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Messages - Smashman

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76
Nintendo Gaming / RE: Zelda: Wind Waker was it a let down?
« on: February 23, 2004, 10:27:28 AM »
KnowsNothing- in OOT, you start in Kokiri Forest... WW was a sinch, even lower compared to the average difficulty level of the normal Zeldas... SIDE QUESTS ARE NO SUBSTITUTE FOR A LONG, ENGAGING MAIN QUEST, WHICH WW DID NOT OFFER, but OOT and LTTP did... there WAS one island each grid, with only a couple really worth exploring... all Zelda games up until WW had several new, interesting, worthy items... you should find more items, in hazardous places.. WTF? Character interaction adds to the game. That is crap... in OOT and MM you get the Fire and Ice Arrows at different spots, which makes it for the better, OF COURSE you would get the pictograph and film at the same time, why would he give it to you without film? You missed the point... it is only worthy to collect everything if the item is worthy! The Deku Nuts and Deku Stick were worthless, but you ONLY had them as Young Link! WW felt awesome at alot of parts, but it did not affect me emotionally because of it being so cheesy... I was bored with the game after several hours, yet I can play OOT all day.

Arguing is fun!

77
Nintendo Gaming / RE: Zelda: Wind Waker was it a let down?
« on: February 22, 2004, 02:57:29 PM »
OOT is widely considered by the majority to be the best game, easily better than WW...

Final arguments from me:

"*Digs up catalogue of tWW posts*

Heh. I posted this at another forum recently, and it sums up my feelings pretty nicely:




I am of the opinion that tWW is inferior to most of the other Zelda games in every way...

I am not against change... what I am against is a completely different feel to the game. Oh, and I also tend to dislike bad games.


The Wind Waker, although it is quite good, has many, many problems.

First off, the music. The music sucks ass, for the most part. There isn't a single piece of background music from the game that I care for, and I should know, I have an MP3 of every piece of music. The only good parts of the music are one-time cinematic things, like when the Triforce of Wisdom is completed, or the Triforce of Courage.

The game is as easy as it can possibly get without actually having some sort of invincibility codes and walkthrough for the dungeons. It is a sad thing when the most dangerous enemy in the game is a giant pig found in the beginning village. It does more damage then ANYTHING else in the game.

Guess what? There was almost a total lack of overworld exploration, and that has always been one of, if not THE most important part of the Zelda series. Guess which island had the biggest non-dungeon area? OUTSET. OUTSET, where you START the damned game.

And don't spout out some ridiculous nonsense about how there are tons of cool islands... there were only about 2 minor islands in the game that were interesting in the least, and even then they were only interesting for a few moments.

Instead of having ONE, and ONLY one island in each square, they should have a lot more of them, and spread them out more naturally. It is positively unnatural for the islands to be spaced out like that, and it feels that way in the game.

Next up: The items. Let me think... there was one... ONE new item in the game. Everything else was either totally worthless (the Hero's Mask) or it has been used before in other Zelda games. That is PATHETIC. What happened to the good old days of Zelda? LttP introduced tons and tons of new items, and even LA managed to come up with some new ones. OoT had several new items.

And the Oracle games had the most inventive and imagination items of all the games, aside from LttP.

But then comes tWW, the inferior dissapointing Wind Waker. With one new item.


Another thing. All the nessecary items, items you need to beat the game, are practically handed to you. Take Dragon Roost Isaldn for example. Medli givs you the bottle... in LttP, you would have had to explore around a bit and find an treasure chest with an item hidden in a recess somewhere, or something.

Or even worse, the Fire and Ice Arrows. You are given BOTH at the SAME time.

The only items that are frustarting to get (frustrating, not hard... there's a difference) are WORTHLESS. WORTHLESS. It should either be the other way around, or they should have a good balance.

I remember back in games like LttP or LA, they had items like the Ice Rod just hidden in out-of-the way caves. Ever since OoT though, the only things hidden in random caves are rupees. It's rare to even find a HEART piece somewhere like that.

The Zelda magic, the sens eof exploration and adventure that has characterized the Zelda series for so long is completely and totally absent from the disgrace that is the Wind Waker.


And before any of you fools accuse me of hating it because of the graphics or some suchu thing... the celshaded graphics were the best part of the game. The ONLY part of the game I EVER want to see in another Zelda game.

Now, I want to add something... Up until you rescue Aryll, the game rocks. it lives up to the Zelda name. However, then the game's momentum and fun just... halts. It is so incredibly obvious that they were taking their time with the game up until then, perfecting it, but then they started rushing it." `lord-of-shadow, ZU.

78
Nintendo Gaming / RE: Zelda: Wind Waker was it a let down?
« on: February 22, 2004, 10:51:24 AM »
LoZ=9/10
AoL=8/10
LTTP=10/10
OOT=10/10
MM=9/10
WW=8.5/10

79
Nintendo Gaming / RE:Zelda: Wind Waker was it a let down?
« on: February 22, 2004, 10:30:07 AM »
Quote

Originally posted by: Bill
You're asking the ultimate Zelda fan if he's played every Zelda game?

(And I'll just add that in at least 95% of the cases, the only reason that those pollers like OoT more than WW is because of the graphics, handsdown)


Well, OK... I think I will just shut my mouth then...... :runs off:

80
Nintendo Gaming / RE: Zelda: Wind Waker was it a let down?
« on: February 22, 2004, 09:58:11 AM »
Bill- you need to calm down there buddy. You prefer WW the most of the three Zelda games. Your opinion is most certainly in the minority. Wind Waker was ranked inferior to both Majora's Mask and Ocarina of Time in all polls. More people prefer MM to WW and more people prefer OOT to WW. Only ONE person preferred WW to MM in one poll. Have you EXTENSIVELY played both OOT and MM? If you have, then I will shut my mouth. If you aren't, then I suggest play them and THEN tell me...

81
Nintendo Gaming / RE: Zelda: Wind Waker was it a let down?
« on: February 22, 2004, 05:44:32 AM »
Some more arguments:

Only one of the 3D Zelda games have given me enough dungeons...

I can play OOT for hours! The massive, diverse world! Forest/woods, large, breathtaking field,  lake, desert, village, graveyard, volcano/mountain, another village, castle, river, waterfall, domain. So many towns! Kokiri Forest, Kakariko Village, Goron City, Gerudo's Fortress, Hyrule Castle Market, Zora's Domain, etc. So many places with so much to do! WW had what? Outset and Windfall... I can play OOT for hours, just walking around. tWW is just dominated with tedium.

THESE WERE NOT TAKEN FROM ME, BUT FROM SOMEONE ELSE!!!!!!!! I agree with him!

"wind waker was a slap dash attempt at a game, it was generally poor in every aspect. It deserves to be placed between 50-100 not number 1, that is clearly just bias. If anyone begs to differ, I will gladly debate why it doesn't belong in the number 1 spot.

Your first point on popularity: It is a leech game. It is leeching off the success of its predecessors and is gaining the support mainly from the fanboys. If you say that WW is the best game for the GC on the market, I may as well chuck the GC in the trash. I strongly, and I mean very strongly, believe that SSBM was a far superior game, it should be considered the best game on the GC to date. It came out with the release of the GC, reducing waiting periods, it promised a lot and gave a whole lot more, the graphics are so fluid for a 4 player fighting game, it is still very innovative even though we have all played the old SSB (which seems like a completely different game). There is so much in this game, and such close attention to detail, that this game easily gave me many hours of fun, after more than a year of having the system I still play it. Unlike the WW.

2. Compared to Ocarina...
Other than the bright colours, WW has nothing over Oot.

3. Graphics
I had no prejudice against cel-shading before playing this game, I hadn't seen any games with it used yet. But after playing WW, I thoroughly dislike cel-shading. There is this stupid annoying blob of hair that looks like crap, once i noticed, i couldn't stob noticing it. It looks completely rubbish. Everything is just an outline with a fill effect, someone could make this game in flash. If you want to see facial expressions, play Final Fantasy X, there may be a slight jittering problem (not as an advanced system) but it is clearly using the capabilities of a facial expression engine. The characters express a whole roller coaster of emotions in that game. In WW, all that was offered were 2 or 3 different facial expressions, one angry one sad one normal, and maybe 1 or 2 others that weren't that powerful enough to make me remember it. And they didn't even ease into each other, the expression just changed like his face was a powerpoint presentation.
There are without a doubt games with better graphical features, Kingdom Hearts easily beats any game in the colour department, while games such as Resident Evil and SSBM are far superior in general graphics.

Plot / storyline...
I'm pretty sure GTA was not meant to have a proper storyline, it is derived from a car game that has some very innovative features, that is why it is so popular. Wind Wakers storyline was poor, it was very poor. The so called twists could probably be worked out before you even start playing the game. There was no depth, or intricate themes or anything, it was so bland and re-used. If you want a good, interesting storyline, play a Square game. Even if someone were to say that a storyline doesn't matter in WW, it did matter in the previous zelda games, and like you mentioned it is dry. I would have preferred to have versed wave after wave of enemies (that are half decent, because all of them were push-overs in WW) than waste time listening to that woeful storyline. Kingdom Hearts is a good example of an adventure game with a good storyline.

Sound
The Sound 'sounds' better because the GC is an updated system, the N64 couldn't express Saria's song, which in many people's opinion is the best song in Oot, as well as it could have done because of the system's poor sound quality. However SSBM did do a good job with its remastered version of this song. The Wind Waker had no memorable tunes, I wasn't rushing off to a midi website to get my copy of the music. This just shows how unimportant and unimpowering it was. It was Truly forgettable.
Also, some of the sound effects were reused from previous games and were quite annoying.

THE BOAT
Who ever came up with this idea needs to be shot:
You had to constantly control the wind with the stupid addition of a conductor baton, which did i mention was very lame. The music it made sounded so off. If you over shot an Island because you were travelling fast or didn't see it because of the expansive stretches of blue sea them you had to change the wind again. You travel so slowly against the wind, and sailing with the mast down. It was only convenient for you to eat while sailing BECAUSE it took so long. The game enoucrages you to explore other islands yet all the optional islands are a complete waste of time going to, simply because it takes too long to travel and all you got was something crap like a joy pendant or a heart piece, I mean, why would you want to make an easy game even easier by getting more hearts? The world is just one island that was smash into little pieces and spread over an enormous map so it took the player ages to get to so the game seemed to take longer to pass. If I took the amount of time spent sailing and exploring and other useless side quests out, I could easily pass this game in a few hours, even if i had forgetten how to do everything.

Enemies
They all sucked, there was nothing at all hard about any of the monsters or bosses in this game.

Replay:
After I passed this game, it has collected dust, what a waste of money. I have not once had the urge to replay this game again

I have not really decided upon my personal favourite game of all time, I have games that I hold in higher ranks than others. Many of the Final Fantasy games are obviously loaded with effort when made, and I admire that, However I am annoyed when games make some slap dash attempt and it shows, these include most of EA games' games, starfox adventures (even worse than WW) and WW.

But for anyone who thinks otherwise, you can keep debating if you like." `Queztalcoatl from smashboards.


I don't agree with him that the game was poor (it is one of my favorites ever), but it just had alot of flaws. It could have easily beaten out OOT and LTTP if only Nintendo spend some more time on it.

82
General Gaming / RE: N64 worse than GC...but better?
« on: February 14, 2004, 09:37:34 AM »
To me, the N64 was a waste of money. A few great games like OOT were its only worth.

83
Nintendo Gaming / RE: FF Crystal Chronicles: Ask a question, get an answer
« on: February 14, 2004, 09:35:02 AM »
I don't know about this. I have heard some very dissapointing things about this game!

How long would it take to beat this game?

84
Nintendo Gaming / RE: Zelda: Wind Waker was it a let down?
« on: February 12, 2004, 11:08:22 AM »
Personally, I think some of you are overrating Wind Waker. It was not as adventurous or emotional as LTTP or OOT. The entire game, admittedly, was rushed to get it into stores, because GC really needed it.

85
Nintendo Gaming / RE: Has GC been disappointing for you?
« on: February 11, 2004, 03:06:15 PM »
Yes!

Super Smash Bros. Melee, Metroid Prime, and Wind Waker are the three classic games of GC, along with countless other quality games as icing on the cake. GC easily beats out the NES and N64, to me, and just barely trumps the SNES. I just wish Super Mario 64 could be remade.

86
Nintendo Gaming / Has GC been disappointing for you?
« on: February 11, 2004, 02:57:54 PM »
Has the GC been a disappointment for you, compared to past Nintendo systems. With the sole exception of Agent Under Fire, I love all 26 of my other games, so no, to me, the GC has not been disappointing! But...

Many people seem to be disappointed with games like The Legend of Zelda: The Wind Waker, Super Mario Sunshine, Star Fox Adventures, just to name a few as they want them to be as good as their predecessors (with the possible exception of tWW, they all are). But, some believe GC may be even BETTER than the almighty SNES (me!) with its massive amount of sweet games, old and new. To me, just as long as the flow of quality games doesn't wither, then I truly believe GC to be the best system ever! There are mixed thoughts on the system, and would like to hear yours.

So, what do you think of the little box thus far, and has it surpassed, fallen short, or equal your expectations?

87
Nintendo Gaming / RE:Zelda: Wind Waker was it a let down?
« on: February 01, 2004, 10:32:39 AM »
LTTP and OOT are the two great Zelda games, all containing the essence of Zelda, in its purest form. LTTP is an epic classic. OOT is an epic classic. Both are near-perfection. I can think of almost no faults for either. Maybe some improvements, but no real faults. They spent huge amounts of time and effort (5 years) on OOT, and is still the greatest game ever, IMHO. tWW just felt so rushed, in comparison. The faults are so obvious.

Some of you people are doubting the quality of OOT?!?!?! Are you crazy? You need to appreciate the classics! It is a great game, easily better than tWW, and... boy do I love to debate about video games.

88
Nintendo Gaming / RE:Zelda: Wind Waker was it a let down?
« on: February 01, 2004, 06:41:22 AM »
I don't believe you people.

This is quoted from someone else... repeat... this is quoted from someone else! I wholeheartedly agree with him, though.



First off, no matter how much I bash certain parts of tWW, calling it utterly pathetic, etc., etc., I still absolutely loved this game, and it is easily one of the best I've ever played. It just has a lot of flaws.

First off, the difficulty. Sure, tWW, had one of two slightly hard parts, like fighting 4 Darknuts on the last floor of the Savage Labyrinth, but overall, this is quite possibly one of the easiest games I’ve ever had the joy of owning. I don't think I've EVER died in the game, and only actually needed to use one of my fairies about 4 times: Twice in the Savage Labyrinth, once during the last battle, and once because of an enraged giant pig. Now that's pathetic, that I can go through the entire game without dying ONCE. Pitiful, I tell you.

I want the next Zelda to be difficult. I want my enemies to do a half heart of damage... at the least. I want enemies like Darknuts, Iron Knuckles, and bosses to do about THREE hearts of damage. At the very LEAST.

I want puzzles and mazes that actually make me think.

I want the Savage Labyrinth to return, since it was awesome  


Next off... When the King of Hyrule, otherwise known as Daphnes Nohansen Hyrule, told me that I needed to collect the 8 pieces of the Triforce of Courage, I was very happy. I expected another eight dungeons. Whenever I saw the status screen, and that empty triangle-shaped hole, I anticipated lots of dungeons where I needed to find pieces of the ToC. Alas, I was sorely disappointed. All I needed was a lot of money, and to complete a few sidequests to get the Triforce charts found and deciphered. And then I needed to cruise around on the ocean a bit and pull them out of the water. Again, pitiful.


By the end of the game, I was thoroughly sick of puny little islands. Seriously, out of all those islands, OUTSET had the most land exploration, outside of the dungeons. Despite how huge the overworld really is, were you to squish all the islands together, I doubt it'd be any bigger then OoT's explorable area. Now that's utterly pathetic. Looking at the scenery outside of Hyrule Castle really made me realize how much land exploration in tWW would have amazed me.

I want the next game to get rid of the boat-riding altogether. Seriously. And (I can wish, right?  ) I want an overworld almost as large, yet I want all the different areas to be unique. I want different types of habitats, like deserts. I want swamps, that stretch on for a long time, with bogs, and all that stuff, yet enough room to actually fight and talk to NPCs. Forests, like those misty woods on top of Outset Island... those were awesome. I want a return to LttP-style woods, with mist floating around the trees, lots of stumps to explore, paths leading off into the forest... Mountains ranges, like Tal Tal Heights from LA, only in glorious 3D celshading, riddled with caves, passes, cliffs, etc., etc. Fields stretching off in all sorts of directions, with pot holes, small clumps of trees, rickety wooden towers stretching into the sky... I want ravines, valleys, cliffs, and huge castles like Hyrule Castle from tWW, which you sadly only see every once in awhile, and don't really see much of. I want a return to Lake Hylia, only larger then ever before, with underwater caves and other, similar, things...

I want the land to feel even more alive. Sure, tWW felt more alive then any other game I've ever played, but it could have been so much more... I want small hermits living in the woods, I want an LttP-style Kakariko village, which spreads over a large area, with the Lost Woods infringing on the side, and with a pond in the middle...

I want camp sites areas out on the plains or mountains that I can visit, I want at LEAST 4 other human villages, besides Kakariko village, not even counting whatever settlements other races like the Zoras or Gorons have built up.


I want lots of enemies, and I want to see some more of the old bosses. I want to fight Vitreous, Kholdstare, Dark Link, Gleeok, Aquamentus, etc., etc. Even some of the more recent ones, like Volvagia.

Remember the 2D Zeldas? How most parts of the overworld have enemies? I want enemies to populate the OVERWORLD too. In the recent games, you'll find very few enemies outside of dungeons. I want to be ambushed by Moblins while riding through foothills on my horse, I want the old-school Octoroks, which are actually landbased, to start shooting at me...

I want longranged enemies again. I want Moblins that throw their spears or shoot arrows at me, like in LttP or LA. I want this vast world to be populated with tons of monsters in ANY wilderness areas, not just in the dungeons and a few parts of the overworld.

And, unlike in OoT, I don't want to have to go through small tunnels to enter places. I want most areas to just be open to the overworld, until there is no way to tell where the "overworld" begins and the individual areas begin. tWW proves that this can be done, after all, there is no screen-switching between sections of the sea, or if you want to land on Outset Island, you can easily do so without worrying about having to load anything because it's a "new" area.

Like LttP, there would BE no overworld. There would BE no Gerudo Valley. Everything would be one and the same.


I want to see the return of some of the cool items which are rarely used more then once, like the Fire and Ice Rods, or the Bombos, Quake, and Ether Medallions.

Oh wait, I never touched on the graphics. Let me tell you, this would ONLY work correctly with the celshaded style used in tWW. That fit the series PERFECTLY, and it would fit my vision of the perfect game even better.




In short, what I want I'll never get..  My dream of the perfect Zelda, will never be...

89
Nintendo Gaming / RE: Zelda: Wind Waker was it a let down?
« on: January 28, 2004, 02:58:44 PM »
How can this be someones favorite game of all-time. It was just a slap dash attempt at a game compared to OOT, really. Classics like LTTP and OOT should not have to worry about tWW taking its place.

90
Nintendo Gaming / RE: Zelda Bonus Disc....?
« on: January 19, 2004, 03:40:29 AM »
Wow. Dislikers of OoT. I never think I would see it on a forum dedicated to Nintendo!

OoT is still my favorite game of all-time. All other Zeldas bow down to it. AHAHAHAHAHA!

91
General Gaming / RE:N64 worse than GC...but better?
« on: January 18, 2004, 10:43:51 AM »
Well, now that the BEST NES games (LoZ and AoL) and the BEST N64 games (OoT and MM) are now on GCN, I believe GCN to be the supreme Nintendo console.

I mean OoT AND Metroid Prime... on the same console= Best. Console. Ever!

92
Nintendo Gaming / RE:Zelda Bonus Disc....?
« on: January 18, 2004, 10:41:37 AM »
OoT has been re-released, along with MM. GCN is now the supreme Nintendo console, with those two games. OoT AND Metroid Prime... on the same system=best. system. ever.

Anyways, tWW is so great, yet so flawed, and could have easily blown away OoT if only it had a few more dungeons and a bit harder.

93
Nintendo Gaming / RE: Zelda: Wind Waker was it a let down?
« on: January 18, 2004, 07:44:46 AM »
I used to absolutely love tWW, and still do.

However, compared to most other games, it is a masterpiece, but compared to other Zelda titles (OoT, LTTP), it is utter crap. The game is great, but has noticeable flaws. They are so obvious. Too short. Too easy. Lack of dungeons. Not really Zelda. Doesn't compare to OoT at ALL. I did not feel challenged ONCE through the entire game. I am shocked to see so many of you think of this one of their favorite games of all time. This game is probably inferior to pretty much all of the other Zeldas. tWW was inferior to OoT in every way.

In conclusion, tWW is a good game and worth playing, but c'mon- it DID NOT live up to OoT at all. I used to think this was one of the best, until I saw how incredibly short it was, and how it didn't live up to OoT at all. You have to have a pretty small gaming repertoire to think this is one of the best. There are LOTS of greater games out there, alot which are probably overlooked.

I am not trying to negate anybodys opinion, but c'mon. The faults are so obvious. No game is perfect, but this game lacked any sort of magic that other Zelda games had. OoT is just a beautiful and emotional game, with lots of great places and dungeons, and is widely considered to be the greatest video game ever! Wind Waker is merely a good game, and is loaded with faults.

That is my 2 cents.

94
Nintendo Gaming / RE: Zelda Bonus Disc....?
« on: January 18, 2004, 07:25:27 AM »
OoT is better than tWW. tWW is inferior in just about everyway. You don't have to just run everywhere. It is much faster once you get Epona. And, it adds a more adventurous feel to the game, anyways.

tWW was very rushed, and it is so obvious. OoT is much more memorable. Like when I walked out of the Temple of Time and seeing Hyrule Market Town in ruins.

And dungeons, OoT had 9 dungeons, while tWW had 5. OoT had twice more.

tWW was not as good as either OoT or MM, IMHO. It just didn't live up to them.

There, now that should spark a debate!

95
Nintendo Gaming / RE: Zelda Bonus Disc....?
« on: January 16, 2004, 02:54:37 PM »
What is everyones favorite game on the disk?

Me? IMHO, OoT > LoZ > MM > AoL.

96
Nintendo Gaming / RE: Favirote Dungeon in the Zelda Series?
« on: January 13, 2004, 10:46:22 AM »
Fire Temple in OoT
Spirit Temple in OoT
Earth Temple in WW
Tower of the Gods in WW
Stone Tower Temple in MM
Blind's Dungeon in LTTP
Turtle Rock in LTTP

97
Nintendo Gaming / RE: Zelda Bonus Disc....?
« on: January 12, 2004, 03:12:17 PM »
Meh. Sidequests are no substitution for a solid, long main quest (like LTTP and OOT).

98
Nintendo Gaming / RE: Zelda Bonus Disc....?
« on: January 12, 2004, 09:28:03 AM »
After receiving my Zelda bonus disk on Friday, and playing through OOT again, then playing through and beating MM for the first time, I will give my 2 cents.

Ocarina of Time was one of the greatest ever made in 1998. Still is today. Ocarina of Time is arguably best Zelda ever, and best ever. I can find almost no faults, and will forever be cherished as a classic. However, LTTP is also my number 1 Zelda ever, and favorite of all time (along with Metroid Prime). I love OOT (the ) even more, especially after it being re-released. All 9 dungeons were SO enjoyable. Inside the Deku Tree, Dodongo's Cavern, Jabu-Jabu's Belly, Forest Temple, Fire Temple, Water Temple, Shadow Temple, Spirit Temple, and Ganon's Tower. From beginning to end a classic. Near perfection.

Majora's Mask had a live up to, from the (IMHO) near-perfect OOT and LTTP. It didn't quite live up to either, but is still a near-classic and is a solid entry into the Zelda series. The lack of dungeons, the foolish focusing on side-quests made it (like tWW) seem rushed. Other than several major and minor flaws, Majora's Mask is worth playing and is one of the best N64 . The three-day system was sheer genius. The four dungeons were all long and engaging- Woodfall Temple, Snowhead Temple, Great Bay Temple, and Stone Tower Temple. The came out and some loved it even more than OOT.

99
General Gaming / RE: N64 worse than GC...but better?
« on: January 05, 2004, 04:34:47 AM »
Yes, but OOT and MM were remade for GCN, and, IMO, WW is right up to both of their calibers.

GCN has alot of good games, and never seem to run out of quality titles to buy. NES and SNES, Nintendo were "on track". With N64, they fell off that track, with their blatant arrogance and ignorance (not switching to CDs, losing Square). With GCN, they revered back onto that "track", and learned their lesson from the N64, and are kicking ass once again with GCN.

IMO, SMS is superior to SM64, with references to their older games (play the game and you'll know what I mean), and a good leap in the series. IMO, the only superior Nintendo made game franchise that was superior on N64 than GCN was OOT (and MM), but WW comes close. N64 DID have fantastic games like Banjo-Kazooie, GoldeneEye, Perfect Dark, Diddy Kong Racing, and Killer Instinct Gold (all from Rare!), but I feel GCN is just superior, as Rare lost their quality (although Star Fox Adventures was fantastic, IMO).

However, this is only my opinion.

100
General Gaming / RE: N64 worse than GC...but better?
« on: January 04, 2004, 11:36:13 AM »
I would have loved my N64 even more if it could have had some really good RPGs. Paper Mario, Aidan Chronicles, and a few others were not enough.

I am enjoying my GCN almost too much, and is now my favorite system, but N64 was kind of... lackluster for a Nintendo console, IMO.

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