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« on: December 20, 2003, 07:50:24 PM »
LMSx, It's not that I don't recognize the flaws in the game. The narrowness of the courses for example, do sometimes grate on my nerves. The thing is that it's SO close to being perfect, that I felt I could give it the extra points for effort.
The thing that really does it for me in the game though is that although the courses may not be as grand as the courses in SSX Tricky, they are more believable for the most part, and the courses actually fit together quite nicely. When you start out at the top, the sun is shining brightly, and when you hit the bottom, it's night. The areas in between fit the rest of the spectrum. What SSX Tricky did was show bits and pieces from around the world, and make them extreme enough to fit a snowboarding course in there, no matter how unrealistic the settings. (Tokyo Megaplax, Aloha Ice Jam are my chief complaints).
In SSX 3, they decided to build a whole mountain with a more realistic feel about it, while still keeping the over the top physics models. This is what I meant when I said that the game had "grown up". It's just as extreme, but has gained dignity since its last incarnation. They provide life to their world through the history lessons given through the radio. "Twists, turns around buildings, and some jumps over arbitrary lumps of snow" are what a snowboarding game is all about. Gussy it up however you like, but the mountain just "felt" real.