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Messages - The Omen

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76
Nintendo Gaming / RE:MSX and NeoGeo coming to VC in Japan!
« on: February 23, 2007, 07:04:54 AM »
Quote

Originally posted by: Ian Sane
"Can someone list all the good/great SNK/NeoGeo games, so we have an idea of what we have to look forward too."

B-b-b-baseball Stars TWOOOO!!!

Not only is it the best sports game I've ever played but one of the best games period.  I could play this for hours against my brother.  The only problem is as an arcade game it's a little light on options and it's hard to win games against the computer.


Hell yes, I was going to say the exact same thing.  Did the Neo Geo version allow full season play and created teams like the Nintendo console versions?

And Capcom vs SNK?  Yes please.
 

77
Nintendo Gaming / RE:Official "Virtual Console Mondays" Thread
« on: February 22, 2007, 08:57:41 AM »
Quote

orry, I am late to respond/comment to this quote(Ive been on vacation for the last week & just now catching up), But I have to laugh, cause those were the days. But you forgot on step...

   Quote
   Originally posted by: UncleBob
   Back in my day, when you wanted to play a game, you had to:

   1. Flip the little switch on the the cable from "TV" to "Computer".
   2. Dig through all the games to find the one you wanted to play.
   3. Put the game in the system and turn it on.
   4. Turn the system off and back on again.
   5. Turn the system back off, take the cart out, blow on it, put it back in, and turn the system back on.
   6. Turn the system back off, smack the sides of the system and turn it back on.
   7. Turn the system off again, take the game out, get out the Q-Tips and whatever cleaning solution you can find, clean the game, put it back in and turn the system back on.
   8. Turn the system back off, give up and go outside and play.

   Ya damn kids are spoiled now-a-days I say... just plain spoiled.


Step 5.5: Slide the cartridge to the left or the right and press reset(slight adjustments may be needed)


You could just buy the internal pins thingy for the nes for about $1.99 and it'll work forever.   Of course, I didn't know this until 2 years ago.  

Another step-put game in, push game down, then push it down again to release it while jamming another cartridge in place on top of the that cartridge, thus creating some sort of anchor where the game is kind of ejected, but stuck in purgatory, and mysteriously it plays.

78
Nintendo Gaming / RE:Another Perrin Kaplan Interview
« on: February 22, 2007, 05:01:56 AM »
Just remember none of this is her opinion.  This is what she has to say.  What else can she say but no comment?

Just to add to the mounting Kaplan hatred, I have hated her since day one.  She is quite annoying for a glorified PR person.

79
Nintendo Gaming / RE:Official "Virtual Console Mondays" Thread
« on: February 20, 2007, 09:39:46 AM »
ZAMN is one of my all time favorites.  I liked it so much I named a screenplay after it.

Hope it's here next week.

80
Nintendo Gaming / RE:Is Miyamoto Past His Prime?
« on: February 19, 2007, 12:31:09 PM »
Inevitably it's not the artist who's past his prime, it's the public that loses interest in the artists work.  An artist is judged solely on how his work is received, however fair or unfair that is.  If the public becomes immune to his creations because they're expected, or the next big thing has shown it's ugly face, it is the fault of the public/consumer.

It's like Martin Scorsese.  The guy has now made classic films in 4 decades.  You know how many times the discussion of him being past his prime has come up?  As early as 1983!  Yet 25 years later, here he is again, back in the public eye for no other reason than that they came back to him.  Watch Mean Streets from 1973, then watch The Departed.    Both are Scorsese through and through. (yes, I know The Departed is a remake, but it's been absolutely Scorsese-ized)  

To get this back on track somewhat, all of Miyamoto's games are an extension of himself.  If we no longer find his traits or quirks endearing, is that his fault, or is it our own built up immunity?  

81
Nintendo Gaming / RE:Is Miyamoto Past His Prime?
« on: February 19, 2007, 08:44:12 AM »
No.  

82
Nintendo Gaming / RE:IGN Wiik in Review
« on: February 18, 2007, 04:12:08 AM »
Quote

Originally posted by: WuTangTurtle
i don't know how this topic became about makeup and Jessica from IGN, might as well rename the topic and call it a day.......Thanks for the tip anyways GoldenPhoenix.


Probably because someone posted a pic of the chick licking a PSP?  Hmm....




83
Nintendo Gaming / RE:IGN Wiik in Review
« on: February 17, 2007, 12:39:56 PM »
Jessica sounded like a nitwit they brought in off the street.  Is one coherent sentence too much to ask?  

84
Nintendo Gaming / RE:Official "Virtual Console Mondays" Thread
« on: February 16, 2007, 09:45:36 AM »
Quote

Originally posted by: JonLeung
Should I get anal that it's "Super Ghouls 'N Ghosts", not "and"?

*runs out of topic covering head as projectiles are thrown*


Jeez are you grating.



85
Nintendo Gaming / RE:Official "Virtual Console Mondays" Thread
« on: February 16, 2007, 05:02:39 AM »
Quote

Originally posted by: Kairon
It's so awesome not to fiddle with stuff and other hardware to get kid icarus working. Just turn it on and it's right there!

... now if I could only get past the first level ... I think I'll go play Donkey Kong Jr. instead...

~Carmine "Cai" M. Red
Kairon@aol.com
Yeah, it's a bitch.  But I just beat the first temple, and the 2nd world is cool as hell.




86
Nintendo Gaming / RE: Official "Virtual Console Mondays" Thread
« on: February 14, 2007, 09:31:48 PM »
I kind of wish you could shrink the menu to fit on screen.  Minor gripe though

87
Nintendo Gaming / RE:Official "Virtual Console Mondays" Thread
« on: February 14, 2007, 01:36:47 PM »
Quote

Kid Icarus is hard in the bad way. It's not challenging, it's just plain hard. I don't think it's a very good game, it relies too much on random chance not skill or effort. I finally made it to 1-4, though.


I disagree.  It's all skill and effort.  It's just unforgiving and totally pattern based.  Well, almost.  I do notice sometimes it changes enemies, about once every 5 times you try the same level.  But I'm loving it anyway.  Between this and Super Castlevania, I'm sure to smash a window.  Although in Castlevania I'm at block A-1 now.

88
Nintendo Gaming / RE:Official "Virtual Console Mondays" Thread
« on: February 14, 2007, 06:20:33 AM »
'm getting my ass kicked in Kid Icarus.  1-3 is where I had to say 'serenity now', and turn it off.  And I've beaten the game a few times when I was younger.  How embarrassing.  

89
Nintendo Gaming / RE:Official "Virtual Console Mondays" Thread
« on: February 13, 2007, 04:50:22 PM »
Quote

Originally posted by: Smoke39
So far, I'm finding Kid Icarus to be all the sadistic cruelty of Metroid, minus the stuff that made Metroid cool.


Stay with it.  It takes awhile longer to get cool like Metroid.

90
Nintendo Gaming / RE:Sports, Play........what next?
« on: February 13, 2007, 09:57:44 AM »
Motor sports could be remote controlled cars ala RC Pro Am.

91
TalkBack / RE:Virtual Console Mondays: February 12
« on: February 13, 2007, 09:56:45 AM »
Quote

Speaking of Kid ICarus, that was my argument all along, that game is a game for fans of it, because frankly it is not casual friendly and has more "potential" than the way it was executed, similar to Metroid IMO.


Speak for yourself.  I personally love both Metroid and Kid Icarus and recommend them to everyone.  Virtual death never killed anyone so suck it up!

92
Nintendo Gaming / RE:Capcom has a lot of Wii games planned, but...
« on: February 13, 2007, 07:30:18 AM »
Quote

From what I've seen of Dead Rising, there doesn't seem to be much time to even see how much intelligence the zombies have. I always see the main character running through a bunch of them, or lunging into a crowd with an axe or chainsaw in hand and just slicing everything into ribbons.


A perfect work around would be to zoom in slightly to make it appear like you're surrounded by countless enemies.  It's worked in film for years.

But I do agree that the Wii could handle a port at around 80% with all the bells and whistles toned down.

93
Nintendo Gaming / RE:Capcom has a lot of Wii games planned, but...
« on: February 13, 2007, 06:26:55 AM »
Quote

While I have no idea how intelligent the AI is in Dead Rising you'd need some intelligence for enemies like that since players are very good at exploiting AI problems and e.g. zombies that can't figure out how to use stairs will end up being killed with no chance to ever reach the player.


Well how intelligent were the 'zombies' in RE4?  To me, the Wii is capable of duplicating the great graphics from RE4 while including more enemies on screen.

94
Nintendo Gaming / RE:Capcom has a lot of Wii games planned, but...
« on: February 13, 2007, 02:22:25 AM »
Quote

Originally posted by: KDR_11k
Dead Rising on the Wii wouldn't work, the Wii can't handle huge loads of actors onscreen.



We'll just have to see about that.  I happen to think they coukld scale it back a little bit like RE4 for the PS2.  In fact, I think it will be on the Wii.  Apparently, Okami may be heading this way as well./
Okami to wii?

95
TalkBack / RE:Virtual Console Mondays: February 12
« on: February 12, 2007, 09:59:24 PM »
Well, we were masochists to an extent.  But also damn lucky to even have a game to play.  There were no trade ins back then meaning you got what you got, and you had better get the full value from it.  

96
Nintendo Gaming / RE:Capcom has a lot of Wii games planned, but...
« on: February 11, 2007, 02:37:56 AM »
Quote

Originally posted by: KDR_11k
Come to think about it, it'd be stupid to make lots of M-rated games for the Wii because most of the people that were (re)introduced to gaming through the controller probably don't want to play games with a lot of violence.


Why is that?

97
Nintendo Gaming / RE:Capcom has a lot of Wii games planned, but...
« on: February 10, 2007, 04:37:02 PM »
what do you guys think of this quote from Svennson over at the Capcom forums?:
Quote:
I hope that your suprise is the Mature title Dead Rising, because the melee combat in this game could work very well in combination with the wiimote. Yet, if the answer to the previous was "Yes, RE will be the only one as far as we are concerned at the moment" then this is just wishfull thinking.

Sven: Interesting idea. No comment other than that though.

98
Nintendo Gaming / RE:Capcom has a lot of Wii games planned, but...
« on: February 10, 2007, 01:19:18 PM »
Quote

As the conversation went on, however, it became more and more apparent that NONE of the five people knew anything about other games for the Wii outside of Wii Sports, nor did they really seem to care. Someone mentioned Warioware, and the only response it got was someone saying it looked weird. Nobody knew what Wii Play or Wii Music was, and they weren't really interested when I described them. There was basically a room full of non-gamers that wanted to buy a Wii simply for Wii Sports.


Well, why would they know anything about Wii Music and the like?  They were just introduced to the Wii.  I think the plan is get 'em hooked then push the hard stuff.  

For example, leading up to the Wii release, all of my friends either made fun of my intent to buy the Wii or were vocal supporters of the PS3.  Last night was the first time we hung at my house since I bought the Wii.  The first thing out of my friends mouth was "We going to play the Wii tonight or what?"  My other buddy joined in, and soon enough they were in awe of the Wii menu with all of my VC channels.  Then we got to Bowling, and we played for 2 hours.  They were loving it.  My one buddy played a full 18 holes of golf as we sat and drank a few beers.  The last conversation of the night was my him asking me how much the Wii cost, and his guess was $300.  When I informed him of the price, and the fact that he would get Wii Sports with it, his eyes lit up.  I personally expect them both to buy it now.

And when they buy it, they will be introduced to other games, games they might have purchased for their PS2 prior to last night.  And that's where Capcom doesn't get it.  The Wii market is growing rapidly, and now would be the time to announce something daring, or hell, even a port of Dead Rising.  It will sell.  They just don't seem to understand M titles have to be released in order to have a chance to succeed financially.  They seem to think it's more cost effective to ship certain games to certain platforms.  In my opinion, it's always better to reach the most consumers with all of your products.  Not for Capcom, I guess.

99
Nintendo Gaming / RE:Capcom has a lot of Wii games planned, but...
« on: February 10, 2007, 10:29:48 AM »
Sven just responded in the initial thread:

Please don't read more into my comments above than I've written.

I think you're going to see some amazing Wii titles from Capcom. I just suspect that they won't all be blood and guts and they will likely be much more broadly focused. That also doesn't mean, our games in the Will will be "kiddie". Those are two very different extremes. We're likely to be somewhere in the middle with new products. Inafune-san already mentioned in some Japanese coverage that we have a new IP on the Wii that will be shown "soon". Internally, we're very excited about its prospects for success (and tapping into that broad market).

Remember:

Mature =| broadly appealing =| kiddie.

Edit: On another note, I've obviously seen all of the requests for Okami on Wii in this thread an others. I too think it would be great (both from a gameplay and a fit on the platform) but unfortunately, we've got no news on that front. I just wanted to at least let people know we're certainly aware of the demand.


I say get on those forums and tell him what you want.  Can't hurt.

100
Nintendo Gaming / RE:Capcom has a lot of Wii games planned, but...
« on: February 10, 2007, 10:25:19 AM »
Me think Capcom is approaching Konami in terms of stupidity.

All of this bluster won't mean a hill of beans if by this time next year the Wii is neck and neck with the 360.  

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