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Topics - JonLeung

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51
Nintendo Gaming / How to show Wii to Nintendo-haters on Day One?
« on: September 17, 2006, 10:06:59 AM »
On Day One, I'll need:
-component output cable (so the games don't look less vivid or less sharp than my GameCube's)
-multiple controllers
-good multiplayer games

Now, what I want to know is, when will the component output cable be available, and what multiplayer games sound good?  (I don't like sports games so Madden isn't even a choice on my radar.)  With WarioWare: Smooth moves not coming out for launch, what am I supposed to do, other than have people watch me play Zelda or make Miis out of them?  >_<

I know there's Wii Sports, but the Nintendo-haters may want something with nicer graphics too.  Then again WarioWare doesn't need ubergraphics and is tons of fun, so maybe Wii Sports will be enjoyable enough for them.  As I said, I usually don't like sports, so it'd still be nice if there was something else anyway for multiplayer action on the first day.

52
Nintendo Gaming / A year ago today, we first saw the WiiPointer.
« on: September 15, 2006, 07:58:54 AM »
On Sept. 15, 2005, Nintendo unveiled the Wii controller.  Well, back then, we still knew of the console as the Revolution.  And a lot of us were like "WTF"?

Some people didn't get the "Revmote".  And now we see it as the major selling point of the Wii.  Now many of us can't wait to play the Wii, mostly because of the controller.

So, remembering back, did any of us here actually HATE the controller?

Someone should 'fess up to eating their words!  I'm sure if people still hated it they wouldn't be on this forum!

And, one year from today, who knows what we'll be playing?  Super Mario Galaxy and Metroid Prime 3: Corruption may be old news by this time next year, but likely we'll still be "Smashing" it up online in Super Smash Bros. Brawl, and thoroughly enjoying games we haven't even heard of yet.  So much can happen in 365 days.

(Putting that into perspective, it's only 65 days 'til we Wii!)

53
As I mentioned in the topic about the rumoured list of Virtual Console launch games, I had some ideas about Mortal Kombat, but I thought that instead of continuing on that thread and essentially derailing it, that I'd make another topic discussing possible alterations to classic games.

The Mortal Kombat issue in question is that Nintendo had never seen such atrocity before, and so the first game was altered - essentially censored.  There was no blood, and Fatalities were changed.  The Genesis had blood (or a code that enabled it, I believe), as well as the more gruesome Fatalities.  The problem was that the Genesis had worse controls and worse graphics.  So would you want to download both?  Would they even have both available or just one or the other?  Now I had mentioned that the ideal version would be a Super NES-like one with the blood and Fatalities intact.  (That is until Ian reminded me that the original arcade game would be best.  Perhaps Nintendo can get a hold of a few arcade games, but they probably wouldn't make a big deal about it unless they can get a lot.)

Now, in The Legend Of Zelda, the villain is named Gannon - with three Ns, two in the middle.  In the rereleases of The Legend Of Zelda (Animal Crossing, Collectors Edition, GBA NES Classics) this has been changed to Ganon (two Ns, only one in the middle) to coincide with the correct spelling according the the other games in the series.  Surely no one's going to be concerned if they go back and fix a few spelling errors, right?  But then what about the Engrish-that's-so-bad-it's-still-somehow-funny-to-some-people like in the opening of Zero Wing for the Genesis?  Or, a more spelling-related-yet-still-likely Engrish thing like the classic "I FEEL ASLEEP" line from Metal Gear?  (Metal Gear also had a password that took you to the end that included a swear word - THE word that begins with F - removing that now means you have to use another password or *gasp* play the game again.)

Story retcons would be possible, but should they be?  Would it matter much that the world didn't end in 1997 as predicted by the NES version of Crystalis (I forget what the GBC version said) or that Lavos didn't awaken in 1999 according to Chrono Trigger (I forget which year Chrono Cross came out in)?  Would you get as much thrill from not killing a guy (even though you fought him the same way) just so that they could better explain how he comes back in a sequel? (As an example, I had hoped that Metroid: Zero Mission, being a retcon of Metroid, would have Ridley, Kraid, and the Mother Brain all escape instead of die, thus avoiding the unnecessarily unrealistic (IMO) revival of all of them in Metroid Prime/Super Metroid.  However, it's already been established in Metroid Prime that they are "revived", so perhaps death is still necessary for continuity.  And then, on a related note (or maybe not), how would you market this?  I'm sure some of you would argue with me, but the Metroid Prime series, taking place between Metroid: Zero Mission (which replaces Metroid) and Metroid II: Return Of Samus, should make those three games all part of "Metroid 1" (also because Prime means first), since Metroid: Zero Mission implies that it's now "Metroid 0".  Thus, the NES Metroid, though first released and knocked out of continuity, shouldn't they advertise it as the original zeroth game in the franchise, not the original first game?  OMG - arguments against basic numbers will likely ensue!  Back on a related note - shouldn't Samus make at least ONE comment about her adventures in the Metroid Prime games in her recap at the beginning of Super Metroid?  Some events have nothing to do with what will happen in Super Metroid, but you'd think she'd at least make a passing comment about Ridley being a continuous pain.

Going back to The Legend Of Zelda, and related to killing... in the gold cart version of Ocarina Of Time, Link slashes Ganon in the face to finish him off.  He spews red blood.  Supposedly in the later-released grey cart version of the game, this has been changed to green or something less disturbing.  Perhaps someone can remind me what the rereleases of this game (Wind Waker preorder bonus disc, Master Quest, Collectors Edition) have.  Which should be included in the VC version of the game?  Again, it doesn't matter a ton, even for the visceral effect, certainly less than Ganondorf getting the Master Sword right in his head in his human form in Wind Waker but if you change that, what else is open for game designers to go back and change?  If Spielberg can go back and edit E.T. so that a character has a walkie-talkie instead of a gun, and that causes some controversy, then maybe game developers might go back and change weapons entirely, which could then be of "Han/Greedo shot first" retcon controversies.

Do you like games exactly as they were - straight up ROM code put through official emulators - or do you open them up for change?  Online multiplayer, spelling fixes, that's cool.  But if they can be changed, then how far can they change the games before they're not the same anymore?    

54
Nintendo Gaming / Am I screwed? Should I already have pre-ordered?
« on: September 07, 2006, 09:57:56 AM »
With the major Wii hype this year, and the PS3 trying to kill itself before it's even released, I'm starting to grow heistant about my chances of securing a Wii, since I haven't pre-ordered.  Am I just being paranoid today?

I've never relied on preorders.  Well, I've done so - twice...and neither of them went through.

Okay, the first one wasn't a pre-order, exactly, but more like a reservation that turned out to be unnecessary.  I went to an EBGames when the GBA was new...I think this was the summer of 2001?  I was surprised to run into a Drama classmate who was working there.  I asked her about CastleVania: Circle Of The Moon.  She put my name down and said I'd be contacted when they got a shipment of more of them.  They called me back a couple months later - when I'd already acquired the game elsewhere and finished it the morning they called me.  >_<

Then I was hyped about the GameCube, so I had it pre-ordered at Future Shop.  I was waiting in front of the store the morning of launch, and the only person ahead of me was this mother who was getting it for her boys and husband.  For a while it seemed like we were the only ones waiting, though a couple more people eventually showed up.  But then my dad, who seemed to be embarrassed about the whole waiting-in-line thing, had cruised around the block and found that Zellers had already opened and had lots of GameCubes and no line-up at all.  So we grabbed a Jet Black GameCube from there instead (and cancelled my Future Shop pre-order later in the day), and I was already back home taking on the Death Star in Rogue Leader just as Future Shop was opening.

I got the DS on the first day at Wal-Mart, no problems save for a small line-up.  Throughout the course of the GameCube, I've managed to score games on the first day of release (or at least the first day I had time to go shopping for them), never bothering with pre-orders and never having difficulty finding those games (except for when renting - stupid Blockbuster and Mario Superstar Baseball!  $#@%! But that's another story).  Oh, wait, I did have trouble getting Nintendogs...

Now all that unnecessary banter above has led me to believe that on whatever day the Wii comes out (which we'll hopefully know next week), I might be able to waltz into a Zellers or Wal-Mart that morning and just pick up a Wii and a couple games off the shelf.  That is, if it was as relatively unhyped (well, compared to the Xbox) like the GameCube or like the DS (which initially wasn't as hot as it has come to be).  As my singular difficulty with Nintendogs shows, I may be in for some trouble if I don't get off my lazy butt.

Every week this year it seems like there's been praise for the Wii and disdain for the PS3.  The Wii is even interesting people who at one point seemed to be anti-Nintendo fanboys.  These people are now going to be after the coveted Wii, and now I wonder if I should've already pre-ordered.

I already spent a few hundred dollars to go to E3 and see the Wii for myself firsthand - it'd look bad if I couldn't get my own Wii just as early as anybody else this autumn!

Again: should I have already pre-ordered?  I don't know why I feel like I should at least wait for Nintendo's unveiling of the date and price...

55
General Chat / Has anyone gone to the Video Games Live concert?
« on: September 06, 2006, 11:07:36 AM »
Video Games Live

My friend brought this to my attention, that it's coming to Edmonton, and looking at the site today, I see that she's right! It is coming up next on the list, though a date and location and ticket sales aren't yet set up. I'm guessing it'd be December or January. (Does anyone really want to be in Edmonton during the winter?) Maybe I'll ask her if she wants to go, she thought it'd be "pretty freaking cool" to hear the Super Mario Bros. jingle being performed, but I'm sure it's got more than just that.

Actually, looking at the list of games, I'm surprised to see Beyond Good & Evil...I loved that game, but I thought it went pretty much unnoticed this past generation, and yet it's here among big franchises like Mario, Sonic, CastleVania, and Myst. I don't really care much that Halo is on there...a five-year-old franchise with two games shouldn't be mentioned BEFORE Mario and Zelda...but I gripe too much. It'll be cool, even if Tommy Tallarico (who often gets on my nerves) is involved.

At least I hope it's cool. Has anyone gone to this? Would you say it's any good?

56
And controllers?

The problem is that with the GameCube unpopular (I mean, in relative terms to the competition) many stores don't have much space for GameCube games.  Rental places like Blockbuster don't seem to care about the GameCube anymore.

But if the Wii is as hot as everyone seems to hope, with backwards compatibility with GameCube games, shouldn't stores still keep a somewhat healthy stock of GameCube games?  Maybe Nintendo will yet again (re)rerelease the Player's Choice games if people want to pick up the GameCube games they missed out on once they pick up a Wii.  (I'm sure many developers would rather move any remaining GameCube projects to the Wii (and could easily do so) but I think rereleases of the best GameCube games could give those games' sales an extra boost.)

For Wii games that might still use GameCube controllers (like DBZ BT2), Wavebirds could still be selling, so long as stores keep ordering more to sell.

Sure, the Wii's new control scheme means that people will want to play games that take advantage of it, so they'll probably be most interested in getting a Wii for Wii games and not GameCube games, but do you think there's enough interest to keep a GameCube section around in a game store?  I remember a lot of PSX games being sold for a while even after the release of the PS2 - but then again the PSX was probably more popular then than the 'Cube is now.

57
NWR Forums Discord / So do you like my Princess Toadstool/Peach avatar?
« on: August 20, 2006, 12:24:35 PM »
If I made a randomizing one with other Peach pictures, people will think I'm trying to be the next Pro 666.

But man, I love the Super Mario Adventures comic.  Peach (or I guess Princess Toadstool) was pretty cute in that, and not too ditzy.

58
August 8, 2006
86 days until Nov. 2, 2006 (a possible launch date, says IGN)
96 days until Nov. 12, 2006 (a possible launch date, says IGN)
100 days until Nov. 16, 2006 (the last day before the PS3 launch)
101 days until Nov. 17, 2006 (PS3 launch day)
107 days until Nov. 23, 2006 (Thanksgiving (US))
139 days until Dec. 25, 2006 (Christmas)
145 days until Dec. 31, 2006 (New Year's Eve)


As you can see, there are 100 days (or less) left until you Wii!  Well, assuming that Nintendo holds to their insistence that they'll launch before the PS3.  I really don't think they'll launch the day before...but the point is, it's now got to be a two-digit number of days remaining!  (Unless they launch this week or next - which is, of course, extremely unlikely.)

If you're not getting one until Christmas, then you'll have to wait 139 days regardless.  (Unless, of course, Nintendo pulls a fast one on us, but keeps their promise of 2006, in which case you may not play with your Wii for 145 days.  Unlikely, but I put that date there anyway.)

(I call this a pre-countdown topic, no sense making a countdown topic until an official date is revealed.  And someone more worthy should make the "real" countdown topic.)

((Man, can you believe it's been five years since we were counting down to the GameCube?  I remember PGC having animated .GIFs on their front page of a Harry Knowles-like guy (unless my memory is screwed up) doing different dances on the last 20 days counting down to the GameCube, until he was arrested for dancing in his underwear (like Cameron Diaz did in Charlie's Angels).  Good times.)  (I like parentheses.))

59
Nintendo Gaming / Mortal Kombat: Armageddon coming to Wii in 2007
« on: August 01, 2006, 12:38:57 PM »
I didn't see it mentioned here yet, but according to IGN and GoNintendo, Mortal Kombat: Armageddon is coming to the Wii in early 2007!

I'm stoked.  I love most of the Mortal Kombat games (with some exceptions, mostly with 4 and the crappy spin-offs around that time) and this one supposedly has everybody...like Mortal Kombat Trilogy, but including everyone in the second "trilogy" (well, all previous games, really - that's probably 60 characters or more) and in 3D (Deadly Alliance and Deception proved that Mortal Kombat in 3D is actually pretty good, after the horror that was 4).  I like "dream match" games, and thanks to the apparent lack of permanent death in the Mortal Kombat universe (ironic considering the Fatalities), they'll probably have a decent story-based reason why everyone's back (unlike King Of Fighters or Capcom Vs. Everybody).

When I heard that it was coming to the Xbox and PS2 but not GameCube, I was surprised, since Deception had exclusive boss characters.  Now that it's coming to the Wii, maybe it'll get a next-gen treatment and it should be able to have online play, I'm guessing.

Though I remember Ed Boon being hesitant about the controller.  Maybe it'll use classic controls (like SSBB will supposedly have)?    

60
What valid excuse could you possibly have for not having a Wii by Christmas this year?

I think most of us here are big enough Nintendo fans that it seems likely that many of us will have it on launch day.  If not, because real life intervenes, most of those remaining will likely secure it that first week.  Or first month?

If you're a younger one and don't have a job, perhaps you'll have to wait until Christmas.  (Or Decemberween/Festivus/Kwanzaa/Hannukah/Xmas/etc.)

But if you're not going to be Wiiing like the rest of us by Christmas, what's your excuse?

(I have a 'net friend who's doing some Mormon (I think) thing, and it seems like, aside from his weekly email check, he has no contact with modern comforts and conveniences.  He needs me to email him Wii news.  He won't be able to play a Wii until April 2008.  Religion is a valid excuse.  But aside from that I can't think of any.)

61
She was talking about her bad memory last week, so I mentioned Brain Age and how it seems to be really helping my memory.  Over the weekend, she stumbled upon an ad for Brain Age in a fitness magazine and was further intrigued.

So I brought it to work today to show her.

She got a 63 (she's not near that actual age).

I laughed.

At her.

Am I mean?

But now she's definitely getting a DS Lite and Brain Age.  I have helped spread the word!

62
Nintendo Gaming / SSB:B should have an awesome Trophy Gallery.
« on: July 20, 2006, 10:07:18 AM »
When detecting a Pikmin save game, SSB:M unlocked an Olimar/Pikmin trophy, if memory serves.

I had hoped that more GameCube games would unlock more trophies, but alas, that wasn't the case.  (I don't remember how the Japanese got the Caped Mario & Yoshi and "Zero Helmet Samus" trophies but I think they were unlockable - yet us North Americans got the shaft there, and no Devil World devil-guy (Takagon or something?), either.)

I would like for SSB:B to have this feature, especially if I'm going to be buying most first-party Nintendo games anyway.  Besides saves, maybe it could also detect which Virtual Console games I've bought.

For future games to unlock new trophies that weren't conceived of at the time of release, that would require "trophy data" within the other save files themselves (which might add size, unless they first detected if an SSB:B file was there to begin with), or an online connection (which there is now) and a hard drive might be handy, too (which there also is).

I suppose there could be a trophy collection thing in the Wii OS itself, and not in SSB:B necessarily.  Then the trophies could remain online and based on your accomplishments/downloads/games played/etc. it could just load up a trophy each time you want to view them.  I guess Xbox Live has something that tracks your accomplishments but virtual trophies in the likenesses of Nintendo characters would have to beat whatever they've got.

Or is this a stupid idea that only other people like me with a need to collect Nintendo stuff would even enjoy?

63
I got a DS Lite yesterday! Problem was, there was a dead pixel near the center of the screen, always stuck on red. Exchanged it, no problem.

In my haste to try it out again, and also while I was distracted, or something, I failed to set the year on the initial set-up, so the DS Lite thought it was July 6, 2000, instead of July 6, 2006. I played a bit of Animal Crossing on there. I didn't really do anything significant this playthrough, just walked around and remarked how beautiful and colourful the game is, especially with all those hybrid special-coloured flowers all around.

I didn't know that the clock was six years behind (until my brother played Brain Age and thought his file was erased when it actually wasn't, he just didn't see his stamps because it was supposedly the year 2000) so when I played Animal Crossing on our first, regular DS, my Animal Crossing village jumped forward six years.

Surprisingly, all the villagers acted as if nothing had happened. They were all the same ones and in the same locations. It looked as if the insides of their houses had reverted to their original state, though I could be wrong. If it was so, that was the only difference. Most villagers talked to me as if nothing happened, and certain villagers that I hadn't talked to for two weeks said that they missed me for two weeks.

My hypothesis is that because I didn't talk to anyone in the past, when I came back to the future, there was no problem with the game looking at the last time I talked to them, to calculate how long I was missed. So there wasn't a six year gap between any moments in time when I talked to them so they wouldn't move out based on absence/lack of attention alone. Phew!

The only things I lost were bulletin board messages (no big deal) and all our flowers (except our golden roses). Weeds had ravaged the town and cockroaches were in my house. Weeding the whole town took less time than I thought, and stomping out the bugs was no biggie, so essentially the only real loss was the flowers, but hey, at least the Flower Fest is already over and it gives me something to do again.

I could be wrong about my hypothesis, but either way I'm glad I didn't lose any villagers.

And yes, the DS Lite's time is brought back to 2006 as well.

So if you play your Animal Crossing: Wild World on another DS, be sure the time on that is accurate.

Plus I guess I'm supposed to transfer Wi-Fi settings somehow...  

64
I remember reading a while back about how Sony could have something in place where each PS3 game disc will "register" with the first PS3 it will be played on, and not be playable on any other PS3 after that.

That would mean no one would be able to borrow or rent PS3 games, and that everyone would have to buy every game they wanted to play (at the possibly exorbitant prices).  Unless they WANT gamers to be modding their PS3s, or special rental versions of games would have to produced as well.  Or they're so overconfident that they expect everyone to love the PS3 even if they drop totally out of the rental market.

I don't doubt that such a silly idea from Sony is possible (especially at this point), but in the long span of time since I last heard about that, has it been confirmed or denied yet as something that they would actually implement?

65
Nintendo Gaming / CNN.com says that the Wii could come out in...
« on: July 05, 2006, 09:28:29 AM »
October.  Or possibly late September?

CNN.com article: Nintendo's Wii may get early launch

Don't know if that information is new or any more reliable than anyone else's guesses but I think the article is today's.

Apparently a month ahead of the PS3 is considered "significantly earlier".  I wouldn't call it "significantly" earlier, but I guess earlier is still better for Nintendo.

66
Nintendo systems and how long it took me to get them:

NES - a few years
GB - many years
Super NES - eleven months
N64 - four months
GBC - within a month
GBA - the day after, evening
GCN - launch day, morning, hour after store opening
DS - launch day, morning, half-hour after store opening
Wii - ?

There's always been less time between the launch "moment" and my acquisition of one (with the exceptions of the Game Boy (I didn't get an original Game Boy, I got a Game Boy Pocket when Pokémon came out which was WAY later) and the Virtual Boy (rented but never bought)).

This means that I should obtain a Wii on the morning of launch day (whenever that is), hopefully in less than half an hour to maintain the streak.  I'm not aware of any midnight releases around here so it's all dependent on store hours, unfortunately.

A few more Nintendo systems and I'll have to start getting them BEFORE they officially come out.  >_>

I played some Wiis at E3 but that doesn't count, 'cause I played Japanese N64s months before it came out in North America.  Glad to see that launches have gotten closer by region...the DS came out in North America before Japan if I recall correctly.  

67
RPS-25 @ Newgrounds.com
The classic game of Rock, Paper, Scissors...but can be expanded to five, seven, nine, 11, 15, or 25 items, including:
-Air
-Alien
-Axe
-Bowl
-Cockroach
-Devil
-Dragon
-Dynamite
-Fire
-Gun
-Lightning
-Man
-Monkey
-Moon
-Nuke
-Paper
-Rock
-Scissors
-Snake
-Sponge
-Sun
-Tree
-Water
-Wolf
-Woman

Nuke isn't as powerful as you might think...Water short-circuits it, Alien defuses it, Cockroach survives it, etc....  Some of the ways of "defeating" are kind of weak, but nothing can be invincible, obviously.  I'm pretty sure there's a pattern...of the ones I've seen, the first twelve items closer to an item clockwise defeat it, and it can defeat the twelve items closer to it counter-clockwise.

EDIT: Found the original picture:
All the combinations!

I don't get Wolf vs. Nuke and Paper vs. Moon...

68
General Gaming / Personal gaming accomplishments
« on: June 24, 2006, 01:53:47 PM »
I think we should have a topic where we brag about our gaming accomplishments. And this will be that topic where we drop humility and show off.

I'll start. I play a lot of games, and usually finish 100% of most games I care too, which is nearly all of the games I touch. Which is bragging in itself, I guess. But the ones I'll point out are ones that stood out...though I think some of you will find them a little ridiculous.

Soul Calibur II (Arcade) - 10000 Wins in Conquest Mode

I think this one's a little unfair, cost-wise, as I worked at Playdium for over a year (some of the best times of my life, since work and play were so intertwined!) - and one of the benefits was having a half-hour TimePlay card with every shift. (Playdium fitted all their game machines with a swipe-card system, so people could either purchase Credits or TimePlay on a convenient PlayCard.) So essentially, this would've cost me A LOT of money if I didn't have that advantage.

Anyway, I specify the Arcade version because it has one mode the console versions don't have - the Conquest mode (though one area in the console games' Weapon Master mode actually has the same music and layout). In Conquest mode, you create a character, join one of four armies, and fight (computer-controlled versions of) others from opposing armies to increase your rank and gain territory. When one army takes over the world, it starts again with each army having 25%, and the top four players are, by default, resdistributed to being the leaders of the four armies and it starts all over again. That part comes and goes, but your personal record of wins and losses continues as long as you play often enough to keep your character account active.

I used Nightmare, and called him "VGMAPS.COM" (seriously). I started playing and soon got addicted, enjoying the whole part about raising my rank. For a while I tended to work weekdays, when it was quieter in the mall...and so I noticed the regulars, including a guy who used Cassandra (who he named Kai) who was probably challenging my record. As I got more wins, so did he/she. When my character encountered his character, I was impressed that she gave me a challenge. (Or rather, that he used enough moves with her that the AI version could kick my butt as often as I kicked his/hers.) We never really spoke (I guess I didn't put off a friendly enough vibe) and even though I'm sure he knew I worked there (he bought Credits from me a few times) he still wanted to put in the time and money to keep his rank comparable to mine.

In single Conquest rounds, which put you against eight opponents, I had a habit of consistently finishing them all off in four minutes. So by my estimation, if I never had any losses, for 10000 wins, it still would've taken me 5000 minutes...or 83 1/3 hours. So, say, maybe 85-90 hours including losses. On an ARCADE GAME.

And I did get that 10000 wins. I played a little more, but not much...Kai had given up by the 8000s, so I had no more rivals. And it got ridiculous that one day I came in for a whopping 750 games (using a few monthly two-hour TimePlay cards)...yeah. Anyway, Playdium soon closed a few months after I quit, sadly, and the arcade machine was auctioned off...I wasn't going to buy it for $1000, but if I actually had to buy all the Credits necessary to get 10000 wins, it wouldn't surprise me if it would've been about as much or more.

Animal Crossing (GameCube) - 999999999 Bells without the use of an Action Replay

This game is an example of more tedium. I don't know if Nintendo just wants you to find a way to cheat, or to seriously play often enough to do this. One piece of "furniture" in Animal Crossing is the Post Office Model, which requires a maxed-out savings account (1 Bell short of a billion Bells). But it really takes a long time in normal play to save up to a million...how could anyone get a thousand times that much? It would take years - many more than most people would play for.

Now, some people resorted to using cheat devices - such as the Action Replay - to punch in a few codes and voila: a lot of Bells or a Post Office Model or whatever.

But not me. I managed to do it without resorting to something so simple. I did it with an in-game glitch...but it still cost me a lot of time to do, so in a twisted way, it really does count as a kind of accomplishment.

Using the "doppleganger" money-making method (leaving town on another Memory Card, then removing that Memory Card and resuming your real save game as if you never left, leaving you with a Gyroid doppleganger of yourself to play as, then taking out all your money and throwing it outside, then coming back to town as yourself - with your bank account magically back to what it was when you left, but all your money also sitting on the ground outside), I was essentially duplicating (or "duping") my money. But here's the catch - the GameCube game only let you have bags of up to 30000 Bells, and each bag would take up a whole space. And the increasing distance between the Post Office and the next empty space made each run-about longer. Typically I would fill up four acres in one hour, which would allow me to "dupe" 22.5 million Bells, so it was part of my daily routine for a while. About a month and a half of doing this majorly tedious run-around just about every day, I finally got to 999999999 Bells. Which means that I dropped, duped, and picked up about 33334 bags of money. You're thinking I'm a lunatic now, I'm sure, but at least I have my Post Office Model.

Star Wars: Rogue Sqaudron II - Rogue Leader (GameCube) - All Gold/Ace Medals (including Endurance!)

With the drought of GameCube games worth owning in the first year of its life, I revisited my first purchase (which I had bought a week before the GameCube itself) - Rogue Leader. I figured I might as well try to earn some more Silvers, after finishing the game with mostly Bronzes and only a couple Silvers. Now, I was NEVER any good at any game involving flight...or at least I never felt I was a fluent flyer. Yet with not much to play at the time, I just kept going at Rogue Leader...eventually earning all those Silvers, and then some Golds! I soon had enough points to unlock Endurance.

For those of you who don't know, Endurance is the fifth bonus mission, devoid of any story. You're just flying around above the Death Star, as 99 waves of TIE Fighters come at you. Actually, it's not really 99 waves...every tenth one is of Imperial shuttles whereupon you get an extra life.

Each wave is a flurry of craziness, unless you use a certain technique, in which case it becomes a test of patience. The best method is to use the Naboo N-1 Starfighter, fly really far out, then as all the TIE fighters far behind you seem to "line-up", you turn around, fly into and through them with lasers blazing. You'll get a bunch but likely not all of them, so each of the 99 waves takes a few passes and takes a couple minutes.

It is an awkward feeling. It's tedious, but you don't want to screw up so you try and stay awake even though you think you can be doing it in your sleep. If you were doing this, you probably would have gotten used to never considering losing any life (especially to have gotten all the Golds in all the other missions beforehand), so you would freak out if an errant action sent you smashing into the Death Star below. I remember losing two lives on one of those waves with just shuttles. >_< You don't want to waste what would soon be a three-and-a-half hour ordeal by being careless. It's like reading a phone book to save your life or something.

The first time I did it, I was extremely nervous nearing the end of it. Though it's been said that surviving Endurance is a near-guaranteed Gold, there's still the slight possibility that maybe I shot nothingness a few too many times, hurting my accuracy. Or something. That little twinge of "uh oh" is a big scary moment as you wait for the medal to show up on screen after knocking out Darth Vader's TIE in the final wave...and it feels longer than usual...and then BAM! GOLD! I was absolutely ecstatic.

But then I realized that I'd have to do it again in Ace Mode. >_< Which I did. o_0 But let me tell you, 7 hours of just shooting TIEs is enough to drive people crazy. So, you know, don't...unless you're sure you want to and can handle to insanity of repetition. And be hopeful that there is never a power outage during those runs...

Anyway, now I know I can beat games of less-familiar genres if all I have to do is spend more time with them.

Pokémon: Ruby Edition (Game Boy Advance) - Growing 100 of every berry (except Enigma)

Plant a berry, water it often, come back later, voila, more berries.

By my estimation, I spent as much time, or maybe slightly more, tending to the berries than actually trying to catch all the Pokémon.

Some berries, like the much later ones, only grow one more after 3-4 days. Sure, if there was room for a straight doubling-up each time, it should only take a few rounds to get to 100...but there wasn't the room for that, I had to travel enough as it was from the Berry Master's dirt patches to a few nearby ones, and so it took me months to get 100 of them all. Months! What insane hoops will I have to jump through in Diamond/Pearl?

69
Nintendo Gaming / "Playing with my Wii" becomes clean?
« on: June 20, 2006, 09:48:23 AM »
I notice that in many cases, the Wii name stands out on its own.  It's the Nintendo Wii, sure, but it most cases it's just "Wii".  Even on the official Wii site the name "Wii" stands alone pretty often, including in the upper-left corner.

Remember the mid-eighties?  People said they "played Nintendo".  It was pretty much the way to say you were playing video games (though maybe because at their peak they had like 90% of the game market so there was a 90% chance that you were playing on the NES anyway).

People also said they were "playing Sega" but no one ever says they're "playing Sony" or "playing Microsoft".  Maybe because Sony and Microsoft have other products but Nintendo is still nearly entirely games so I see no harm in still saying that someone is "playing Nintendo".

If Nintendo's not reffering to it with "Nintendo" in its name, do they expect us to be saying "I'm playing with my Wii" / "I'm playing Wii" / "I'm playing Wii games"?

I remember having to write an apology in Grade 1 (that's "first grade" to you Americans) for overusage of the word "poop".  I bet some kids are going to get in trouble in elementary for saying "I'm going home to play with my Wii" even if they weren't even trying to be funny by being "innuendish".

Come to think of it, I'm not sure why I'm thinking about this now.  It's not like the name is new.  Maybe I just missed it when people said "playing Nintendo" and it only just dawned on me that even Nintendo doesn't want that now.

70
Nintendo Gaming / Tarantulas in Animal Crossing: Wild World... >_<
« on: June 16, 2006, 07:50:49 AM »
Wow, does Nintendo know how to make something frustrating or what?  Catching these suckers is tough!

Spoileriffic if you don't know anything about them...
They're extremely rare.  Good thing they come out between 7 PM and 4 AM (unlike, say, 9 AM to 4 PM bugs that I can't get on weekdays), but that usually means I'm tired when I try to catch one.  After walking around for hours, the two times I did run into one I was tired and distracted, so I wasn't even looking at the screen when they attacked me.  I don't ever see the attacks, but apparently they cannonball you, (I'm guessing in the face) and I'm cursing and swearing as my in-game character wakes up in front of the house and the tarantula is nowhere to be seen.  And after I do get one, assuming I will before I lose my sanity, or regardless if I have one (or my sanity), I'll still have to do the same for scorpions next month as well!  >_<

I'm somewhat arachnophobic so I would never be on the lookout for tarantulas for ANY reason, and especially if they did THAT in real life.  So I'm doing what I would never want to do in a video game.  What's the word I'm looking for?  Sadist?  Is that what I must be to be playing Animal Crossing: Wild World?

71
General Gaming / Are we Nintendo fanboys for life?
« on: June 16, 2006, 06:58:12 AM »
I make no secret of my age on this board, I was born in 1980, so I'm 26 years old.  And whether you consider it sad or just ultra-geeky or can identify with me, I think I was born at the right time to see the evolution of video games.  Though I'm sure you'll contend with my likely bias as it's mostly been from the Nintendo side of things.  My question is...will I be a Nintendo fanboy all my life?

If you'd rather not read my WALL OF TEXT life story of growing up with Nintendo, skip down to the second-last paragraph.

---

My earliest memories are probably when I was two or three, and one of those is when my dad brought home a ColecoVision.  The pack-in game was Donkey Kong, and soon we would get Donkey Kong Junior.  We enjoyed many ColecoVision games in its day, but for some reason treasured Donkey Kong.  Was there some kind of Nintendo magic?  Or simply because it was the first?

Some of my early elementary school friends had other systems, so I also had a taste of Atari 2600 games.  I'm sure many people who were born slightly before me or even about my age would say that I probably missed out on memories of Asteroids and Pitfall Harry and Kaboom! and whatnot.  I had played them, even E.T. (and enjoyed it at the time!  o_0) but for me, it was all about the ColecoVision instead, sorry to say.  (When that broke, we got an Adam computer, which had a slot for ColecoVision games.)  It wasn't until my friends got NESes that I actually became envious.

When I was still a young'un (elementary school age) a lot of my free time was being dragged around by my mom while she was shopping.  So one day, when finishing another shopping day at Mill Woods Town Centre, fate had her make a tiny slip on the curb near the bus stop.  It wasn't anything serious, or so it seemed at first, but because of the awkward way her foot landed, some bones in her foot fractured, and it soon swelled up and became extremely painful to walk on.  She would have her foot in a cast and be unable to walk for weeks.  Because she feared that she wouldn't be able to entertain me and my brother with her shopping (oh, no! *rolls eyes*) before the day was even over she asked my dad to buy what we'd long envied, the NES.  We got the three-game set, with Super Mario Bros., Duck Hunt, and World Class Track Meet, as well as the Zapper and Power Pad.  Oh, glorious day!

It was probably 1988, and Super Mario Bros. 2 was the current rage.  Frequent stops to Video Station let us rent so many games in the three years before the Super NES arrived, so my 8-bit memories are probably as full as anybody else's.  I never did see The Wizard in theaters - but I do distinctly remember my first glimpse of Super Mario Bros. 3 - and it's strange to think that I knew already that it would be the best NES game ever before being aware of the hype.

We moved to a different neighbourhood in 1990, and so I had a different set of friends.  One of my new best friends had a Master System, NES, Sega Genesis, and soon the Super NES.  My junior high years, filled with the awkwardness of growing up, were thankfully accompanied and comforted with some of the best years in video games; the 16-bit era.  I was clearly led by Nintendo from here on - I defended the Super NES against the Genesis and my Super NES selection was mostly first-party games, unlike the variety I had on the NES.  At this point I finished nearly every game on a rental, though, but only Nintendo games seemed to me worth buying, especially now that me and my brother were buying our own games and not dependent on parents to do so.

The N64 came out partway through high school, and there are many a memory of GoldenEye matches.  My friend with all the game systems, who almost had an aversion to blood even in junior high, finding it "unnecessary" and even off-putting, seemed to be growing up and accepted the violence of GoldenEye (what seemed to be much at the time, especially for him) probably the most of many of my friends.  But one day he said something that I remember so distinctly: "Yoshi's Story is 'too kiddy'".  If he was growing up, shouldn't I be, too?  Oh, the insecurity!

University began for me in 1998, the same year Pokémon came out.  I never had a Game Boy but that was the pusher that got me one.  Or two, rather, a Game Boy Pocket and a Game Boy Color.  Looking back on it I'm sure people looked at me as if I were childish - enjoying what kindergarteners would while in university, making no secret my attempts to catch 'em all.  In the latter half of our university years, I remember the ridiculous arguments I had with my friends - they had given in to the PS2, they claimed the GameCube was garbage without even knowing what games were on it.  Even the same friend I've referenced who always seemed to have all the current systems at any time said he was only going to MAYBE rent a GameCube just for Super Smash Bros. Melee.  Because I was the first (and for a while) the only one with a GameCube and not a PS2, I seemed to have gained a reputation for being a Nintendo fanboy - what I don't like is that they probably think I'm blindingly so.  I'll admit there is some successful marketing and life-shaping on Nintendo's part - but considering how many PS2 and especially Xbox games I've played on the PC, I'm prone to think their criticisms are more shallow than my own because you pretty much need a Nintendo console to play Nintendo games.  At least I've played many games apart from the Nintendo ones.

And now here I am, with a decent job (though I'm still looking for what I really want to do with my life) on the advent of the Wii.  The NES defined my elementary years, the Super NES for junior high, the N64 for high school, the GameCube for university (give or take a year or two), and now here I am in real life, ready for the Wii.

Assuming five-year spans for every console, will I find my soul mate before the end of Wii's life span?  Will I marry her while anticipating the 6th or 7th Nintendo console?  Will we have kids born around the time of the 8th or 9th console?  Will my kid(s) form memories with the 10th console the same way I had with the first one, the NES?  Will they grow up with the 11th, 12th, and 13th consoles?  Will I retire by the launch of the 13th console, which if console life spans are consistent could come out when I'm 66?  Assuming I live to the average age for Canadians of just about 81, I may die while wishing I could play the upcoming 16th Nintendo console.  (They say people living today may easily live to 150 years or more thanks to medical advances, so if I'm lucky I might live to see the later 20somethings or even the 30th Nintendo console.)

---

And this is what I'm getting to - 15 or 16 generations of game consoles in my lifetime, or up to maybe even twice as many?  That is...incomprehensible to me.  When I'm loading up the Virtual Console feature on my 15th generation Nintendo console, if I forgot to keep playing Brain Age, senility may set in and I may have trouble remembering if a game I loved in my middle age was from the 7th, 8th, or 9th game console.  If Nintendo continues to be innovative, each game system could be very distinct - but that's still a lot of consoles to sort through.  Sure, I can remember the differences between nearly a dozen iterations of Game Boys, but when I'm a geezer will there be a hundred or more?

Do you think we'll all still be Nintendo fans all our lives, as all the consoles become a blur, eventually the current Nintendo people (including Miyamoto) are long dead, and companies that don't even exist now have their potential rises and falls as competitors?  

72
Sorry if I'm out of it when it comes to the PS3...

I can't remember if it's been confirmed (especially since it sounds like they keep changing things) if the PS3 will be able to play PlayStation and PlayStation 2 titles.  >_<

My brother wants to play a few PS2 games - namely the Square-Enix games, and maybe Soul Calibur III - and was considering a PS2.  "I was like, pfff, I don't want a PS2, but if you need one, save up for a PS3."  But of course that was before the price was revealed, and I'm still assuming backwards compatibility.  Which is pretty much one of the only things going for it at all...if it doesn't have that then it's definitely not worth it.

Otherwise, he may consider a PS2slim.  (Why aren't they called PSTwos, like the redesigned PSXes called PSOnes?)

73
Wow, I didn't realize that such an exceptional woman had such a standard response.

"Wii?  It sounds kiddy, or small."  >_<

Oddly enough, I wasn't offended, probably because it was from someone I was attracted to, I hadn't seen her for months, she didn't sound offensive when she said it, and by now I was pretty much expecting that kind of response.  Maybe it was weird just coming from her, or that I didn't actually take as much offense as I thought I would.  Well, she didn't mention penises, except for something later on in the conversation about someone flashing her after an Oilers hockey game earlier this week.  Anyway...

Kinda weird that she told all her friends about me and my trip to LA and E3 and that they were all jealous that I get to go.  I didn't think she'd care enough about me to mention me to several people that I don't even know.  Am I reading too much into this?

She's not that geeky, but is at least accepting of gamers.  I guess I ought to bring her back something from E3.

I'm just rambling.  Date with a hottie (with the same name as the only Prime Hunter I haven't defeated yet!  o_0) & E3 all within a week...almost quite literally, actually...this could be one of the awesomest weeks ever, and it's just starting.

And before coming back to work Monday after next I will have played with Nintendo's Wii.  It's a weird thought, that something I've longed to touch for so long will finally come...

74
http://www.vgmaps.com/NewsArchives/April2006/index.htm#MegaManSolidXGunsOfTheMavericks
http://www.solid-x.com/
It's fun, but I'd rather play it in English.  

EDIT: You can move this to the Funhouse.  Apparently no one appreciates the effort spent creating maps for a non-existent game for VGMaps.com.  *sigh*  

75
Nintendo Gaming / No original Rare games on the Virtual Console?
« on: March 27, 2006, 02:28:30 PM »
Sorry if this is old, I just haven't seen it mentioned here.

Source

That hurts the N64 line-up.  Certain Rare games such as Diddy Kong Racing and Donkey Kong 64 are still possible, it sounds like, but totally original works of Rare's including the two Banjo-Kazooie games, Jet Force Gemini, and Blast Corps are off the list.

And what about pre-N64 games?  While Donkey Kong Country is likely to be in Nintendo's grip, what about Solar Jetman and the Battletoads games and PinBot?

Now-Microsoft-owned-Rare is likely going to have their shooter/arcade games released on the Xbox Live Arcade's service, which to be honest, I'm not too familiar with, but sounds a lot like the Revolution's Virtual Console.  GoldenEye 007 (once navigating the legal minefield of who has the rights and who'll get the profits), Perfect Dark, and the two Killer Instincts will probably be there.

I actually really liked the ludicrousness of Killer Instinct and the collectomania of DK 64, at least a lot more than other people seemed to.  GoldenEye is like a license to print money, and it's a shame, especially if anyone had taken its inclusion in that survey a while back as any sort of hope that the Revolution could have it.  The N64 was Rare at its absolute finest (Grabbed by the Ghoulies, WTF?) so maybe that's why Microsoft is intent on holding onto them, even if an Xbox 360 owner doesn't seem to be the type to want to play with a teddy bear who likes to collect honeycombs.

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