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Messages - Artimus

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101
General Gaming / RE:The DualSuck
« on: April 04, 2007, 12:18:30 PM »
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Originally posted by: Ian Sane
"I think what doesn't make sense about the Dualshock is that 3D games became in vogue not one year after the PS1 came out, and yet they continue to have the control pad in the dominant position, with the control sticks uncomfortable out of reach...even though you're supposed to use them for most PS2 games."

I used to agree with this but after the Cube controller I'm a little unsure.  I think a d-pad is harder to use if it's off to the side than an analog stick is.  The Gamecube's C-stick for example is not hard to use at all.  I immediately was able to use it.  But having off center d-pads has always been a challenge.  I'm beginning to think that maybe the Sony method isn't so bad after all since an off center analog stick is relatively easy to use while a d-pad isn't.  If you were designing a standard controller to control all games (except Wii games I suppose) a d-pad in the "main" position might make more sense.  The problem with Dualshock's analog stick position isn't so much that it's to the side but just that it isn't ergonomic.  A Gamecube controller with the analog sticks in this "Dualshock" style position probably wouldn't be uncomfortable.

But Sony's reasoning for the placement is because they didn't feel like deviating from the original design.  Thus any additions to the Playstation controller are placed whereever they fit.  So if the d-pad is actually in the best position Sony deserves no credit because they clearly didn't plan for that and just stumbled upon it through laziness.  And the Playstation d-pad is complete horsesh!t.  It is easily the worst digital movement input for a controller in the post-crash era.


The C-stick isn't a fair analogy. You couldn't use it as a regular analog stick. And the GameCube's problem is the D-pad's size and sensitivity, not the placement.  

102
General Gaming / RE:The DualSuck
« on: April 04, 2007, 10:09:48 AM »
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Originally posted by: MaryJane
It's all about getting used to things.

Humans have this strange ability to adapt.

I prefer the GC and Wii controllers over the Xbox and PS ones, but spend enough time with them, and you learn their little nuances and learn to play. The most important thing is the entertainment factor the game provides, getting used to a controller is something anyone can do if they have an open mind.

Isn't that what we tell people about the Wii-mote? Don't hate it because it's different you'll get used to it? There's a much sharper learning curve for the Wii-mote in some games, especially the different control schemes being used in FPS's, and games that require you to use the remote in different ways and utilize it's different functions.

My main complaint about the DualShock would be that the analog stick should be tighter, and in the prominent position. The Xbox controller just took awhile to get used to, but it was I picked up it quicker than the DualShock.


But you seem to be insinuating that all controllers are equal. How quick you adapt, however, has nothing to do with it. A new player has no trouble using the Wiimote. Being used to one controller (be it SNES, GCN, PS or XBOX) has nothing to do with the quality of the controller themselves. The DualShock is just badly designed. It was ok back in the PSX days, but since then it has been outdone by almost every new controller.

I've spent enough time with the DualShock to be used to it. I know where the face buttons are (the symbols are stupid, though). My issues, and apparently I am not alone, are to do with the actual design. It's uncomfortable and it's not intuitive or slick to use. Yes you can master it, but you have to overcome shortcomings to do so. You have to learn to deal with problems. That's different than just learning to use the controller.

And something like fighting games, which someone mentioned, is different. The GameCube controller was designed in a way that they knew it wouldn't be ideal for fighting games. That was a choice. It may be a mistake, but it's not an issue with ergonomics it's a design choice. I'd say that's a flaw, but when using it on other games it works exactly how it should. The DualShock doesn't work very well, it has a lot of issues.

But again, the main issue isn't so much the initial design but the fact that the problems have never been fixed. I think the attacks on the boomerang concept were the biggest mistake Sony fans made pre-PS3 release.

103
General Gaming / RE:Folding@Home
« on: April 04, 2007, 09:55:08 AM »
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Originally posted by: S-U-P-E-R
Quote

Originally posted by: Artimus
How does one quantify energy used to research data? Can you explain that? Or should I also post a random question that really has no answer and only serves as a convenient way of avoiding discussion...?

You can't, but it sure seemed like what you were trying to do. You have no argument.

PS3 PROCESSES ARE GOING TO DEPLETE ALL OF OUR ENERGY IN THE WORLD!!! WATCH OUT


My argument is that leaving a PS3 on 24 hours a day to run folding@home is counter-beneficial. Running the program when the system is normally idle makes perfect sense. But wasting energy by leaving it on 24 hours a day isn't doing anyone any good either. That's an argument, whether you're able to discuss it or not.

People who do leave it on 24 hours a day simply feel the opposite of how I do. They believe it is worth it. I disagree. If I have no argument then they don't either. Therefore, by your logic, it is impossible to determine if Folding@Home does any good at all.  Though we do know that it uses energy. A lot. That is for certain. We don't know, however, whether it will or will not cure cancer. If anything, not running your system 24 hours is known to do less damage than running it is known to do good.

104
General Gaming / RE:The DualSuck
« on: April 03, 2007, 10:48:46 PM »
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Originally posted by: Infernal Monkey
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Originally posted by: Artimus

So why are people so delusional?


Don't know, don't really care! I don't mind it, but I have like eighty PS2 games. Personally I hated the Nintendo 64's controller (they purposely built them to break easily) and the Intellivision's, because.. well...



Oh oh, and the Master System's for its lack of a friggin' pause button. TSK TSK.


I concur about the quality of the N64 construction. Though it was just the analog stick that sucked and they fixed that for the cube. Key word being fix. The DualShock wouldn't be nearly as unexplainable if it weren't thirteen years old.

105
General Gaming / RE:Folding@Home
« on: April 03, 2007, 10:44:35 PM »
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Originally posted by: S-U-P-E-R
Quote

Originally posted by: ArtimusCuring cancer is pointless if we're ALL DEAD.

I'm pretty sure you could run every PS3 in the world for a million years and it would probably not kill us.

Have you crunched the numbers that quantify energy used to research data? Can you post them?


Maybe it wouldn't kill us but it would totally deplete all our fuel resources before the advancement of alternative, renewable, fuels and we'd end up back in the pre-industrial age. Which would make modern medicine impossible, thereby negating any possible benefit of curing cancer.

How does one quantify energy used to research data? Can you explain that? Or should I also post a random question that really has no answer and only serves as a convenient way of avoiding discussion...?

And I say this as someone who lost a parent to cancer when he was seven. I just know that people are always going to die of something. I'd rather see humanity as a whole live on before I'd see the people alive right now live longer. Ideally both would be nice, but one thing at a time.

Though it's always nice to ease our middle-class technology driven guilt with something, isn't it? Self deception for the win.  

106
General Gaming / RE: The DualSuck
« on: April 03, 2007, 08:44:05 PM »
That's another thing that sucks on the DualShock: the buttons. The sensation of pressing is negligible because of the stupid, useless, analog feature.

107
General Gaming / RE:The DualSuck
« on: April 03, 2007, 08:29:31 PM »
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Originally posted by: Infernal Monkey
It's lasted three generations because your opinion is in the extreme minority.

/thread


So why are people so delusional?

108
General Gaming / The DualSuck
« on: April 03, 2007, 07:25:42 PM »
How has this lasted three generations? It's one of the worst controllers ever. Playing Shadow of the Colossus today I was ready to throw it out. The analogue sticks are painfully out of place and their height makes them annoying. Their sensitivity is also horrendous and they're terrible to use. The d-pad is the worst currently is use. The shoulder buttons are awkward and the entire thing's shape is completely unergonomic.

How can anyone stand this?

109
General Gaming / RE:Rockstar has a new game called IV
« on: April 03, 2007, 03:34:05 PM »
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Originally posted by: SixthAngel
I would hardly even call GTA games sandbox games.  A sandbox lets you do what you want but GTA games seem to let you only steal cars and kill people.

If in Mario 64 you gave Mario a star meter and when you killed enough goombas Koopa sent enemies after you it would be the same amount of interaction.  You can already "car jack" turtle shells, are free to roam the world and complete missions out of order, and kill what is in the level.

Real sandbox games are more like the Elder Scolls (haven't played the new one) where your freedom to do what you want encompasses more then stealing cars and killing civilians.  The new GTA needs to increase the interaction with the world a significant amount.


I'm  not a major GTA fan, but this is just silly.

110
Nintendo Gaming / RE: Official "Virtual Console Mondays" Thread
« on: April 02, 2007, 06:20:57 AM »
Why is TMNT 600? I'm guessing it's Konami's choice, not Nintendo's. Seems like a really unfair money grab to me.

111
General Gaming / RE: Rockstar has a new game called IV
« on: April 01, 2007, 09:24:57 PM »
It's not that GTA has no art direction, it's that it has crappy, unimaginative art direction. When blowing trash is your best example of art direction you ain't got nothing.

And HALO is extremely overrated. Grave of the Fireflies is not.

Actually, HALO's story = GTA's art direction. It's there, yes, but it's totally irrelevant and adds nothing to the game.

112
General Gaming / RE: Rockstar has a new game called IV
« on: March 31, 2007, 08:00:47 PM »
Ehhh...Kairon, all that amounts to is that GTA is basically as real as they can manage with humour added. There's nothing interesting about their art direction at all. Vice City, for example, is as cliche and basic as you can get. It has nothing to do with Okami (which GP shouldn't have mentioned, as it's irrelevant). The entire series is totally unremarkable graphically and artistically.

113
Nintendo Gaming / RE: Gamecube shuts off after 20 min. of play.
« on: March 31, 2007, 03:35:40 PM »
The solution is to get a Wii.

114
General Chat / RE:Should We Be Worried?
« on: March 31, 2007, 01:52:33 PM »
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Originally posted by: GoldenPhoenix
Actually I think he was playing an April fools joke by saying it is April Fools Day even if it isn't, because no one is expecting an April Fools joke on a day that is not April Fools.


This is the first year there hasn't been a rash outburst the days before. I remember last year some site did a joke on like March 31st and was all like "Well if we did it tomorrow you'd have known!" Which was, perhaps, the stupidest thing ever.

115
Nintendo Gaming / RE:Miyamoto Checks Third Parties (Well, Sort Of)
« on: March 31, 2007, 01:39:34 PM »
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Originally posted by: Galford
How about giving some "Money Hats" out Nintendo?

Nintendo stance towards third parties has improved, but Sony and MS is still far superior.
Even with it's recent screw ups Sony is still better at the 3rd party game then Sony.
Why should a company put a number #1 team on a Wii project if that same team put on an Xbox360 or PS3
project will make twice as much?

Look at most of the Wii's lineup, it's mini-games and kid games with graphics that barely make it past the Dreamcast era.
Third parties are looking at what's selling on the Wii and are acting accordingly.

Hear's another hint Nintendo, what about user created content?  
Both Sony and MS have plans in place you're pretending these programs don't exist.


I don't really think anything you're saying here is accurate.

116
General Gaming / RE:Rockstar has a new game called IV
« on: March 31, 2007, 12:45:55 PM »
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Originally posted by: Svevan
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No one mentioned it because it's a pretty stupid quote in the context...I mean...He says he used to kill people, and "maybe this time it'll be different"? Uh, this is Grand Theft Auto, so just how does that work? Unless they are pulling a film-type cliche, where a character says he hopes something doesn't come and the viewer already knows it's there...

You misunderstood me. I said the opening minute of the trailer is a direct quote, as in the images and music prior to when the character begins to speak.

Quote

That is what I seen in the trailer, the GTA has zero artistic value in its visuals.

We're not watching the same trailer, then.


Or you're easily impressed by crap?

117
General Gaming / RE:Rockstar has a new game called IV
« on: March 31, 2007, 10:56:04 AM »
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Originally posted by: GoldenPhoenix

"Pretty, realistic buildings".


There are many things about the GTA series that are impressive, but their graphics are most certainly not one of things things.

118
General Gaming / RE: Rockstar has a new game called IV
« on: March 31, 2007, 09:38:05 AM »
It's nice to see they're not wasting their time on art direction.

119
Nintendo Gaming / RE: Trauma Center
« on: March 30, 2007, 08:59:13 PM »
Clearly the definitive surgery game has yet to be created. Trauma Center is, at best, the not-totally-horrible-but-pretty-sloppy-and-amateurish surgery game.

120
General Gaming / RE:Folding@Home
« on: March 30, 2007, 04:52:21 PM »
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Originally posted by: S-U-P-E-R
I like how the comments on that site accumulate in a backwards order

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I am appalled at the systematic wasting of energy that his program has triggered. It's almost offensive it's so blatantly wasteful.
Have you crunched the numbers that quantify energy used to research data? Can you post them?


Curing cancer is pointless if we're ALL DEAD.

121
Nintendo Gaming / RE:Trauma Center
« on: March 30, 2007, 04:51:36 PM »
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Originally posted by: Professional 666
Toss out the story, and see how the gameplay REALLY WEIGHS.


But the story REALLY HURTS the gameplay. I spend so much time skipping cutscenes that it feels like the game is mainly static images with text and the occasional interlude of surgery instead of the opposite.

122
General Gaming / RE: Folding@Home
« on: March 30, 2007, 05:17:45 AM »
What I don't get is that people seem to be confused by how these programs are supposed to go. They're supposed to be used when your system would normally be on but idle. Running your system just to do these programs is basically negating any good they do.

123
Nintendo Gaming / RE: Interview about MySims...uggg
« on: March 30, 2007, 04:54:48 AM »
I wish Miis looked more like MySims (maybe a tad less cutesy). Maybe then they wouldn't be so downright ugly.

124
General Gaming / Folding@Home
« on: March 30, 2007, 04:53:08 AM »
I am appalled at the systematic wasting of energy that his program has triggered. It's almost offensive it's so blatantly wasteful.

125
Nintendo Gaming / RE:Trauma Center
« on: March 30, 2007, 04:39:00 AM »
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Originally posted by: Kairon
Yeah, and additionally, this game made me SERIOUSLY concerned about political and social messages over controversial issues embedded in videogames.

There was one really disturbing part where the game was dictating a point of view on a controversial socio-political issue and I didn't feel right with the proselitization going on.

~Carmine "Cai" M. Red
Kairon@aol.com



Which part was that?

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