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Messages - Kairon

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13826
Nintendo Gaming / RE:Is Nintendo Right?
« on: June 10, 2006, 01:00:06 PM »
Well, I wasn't aiming those comments at anyone in particular, lol, just so you know.

It's just that I, personally, have come to define innovation broadly.

I credit DMA as coming up with one of the biggest innovation implementations this generations. (I recall thinking at the end of the 32/64-bit era that DMA was a company that Nintendo should buy) I've recently become convinced by Cliffy B. (when I sat in on an E3 panel) who's making Gears of War for the X360 that innovation can happen in small things too, the example he used was the Halo loading screen. For Halo, I also think the infinite lives thing is ingenious because it removed the difficulty restriction that's kept lots of casual gamers from enjoying FPS's. And of course, I don't like Perfect Dark Zero but I wonder if there could be something there with a switching of first and third person viewpoints... perhaps the Metroid Prime series would've been a better example to use. I really loved Pac-Pix because, well, my ugly demented pac-mans rocked. And as much as Baiten Kaitos sucked, I'm wondering as to how breaking down the fourth wall with the player as a "spirit" that the main character consults on important decisions...I'm wondering if there's something to be mined in that. Also, though I have to suppress the gag reflex whenever I think of modern-day Final Fantasies, I wonder as to how exactly their new battle system will work out.

Also, you absolutely CANNOT rule out Will Wright because he's one of the few people who has accomplished the near-impossible: he's figured out a way to tell romance and interpersonal relationship stories in videogames. The Sims is ASTOUNDING because of this, other games tell stories about conflict, The Sims tells stories about love, jealousy, hate, friendship, responsibility, and addiction, plus much more. Spore will tell the story of our entire universe! Statistics are usually made up, but at an E3 panel I heard one of the speakers say that 90% of the stories teenage girls tell each other are romances. This is why Sims and Nintendogs have made inroads into the female demographic, these are relationship based games that SHOW these elements, not tell them (like RPGs). Also, Second Life is experimenting with a compeltely player-run environment in which personality and individual panache is what you're measured by, and where EVERYTHING is player-designed, such that players can engage in any sort of activity they wish to if they can program it in, or go browsing in virtual shopping malls. I actually hate Second Life, but it has to be acknowledged: the game actually has virtual hookers...who make real life money by selling in-game cash ! (another thing Second Life tracks is the exchange rate between in-game currency and real world money; Linden Labs makes money by running these conversions of this instead of hiding them like other MMORPGs).

Not to mention I know so little of European or Korean/Chinese developers. The next MMORPG I'm looking at trying is from one of the Scandinavian countries because their world is built upon socio-political dynamics, seems to lack combat (or at least de-emphasize it heavily), and tie the players into a community in a world that must be maintained and where they collectively devote resources to dynamically expanding it. Korean companies have struck upon a free-game-but-buy-uber-or-decorative-items model that makes them the big bucks and still feels free-to-play and relaxing: games like GunBound for example, and these games reel in youthful demographics that are much-desired by advertisers. Heck, I played NEOPETS at one time! NEOPETS!

... I personally believe that innovation takes place in so many places, big and small, bit-by-bit or all-at-once, successful or unsuccessful, that to claim that one entity is more innovative than another is to subconsciously discount all the other sources of innovation we have, and to make yourself blind to all the little innovations and contributions that make up games.

~Carmine M. Red
Kairon@aol.com

13827
Nintendo Gaming / RE:Third parties hate me.
« on: June 10, 2006, 11:20:03 AM »
Quote

Originally posted by: wandering
Quote

Solitaire is the best game on the PC.

No, that's SkiFree.




You win the internets!

~Carmine M. Red
Kairon@aol.com

13828
Nintendo Gaming / RE:Super Paper Mario~!
« on: June 10, 2006, 11:16:23 AM »
Still, I mea, this is pretty mind-blowing.

In one fall period: Mario on GCN, Zelda on GCN/Wii, Metroid on Wii, Wario on Wii... the only one really missing from the party is Kirby!

~Carmine M. Red
Kairon@aol.com

13829
Of course, when Nintendo needs to have a "new and improved" event in the future, then they can decide to start packing in the VC controller. Of course, that's already entering bundle territory when hardware manufacturing costs have dropped a bit.

~Carmine M. Red
Kairon@aol.com

13830
Quote

Originally posted by: please let me in, pleasebut storyline ... made it extremely fun, and easy at that.


... I hated the storyline ... and I beat the game ... because I owed it to myself to keep somewhat up-to-date with what RPGs were turning into ...

(Other RPGs that were purchased under similar conditions and disliked just as much: Skies of Arcadia and Baiten Kaitos)

~Carmine M. Red
Kairon@aol.com

13831
Quote

Originally posted by: Ceric
So Nintendo should also pack in a Wireless Router or USB Wireless Adapter?  I mean, not being able to get online greatly hurts the VC.  Not to mention I'm sure that a lot of developers would like to have online games or be able to patch there games later so they can get a release out like in the PC world, though I really doubt that any console developer would do this.  If I can't get online for the VC stuff, which everyone seems to be in agreeance that is the main purpose of the WiiClassic, why should it drive the cost up on my initial package.  Especially since it would probably replace a second Wiimote unit that I would find more useful being that I can't get online because of no Wireless.


QFT.

Why pack in the Wii Classic if you the mainstream non-gamer who buys the system isn't likely to have wireless, or even broadband yet?

If you want to use the virtual console out of the box for NON GC and NES titles, you need:

-broadband connection
-wireless/ethernet-to-usb adaptor/cable
-Wii Classic controller
-credit card

... those are still some pretty stiff obstacles even if you pre-include the Classic controller.

I'm imagining something more like a $30 classic controller accessory pack:

$30
Wii Classic Controller
code/card good for any 2 free VC games (the packaging would feature Sega's Sonic, Nintendo's The Legend of Zelda: OoT, and Hudson's R-Type, among other games)

This way you make a conscious decision to opt into the virtual console BECAUSE you already know you have a connection.

But, what will get people to try out the virtual console, you ask?

Well, the Wii controller can play NES titles. That'll be the section that people try out the virtual console concept with, and then they'll graduate to other titles when they see that big list of awesome titles that they cannot buy.

~Carmine M. Red
Kairon@aol.com  

13832
Quote

Originally posted by: Chode2234
Quote

Originally posted by: Ceric
I still think packing in the Classic Controller(WiiClassic) would be detremental.  I know it's cute and all but the focus of Nintendo is the new control scheme and friends.  It doesn't make sense to give developers an easy out.


WTF?  Why do we assume that developers are looking for an easy way out.  If I developed video games I would much rather work with the cool new wii-mote than some stupid SNES controller.  Why would they simply use the gamepad that attaches to the wiimote?  They wouldn't, developers are attracted to the wii because of the cool new interface and the cool things they can do with it.  One could argue that they are also attracted to it because of the huge post e3 interest, which is because gamers are pretty excited about the cool new interface.  

If Nintendo really wants to be the iTunes of video games, then they need to give the controller away for people to play these old games with.  But to think that developers are looking for an easy way out is lunacy and shows a lack of respect for developers and gamers too.


The developers aren't the problem. The publishers are, and the non-researching mass-market consumers are.

Gamers? HAH! Don't make me laugh. There are no gamers! We are a dead people, trampled under the tide of mass consumerism and sensationalism and the ongoing corporate takeover of our world! HAHAHA! HAHAHA! IT'S SO FREAKING SAD! HAHAHAHA! *slump*

...uh...but seriously. That's exactly what several developers have been saying recently. Their cdustomers are the publishers, and realistically, what they publisher says, goes, because they need to feed their kids. If we want better games and more innovative games and less sequels, then we have got to DARNED STOP BUYING THEM! ... so yeah, the problem is us, and the publishers goe by our spending habits, and most code-to-hand-to-mouth developers have no choice but to do what the publisher says.

~Carmine M. Red
Kairon@aol.com

13833
Nintendo Gaming / RE:Is Nintendo Right?
« on: June 10, 2006, 09:07:48 AM »
Quote

Originally posted by: VGrevolution
Quote

Originally posted by: Kairon
Skit from my younger brother once I posed this question to him:

Quote


Person 1: "What company is more creative than Nintendo?"
Person 2: "Will Wright."
Person 1: "What? Will Wright isn't a company!!!"
Person 2: "...of course not! Will Wright is a GOD! Only a divine being could shine brighter than Nintendo! And Will Wright is that divine being!"



My only problem now is that this implies that EA contains more creativity in their halls than Nintendo.

~Carmine M. Red
Kairon@aol.com


Will Wright is quite talented, but I'm not quite convinced that he is one of the best game developers ever. He basically does simish games like Spore, and the Sims with few exceptions (not to say they are bad because Spore looks like alot of fun and I am a big Sims fan). Honestly though I think Nintendo's diversity (specifically Miyamoto) and creativity is superior, they are basically the ones that gave us action/RPG, redefined 2D platformers, revolutionized 3D gaming control, gave us Pikmin (which is really unique), and zonky stuff like WarioWare.  The only company that I felt rivaled Nintendo in the past few years was Sega with Dreamcast, when it came to innovation and creativity, but that Sega is sadly dead.


Well, in truth, perhaps it's just downright ridiculous to say that one person is more innovative than another. It seems that there are MANY innovcative forcesd, and each force is innovative in their own way.

And even if we could define what makes someone more innovative than another, does it really matter? Is their a prize? An award? It would turn out rather childish don't you think?

~Carmine M. Red
Kairon@aol.com

13834
Nintendo Gaming / RE: Official DS Sales Thread
« on: June 10, 2006, 09:04:08 AM »
We are "OMG ITS TEH GENIUS." Seen Wii Tennis and the ping pong demo?

~Carmine M. Red
Kairon@aol.com

13835
Quote

Originally posted by: Professional 666
Quote

Originally posted by: Kairon

I'm not interested in games that play like FF7, or that have been seriously contaminated by "anime". (I grew up with Hayao Miyazaki's Nausicaa manga, loved the "Americanized, spliced, and soap-opera'd Harmony Gold version of Robotech" and watched "Akira" at 6 years old, I hate today's commercialized, fan-service anime!)

But I am actually interested in ALL of the features you mentioned above (except for thye "battle grading"), it's just that I found the implementation in ToS to be somewhat lackluster in that I never for a moment understood or was given an understanding of the cooking system... actually, I was unaware of all those other features you mentioned, a fault for which I dislike the game even more now that I know about it.

~Carmine M. Red
Kairon@aol.com


Hmm, I still stick to my old habit of reading a game's manual within hours of first opening it.  I want to be aware of all the options that are helpful or just plain neat (like enabling multiplay), cuz in ye olden days a lot of the games I enjoyed didn't employ in-game tutorials (or obvious "learning opportunities") or have a thorough & accessible documentation in-game (so you end up learning completely thru experimentation and luck).  I saw Symphonia acted much like Nintendo's SNES games, where you've given instructions the first time you encounter the feature, and never hear about it again (thankfully the manual still had much of the info I wanted).  Once I was aware of a feature or received a new weapon or accessory, I experimented with it and looked at any accompanying documentation; what I liked about Symphonia is practically all the gameplay documentation is available [deep] within your main menu after the game mentions it (like cooking and unison attacks) -- but it's obvious the game doesn't stress this reference.

I thought Metroid Prime 2 had nice documentation with its "see Logbook for more info" presentation scheme.  But even if it didn't tell me extra info was actually available, I'm the kind of person who'd dig around for it anyway.  And when I still thirsted for more info, there was Gamefaqs.  Such is the result of growing up on 2D fighting games that didn't care to tell you how to perform a "ha-dou-ken" in its entire 16 to 32 megabits of software code.


That's what's so vexxing. I have the EXACT SAME HABIT! RTFM Dude. I got hooked on reading Manuals by WarCraft II and StarCraft and Earthbound and Secret of Mana, and they are an essential paqrt ofd the game experience for me. I LOVE manuals!

... And I STILL didn't know all this about the game. I feel it was simply just poorly designed.

~Carmine M. Red
Kairon@aol.com

13836
Nintendo Gaming / RE: Super Smash Bros. Brawl
« on: June 09, 2006, 08:04:45 PM »
left or right would be short cuts for smashes, not a-attacks. a-attacks are supposed to happen quickly.

~Carmine M. Red
Kairon@aol.com

13837
TalkBack / RE: Nintendo Monopoly on the Way!
« on: June 09, 2006, 07:59:10 PM »
They shoulda had the MasterSword in the Stone.

~Carmine M. Red
Kairon@aol.com

13838
General Gaming / RE: Finally, some SALES DATA...
« on: June 09, 2006, 07:44:43 PM »
They're buying it because they think it's cheese. That you can listen to outside.

~Carmine M. Red
Kairon@aol.com

13839
Nintendo Gaming / RE: Is Nintendo Right?
« on: June 09, 2006, 07:42:55 PM »
Skit from my younger brother once I posed this question to him:

Quote


Person 1: "What company is more creative than Nintendo?"
Person 2: "Will Wright."
Person 1: "What? Will Wright isn't a company!!!"
Person 2: "...of course not! Will Wright is a GOD! Only a divine being could shine brighter than Nintendo! And Will Wright is that divine being!"



My only problem now is that this implies that EA contains more creativity in their halls than Nintendo.

~Carmine M. Red
Kairon@aol.com


13840
Nintendo Gaming / RE:Take-Two on Wii
« on: June 09, 2006, 07:30:27 PM »
edit: whoopsie

13841
Nintendo Gaming / RE:Take-Two on Wii
« on: June 09, 2006, 06:40:17 PM »
Quote

Originally posted by: cubist
This wouldn't be an issue if Nintendo supported Body Harvest back in the N64 days and handled their relationship with DMA Design much better.


Really? How so? I bought and loved both Body Harvest and Space Station Silicon Valley and my perception was that these games did so poorly on the market place because the graphical level of the games were simply.... dreadful. (and to a Nintendo gamer, of course, the actual game control was psitively horrendous!)

With GTA 3, they finally got a decent graphical showing, they struck on that wonderful free-roaming world, AND they applied their british sense of humor to a vast satire of america! Oh, and they violence and sex helped a bit too.

But seriously, how did Nintendo drop the bomb on DMA aside from not buying them up? Both Body Harvest and Space Station Silicon Valley got good Nintendo Power coverage...

~Carmine M. Red
Kairon@aol.com

 

13842
Nintendo Gaming / RE:You can Wii in Australia on Nov 6th
« on: June 09, 2006, 04:11:02 PM »
Australians get free Wii games??!?!?!

/cry

~Carmine M. Red
Kairon@aol.com

13843
General Gaming / RE: Finally, some SALES DATA...
« on: June 09, 2006, 01:54:53 PM »
I don't think 220,000 units a month is bad. The DS sells that much in Japan in the same amount of time, right?

~Carmine M. Red
Kairon@aol.com

13844
I highly doubt that Brawl will require the VC controller to play. The Nunchuck-Wiimote combo covers all basic functions minus the c-stick easy-smash that I ALWAYS use, the nub that I am.

~Carmine M. Red
Kairon@aol.com

13845
Quote

Originally posted by: Professional 666
Quote

Originally posted by: Kairon
I bought this game because I wanted to have SOME knowledge of what modern RPGs were like. I love FF6, hated FF7, and haven't really played many RPGs since then.

Ugh. Even though I beat it, I didn't enjoy this game much at all.

~Carmine M. Red
Kairon@aol.com


Modern RPGs are like FF7, Tales of Symphonia isn't one of them =D
Symphonia's a poor representation of the modern Japanese RPG, simply cuz they skipped over most of the bells and whistles and drama that Square-Enix games come standard with.

People like coming back to Symphonia for handful of reasons, a couple of which are
1.  Being rewarded for sidequests and collecting lots and lots of junk. (my friend's fav, she's done EVERYTHING there is to do in the game.)
2.  The combat, combos, boss battles, combos, multiplayer combat enabling greater magnitudes of ass-kicking, bigger combos, and a decent variety of fighting styles. (my fav)

My friend will take control of the map, name every dog along the way, use a Magick Lens on all new enemies, and get every character to fully learn new cooking recipes.  During fights, I chain and facilitate combos (to assist her Lloyd), configure the Unison Attacks, and do whatever else I can to make sure the fight ends with +10.00 Grade or higher.
I'm not happy if we don't beat Abyssion with positive grade in under 7min at around lvl.70

I gather you're not interested in either?


I'm not interested in games that play like FF7, or that have been seriously contaminated by "anime". (I grew up with Hayao Miyazaki's Nausicaa manga, loved the "Americanized, spliced, and soap-opera'd Harmony Gold version of Robotech" and watched "Akira" at 6 years old, I hate today's commercialized, fan-service anime!)

But I am actually interested in ALL of the features you mentioned above (except for thye "battle grading"), it's just that I found the implementation in ToS to be somewhat lackluster in that I never for a moment understood or was given an understanding of the cooking system... actually, I was unaware of all those other features you mentioned, a fault for which I dislike the game even more now that I know about it.

~Carmine M. Red
Kairon@aol.com

13846
TalkBack / RE:Brain Age Invades Europe
« on: June 09, 2006, 11:18:19 AM »
Quote

Originally posted by: wandering
Quote

Do You Forget People's Names? Do You Forget Where You Put Things?

Has Brain Age been proven to help at all with these incredibly common problems? No? Oh.


Yes! confirmation that Nintendo marketting has started to get better!

~Carmine M. Red
Kairon@aol.com

13847
Nintendo Gaming / RE: Pokemon Battle Revolution!
« on: June 09, 2006, 09:04:37 AM »
I am SOOO buying Snap for virtual console.

~Carmine M. Red
Kairon@aol.com

13848
General Gaming / RE:Xbox handheld
« on: June 09, 2006, 09:03:35 AM »
Quote

Originally posted by: couchmonkeyNintendo isn't invincible.  People rag on PSP because DS is outselling it in Japan, but PSP has "shipped" 17 million units.  I'll be skeptical and say they've only sold 7 million of those (which is the least amount it could have sold if you read Wikipedia's PSP entry).  What has DS sold?  As of the beginning of 06, Nintendo was saying 10 million.  Let's be generous and assume they've doubled that in six months.

20 + 7 = 27
7/27 = .26

So a fairly conservative estimate says that Sony has taken 26% of the market, and the figure could be as high as 40%.  I wouldn't call that dying by the hands of Nintendo.


Software sales dictate marketshare, not hardware.

~Carmine M. Red
Kairon@aol.com

13849
Nintendo Gaming / RE:Official DS Lite Thread!
« on: June 09, 2006, 08:59:34 AM »
Penny-Arcade let us know what the people on the "PR List" get along with their DS: an awesome box-opening reveal!

Dah-da-da-daaaaaaaaaaaaaaaaaah!

~Carmine M. Red
Kairon@aol.com

13850
I bought this game because I wanted to have SOME knowledge of what modern RPGs were like. I love FF6, hated FF7, and haven't really played many RPGs since then.

Ugh. Even though I beat it, I didn't enjoy this game much at all.

~Carmine M. Red
Kairon@aol.com

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