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Messages - nemo_83

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1276
Nintendo Gaming / RE:How would a shooter work?
« on: March 12, 2004, 09:39:11 AM »
since they're spending the money on two screens; why not use each one for an eye and create a 3d vr image.

because they like to waste money by making that imposible while still footing the bill for the hardware.

1277
Nintendo Gaming / RE:The great crash of.....05
« on: March 12, 2004, 09:35:14 AM »
These 30 and over age groups are either just parents that buy the games for their little kids being counted as gamers or just the parents that are active in their kid's lives and partake in the games thier kids want them to play.

So horny violence hungry 12 year olds drive the whole market cause they think the college kids are playing the "cool" games, when we are really playing a lot of hardcore games in college.  Whether that refers to hardcore racing, fighting, sports, extreme sports, adventure, platforming, strategy, or rpgs is all up to the dorm room, but nearly all college guys are gamers.  The reason is that they get out of high school and grow up and realize that games are fun and not toys so they go out and get a GBSP and Mario Kart because an intelligent college kid doesn't care if the other 14 year olds at recess think he is a nerd.  The college person doesn't have time for childish social wedging.

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Nintendo Gaming / RE:Miyamoto mentions 2 'undisclosed' titles
« on: March 12, 2004, 09:29:04 AM »
In TLoZ ALttP a lot of the story unfolded while you played.  Rather than showing you try to run back to the church to save the princess you actually hall ass back to the church to save the princess.  

I'll agree that developers are using story wrongly in games these days.  For example in TLoZ OoT we don't walk up to the castle and get knocked down by horses racing out.  We watched Link get knocked down by horses running out.  

Developers need story, but they need to be wise to make it important to the gameplay.  Make it the gameplay.  If it cannot be expressed in gameplay then it may be too artsy or just too abstract and thus can be edited out.  I just wish they would stop taking short cuts with lengthy cinemas.

A good example of modern story telling in gaming is Abe's Odyssey.  Though it has its mistakes where we should have been playing but instead had to watch, but it always led to what we were doing; whether that was escaping Rupture Farms or rescuing our pals, we were doing it in the game.

The kind of story telling in LttP allows for pliable gameplay and replayability.  The kind in OoT does not have as great a quality to LttP in intergrating story with gameplay.

1279
TalkBack / RE:Rumor: Nintendo DS Specs?
« on: March 12, 2004, 09:19:26 AM »
I don't think we will be seeing a touch screen.  I think this touch pannel is most definetly going to be some patch of plastic that is touch sensitive.  I suppose it will be above the start/pause buttons.  This would be similar to a touch screen except with this you get to keep the screen finger free but get the same function.  Its like using a pencil device on a pad that translates the movements; or it could even be compared to a mouse.  I like this idea cause there a lot of games on pc that use mouse functions very well.  This touch pannel could replace the joystick.  I just can't see a good, lasting joystick on a portable device.  I hope the dpad is bigger than GBA and there better be four face buttons.  

Why they are chosing a low poly rate is bogling to me when they could easily push at least Dreamcast level hardware at a low price and in portable form by 05.  I don't want to play low poly games ever again.  I will play beutiful 2d games, but 3d is best left to the consoles that can do things like cel shading and real time lighting.  I was hoping they would just make Cube portable but the hardware just isn't there according to this new news.

Most discerning is that it really seems to be the replacement for GBA for 05 and not a "third pillar" of hardware used to make games better or easier to control.  I could imagine the replacement for GBA as a controller for not only Cube but more so the N5 which means it needs a more shoulder buttons.  

A microphone in my belief is a neccesary element.  It does imply cel phone technology and even the ability of this machine to interact with other DSs, N5s, and network N5s and DSs by sharing the wieght of the signals being sent in a "Cell" technology structure.  I was expecting it to use addons like cameras, mp3 players, and cel phone anntennas; but I didn't think they would build in a mic.  That's a

Sega has been into the whole mic gaming for a while and recently had some new info on how they will use the variances in the voice to animate the face.  Thus there is no need of a camera being built in or added onto the controller to trace facial expressions or likenesses into the game.  Though a camera or several cameras would be cool features to work directly with the console rather than the DS.  

If the hardware is able to play a movie, then why not allow the gamer to do it.  Especially when it is cheap and encouraging to the consumer for them to be able to watch a movie on an air plane through their DS in the privacy of their Sony head phones.  Maybe this could require an addon, but I would rather have two versions of the system on the market.  The game device and the all in one.  Or at least the one and a half.


1280
TalkBack / RE:Whoooooooshhhhhhhhh!
« on: March 10, 2004, 06:17:21 AM »
Nexus is a name that I've been hearing since before GameCube was even called Dolphin and am glad they have never used it.  It like Nitro, is trite.  Sure DS is sort of grey, or a medium quality name; but at least it is better than GameCube.  I'm not going to claim to have the name to end all names, but I am a fan of the name Playstation.  It is a easily plyable name that can be marketed to all markets.  I still support the name N5 in my belief that the brevity and simplicity will win out over buzz words like eXtreme.

1281
Nintendo Gaming / RE:"The Trouble With Nintendo"
« on: March 10, 2004, 06:11:18 AM »
thier editorial is right on the money and exactly what I've been screaming for a long time.

1282
TalkBack / RE:Sega Developing New Voice Animation System
« on: March 10, 2004, 06:00:00 AM »
this is technology that the console manufacturers should be primarily worried about with online on the rise and innovations in high demand and short supply things like this facial animation stuff could help bring the world together.  

My original idea for things like this were inspired by my wants to talk through Mario and have a camera built into the console that traced my facial expressions onto his face.  This is great if Sega really does go forward with this.  I just hope they don't get turned off from this kind of R and D due to it being an innevitable financial failure.  Of course failed addons have never slowed Sega and Nintendo down; and one day they will get it all right by just planning ahead and packing these features into the system rather than trying to sell them after the fact.

1283
Nintendo Gaming / RE:The great crash of.....05
« on: March 10, 2004, 05:46:56 AM »
I saw a new topic on the crash subject in Cube discussion and it had an interesting link....so here it is since it got locked.

http://www.pointlesswasteoftime.com/games/crash.html

It surprises me how closly to my own ideas this article is.  

edit:  I forgot to mention how this supports my theory that gaming has reached a plateau and requires imersing the gamers with accesible peripherals bringing in the need of the use of more of the body rather than just cramping the crap out of our fingers.

1284
TalkBack / RE:Editorial: Don't Leave Me Now
« on: March 10, 2004, 05:39:42 AM »
I read the article and I will say that I agree entirely.  Nintendo has been passive with thier image allowing it to be run through the meat grinder beginning with the SNES when Sega began attacking Nintendo.

Diversifying thier own 1st and 2nd party lineups are the first step to gaining consumers and developers who see Nintendo as purposefully alienating their console from what the market is hungry for.  The try to pay too much attention to being different from their "competition" that they forget that their own lineup must have differenciations between titles.  You can't just release Mario Sunshine, Pikmin, and Donkey Konga and expect people to see you as different.  They just see you as one dimensional when you can't tell the difference between one tellutuby game and the next.


1285
TalkBack / RE:It's Already Over ...
« on: March 10, 2004, 05:28:26 AM »
I can't believe a news source I trust like BBC would be the center of this BS.  There is no way to determine what mistakes or successes these three companies will make in the next gen.  They take off from the bat assuming that the mainstreme markets that Sony holds will still be around in five years.  They assume that the market will continue to grow with more powerful machines, and they say Sony and MS are aiming at the hardcore.  Sure they may seem like they are going for that market, but that market changed from what those two companies are pushing almost four years ago to something that is generally more interested in solid Japanese companies rather than blood and guts Doom/ Diablo inspired themes.  Nintendo has the strongest chance of grasping the hardcore market if they would just get their mainstreme image under control.  The next generation is a clean slate; especially with MS and Sony opting to not use backwards compatibility.  I believe whoever can grasp the minority audience of hardcores then they can lead the market.  Just like any other company who may use racial minority groups to get their mainstreme audience active.

Most know me as a pesimist who always tears down Nintendo's decisions of purple lunch boxes, but this BBC article is the kind of unfounded falsity that I hate about the media who know nothing of the market.  I always keep my fingers crossed that these articles will be proven false simply by good decisions from Nintendo and not the kind that have taken them were they are today as being percieved as a loser in third when they are actually on equal footing with Sony.

1286
TalkBack / RE:Whoooooooshhhhhhhhh!
« on: March 10, 2004, 05:13:11 AM »
thumbs down on the name Nitro.  Sounds like rich white suits trying to cash in on gen X ten years ago with buzz words or just adding the letter X to everything like Xbox for eXample.

1287
TalkBack / RE:DICE: Targeting Tomorrow's Consumer Today
« on: March 05, 2004, 01:07:35 AM »
BG&E was not artsy.  I didn't really enjoy the game, but that aside the character designs and personalities were pretty stock as far as I'm concerned.  A jovial pig and a clever MTV vj didn't realy motivate me to get the game; it was all of the rave reviews.  I felt the game was overrated while other games like FZERO (which isn't very much on the creative side of art either) were judged too harshly last year.  The only thing I liked about BG&E was the whole gov't conspiracy (I'm a bleeding heart liberal and just ate that up.)

And lets do talk about online.  If we don't Nintendo may get confused and think we really want to stay away from online even though we go online on other platforms to play games already.  

1288
TalkBack / RE:Gossip from DICE
« on: March 05, 2004, 12:58:53 AM »
I've been waiting for a rumor report for a while.  I remember back when the lunchbox was still a dolphin and there were a bunch of rumors of Mario and Sonic RPG with new franchise characters involved.  I'm hoping this will look similar to Mario Kart.

I've never heard of a game able to pronounce a name.  That is cool; maybe next gen we will be able to talk through Link and Mario using their voices to navigate through the games.

1289
Nintendo Gaming / RE:The great crash of.....05
« on: March 05, 2004, 12:52:49 AM »
I didn't want to get off of this topic in fear of losing it to a lock, but was in the process of making a response and just decided to get my rebutal out while I was at it rather than causing anyone to get angry by taking up space on a board on the site with a whole new topic.  I didn't catch that talkback topic, but I think I remember reading the editorial.  

Yes it was wrong for me to go off topic, but usually I don't go off topic.  The real origin of my anger though was Luciferchild's topic getting locked; and I felt the lockdown had to be protested.  Sometimes it seems there is no voice but that of the fanboy when few will come to the aid of a poster's unpopular opinions even though I know there are some logical people here; I just don't see them as vocal; or at least as often as I would like.  I didn't really feel like regurgitating the same old garbage myself, but knew I had to cause someone would complain cause I didn't offer any evidence and then I would have to spew it out anyways.  I didn't expect to get locked because the info was old.  I can't help that the info is old; that's Nintendo's problem for going on media blackout (which I'm sure we're all tired of because it forces us to make due with what we have and sometimes it can get boring unless someone inserts a bit of passion.)

But anyways the real reason I got back on to make a reply is to beg the question of how the DS will affect the future market if it turns out to just be another gimmicky answer to the problem risen by FFCC and other connected games.  It is most likely, as Nintendo's history has shown; to be a GBA that features two screens (one for the incoming Cube game data to be displayed and the other for what the GBA would normaly show.)  I wouldn't expect any N64 graphics GameBoy to come out for at least a year or two seeing as how the GB is so dang successful right now.  It may help them gain more mainstreme market by showing a stronger devotion to the whole connectivity thing, but in reality I think the market will move by the motions of the decissions of the hardcore and presently the majority aren't really too enthused by it and are more for the idea of going online.  Nintendo is risking simply hading over willingly their hold on the multiplayer market to the other companies that they established securly with Mario Kart 64 and Goldeneye.  I'm pretty sure Sony will force their players to go online by only putting 2 ports on the ps3.  This is smart because they can save money on ports and hopefully find it easier to generate profits by increasing thier number of subscribers.  And now at DICE Nintendo has taken more emphasis off of online gaming.  Nintendo says they are for the consumer since they don't want us paying more after we have bought the game, but their actions don't reflect this as has already been pointed out about the GB/GC connectivity.  What do they think we are all as blind with devotion as american republican voters?

1290
Nintendo Gaming / RE:The great crash of.....05
« on: March 04, 2004, 09:58:24 AM »
The new interview whose topic was unfortunately trashed by some glitch in talkback.  I believe a lot of what he said.  Though graphics do matter in getting the consumer to buy a new console as far as I'm concerned; the graphics getting prettier won't help keep this stale market alive.  I believe that in order for the industry to survive it must get closer to VR with innovative gameplay allowing new ways of playing.  Its like the 3d revolution only better.  I think the DS may make games more real, but not in the sense of graphics; just the presentation of those graphics.  VR for example could easily have worked for any of the present systems, but they just couldn't afford the technology.

Also I would like to use this topic to address Deguello who locked my topic on the GameCube board and I don't feel like posting a whole new topic right now just for the one response I wanted to make; which I didn't get a chance to make since the topic got shut down before I could rebut.  I don't know why Deguello is so ticked at my opinion that online is cheaper than GB/GC connectivity.  As far as I am concerned it is way way cheaper.  I'm already paying for broadband internet and I'm going to continue to pay for it regardless of whether Nintendo does or does not use online.  So thats one bill that I'm splitting between 5 roomates here at college.  Then take in the fact that I only have to own one Cube, one game, and one controller and the total so far is around $200.  Maybe add whatever that FF11 charge is in (which is also being played on three different PCs in this house right now anyways.)  Now if you factor in that I already have a cube, memory card, broadband, and controllers the price of online is reduced a great deal; while I would still have to pay almost $500 bucks to enjoy FFCC.

Also I would need to find friends that either don't mind playing on my several hundred dollars worth of GBs that I can't afford (hopefully they wouldn't constantly complain about how uncomfortable it is to hold like my cousin in AL; 5 hours away) and link cables for long periods of time or find friends that all have GBs, link cables, and love FF and multiplayer.  Maybe if I get extremly lucky I could find some friends somewhere in the US that not only have GBs, link cables, love for FF and multiplayer, but also a GameCube and the game FFCC itself.  I don't know anyone personally within a 5 hour range of driving that I could play FFCC with since noone I've asked is even willing to buy a GBA and link cable and play with me.  Not even my roomates who love FF11 will do it since they don't want to spend all of that money and why do it when they've got the real deal already.

Sorry for those fast forward readers that didn't want that rant inserted so out of place here, but the place I had made for it got deleted.  Plus some people in the topic thought I was calling everyone a fanboy, when I wasn't, but didn't have the time to look up dozens of names of the mindless.  So then I got attacked even more before getting locked.  It is illegal at planetgamecube to think and be objective to what Nintendo dictates is the law.  I just criticized them for what was wrong and never called them a failure this gen or last gen; I only said they had failed to do what they had said they would do.  In essence though the topic wasn't just about Nintendo's mess ups; it was about planetgamecube's messups.  But if you're curious as to what topic I'm talking about go here

http://planetgamecube.com/forums/messageview.cfm?catid=3&threadid=8323


1291
Nintendo Gaming / RE:DS Controls Layout??
« on: March 03, 2004, 06:23:30 AM »
If it does turn out to be the next GB then I have a feeling it may be two touch screens that display custom button configurations for each game as programed by the developers.

1292
Nintendo Gaming / RE:The great crash of.....05
« on: March 03, 2004, 06:21:19 AM »
the new Iwata interview in my opinion fully confirms many of my fears of lack of creativity and simply attention to what the market is really doing these days.

1293
dang I was hoping there would be some good conversation going on in it.

1294
I was wanting to read any new posts, but when I clicked to go there it was missing.  What's going on?  

1295
TalkBack / RE:Iwata on DS Connectivity
« on: March 02, 2004, 03:17:22 PM »
Nintendo hasn't really been releasing uncomplicated controlling games.  In fact the majority of Nintendo's best use not only every button on their controller, they use the buttons in double and triple functions which causes games like Metroid to be ungodly complex to control.  

In 03 the industry went down somewhere around $2-3 billion in comparison to the year before which is the opposite of what the analysts said as usual.  When the analysts repeatedly claimed the industry was a fad they were proven wrong and now they think its going to grow more despite the net losses caused by the rehashing.  People are also tired of developers using 3d like a gimick and not focusing on what helps gameplay.  A lot of people left gaming behind when it changed to 3d even though a lot of people came into gaming as a result of 3d.  

1296
TalkBack / RE:Iwata on DS Connectivity
« on: March 02, 2004, 03:04:50 PM »
This interview supports what I've been saying for months... http://planetgamecube.com/forums/messageview.cfm?catid=28&threadid=7925">see here  

Unfortunately he doesn't give any specifics to support my theories as to where the industry is headed as far as a slump or crash, or VR glasses.  But today I saw an add in EGM for EA's Fight Nights.  It is a boxing game and it uses some ideas I've been thinking about for a few years.  In the game you use the right analog stick to swing punches.  The slogin is something like there are no lucky punches.  This and the crapy game Obi Wan on Xbox are the only games I can think of that use the ideas I'm getting at with being able to use two wireless flight sticks in a light gun fashion for fighting with fists, swords, or guns so our thumbs can be free.  

I think the DS will definately be a striped down piece of hardware for viewing GC and N5 games.  It will be the transitioning device between this gen and the next.  

1297
Nintendo Gaming / RE:Motal Kombat : Deception
« on: March 01, 2004, 08:36:47 AM »
I would rather own one Nintendo title than 18 Midway titles.

1298
Nintendo Gaming / RE:SK developing next Zelda
« on: February 26, 2004, 04:04:14 PM »
I feel the races in Oot, MM, and WW complicated the series.  I thought they held an ideal of simplicity and accessability.  I didn't like all of the wierd species and hated the evolution which I try to just ignore.  Too little time passed for such changes, too much time passed without technological progression to seem logical, and too much time passed between stories for the mythos to make much sense or for the gamer to feel connections.  Its like the new trilogy of Star Wars and how it is becoming evidently sucky in comparison to the classic genre movies of yesteryear.

There have always been mystical races in the series, but they should remain consistent; and they shouldn't change the rules of the universe with each installment while not really changing anything about the adventure or story.  Four Swords though actually changes the gameplay.  All Zelda needs now is lots of AI in the computer controlled characters and emphasizing on a story that could be both simple and epic without interupting the flow of the game.  There just hasn't been a real story in a Zelda game even though each story gets more complex they haven't created any story with the literary equivalent value to the value of the art and gameplay found in the games already.

I also believe that the first Zelda was the hardest in the series, WW is the easiest, and LttP is the bowl of grits that's just right.


1299
Nintendo Gaming / RE:SK developing next Zelda
« on: February 26, 2004, 10:24:16 AM »
Zelda's gameplay didn't change when it went to 3d.  The graphics did and thus the level of control over the character became more complicated and depthened just as for example the new Castlevania on PS2 though lacking most of the depth of 2d Castelvanias it depthens the combat.  There is a middle ground that Konami must reach in this case.

With Zelda the series is traditionally played in three quarters view just as most landscapes are painted from a three quarters view with a high horizon which flatens things making them more graphic.  The reason is because for most reasons this view is best, not only asthetically, but also in offering freedom in character control.  With WW the camera system was up to the player thus the view was nolonger set behind the character giving only a low horizon line view or a close top down view offering little in seeing the surroundings.  I believe Nintendo listened to complaints about camera view needing to be an option as many of us realized that most of the time three quarters vantage point offers alot more except in some cases when you can easily move the camera yourself.  So you can choose a more 2d profile view that really shows how 2d vs 3d is not really a fight of whether it really is 2d or 3d, but rather whether the view is 2d or 3d.

As far as WW, Oot, and LttP being related in design I will say that the series has always been all over the map as far as how the games look.  I felt that OoT wanted to be cel shaded like WW so that the character designs in the game (and the ones from the old games that didn't make it into OoT because they didn't fit at all with the asthetics) would fit the appearance of the game.  Also cel shading's flatness is very true to how we see in 2d shades which is remenescent of old school 2d graphics like in LttP.  

Mario 64 was a great game; amazing how people have selective hearing, but it didn't play like a 2d Mario because Nintendo was new the game of 3d.  I believe now; just now, that Nintendo is seeing how supperior 2d is to 3d in offering accessable views rather than gameplay that must be riged up to get the player to roam fully in 3d rather than taking a path.  Once again let me say that Zelda was always more lending to a 3d engine with a view that was although 2d, it was also able to offer a 3d illusionistic experience.  I don't believe N64 had the power to do a 3d Zelda.

Before I go I want to say, that stuff about Nintendo not wanting to do a realistic Zelda because it would have glitches is ridiculous.  Just look at Metroid, which I also hope will become cel shaded (similar to Ico).  What's going on is Nintendo is being economical rather than ambitious these days.

1300
Nintendo Gaming / RE:SK developing next Zelda
« on: February 25, 2004, 05:24:57 AM »
The backlash to WW was because of how abstract it was.  Compared to Oot or MM, WW was much more consistent throughout the design process and thus created something more real than what is found in the N64 versions which should have just been 2d like the new 4 swords and expanding the gameplay which none of the three games OoT, MM, or WW do for the series.  4 swords does what needs to be done to the Mario series; it gives us the gameplay that should have been around on the SNES taking the series to new levels of gameplay rather than asthetics.

Another example would be how Mario 64 is a bad move on the behalf of Nintendo as Mario 64 changes the gameplay for the benefit of the looks.  So instead of getting a very fast Sonic pushed Mario with coop on top of all the old stuff such as flowers, shrooms, yoshis, flying, Luigi, stars, huge worlds, and platforming; we got a new kind of game that shouldn't have even been a Mario title.  It should have been Billy Hatcher and not a scavenger hunt in a misleading disguise.  Not that Mario 64 was bad, it just wasn't Mario; and that is the end of my 389th rant about Mario 64 taking Nintendo down the path to franchising every new idea.

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