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Messages - Guitar Smasher

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51
Nintendo Gaming / Re: Chris Kohler trolls the 3DS
« on: January 22, 2011, 04:13:43 PM »
Also, the PS3 is not a failure, it's just in 3rd place, or 2nd place depending on how you look at it.
PS3 blew all the profits generated by the previous gen.  What do you consider failure?

52
TalkBack / Re: Amazon Now Accepting 3DS Pre-orders
« on: January 19, 2011, 04:12:11 PM »
Isn't the Canadian dollar worth something like a few cents more than the USD?
I remember someone pointing out the current conversion in some other thread.
Yes, and most economists are predicting it to remain in the range of 0 - 10 cents above parity for the next several years.

It was probably I who pointed it out, since I was already getting peeved that Wii games were getting price increases years after they were released.

53
TalkBack / Re: Amazon Now Accepting 3DS Pre-orders
« on: January 19, 2011, 04:04:10 PM »
Is $40 going to be the going price for 3DS games? I was hoping the iPhone's cheap app store would drive the average game price down.
If the Canadian prices are any higher (DS games currently sell at $40-45), I'm going to throw a fit.  You know, considering the Canadian dollar is worth more than the USD now.

54
Nintendo Gaming / Re: Retro games - just as fun as modern games
« on: January 12, 2011, 11:09:33 PM »
Not but seriously, graphics, ambitious and deep storylines, and huge overworlds do makes games better.
And here's the problem: they can make some games better, but often they don't.  Still, most devs think it's necessary to strive towards these ideals, to ensure a good game.

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For me, the only time I want to use my imagination for a medium(as in the singular of media) is reading, and I do a lot of reading. There are some movies (like Havoc with Anne Hathaway, the short film Sleeping Dogs Lie, and the 1976 Moving Violation) where I do enjoy them leaving the ending open for personal imagination to fill in the blank, but 9.9 times out of 10, I want everything, especially the visuals, shoved down my throat.
Then we differ in opinion.  Again for me, if you did a remake of say LttP or SMW with updated graphics, I don't understand how the games would be more fun.  The visuals were good enough that you didn't have to think about them; you were allowed to simply enjoy the game.

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I don't understand how anyone who plays videogames doesn't like a good story. Even fighting games have a story to them, even if it's simply a fighting tournament drawing together the world's best fighters, some of whom have a history with each other.
I like good stories, I just don't find them in video games!  And what you described is what I'd consider a premise.  This I'm fine with, if it gives enough context for the game to make sense.  Anything extra usually just interrupts the actual gameplay.

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And big worlds usually mean more gameplay, so I don't see anything wrong with that.
Big worlds usually mean a lot of empty space.  If you can give me a big world with lots of things for me to do, that's great.  But often devs get overly ambitious and we get a large, "thin" world.

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I do understand that these elements are not what make a game good, but they do make a good (or even mediocre) game better. There were a lot of crappy and lazily made games on both the NES and SNES, so neither are these elements what break a game. The core elements, as you mentioned are the rules and action, like cake, and the story, graphics, and overworld, are the ice cream filling, with those little balls of chocolate, and the icing on the outside, respectively, that make the cake even better.
If the cake tastes good, then go ahead and decorate.  Just keep in mind that at some point I'll stop caring about what "technique" you used to apply the icing.

55
Nintendo Gaming / Re: Retro games - just as fun as modern games
« on: January 12, 2011, 05:12:59 PM »
In retro games a common problem was that it seemed like the game designers were openly against the player.  You wanted the player to fail and the design came from quarter-sucking arcade machines.
I would agree but I think it's important to note that the challenge was of a rewarding nature, not a frustrating one.  This is what determines whether an arcade game will succeed or not.  These days a lot of games do seem to hold your hand too much.  And then when a dev wants to make a challenging game, they go about it in the wrong way.  Ultimately, a challenging game is only fun if the underlying gameplay is fun.  An example of a modern game that does this brilliantly is DKCR.

I'd also like to add, without going into too much detail, that design constraints were actually a good thing.  This can refer to anything from "poor" graphics forcing the player to use their imagination, to small cart sizes preventing devs from getting too ambitious.  In my opinion, the introduction of "realistic graphics" and "video cutscenes" has been to the detriment of modern gaming.  It seems that games of the past are more pure, in the sense that their focus was on rules and action.  Games today are entirely too focused on presentation.  For me it's like asking the question "would a hd graphics and a dramatic storyline make the board game of Monopoly any more fun?"

That's not to say that technical advancements haven't allowed for real improvements to some games; it's just that the problems I mentioned are still widespread.

56
TalkBack / Re: 3DS Launch Lineup, Game Pricing Details Emerge
« on: January 08, 2011, 04:19:08 PM »
I wonder if us Canadians will see an increase in prices, considering we already pay $10 more than in the US, and our dollar is now worth more than the USD.

57
General Gaming / Re: Sony getting hit Hard lately
« on: January 07, 2011, 08:30:28 PM »
But if you insist that this is designed for anti-sony trolls and should be removed, then I'll have to insist on the removal of a certain Nintendo-hating troll (I don't actually consider either group trolls, but for comparison's sake...).  I'd prefer if we just showed tolerance.

Out of curiosity, who are you referring to?  Ian?  I know I've had a lot of good to say about Nintendo this year.
Yes, I thought it was obvious.  I'm always feeling I pick on him too much, but he really distinguishes himself from everyone else.

58
General Gaming / Re: Sony getting hit Hard lately
« on: January 07, 2011, 08:02:57 PM »
I like how he split the thread, and kept it going from the point when the thread was still good.

*shrugs*  Things got out-of-hand with one poster, but I thought that the discussion overall was pretty good and most people kept things civil.  Oh well.
 
To be honest, I'm just throwing this out there, but does this entire topic even need to exist?  The whole thread was started to mock Sony for its sales failings with the PS3 and PSP.  The thread seems designed for anti-Sony posters to troll those who do enjoy playing PS3/PSP games.  If the thread stays, fine since most posters keep the discussion pretty civil.  It's just that the thread has always seemed pretty mean-spirited.
I mostly disagree about it being mean spirited.  This thread serves as a critical discussion of Sony's moves, and their results.  Yes, the insights are mostly negative, but there have been posts highlighting some of Sony's recent achievements (for example the sales bumps after the slim and move were released).  I would be fine with changing the title, but then I'd probably forget about this thread eventually.

But if you insist that this is designed for anti-sony trolls and should be removed, then I'll have to insist on the removal of a certain Nintendo-hating troll (I don't actually consider either group trolls, but for comparison's sake...).  I'd prefer if we just showed tolerance.

59
Nintendo Gaming / Re: The Legend of Zelda: Skyward Sword
« on: January 05, 2011, 04:48:44 PM »
Studying some exotic places as inspiration for the next Zelda would be a great improvement. Some people say they want a million dungeons or voice acting or more hawtness, but I just want to feel small and overwhelmed by the scope of the environments. After all isn't that what made the first one so great for its time?

I don't want to see one giant field in the middle and I don't want to see any lava (there wasn't any during the time this series took place); that's OOT stuff and IMO needs to be put to rest. Discuss. 
As long as it isn't empty of interesting things, nor filled with useless treasure chests containing "10 rupees!"

I'm actually developing a fascination with caves, and would be really interested in a an elaborate system of tunnels and an underground world that would kind of compliment the overworld.  It would be an interesting evolution of the dual-world mechanic that's been used a few times now.  Anything where an ancient civilization used to live, or where a current one is forced to reside.  Imagine an underground dungeon built underneath a large mountain range (but this fact is initially withheld from you) accessed only from the underground network, and as you progress you reach the summit, seeing the overworld for the first time in hours.

And of course, you could have the skyworld adding a third layer to the general world.

Come to think of it, Pokemon games do a pretty good job of connecting the overworld and underworld.

60
Nintendo Gaming / Re: Miyamoto reafirms Wii Music is still coming along
« on: January 05, 2011, 04:23:12 PM »
I'd like to see an article where Nintendo claims the game was a flop. As far as I know, they never expected it to sell anywhere near the amount of Wii Sports and Wii Fit. Miyamoto was quoted as saying the game wouldn't be an immediate hit, Nintendo recognized it'd be a hard game to sell, and Cammie Dunaway said they expected it to be an evergreen title that would go on to sell on par with the Brain Age game on the Wii (which sold 2.26 million). I think the game performed how they expected, and people just say it was a flop or failure because that's what they want it to be.
I don't know what Nintendo's true expectations for the game were, but for sure it was a missed opportunity.  It was the holiday title that fit the 'nontraditional game' category that was supposed to follow the trend of million-selling evergreen phenomena.  If Nintendo only thought of it as a modest title, then it should have been replaced by a bigger title, and saved for use as filler during a slow period.

61
TalkBack / Re: Super Meat Boy WiiWare Cancelled
« on: December 24, 2010, 11:10:50 PM »
There's blame to go around to all parties.

Sure Nintendo could have designed the system to be capable of handling larger games.  But it can't be easy to guess what developers want to do several years down the road.  The best you can do is decide what kinds of games you picture being released, and decide what constraints will be necessary.  That said, I'm pretty confident this game could have been released, if the development was properly managed.

As for the development team, is this their very first project?  Constraints are a fact of life that every project is subjected to.  The spirit with which they aimed to make the game better and better should be applauded, but management should have kept them within their boundaries.  It doesn't matter whether you're an indie dev or a major player - selling the game is all that matters.  They've wasted a bunch of time and money; hopefully they learn from this experience.

What I find interesting is the outcry against Nintendo for not allowing a one-time size allowance.  I can understand how gamers are upset that they won't get to play the game, but think about the big picture.  How many devs would be pissed off if Nintendo did make this exception, when they wouldn't before?  For an industry that already has perceptions that Nintendo only does what's best for themselves, siding with a single developer over all others would only worsen the situation.

62
General Gaming / Re: Microsoft's Xbox Kinect - Nov 4th 2010
« on: December 18, 2010, 04:41:08 PM »
I wouldn't call it a success yet, not until we see any significant Kinect software sales.

63
Nintendo Gaming / Re: Official Wii Sales Thread
« on: December 17, 2010, 10:32:46 PM »
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It all depends on how much money you want to make. Yeah, its been profitable on the PSP, but do you want to make profit or do you want to make a lot of profit? I would think any company would want to make as much as possible, and the way to do that is target the larger install base.

And as far as "superior" hardware is concerned, the DS has a touchscreen so it is superior in that respect.

Let's say I'm a developer and I want to make a portable game.  I want a certain graphic quality for the game and I don't give two shits about touchscreen controls.  If I can make a profit making the game I want to make for the PSP, why would I bother with a DS release if I would have to scale down the graphics to do it?  It's just that simple.
The answer is that you wouldn't, but that wasn't his question.  He wants to know why if you wanted to maximize your profits, you wouldn't target the largest install base.  In your scenario, all you want to do is make the game you want, so long as it turns a profit.  Well if you want to make a lot of profit, often you're going to have to make a game that's not exactly your ideal.  I imagine that most auto-engineers would prefer to work on Mercedes-type cars, but someone has to make the Camrys.  And note that this doesn't preclude the Camry from being a good car, nor something the engineer can be proud of.  I imagine this often becomes an issue between the developers and publishers.

64
Nintendo Gaming / Re: Official Wii Sales Thread
« on: December 17, 2010, 10:22:22 PM »
To be fair to Nintendo, they have made efforts in the past to promote third party content, only to have the third party sabotage the effort (I'm looking at you Capcom 5).  And I don't see EA winning any favours from Nintendo after what they pulled with NBA Jam.  But to suggest that Nintendo has no interest in third party success is wrong.  I seem to remember them releasing a special MH3 bundle, as well as producing a unique gold controller for Goldeneye 007.  The lesson here is that legitimate system sellers will get attention from Nintendo.

But this EA guy's attitude seems to be that they should be owed the support.  Well I don't know how you get to be a CEO without learning that in business, you don't get any favours without providing something in return.  And really, EA's games this gen haven't provided anything substantial for the Wii.  They don't make system sellers, with the exception of Madden, and in that case they're only selling the competition's consoles because they were cheap with the Wii version.

What I find most hilarious is his belief that Nintendo should lower the cost of the Wii, so that EA can sell to a larger userbase.  I suspect that he thinks that the reduced price will result in more 'multiple-console-owners', however that won't lead to more Wii EA game sales because they design their games such that you're encouraged to buy the PS3/360 version.  Here's an idea, if you want to sell more copies, how about you lower the price of your games?  Oh right, you want to eat that cake.

65
Nintendo Gaming / Re: Official Wii Sales Thread
« on: December 17, 2010, 01:37:18 PM »
Well at least he didn't demand WiiHD.

However the rest of his comments come from an attitude that will only hold his company back.

66
General Chat / Re: Hockey Discussion
« on: December 15, 2010, 12:53:16 AM »
Do you think the Flyers would have been as motivated if the Penguins weren't on a 12 game winning streak?  I'm guessing this one was bigger to the Flyers than to the Penguins.

67
Nintendo Gaming / Re: Wii Successor and Glassess Free 3D: How Will It Work?
« on: December 15, 2010, 12:26:15 AM »
ish, aluminum cans are made extremely thin. Increase the thickness just a little bit and the properties are different. Oxidize the aluminum and it becomes super strong.

this is made out of about a pound of aluminum. I made it in a sculpting class. It is really really hard, and wont bend like a can. 1 pound of aluminum costs about a dollar or at least did in 2006, id imagine they could use less than that and still have the strength(and then some) of plastic. I'v just seen some electronics as of lately that have had a nice aluminum outside. Also note that even on a soda can the top is really hard, as well as the pop tab or whatever its called
My point isn't that you couldn't make a case out of aluminum.  Pound for pound it's stronger than plastic, no question.  Increase the thickness, and the properties do not change but the surface area increases, meaning the stress due to a unit load decreases.  So make it thicker, and it can withstand larger forces.   But the cost of bulk material, and manufacturing costs are way higher than for plastic.

As for alumina (i.e. oxidized aluminum), yeah it's stronger, but it's also super brittle making it undesirable in many situations.

68
Nintendo Gaming / Re: Wii Successor and Glassess Free 3D: How Will It Work?
« on: December 14, 2010, 10:30:54 PM »
The stresses an aluminum can is subjected to are entirely different than what a console must be capable of withstanding.  An aluminum can is essentially a small pressure vessel, whose geometry allows the internal pressure to be evenly distributed in the circumferential and longitudinal directions.  This allows the can to be made of very little material, in spite of its relative softness/low strength.  Notice how an empty can can be bent in half, or an unopened can can be popped open (the hole in the top) with very little applied load?  These are things that you would not want in your case, and would require a lot more material to prevent.

69
"Xbox" is clearly the brand name.  I encounter tons of people who refer to their Xbox 360 as just their "Xbox".  360 was a really stupid name and is so cumbersome to say that that is probably why so many people just say "Xbox".

Next time, I don't think it matters too much what the name is as long as it still uses the Xbox brand.  Yeah they probably called it the 360 so that their 2 didn't go against the Playstation's 3.  It's dumb but seems pretty much dead on with how marketers think.  But next gen they could call is the Xbox DX or something like that and it would be fine.  With something like that, then maybe people will refer to the system by a unique name and not just call it an "Xbox" again.  It's probably better for MS that each Xbox be referred to by it's own name.
Xbox DX sounds more like a special edition Xbox, than a next-gen system.  Otherwise, I agree.  They should aim to have Xbox as the company brand, with their new system having a distinct name.  Something like "Xbox Master System", or "Xbox GameCube" (but obviously with original names).  Ideally you'll know who makes it, and that it's the new next-gen one.

70
I'm glad I'm not the only one who tries to preserve the original definitions of words. I'm not sure how "gimmick" became synonymous with "cheap gimmick," is it really so hard to add an adjective?
Apparently so.  But then this isn't that uncommon here.  Take "casual" for instance (oh no, is he really starting this?):

By any reasonable definition, it means "someone who plays games occasionally".  You know, as opposed to someone who plays every single latest release (see "hardcore").  However, a portion of our community (Ian Sane) use the term to describe anyone who plays crap, doesn't appreciate effort, will buy whatever the TV says to, and is generally retarded.  Which is ironic, because by the reasonable definition, Ian is very much a casual gamer (as he describes himself, and also how I identify myself).

Incidentally, if you substitute in the "n-word" into any posts where he mentions "casuals", you'll really see how far he stretches the definition.  It's also worth a laugh each time.

71
Nintendo Gaming / Re: Wii Successor and Glassess Free 3D: How Will It Work?
« on: December 10, 2010, 10:53:24 PM »
Nintendo seems to have a habit of imitating Apple, so in what ways will they copy Apple with the Wii 2?
Wii2 is a tablet, didn't you hear?

72
Oh how I love the "gimmick" debate.

Touchscreen was a gimmick.

1080p HD was a gimmick.

Rumble feedback was a gimmick.

Battery-powered saves was a gimmick.

You can't just limit your definition to things that didn't resonate with you; every sales point is another gimmick.  Whether you personally find them compelling or not is irrelevant.

And Ian, your memory of the DS is terrible.  It wasn't the touchscreen that attracted the expanded audience, it was the software.  Nintendogs, Brain Age, etc.  Remember, the DS wasn't doing too hot until these games came out.  (Well I guess you don't remember, but trust me...)  It's always the software.

73
Nintendo Gaming / Re: Nintendo 3DS Discussion
« on: December 08, 2010, 01:27:55 AM »
I don't disagree that the portable market will suffer in the near-future, but it won't be at the hands of Apple.  The 3DS is overshooting the market, and its high cost of entry will be responsible for its early struggles.  The PSP2 will be hopeless unless it avoids having a library consisting of ports of console games - games which are not suited for portable experiences.

But Apple isn't in any position to really steal the conventional portable market.  Face it, devs aren't going to develop PSP2/3DS quality games for iPhone and then charge 99 cents, when they can charge $40-50 on the other systems.

74
Nintendo Gaming / Re: Wii Successor and Glassess Free 3D: How Will It Work?
« on: December 07, 2010, 11:48:07 PM »
It wouldn't be downhill from there, in your scenario insanolord.  Instead, it would be confirmation that dedicated motion control in core titles can move systems.  If anything, it would encourage Nintendo to put Motion+ into any games that could benefit from it.  It might even inspire them to create new original core games around Motion+, although the timing of such things would suggest that they'd likely be ready only when the next console is out.

75
Nintendo Gaming / Re: Wii Successor and Glassess Free 3D: How Will It Work?
« on: December 07, 2010, 11:06:43 PM »
What innovative things has Ninendo done with their "real" games this gen?  We just get the same old franchises in that department.
You're mostly correct on games to date, but don't forget that Zelda SS is coming.  If they nail it, this game could potentially have a profound impact on where the Wii goes in the next few years.  Sadly, I don't think it will be a "mega-hit" - but only for reasons unrelated to motion control (i.e. the same reasons TP and WW failed to move any systems).  However, and this relates to discussion in other threads, I don't think you can say the Wii is finished, until after this game has been released.

Secondly, I disagree with your assessment that we only get the same franchises for "real" games.  What do you call Wii Sports/Resort?  Now before you call it a "casual" title, let me ask you how you would categorize Pilotwings?  To me, these games are very much similar in spirit.

We don't get enough original games, I agree, but there have been some.

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