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Messages - Darc Requiem

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351
Nintendo Gaming / Evolution World or Skies of Arcadia?
« on: April 26, 2003, 01:57:52 PM »
Skies of Arcadia by far. Evolution Worlds is an average RPG at best. Skies is from the creators of Phantasy Star and while its a different type of game than Phantasy Star is a stellar game nontheless. Skies of Arcadia was the best RPG on Dreamcast and its the best one on GC.

Darc Requiem

352
Nintendo Gaming / Metal Gear GC has a name!
« on: April 26, 2003, 08:23:01 AM »
Cool I'm glad Snake is back. That stated I don't hate MGS2. I do think it was inferior to MGS1 that without question. I think one fo the biggest problems with MGS2 wasn't the game it self, it was the fact that they snuck Raiden in on everyone. Then the fact that Raiden was the polar opposite of Snake did not help. I mean when I got to the big shell and I was playing Raiden....I kept waiting to get control of Snake again. It was like bait and switch. I thought it was a good but seriously flawed game. They should have renamed it Metal Gear Raiden: Extreme Paranoia. The extreme conspiracy theme of the game near the end was bit of a turn off. I hope that Metal Gear Solid: Twin Snake for GC is more like the games previous to MGS2.

Darc Requiem

353
Nintendo Gaming / TRSTS Sales Thread
« on: April 24, 2003, 10:48:26 AM »
Quote

Originally posted by: knicksben
Wow, GC was outsold by PS1. (In total GC sold 78,906 to PS1's 81,616) I guess we can't make fun of Xbox in Japan anymore.


Where are you getting your numbers? According to Media Crate the GC sold 6,900 units last week the PS1 sold 1,100 units and the X-box sold 1,200 units.

Darc Requiem

354
Nintendo Gaming / Chance for another Zelda at E3?
« on: April 24, 2003, 07:17:38 AM »
Nintendo needs some sort of killer app this year so they can surpass the X-box and solidify the number 2 position in the US and Europe. As much as I hate to say it Mario Kart isn't going to cut it. I like Mario Kart but I just don't see myself buying the newest one. Barring any changes Burnout 2 and F-Zero are most likely gonna be the only racing titles I buy this year. Nintendo needs some sort of exclusive title that will appeal to not only us but to average gamer as well.

Darc Requiem

355
Jesus....anyone who hasn't followed that link should do so immediately. Good lookin Kramer. After bemoaning yet another Stars Wars game being released.....I'm becoming more and more excited about RS3......I didnt think that was possible....but now I have to come up with yet another $50.

Darc Requiem

356
Nintendo Gaming / Beat Ikaruga yet? (... yeah right haha)
« on: April 23, 2003, 11:02:51 AM »
Ikaruga can be beaten!? You LIE, thats not possible. The next thing you are gonna say is that there is no Santa Claus......what there is no Santa Claus!? Well I guess Ikaruga can be beaten. Of course the day I beat Ikaruga is the day I run out buy a lottery ticket and win.

Darc Requiem

357
Nintendo Gaming / Where is Toad?
« on: April 23, 2003, 10:59:06 AM »
Good question, I've watched all the X-Men 2 trailers and there is no mention of Toad. Guess he didn't make the cut this time. Okay all jokes aside, Toad is probably in there. I'm pretty sure that Double Dash has some unlockable secret characters. I just wouldn't count on seeing Banjo and Conker in it.

Darc Requiem

358
Nintendo Gaming / New Street Fighter Game?
« on: April 23, 2003, 10:54:26 AM »
I'm horrified that they would actually make a sequel to that horrendous Street Fighter Movie staring Van Damme. I'm a huge Street Fighter fan and that movie was just plain terrible. DJ was a computer geek? Balrog a camera man and E. Honda also a computer geek? WTF Van Damme as the all American Guile....I could go on. One of the few redeeming factors of that movie was Kylie Minogue as Cammy and Ming Na Wen as Chun-Li. (I'm almost positive that both Kylie and Ming Na want all copies of the movie destroyed....I mean wouldn't you) Did I mention that Ken and Ryu were gun runners? Okay back to the topic of a new SF game. I'm all for it. I'm in dire need of an SF fix, I should not have sold my SF games for Dreamcast in fact I'm looking into getting all of them back....

Darc Requiem  

359
Nintendo Gaming / GCN Soul Calibur 2 outsells PS2 Version!!
« on: April 23, 2003, 10:48:55 AM »
I hope it continues to outsell the PS2 version of the game. That stated am I the only surprised by how low the sales of SC2 are thus far. I mean I'm not surprised by the GC or X-box sales figures because of their much smaller userbases in Japan compared to PS2, but Namco has to be disappointed in the PS2 sales of SC2. The game hasnt' even broken 100,000 units yet. On a side note, this is how bad X-box sales are in Japan. PN03 for GC is running neck and neck with SC2 on X-box in terms of sales. I wouldn't be surprised if MS pulled the same deal they did in Europe soon and started giving away 4 free games with X-box. PN03 sales have been disappointing for Capcom yet it can keep up with marquee title on X-box.

Darc Requiem

360
General Chat / Buyrite Games
« on: April 22, 2003, 03:06:35 PM »
Quote

Originally posted by: snorgasmo
i don't think it's buyrite's fault in particular.. there are many retailers here that still don't have these games on their shelves here... pretty strange actually...


Yes but they didn't have the decency to let me know why my order hasn't shipped. Also I still haven't gotten a response to the email I sent them asking them whats going on with my order. I shouldn't have had to ask what was going on they should of told me. When I ordered all the parts to upgrade my PC, the company called me the next day to let me know that they didn't have my monitor in stock so there were going to send me a more expensive model free of charge. Compare the two situations, next time I need to upgrade my PC I will use that company again. With Buyrite, I'm more pissed about not being notified of whats going on. I use to recommend them, I've been ordering from them since I ordered X-Men vs. Street Fighter for my Saturn.

Darc Requiem  

361
General Chat / Buyrite Games
« on: April 22, 2003, 10:02:46 AM »
First let me start off by saying that I have been order from Buyrite Games for 5 years now and before now I've never had any problems . That stated I just wanted to warn you guys to be cautious from ordering from them. I ordered Splinter Cell and Burnout 2 on 4/10/03 from Buyrite and I haven't gotten notification that they have shipped yet. I've gotten the notification that they received my order and my card was charged on 4/12/03. Its been twelve days and no games. Usually get my games within 2 or 3 days not including Sundays. This is the first time I haven't gotten my order promptly. To be honest the only reason I'm so peeved is that they could have at least sent me and email stating that there was a delay in my order or something. This is terrible customer service. They have yet to respond to the email I sent them 3 days ago as well. Sorry about my rant but I just wanted to let everyone know the problems I've had with my last order. Damn shame for them, after 5 years I'm no longer going to be ordering from them.

Darc Requiem

362
Nintendo Gaming / nintendo's return to glory
« on: April 22, 2003, 08:45:32 AM »
Well Beave you are wrong about on-line gaming. Its is quite expensive to set up and maintain. Nintendo would have to set up a Nationwide network. This is definately easier to do in Japan than in the States. In addition to buying servers for use with the on-line compatiable titles they would have to hire people to maintain the servers. Certain games, such as a MMORPG would acquire additional costs and most strict server updates. It would be difficult to combat cheaters with MMORPG unless they stored all the players data on their servers and thats still no guarantee. Storing all that extra data would mean they would need more servers and more people to maintain them. On-line gaming is not cheap, Nintendo obviously doesn't feel comfortable charging any sort of monthy fee. They no most people wouldn't be inclined to pay it. MS spent a billion on X-box Live and that was to set up a feature that they are losing money on.

Darc Requiem

363
Nintendo Gaming / Wrestlemania XIX Thread
« on: April 21, 2003, 05:55:56 PM »
Well here is the official roster for Wrestlemaina XIX thus far. Its seems like an okay roster thus far, but two glaring oversights I noticed right away was that there is no Jazz and no Team Angle. Of course they could be hidden and things could change. Anyway if you guys haven't looked at it already, what do you think of the roster? Hopefully they make an adequate CAW this time around. Here is the link to Gamespot Text

Darc Requiem

364
Nintendo Gaming / Gamecube Rentals
« on: April 21, 2003, 04:07:09 PM »
A lot of us has, I don't even rent games anymore, I just buy them. I haven't stepped foot in Blockbuster since last year when I picked up a few used GC games for $20 a piece. Retailers and Rental places have not been treating the GC well.

Darc Requiem

365
Nintendo Gaming / Has anyone seen the new Game Informer?
« on: April 21, 2003, 04:05:18 PM »
Jeez....I'm really not keen on getting a subscription to GI now. I'll wait to see what the mag is like after Billy gets there because giving BMX XXX a 9.5 is in excusable. What did they give SA2B? I'm curious because an unenhanced Sonic Adventure 1 on DC is better than Sonic Adventure 2 on GC. I could have lived with a 6 but a 5!? Given whats included in the game, how is that possible? There are what 7 or 8 Sonic games on that disc.

Darc Requiem

366
Nintendo Gaming / True Crime: Streets of LA
« on: April 21, 2003, 12:08:37 PM »
Yeah GTA was way overrated. My brother has both for PS2, I played the GTA3 and it was a really cool game...for about 2 days.  I just got tired of it and haven't picked it up since. I bought Vice City for my brother's birthday.  He played it for about a week, and far as I know its been gathering dust. After the shock value wears off, there just isn't much about GTA to keep you coming back for more. I hope True Crime: Streets of LA has that 'pull' that GTA just didn't have for me over the long term. You only can run over so many pedestrains, kill so many prostitutes, and car jack so many police cars before you get tired of it. Wow, I feel deprieved just for writing that last sentence.

Darc Requiem

367
Nintendo Gaming / Another Zelda in development?
« on: April 20, 2003, 04:53:27 PM »
Quote

Originally posted by: Lord_die_seis
Im guessing Miyamoto doesn't want Zelda to go as realistic as Sonic did in Sonic Adventure 1 &2.


How was Sonic realistic in Sonic Adventure 1 & 2? Sonic's levels played like 3D versions of the old 2D Sonic games. The problem with Sonic Adventure were the non Sonic levels...which sucked hard in Sonic Adventure 2. Anyway to the topic at hand. Miyamoto did state there would be another Zelda on GC, and if goes with the realistic look they already have the basic engine for that. I don't think the next Zelda will go with that look, I'd like to see an epic Zelda game done with the more realistic look but that doesn't seem to be Miyamoto's vision so I wouldn't bet on it.

Darc Requiem

368
Nintendo Gaming / No wonder M titles aren't selling
« on: April 19, 2003, 02:28:46 PM »
Well Ninja X, lets just agree to disagree. I truly see what your are saying about companies wanting to playing it safe with GC. I can see why they'd want to do so. My problem is with how they are playing it safe, if they are giving us half ass games they aren't gonna make much if any money at all. They will most likely lose money. My definition of playing it safe is releasing a high quality title in an already established genre with a modest advertising campaign. For example, something in the platform genre. Also releasing the title at a time that gives it a chance to sell. Just like I wouldn't advise release a title next to a GTA or Final Fantasy game on PS2, you shouldn't release a title next to a Nintendo title on GC. I mean that is, in my opinion, what truly affected RE0 sales...it was released right around the time Metroid Prime was. That  factor combined with the recent release of the RE Remake and the anticipation for a new Metroid title caused lower than expected sales. I mean from a business standpoint, now would be the time to promote your GC titles. There is a lull in the release of Nintendo titles take advantage of it. This is what helped Blood Roar, Sonic Adventure 2 Battle, and Burnout 1 sell on GC last year. They were released in weak genres when there was a lull in between major Nintendo releases. I'm not saying spend more money of GC than you would on PS2, I'm saying take the money you do spend on GC and use it wisely.

Darc Requiem

369
TalkBack / Billy Berghammer Retires From Planet GameCube.com
« on: April 18, 2003, 07:49:01 AM »
Congratulations and Good Luck Billy, I've been around here from N64HQ, OPN2000, and PGC and while its sad to see you go I'm glad that all your hard work has paid off for you. Like a few others before me have said, I'm gonna subscribe to Game Informer. BTW While do I have a feeling that Game Informer is gonna see a surge in subscriptions

Darc Requiem

370
Nintendo Gaming / No wonder M titles aren't selling
« on: April 17, 2003, 08:17:38 PM »
Quote

Originally posted by: thecubedcanuck
Quote

Yes multiplatform games can be advertised in one campaign but look at the recent Splinter Cell ad. Its a multiplatform ad in principle but in practice its a PS2 ad. The games availbility for PS2 is stressed and the GC isn't mention with the exception of the small GC logo at the end.


This is a matter of simple demographics and market statistics.
Why should they target ads to the cube, when the reality is that many cube owners wont even look at 3rd party titles.
The cube has the smallest installed user base and the worst demographic profile ( real young user base, percieved or real, the impact is exactly the same), 2 things that make it very unappealing to third parties and to retailers.
If you are a retailer with a limited amount of space and capital to stock games you will most likely start with the biggest system (PS2) and dwindle your stock in accordance to demand (usually based on past performance) for the the others.
The same goes with third parties and thier shipping policies, start with the biggest system and make sure their orders are filled because they are the bread abd butter, then worry about the smaller market, one that most likely wont buy your product anyways (again an assumption based on past performance).

It would be easy to blame this on bad avertising if so many other factors didnt just jump out at you right out of the gate.
How should ubi soft market splinter cell to the cube? With a costly 30 second spot on TV that will be seen by only a few cube owners?
With print ads in game magazines, but these would be generic and target all the systems.

In the case of splinter cell I dont think any of it would matter. The game wont sell well because it just doesnt fit the profile of what sells on the cube. I think ubi soft was simply throwing us a rushed port for the very few of us who actually want the game. Marketing or not, many here have never had any intention of buying this game in the first place.

So IMO dont blame retailers of developers, blame cube owners and nintendo for this dilema.


I will try to be brief, really I will. Your post makes no sense thecubedcanuck. I disagree with Ninja X, but he has some valid points. What you just posted is utter nonsense. Ubi Soft paid to port Splinter Cell, they paid for the TV ad, all they have to do is have the guy say "and Gamecube." They've already paid for the air time, that being the case they should use it efficiently. Most of the web ads, unless its a GC only site only Splinter Cell has been redefined for PS2. The web ads are worse because they don't even include the GC logo. Once again, they paid for the ad space. All they have to do is put "and Gamecube" and the logo. Their advertising cost remains the same, but by simply saying "and Gamecube" and adding the logo they would make more consumers aware of their product. Its not like they have to produce an all new spot for GC.....jeez.

As for you second point, which makes about as much sense as you first, its not our fault or Nintendo's that we don't wanna buy rushed or bad ports, its the fault of the developer. Not buying poor products lets the company know you are disatisfied. Example: Wrestlemania X8 was terrible, it sold poorly for wrestling title and THQ has made sweeping changes do the gameplay engine of Wrestlemania XIX. How is it our fault that developers are putting and bad titles for GC. Play Need For Speed for PS2 and then play it for GC or X-box abd tell anyone in here thats it our fault that EA made the game run worse on superior hardware. Do the same with Baldur's Gate or the multitude of other substandard ports. Now play Bloody Roar on PS2 and GC. You'll see why it sold better on GC than the first two ports I mentioned. Two paragraphs....told you I'd keep it brief. BTW I'd like to take the time to thank Ian for the paragraph suggestion again. Good looking out Ian.

Darc Requiem

371
Nintendo Gaming / In regards to Koei's gamecube support
« on: April 17, 2003, 07:36:41 PM »
Koei supports Gamecube? Sorry about that, had to say it. All we got was a dumb downed Dynasty Warriors with a corny name and most likely thats all we will get. The Koei game I remember the most is Inindo: Way of the Ninja for SNES. The graphics looked like an NES game but the gameplay was excellent. I had to rent that game at least a half a dozen times.....

Darc Requiem

372
Nintendo Gaming / No wonder M titles aren't selling
« on: April 17, 2003, 05:10:00 PM »
Ouch Ninja X, two different people? I don't know whether to take that as a compliment or an insult. Nope just shaking off the rust. I used to love debating in forums but until recently I didn't have the passion to do so. Ian suggested that I use paragraphs and I took his advice. I usually just l go on a rant and type whatever comes to mind off the top of my head but with my last post I went back and organized the rant. Anyway back on topic.

"I assume you're talking about the GCN. Not many big projects exist that require a large development team for the Gamecube. RE and RE0 is all I can think for now(Not counting future titles). Some of the big third-party games on the Cube are ports, which don't require a big development team. As for ads, money cannot be just thrown away. Each step you make with each console must be well-thought out if you want to make the most profit possible, especially with the economy today. Some developers do not bother to advertise(I'm talking about ports) for the GCN, thinking then they will not gain much profit if they have to pay off the marketing costs. The other big third-party games for the GCN are multiplatform games, which can be advertised (for whatever systems that big multiplatform game appears on) in one campaign. Not to mention multiplatform games are aided commercially by word-of-mouth and greater press coverage (multiplatform games appear on two or three consoles, thus, more previews, reviews, screenshots, etc.)"

No I'm not talking about GCN in particular. I'm talking about the gaming industry in general. Yes not every project is big project, my point in general was that development cost are much higher than they used to be. I'm not suggesting anyone throw their money away. It takes money to make money. If you are going to invest the time and effort to produce a video game, you should also spend the time and money promoting to ensure that the game is successful. Yes multiplatform games can be advertised in one campaign but look at the recent Splinter Cell ad. Its a multiplatform ad in principle but in practice its a PS2 ad. The games availbility for PS2 is stressed and the GC isn't mention with the exception of the small GC logo at the end. Your argument about mult-platform games is quite valid but its more accurate when applied to multiplatform games with as similtaneous release. When there is a huge gap in between the release date on multiple platforms it doesn't apply. Why do you ask? Usually if a game hits say PS2 first, there is huge ad campaign but if its later ported to GC and/or X-box than game gets a much smaller ad campaign if it gets on at all. Plus if with a simultaneous release the game usually has better sales numbers on GC and X-box. Most gamers have a PS2 and if they prefer GC or X-box they will usually buy the PS2 version of the game because they don't feel like waiting on a version on their preferred platform. I'm in the minority if the game is gonna hit GC, I wait for the GC version. If the GC version is inferior....I just don't buy the game at all.

"35 to 40,000 copies? I don't think that's much profit. I know you applied royalty fees and other taxes, but don't forget staff salaries(especially if the game takes more than several months to develop) production costs, and marketing costs. All of a sudden, the cost of developing that game rises. You need more copies to break even. But of course, you also want to make profit, and a good amount to keep your investors happy."

I said you'll have to sell at least that amount. I wasn't implying that 35 to 40,000 copies was the goal 3rd parties are shooting for. Yes I did consider staff salaries, licensing fees, and the retailers cut. I purposely left out the cost of ads to illustrate a point. Most likely the company is not going to sell enough copies to break even without some sort of advertising campaign. The only way a developer could get away with no ad campaign, is if the game is just groundbreaking. Then word of mouth could possibly bail them out, but thats still not guaranteed. Sega made plenty of innovative games with groundbreaking groundplay that bombed and some of those games had a modest ad campaign. My point is how can a developer expect to even break even if they have to no ad campaign at all. And by ad campaign, I mean some sort of significant TV campaign. With the exception of Sega's Sports lineup, most 3rd parties that have complained of poor GC sales have no sort of TV ad campaign. They can't get away with this on X-box because MS is bending over backwards loosing billions to get the X-box exposure. Nintendo should do something similar as MickeyD suggested....although I don't think they can afford to match MS in scale because of monetary reasons.

"You MUST make good choices in business. Unfortunately, not many companies have money to throw around. They are not going to test new console waters by developing a superb game and giving it a great advertising campaign at the risk of it flopping. No...they want the best chance possible for this superb game to succeed, and the best chance for it succeeding is to make it geared towards adults, who generally work and earn a good amount of money to spend, and develop it for a popular system that has a good amount of adults(i.e. PS2). The GCN has the youngest user base, I assume. And I doubt children carry around much money. Most of them just ask their parents most of the time. Therefore, more companies develop more kid-oriented games when developing for the GCN. Right now, I see kid-oriented games on most of the store shelves for GCN. They are the handiworks of third parties who do not want to risk much on the Cube. Either that or ports."

Thats goes without saying Ninja X. You MUST make good business decisions. Producing a subpar game with minimal adverstising is not a good business decision. Giving GC owners an inferior version of a game six months after the original was released and not advertising its NOT a good business decision. If they aren't going to develop a superb game with a great advertising campaign, then they are going to lose money and they should lose money. You can't produce a half ass game with no ad campaign on console A, produce a superb game with a great ad campaign on console B, then state we can no longer support console A because of poor games sales. Thats flawed logic. You would setting yourself up to fail. Of course you would lose money if you are going to run your business this way. Thats like a parent giving one child $5000 to start a business and the one child $500 to do the same thing. Sure the child with the $500 could theoritically make the more successful business, but the likelyhood is that the child with $5000 will be more successful. If you are going to test the waters you are going to have to risk some money, because thats the only way to stand a chance of making any money. As far as the Gamecube user base, that's a myth pure an simple. Most kids have a Playstation, most Gamecube owners are adults that grew up on NES and SNES. Sony actually outsells Nintendo in the "kiddie" market 2 to 1.

I still can't believe that two different people on the same name comment.......I wasn't THAT rusty.

Darc Requiem

373
Nintendo Gaming / Dengeki Charts
« on: April 17, 2003, 12:27:47 PM »
Yeah the GC version of SC2 surpassing the PS2 version in sales last week is a bit of a surprise. Whats not surprising is the X-box version dropping off of the face of the Earth....okay sorry that was mean. Now that we have that out of the way....where are the US numbers. We normally get them about this time of the month. I want to see how well the GC is doing here. BTW See everyone I can make a post that is less than 40 lines in length

Darc Requiem

374
Nintendo Gaming / No wonder M titles aren't selling
« on: April 17, 2003, 12:22:28 PM »
Quote

Originally posted by: Ninja X
Darc Requiem

Yes, the third-party market is smaller on the Cube compared to the PS2, so you think if a third-party would release a quality game, it would sell good provided it had marketng behind it.  That's probably true, but the PS2 has the largest userbase.  If a third-party game were to achieve financial success on the PS2, PS2 gamers would most likely remember that game or the series that game is on; thus, any sequel or prequel produced for that game will sell just basedo because of the predecessor.  Sounds confusing?  Here's an example:  
Devil May Cry.  Devil May Cry 1 sold well and was renowned as a great action game.  More than a year later, the sequel would come out.  Now, the sequel, by some critics and DMC fans alike, sucks.  But it still sells like crazy and looks to surpass DMC, last time I checked the TRST data.  
If a game can hit success on the PS2, any more versions or sequels following that game are practically guaranteed for success.  You want more examples?  GTA, Metal Gear Solid, Red Faction, Smackdown, etc.
The third-party market on the GCN is weak on sales.  The Nintendo games are what really sell on the system.  No third party game has even matched the sales numbers of Mario or Metroid besides Resident Evil and maybe SA2.  Really good advertising costs money.  Therefore, it's a gamble.  Ads might get whatever third-party game known on the GCN providing they are good enough, but will the game generate enough sales to cover the ad costs and make the third-party a profit?


I concur Ninja X, PS2 is where you can theoritically make the most money. My problem is with third parties logic. If you are going to spend the time and money to produce a game, you should put forth your best effort to make sure its a success.  If you are not going to advertise a game at all, don't make the game. People can't buy what they've never heard about and if you are not willing to do whats necessary to make them aware of your product you are wasting your time and money.

This isn't the NES or SNES days were producing a video game was inexpensive. Development teams aren't five and ten guys anymore. So its fiscally irresponsible to release a video game these days without some sort of advertising campaign. Yes ads cost money but so did the salary of 40 man development team that you paid over the last 18 months to make the game. I mean back in the NES/SNES when you had 5 guys working on a game for six months you could afford to not advertise and rely on word of mouth. I mean there are exceptions, Ikagura only had a 3 man develoment team. Treasure's development cost on Ikagura were probably at tenth of the average video game. You can drop a game like that on the shelves and sell a few thousand copies and still laugh all the way to the bank.

If I'm gonna spend a million dollars on a video game development, I'm gonna have to sell at least 35 to 40,000 copies to break even. Now I can sit in my office and pray that a few hardcore gamers pick up my game and spread the word or I can take some initiative. I'm not saying have a 10 million dollar had campaign. You could do some web ads, they are inexpensive, and have a few 30 second TV spots. At least give your game the chance to do well.

Now if that games bombs and you lose money, don't develop on the platform again. At least you'll have given it a fair shot and can make an assessment for future projects. Don't sit there and spout of some stereotypical diatribe without actually knowing anything. Developers assumed that GC was kiddie before the first system hit the shelves. Developers determine how a console is viewed. Now matter how many first party titles are released for a console they will be dwarfed by the third party offerings. Its just the like the Dreamcast. Third parties didn't support it because they said they thought it wouldn't be crushed by the PS2. Well without third support any console will fail. So by sitting back and doing nothing they guaranteed the PS2's success. Then the same developers bitch about Sony being to dominant, well its a product of their own doing.

Third parties are always giving self fulfilling prophecy's. This console won't sell, these games don't sell on this console. Well if you don't put any mature games on a console people that like mature games aren't gonna buy it. My games don't sell on this platform, well if you game gets an average rating of 3.5 of 10 because of substandard framerates and an all around shoddy port its YOUR fault. Things don't just happen at random in retail, there are reasons for them.

Oh and one more thing, hey Ian....what exactly is a paragraph?

Darc Requiem
 

375
Nintendo Gaming / No wonder M titles aren't selling
« on: April 17, 2003, 07:07:02 AM »
Quote

Originally posted by: Ninja X
Money can be an issue, VideoGamerX.  If you have only a good amount of money to buy a certain amount of games, chances are it'll be the best-quality games.  Nintendo's games are great, and often are the choice for gamers like me and you who are strapped on cash, along with a couple third-party games like RE.  Many third parties do complain that their games have to complete with Nintendo games, and they are right, unfortunately.


Yes but thats a somewhat of crock Ninja X, yes they do have to compete against Nintendo games but the third party market is much better on Gamecube than PS2 and is probably a little better on X-box than Gamecube. Why do I say that, the number of titles. The PS2 has the same problem as the GBA there is so much crap coming out for it that a lot of good games don't sell well and third parties lose money. Even the big third parties. It was one of the main reasons Namco signed there deal with Nintendo, because they lost a ton of money being PS only. It was the first time they posted a loss in a decade. From a third party developers stand point, if they had a brains the GC and even X-box would be very attractive. Its kind of like the N64 there was less third party support for it. So if a third party put out a game and put some advertising muscle behind it they mad a ton of cash. The N64 is the reason Acclaim didn't go belly up. When Turok 1 was released it was the only high quality 3rd party game on N64. While things aren't as dire on GC as there were N64. The level of third party support isn't the same a PS2. If they paid attention, they would have noticed that if they give us a quality title we buy it and then when ever we see the companies name again we continue to support them. I site Acclaim again as an example after Turok 1 the quality of their titles started to decline but they had realitively high sales in comparison to other third parties. That Sega's problem, when they produced their own hardware they sold more titles, because like Nintendo, Sega usually puts out quality titles and everyone who owns the system buys them. When they went "multi-platform", they had to compete a sea of third party titles and because of that their game sales are down. They could no longer count on the sales from Sega fans because not all of them had the system they put their titles on. Take their most high profile PS2 game Virtua Fighter 4, they heavily marketed the game in Japan and even the US, but the sales for VF4 were about same if not less than VF3 despite the huge difference in userbase. You would have assumed that they would have sold a lot more units of the game but they didn't because VF4 was going against the huge number of PS2 fighting games. I honestly believe VF4 would have sold more copies on Gamecube. I know some of you are thinking how is that possible. All I have to say is look at the sale of Bloody Roar Primal Fury, it actually out sold the PS2 version of Bloody Roar. While it was only by about 10,000 copies, 100,000 to 90,000, when you take the userbase into account thats quite amazing. You know why it sold so well? Lack of competition, it definately wasn't the ad campaign for Bloody Roar. Its one of the best 3D fighters for Gamecube because there are only 2 traditional 3D fighters currently out for Gamecube. Now I may be wrong a VF4 could have sold worse on Cube than PS2. But I'll say this, if VF4 was out and I probably wouldn't have bought Bloody Roar. Hell VF4, is the only Sega game I own on my PS2. One final note, Sonic Adventure 2 Battle for GC was probably the worse Sonic title ever released, its not a bad game...but its bad for a Sonic game. Yet it has sold better than VF4 has.....now you can't tell that a lack of competition doesn't effect game sales. I wish some third parties would get a clue and release that. BTW Sorry for the size of the post. I really need to summarize these things LOL

Darc Requiem

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