of them relate and guessing what will become canon by the next game.
2. Cool and unique Fatalities.

Therefore, I LOVED Mortal Kombat Trilogy as it had everyone so far in the series, and hoped to love Armageddon the same way.  While I still enjoyed Armageddon with everyone that's thrown a punch ever, I was really let down by the "stories" (I didn't even bother seeing them all this time around) and the Fatalities.  I was hoping this "ultimate" type of game wouldn't've taken anything away from any past game.

Crappy stories with no cut-scene images?  Fatalities that (IMO) were hard to perform and didn't seem worth the effort?  Sure, Friendships/Babalities/Animalities/Brutalities were kind of dumb and not in the 3D games, but part of me wants them there for the sake of having them.  Then they also took out Hara-Kiris, which I thought was a neat way to "thwart" the other player's Fatality attempt, and it was only from one game previous!  I could understand why, because of the nature of the Fatalities now, but like I said, those Fatalities mostly sucked.  Konquest Mode was okay, but Shujinko's in Deception was much more epic, even if some parts were a little ridiculous.  No Test Your Might/Test Your Sight/Chess Kombat/Puzzle Kombat?  One less fighting style?  Where are the style-change combos?  And I was hoping they'd have every stage ever, as well.

If you're going to bring back everyone, it would be nice to bring back everyTHING, too.

114
General Chat / RE:Can I ask for girl advice?
« on: June 24, 2007, 03:12:59 AM »
Too many.

I either have to make more effort into figuring out what's possible with someone a whole lot sooner, or to stop being so monogamous with my crushes.  >_<

115
General Chat / RE:Can I ask for girl advice?
« on: June 23, 2007, 11:37:47 AM »
I'm sure no one cares, but earlier this week we had the dreaded "just friends" talk.

I guess me and "Ada" are going our separate ways...

I took it surprisingly well, but that doesn't mean I'm not unhappy about it.

*whine*

116
TalkBack / RE:Capcom Ships Resident Evil 4 Wii Edition
« on: June 19, 2007, 01:41:41 PM »
Playing with my Wii when encountering Ada!  All right!  :P

117
TalkBack / RE:Smash Bros. Brawl Will Support Four Control Types
« on: June 08, 2007, 04:01:11 PM »
Quote

Originally posted by: Dirk Temporo
Quote

Originally posted by: Ian Sane
I think this is great.  I'm going with Cube controller.  I mean I'm already used to it so why not?

It makes sense for Nintendo to offer so many control options even if it may confuse gamers.  This game is for hardcore Nintendo fans who will pick up on all the references.  "Confused" non-gamers need not apply.  The SSB audience will appreciate the multiple options.


Holy crap. IAN LIKES SOMETHING?

*checks outside for armageddon*
Mortal Kombat: Armageddon was recently released on the Wii.  And the motion control worked well enough.  They had the option for the Classic Controller and the GameCube controller as well, just not the horizontal Remote one.

I guess there will be numerous debates as to which is best, but a true Smash Bros. expert may be able to beat anyone using any control scheme.  Choice is good for anyone, and increases longevity of the game if someone did want to master them all.

118
TalkBack / RE:Smash Bros. Brawl Will Support Four Control Types
« on: June 08, 2007, 02:42:27 PM »
Quote

Originally posted by: vudu
Whatever.  SNK gave us the ability to play with only the Nunchuk.  Why can't Nintendo do the same for its own games?
Not only did they forget Nunchuk-only and Wii Remote vertically, but they also forgot GBA (via the GCN-GBA cable) and DS/DS Lite wireless control.  DS Stylus control!  And DK Bongoes!  What a gyp!  We're getting less than half of all possible control schemes!  :P

119
TalkBack / RE:SPECIALS: Making the Jump
« on: June 08, 2007, 01:04:03 PM »
I'm not a huge rhythm gamer, but I did enjoy Elite Beat Agents.  But from what I hear, it didn't sell very much.

Perhaps a console version would be a nice way to give it another shot?

120
General Chat / RE:Heroes
« on: May 22, 2007, 01:01:24 PM »
Quote

Originally posted by: mantidor
"this is a "realistic" take on superheros, and you couldn't have a beat em up epic battle if you wanted to remain faithful to the series. "

Yes we could, even we had it in the future flashback (flashforward I guess??)
...
Besides, they were fighting at a building named kirby, people! being both kirby-like characters is sad they didn't go all out absorbing all kind of powers for a nice fight, the show has a lot of geek references but is missing Nintendo ones.
The thing about Sylar and Peter is that they seemed to be collecting powers.  Peter, not so much deliberately, but he did encounter enough people and used their powers when he needed.  Sylar's whole point of killing people was to take their powers.  Their slugfest with pathetic jump-ins could've been somewhat more extravagant.  At least more mano-a-mano, and whoever had to jump in could've actually been more competent.

Nikki had next to nothing to do with Sylar this entire time and she got to swing a parking meter at him.  Sure, okay, she knew who the bad guy was but apparently somehow they thought she was better off hanging out with D.L. in the background.  Then we have Hiro, who spent the entire time learning how to stop Sylar, and the next thing you know, he's in the past.  Sure, the sword wound may be what really took down Sylar but Hiro was sure out of the picture in a snap.

I think Micah could've done more than just operate an elevator for the finale.  WTF, his only purpose is to hack the computers so that Nathan would win an election?  When Linderman has so much money and power (and I don't mean his healing ability), you'd think he wouldn't need to manipulate a family all their lives just to do that.

But not having read the graphic novels, I'm pretty sure I can say that the most useless person in this entire thing was that Wi-fi woman.  I remember NBC made a big deal about it and had a sneak preview during Deal Or No Deal, which ended up being the entire first scene that she was in - and she was only in two!  You'd think they could've written in some easier way for Ted to convince Matt to work with him.  Or at least a way that doesn't waste a whole character.

Anyway, Nintendo references FTW.  But no, they had a couple PS3s.  Which doesn't make sense...if the series took place in October/November last year, could they have already had PS3s?

121
General Chat / RE:Heroes
« on: May 21, 2007, 05:07:11 PM »
Quote

Originally posted by: Caliban
The only answer that truly matters will come from the question "who's face are we going to see behind the mask of that one lone samurai carrying that S flag", a.k.a. Kensei.

Watch, it'll probably end up being George Takei.

122
General Chat / RE:Heroes
« on: May 21, 2007, 04:12:44 PM »
Not to be a spoilsport but I thought this season finale was kind of weak, especially compared to some of the more story-laden previous episodes.  It really felt like something was missing.  And for a finale you'd think there'd be great action but the showdown was rather pathetic:

PUNCH.  PUNCH.  Hey, Matt.  Gonna use your mind-reading to help out?  You're just going to get shot?  Fine, then.  Oh, here comes Nikki/Jessica to slam a parking meter into Sylar.  Oh, bye now, you have to take care of D.L.  Oh, hi, here's Hiro, just for one stab that Sylar should've totally seen coming.  Okay, bye, Hiro.  Okay, Peter, do your thing.  Use your multiple powers.  No?  You just want to punch?  Okay.  PUNCH.  PUNCH.  Hey, uh, oh, you've lost control of Ted's powers, which is really the whole focus of all this.  Come on, Claire, shoot.  Oh, you can't?  Fine, then.  Leave it to Nathan to save the day.  Now shut up and fly away already.

Oh, NO ONE saw that Sylar's body is gone?  Or if they did, they don't even seem the least bit concerned about it?  WTF?  And where's the evil Mrs. Petrelli?  And is that supposed to be a cliffhanger?  Oh, it's just the eclipse.  At least it's not Galactus, but still...sheesh.


Wow, I sound really bitter.  I guess I was hoping for more.

And I didn't mention this last week, but when Mr. Linderman was offering Nikki/Jessica the money, I was expecting him to say, all Howie Mandel-like, "D.L. or no D.L.?"  It would be so dumb, but it almost seemed like it was being set up for that.

123
General Chat / RE:Heroes
« on: May 01, 2007, 01:33:25 PM »
I thought bad-future Peter was overly cynical, and that garish scar was laughably overdone.  He had clearly encountered Hiro before, and has control over his time-stopping and time-travelling powers.  Why couldn't HE go back in time to fix things?

It's like he thought he'd leave the world as it was for the opportunity to bang Ali Larter.  I mean, sheesh...  Priorities, man!

I know a lot can happen in five years, and while it was a very interesting episode, I'm not so sure that would be what the future ought to be.  It seemed overdone in a few respects.  And the whole "hunt the people with different genes" sounds like an X-Men plotline.

What it does bring into question is, what's the connection between Linderman and Sylar?  And let's not forget Eric Roberts' character...

I haven't been reading the online graphic novels or whatever.  Maybe I should.  That wi-fi woman has been pretty useless in the show itself (I think all she did was bring Ted and Matt together and hasn't appeared since), but I hear she has a much bigger part in the online graphic novels.

I haven't seen much of Missy Peregrym's work, but she reminds me of Hilary Swank for some reason.  Or am I out of it?  In any case, she's hot.

124
TalkBack / RE:Nintendo Trading Cards Available
« on: April 30, 2007, 05:06:55 PM »
But is there e-Reader data on them?  :P

125
What I found interesting (and correct me if I'm wrong), is that freaking Super Mario Bros. 3, the game that's been known as (and hopefully still is) THE GAME THAT'S SOLD THE MOST COPIES, EVER (excluding pack-in games), does NOT have credits in the game.  None!

They're probably in the manual or something.  But really, a best-selling game, THE best-selling game, and you don't tell anyone who made it?  It's not like they didn't know it would be a success.

Come to think of it, I don't remember credits in Super Mario Bros. either.  Maybe not even Super Mario Bros. 2, unless I'm mistaken...

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