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TalkBack / RE:EDITORIAL: The HD Debacle
« on: June 25, 2005, 03:45:42 PM »
"As for the per-pixel lighting, the X360 and PS3 can handle fairly advanced stuff at 1080p. If there were shaders that required so much more they'd work only in SD you could expect devs to make them optional, i.e. they only trigger when the game is run at 480 on the X360 and PS3."
Most devs will be lazy and optimize the game for the min spec though. Also it may not be quite so easy to just turn on better shaders for a game that is simultanously being optimized for a number of different resolutions.
But it is defintely possible for a 360 or PS3 dev to have better shaders at regular resolution.
Most devs will be lazy and optimize the game for the min spec though. Also it may not be quite so easy to just turn on better shaders for a game that is simultanously being optimized for a number of different resolutions.
But it is defintely possible for a 360 or PS3 dev to have better shaders at regular resolution.
