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Messages - Kairon

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13801
Nintendo Gaming / RE: Is Nintendo Right?
« on: June 11, 2006, 09:35:25 PM »
but..but..I didn't compare their value! Just their essentiality to the enter...experience...

/cry

~Carmine M. Red
Kairon@aol.com

P.S. Is it my fault I don't watch any crappy anime to compare Halo to?

13802
Quote

Originally posted by: bmfrosty
Quote

Originally posted by: Kairon
[

I...can see what you're saying...Hmmm... What exactly leads you to believe that this is their true objective as opposed to their stated-marketting speak being representative of their true objective?

~Carmine M. Red
Kairon@aol.com


I believe so because Nintendo's market isn't made up entirely of people who don't currently play games.  It also has to include people who currently play games for the strategy to make sense.

As much as the guys and gals at Nintendo would like it to be, the wiimote and nun-chuck do not cover all the popular game types.  I'm positive that since they're releasing a controller that represents what to now has been THE standard for game controllers, they're not going to split their market for what would be a small percentage cost increase on the package.  I can't see the materials and manufacturing cost on the ClassiCon being outside the $6-$8 per unit range.

It just doesn't make sense for them to not hedge their bets this way.

-bmfrosty (bmfrosty@catbus.org)


But the GC lacked fighting games and any serious RPG support, any significant FPS support, and all that jazz. The N64 lacked entire reams of the gaming catalog and still fans bought it. Nintendo's existing market is made up of people who love Nintendo games, not any specific genre of controller specific gameplay.

And with Metroid Prime 3 at launch and Super Mario Galaxy on the way, I think that Nintendo has it's "existing" market covered just fine with the nun-chuck-wiimote control. Heck, SSB:B will probably be playabvle with Wiimote and chuck, with the option of using other controllers just as neat little extras included.

Bmfrosty, they've already hedged their bets: they've got Mario and Metroid already on the way using the Wiimote-and-nunchuck. The traditional crowd is being catered without need for the Wii Classic.

~Carmine M. Red
Kairon@aol.com

13803
Quote

Originally posted by: Ceric
Did anyone else notice that in the Drummer thing that all the Wiimotes shown had no nunchuku but had a cord just sort of dangling down?


You mean the wrist-straps?

~Carmine M. Red
Kairon@aol.com

13804
Nintendo Gaming / RE:Animal Crossing Wii: the speculation
« on: June 11, 2006, 11:17:17 AM »
If AC goes persistantly asynchronously online, it needs to NOT become WarCraft, but a game based on the viral spread of creative designs and interpersonal relationships.

Something like the Deviantart website where artists have their own homepages and post their stuff in a MySpace type environment, or like a Second Life type of world where each player produces unique content, but perhaps with less emphasis on virtual sex and mass chatting.

~Carmine M. Red
Kairon@aol.com

13805
General Gaming / RE: PS3 repeating history?
« on: June 11, 2006, 10:51:45 AM »
Combination of the two I guess. They'd get Blu-ray when possible as long as the blue-ray editions cost less than $30. They've already spent 500+ on the PS3, so I fugre they'd know what they're doing and are ready to make a financial commitment to the medium.

~Carmine M. Red
Kairon@aol.com

13806
Nintendo Gaming / RE: Sonic Wii
« on: June 11, 2006, 10:49:53 AM »
The problem with Sega is they have a lot of "arcade" still in therm, AND they have those Japanese quirky sensibilities that make for endearing, if sometimes exceedingly shallow titles.

Perhaps if they capitalized on these aspects of their nature instead of clashing with them? In my Nintendo Fanboy opinion, Sega should stop trying to make traditional "Nintendo" style epic games, and they should instead focus on either smaller, cheaper quirky titles (Chu Chu Rocket for DS anyone?) that are easier to pick up and play, or games that take advantage of Sega's risk-taking vide: a line of stylized extreme sports type games perhaps?

~Carmine M. Red
Kairon@aol.com

13807
Nintendo Gaming / RE:I demand Psychonauts to be on the VC!
« on: June 11, 2006, 10:40:07 AM »
Quote

Originally posted by: PaLaDiN
Quote

Originally posted by: Kairon
Who is this Tim Schafer and why do we love him so much?
Obviously the words of someone who has never played Monkey Island, Day of the Tentacle, Full Throttle or especially Grim Fandango. We love him because he is the Miyamoto of videogame humor.


HE MADE DOT AND MONKEY ISLAND!

BFHIWQANFOIASOAFKJWPFJKJFO:ALD<LA"RKWDJILQD<XC":SVLFSLKRJPQO:SDKKLADNKQANDFQLKMDLSKDL KAFNVWK<DQDKXLKASFHNOIWKDPWS<XLSKAFJCOIWRK<:LS<QALKDFNWOIDKML<DMLAKFHNOIWK<:LM CDKLSHNRFROWLM<D LMNKJRWHFWIOOKD<WKDIWJRFPO<D:LWSKFMIOWKRFWP<DLKWFJPOIWKDP:<DMKLFWJRFWPOLKDWSJFD IOWJM<LDCKWJMRIOWQK<DPLW:S<FLKWENRJFIWJMDFL<MWS:LD

*broken Keyboard*

~Carmine M. Red
Kairon@aol.com  

13808
Nintendo Gaming / RE:Take-Two on Wii
« on: June 11, 2006, 10:19:17 AM »
Nemo_83, I agree with you on all those issues. As a simple game GTA 3 has so many flaws it boggles the mind. Gameplay, technology, etc.

Quote

Originally posted by: nemo_83
... worst of all things (aside from camera control) is the racial stereotypes.  I would be embarrassed to play GTA with my girlfriend ...  And how come cops in GTA are portrayed as people who shoot you in the back first and ask questions later?...


But when you criticize the above you fail to realize that GTA is a dark satire on American pop culture. DMA is, after all, based in Scotland. They're outside looking in and using their British irreverance to hold a comedic mirror up to American stereotypes and culture.

The game isn't meant as a serious interpretation of a world, but a pull-no-punches expose on our modern culture's quirks, ridiculousness, and self-image.

And regarding your "girlfriend," what you should do is turn on the radio in GTA: SA and park the car somewhere and just LISTEN to the non-music station where satire and parodies that occur. That's what my roommate did when his girlfriend came over and they were laughing for two straight hours.

Every commercial, talk show and program on that radio channel is so obviously a tongue-in-cheek production that you can't help but laugh. They hit on American obesity ("Celebrate...with Cake!" commercials where a mother stuffs her son with cake so that he's too heavy to run away at age 18), underground homosexuality (Frisbee in the dark, where you don't know who's on who's "team"), our red-state-blue-state craziness (the he-said-she-said radio political program featuring a male liberal commentator and his very angry conservative wife, and their arguments), and so many of our American social and cultural quirks that it's impossible not to see that the Brits are expertly turning their biting comedic talents to our american prim and proper puritan sensibilities about our urban culture.

Besides, a panelist at E3 said that GTA 3 was obviously a dark comedy and shouldn't be taken seriously. If a panelist at E3 says it, it must be true!

~Carmine M. Red
Kairon@aol.com

13809
Nintendo Gaming / RE: Super Paper Mario~!
« on: June 10, 2006, 11:40:04 PM »
But TrueNerd, then Third Party games wouldn't sell!

~Carmine M. Red
Kairon@aol.com

13810
Quote

Originally posted by: bmfrosty
I think you're mistaking their front facing marketing message with their true objectives.  They want to focus on new experiences and new customers, *AND* want to be the place to go for the hardcore and nostalgic.  Ergo, if they want to be a target for old-style *AND* new-style games, they will not want to have a split market, and they will include the ClassiCon with every system.  If they're smart, they'll also include $10 worth of VC downloads with system registration.

-bmfrosty


I...can see what you're saying...Hmmm... What exactly leads you to believe that this is their true objective as opposed to their stated-marketting speak being representative of their true objective?

~Carmine M. Red
Kairon@aol.com

13811
Nintendo Gaming / RE: I demand Psychonauts to be on the VC!
« on: June 10, 2006, 11:37:13 PM »
Who is this Tim Schafer and why do we love him so much?

~Carmine M. Red
Kairon@aol.com

13812
Now the first Paper Mario...Ah! There's a game! ... or maybe I only liked it because I was in the hospital at the time, lol.

~Carmine M. Red
Kairon@aol.com

13813
Nintendo Gaming / RE: Take-Two on Wii
« on: June 10, 2006, 11:32:52 PM »
GTA DOES suck from a game control and game design standpoint. But it gives you a free-roaming world and is a hilarious dark satire on american culture. It makes players reference the real world to create a more immediate immersive effect because of the subconscious relationships they have with the game's environments. It's basically Body Harvest - Big Bugs + overt violence to people + satire on America - goal-constrained gameplay + free-roaming world + earthboundish use of realistic setting to alter the player's perception of the game world.

GTA DOES suck, but at least appreciate it for what it is.

~Carmine M. Red
Kairon@aol.com

13814
Nintendo Gaming / RE:Project Exile
« on: June 10, 2006, 11:28:58 PM »
Quote

Originally posted by: Infernal Monkey
Don't say it looks like a Final Fantasy game, that's implying the game will be terrible.


Not if we say it looks like FF6. That was the last good one, in my humble obviously biased fanboi jaded old-school gamer opinion.

~Carmine M. Red
Kairon@aol.com

13815
Nintendo Gaming / RE:Is Nintendo Right?
« on: June 10, 2006, 11:25:24 PM »
Quote

Originally posted by: VGrevolution
Lol. BTW I'm not sure i would say Halo and innovation in the same breath. I'm not sure making a game easier to attract more gamers is a stroke of genius either .


To me it was a stroke of genius. Finally I could actually finish an FPS on anything but easy, and it still felt like it had a level of challenge to it! By giving me infinite lives via checkpoints, Halo let my brother and I wrestle through the game on without dumbing down the A.I. We were able to feel as if the game was a challenge due to our frequent deaths, AND we avoided frustrations due to the infinite continues and frequent checkpoints. All of a sudden I didn't need to be an uber gamer to get all I wanted out of the game, I just needed to improve on my mistakes consistently since the game wasn't cruel in my punishment. Halo became the FPS for casual gamers!!!

Oh, and the Halo loading screens has always rocked. Small things like that shouldn't be discounted, just like the small cut-away scenes to things like water dripping into a bucket in the Japanese Anime "Grave of the Fireflies" about two orphans during WWII Japan aren't meaningless either. I think these small things need to be appreciated for a truer understanding of game design.

~Carmine M. Red
Kairon@aol.com

P.S. I actually hate playing Halo because I want FPS's to control like Turok 2, and their level design sucks, and their pacing is horrendously slow, and their story is ehhh.... but I can still appreciate the game's positive qualities.

13816
Nintendo Gaming / RE: Animal Crossing Wii: the speculation
« on: June 10, 2006, 06:27:12 PM »
Oh really? I'd think if he visited my town he'd just be performing a census. After all, his job is to take names...

~Carmine M. Red
Kairon@aol.com

13817
Nintendo Gaming / RE: Animal Crossing Wii: the speculation
« on: June 10, 2006, 06:19:38 PM »
I also expect Nintendo to go special event crazy with Wii Connect 24. Every week, a new holiday/crazy town emergency/special item/surprise guest/etc.

~Carmine M. Red
Kairon@aol.com

13818
It's funny to think that the Famicom, the actual FAMICOM for god's sake, could actually go online!

Just goes to show that it's not who's first that's important, it's who gets it RIGHT.

~Carmine M. Red
Kairon@aol.com  

13819
Quote

Originally posted by: bmfrosty
I expect a Classic Controller Shell to be included with every system.  Without it you split the market, and you deny a lot of opportunity.  With the classic controller shell, remakes and ports of anything on an earlier console become feasable.  Another thing to remember, and this is important, is that Nintendo has Veto rights on any and all games for it's system.  If there isn't some specific reason for a game to be mainly controlled by the wiimote and nun-chuck, nintendo's going to deny it.  If Konami were to declare that they want to remake Symphony of the Night with better graphics, they're not going to include Nintendo in on the deal if they can't rely on a controller suitable for the game being in the hands of every owner.

The ClassiCon is too important to not to include with every system.

-bmfrosty (rambling)


But Nintendo doesn't want straight ports, remember? The Wii is an "and" console. You have a Wii "and" an X360 or PS3. With this mentality, what the Wii needs are games that make it special, not games that make it me too.

The Wii is supposed to be owned in addition to a traditional console for hardcore gamers. Why would Nintendo waste energy competing against consoles they expect your customers to buy anyways? They're concentrating on being the console you buy because there are games on it that you can't play anywhere else simply BECAUSE of the unique and new and unconventional control scheme.

Quote

Originally posted by: Shorty McNostril
Was there any bass drum kickpedal or anything in the drumming game??


Not that I saw.

~Carmine M. Red
Kairon@aol.com

13820
Nintendo Gaming / RE: Is Nintendo Right?
« on: June 10, 2006, 04:26:29 PM »
RAAAAAARGH!

~Carmine M. Red
Kairon@aol.com

13821
But that's exactly how the Drum demo for the Wii works in my understanding. The remote know's it's relative orientation through combining IR distance data with orientation data to know which drum you're hitting on the full set. Only a Wiimote can do that, the Nunchuck can't.

And the IR field of vision doesn't seem to be much of a problem for this. At least, I haven't seen anything to suggest that from this video.

More:
http://youtube.com/watch?v=OY8NUaaESI0&search=wii%20drum
http://youtube.com/watch?v=RsPmcZoitOs&search=wii%20drum
http://youtube.com/watch?v=3nQTBdqHikQ&search=wii%20drum

~Carmine M. Red
Kairon@aol.com  

13822
Nintendo Gaming / RE:Is Nintendo Right?
« on: June 10, 2006, 02:33:30 PM »
Quote

Originally posted by: Hostile Creation
All of Will Wright's games are essentially the same, in many ways.  With Miyamoto, we see a broad range of completely different game styles, from platformer (Mario) to adventure (Zelda) to strategy (Pikmin), to name a few.
Will Wright has made SimCity (simulation), The Sims (simulation), and Spore (simulation, although damn it's the coolest simulation ever).  Don't get me wrong, I have tremendous respect for the guy, and he's done some great stuff.  But it's like comparing Tarantino (crime film after crime film) to Kubrick (who's done a variety of excellent movies).

Interesting, Will Wright apparently lived in Louisiana for a while.  Never would've guessed.


If Tarantino was the only one did crime films that had a 50% female audience, then I'd agree with that analogy, lol.

J/k, but I get what you're saying. I just think you're downplaying what he's accomplished too much. Will Wright, with The Sims, is one of the few people who has captured female and non-gamers successfully.

~Carmine M. Red
Kairon@aol.com

13823
But the Drum Demo featured a full range of drums, with cymbals even!

~Carmine M. Red
Kairon@aol.com

13824
Quote

Originally posted by: Jensen
Quote

Originally posted by: decoyman
but also opens the door to developers who'd like to employ "dual-Wiimote" action in their single-player games (you know you wanna be like "Drum Guy" from that one trailer).


A drum game would fully support both two Wiimotes and the Wiimote/nunchaku combination.  Unless you want one player to control two cursors simultaneously,  dual Wiimotes isn't necessary


How would the nunchuck know which drum it's hitting? It'd need pointer functionailty to figure out quasi 3D relative positioning to hit any of the assortment of drums in the demo for that.

~Carmine M. Red
Kairon@aol.com

13825
Nintendo Gaming / Project Exile
« on: June 10, 2006, 01:22:54 PM »
WTF!?!?!

This game...looks like Secret of Mana Sprites against an FF6 background with modern-style anime-talking portraits!

...Did these guys licenses the FF6/SoM engine from Square or something? It really looks almost exactly ripped off of my SNES!

Project Exile by Studio Ashcraft

~Carmine M. Red
Kairon@aol.com

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