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General Gaming / RE:The DualSuck
« on: April 04, 2007, 12:18:30 PM »Quote
Originally posted by: Ian Sane
"I think what doesn't make sense about the Dualshock is that 3D games became in vogue not one year after the PS1 came out, and yet they continue to have the control pad in the dominant position, with the control sticks uncomfortable out of reach...even though you're supposed to use them for most PS2 games."
I used to agree with this but after the Cube controller I'm a little unsure. I think a d-pad is harder to use if it's off to the side than an analog stick is. The Gamecube's C-stick for example is not hard to use at all. I immediately was able to use it. But having off center d-pads has always been a challenge. I'm beginning to think that maybe the Sony method isn't so bad after all since an off center analog stick is relatively easy to use while a d-pad isn't. If you were designing a standard controller to control all games (except Wii games I suppose) a d-pad in the "main" position might make more sense. The problem with Dualshock's analog stick position isn't so much that it's to the side but just that it isn't ergonomic. A Gamecube controller with the analog sticks in this "Dualshock" style position probably wouldn't be uncomfortable.
But Sony's reasoning for the placement is because they didn't feel like deviating from the original design. Thus any additions to the Playstation controller are placed whereever they fit. So if the d-pad is actually in the best position Sony deserves no credit because they clearly didn't plan for that and just stumbled upon it through laziness. And the Playstation d-pad is complete horsesh!t. It is easily the worst digital movement input for a controller in the post-crash era.
The C-stick isn't a fair analogy. You couldn't use it as a regular analog stick. And the GameCube's problem is the D-pad's size and sensitivity, not the placement.

