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Messages - Rize

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426
TalkBack / RE: Sony Tries to Ape Nintendo, Fails
« on: May 08, 2006, 05:26:04 PM »
Caliban, no it doesn't.  It's just some gyros in the controller, that's why it only detects motion.

427
TalkBack / Sony Tries to Ape Nintendo, Fails
« on: May 08, 2006, 04:53:50 PM »
Oh no they just didn't!

Sony just announced that the standard PS3 controller will include a 3 axis tilt sensor capable of detecting "360 degrees" of motion.  The announcement was followed by a quick video, which, to the trained eye, demonstrated the limitations of their thinly veiled attempt to copy Nintendo's innovative Wii controller.  They proudly asserted that the device was innovative (yes, but who's innovation?) and blithely pointed out that it requires no external sensors to function.    


At what cost does the loss of external sensors come though?  In short, the PS3 controller will only detect the tilt of the controller as it is moved.  The demonstration showed a guy attempting to fly a plane from the game Warhawk with it.  He made exaggerated motions, which turned the plane, but the plane returned to level before he moved the controller back.  This is a far cry from the sensitivity of the Wii controller.  The sensor bar allows the Wii to detect the precise location and orientation of the Wii controller even when it is not moving.  This will enable a much larger range of applications (such as first person shooting to name just one).  Of course, the Wii controller also has an accelerometer in the analog attachment as well.    


Apparently no other PS3 launch games (assuming Warhawk makes the launch) are currently designed to use the device, which was likely a last minute add on in response to the increasing popularity of Nintendo's new controller design.


428
TalkBack / RE: Revolution Name Announced!
« on: April 27, 2006, 09:29:46 AM »
Don't question the power of Reggie.  When he says "Wii", nations will tremble.

429
TalkBack / RE: EA Comments on Revolution Development
« on: April 26, 2006, 12:45:44 PM »
Has anyone tried running 360 games in both HD and standard?  Notice any framerate differences?

430
TalkBack / RE: EA Comments on Revolution Development
« on: April 26, 2006, 06:47:15 AM »
To do HD, a port would have been required, a much larger frame buffer and a GPU with more fillrate.  Collectively, these things would have significantly increased R&D and final part costs.

431
TalkBack / RE: Revolution May Have Twenty Launch Titles
« on: April 08, 2006, 08:11:43 PM »
all I want is metroid prime 3, the rest can wait

432
TalkBack / RE: Iwata Promises Cheap Games
« on: March 29, 2006, 08:39:40 AM »
I'll just use a USB thumb drive to unload stuff if  I fill up the 512

433
TalkBack / RE: REVIEWS: Metroid Prime: Hunters
« on: March 29, 2006, 07:06:30 AM »
I've been playing a bit more of hunters adventure mode.  I can sum it up in one very simple sentiment.  It is the game that everyone feared Metroid Prime would be.

434
TalkBack / RE:REVIEWS: Metroid Prime: Hunters
« on: March 29, 2006, 05:36:15 AM »
Quote

Originally posted by: Jonnyboy117
The Metroid series is about upgrading.  However, that doesn't mean the abilities need to be stripped away at the start of each game so you can get them all over again.  It worked fine in the first Prime because you'd never used those abilities in 3D, so they felt new.  Echoes tried to avoid too much repetition by introducing some new items, but there was still too much overlap with Prime.  What it comes down to is the developer's willingness to design new items and design a new world based around those new items -- allowing you to keep your old stuff, to a reasonable extent, at least.  Retro needs to have more courage in creating new abilities for Samus and designing around those, a message I've delivered to them every chance I get.


Banjo Tooie is an excellent example of a sequel that let you start with every ability you learned over the course of the previous game and then gave you a bunch of new ones.

I like the Echoes approach though.  You get stripped of most of your abilities, but find a lot of replacements that weren't in the previous game.

435
TalkBack / RE:REVIEWS: Metroid Prime: Hunters
« on: March 28, 2006, 09:55:26 AM »
Quote

Originally posted by: Ian Sane
"Sure, you'll still get that different combat, but I think it'll be fine so long as the other Metroid factors find a way back."

Can anyone give me a good reason as to how Metroid Prime would be improved by going to this different control scheme?  To me it just sounds like it would be the same thing only it would be much harder to actually hit your target.  The Metroid Prime control scheme could use some tweaks here and there but I never felt that the lock-on targetting was part of the problem.

I've only played the Hunters demo but I found the controls really hard to use no matter what setup I chose and I really don't find struggling to hit a target very fun.  I don't like FPS games that focus too much on aiming.  I much prefer some form of autoaim so that I can focuse on dodging and shooting and not lining up my shot just so.  It's more streamlined that way and thus I find it more fun.  To me going with this kind of setup in Metroid Prime 3 would be going backwards.  They designed the control system specifically to eliminate the need for precision aiming so that the game could concentrate on exploration and puzzle solving.  Adding the need for precision aiming just doesn't make any sense.  It's like the Final Fantasy active time battle system that removes the whole advantage of turn based battles.  Suddenly I need skills that the original game was specifically designed to not require.


The exploration part of the equation is improved by freelook.  Combat becomes more challenging since fine aiming may be required in addition to timing and dodging.  However, even without lock on, they could use an aggressive auto-aim that keeps the gameplay similar to the original prime series (note that in the original prime the game would auto-aim to some extent even if you didn't lock on).  They may have an "auto-aim slider" that adjusts the aggressiveness of the auto-aim.  The game could be designed for the lowest setting and for control freaks, the player could be allowed to crank the slider up until the game allows the player to aim completely unaided.  It all depends on how Retro decides to design it.

I'm not going to condemn Prime 3 unless it really deserves it.  And given Retro's track record, I think there's a good chance they'll handle the switch to revmote control nicely.  I am a bit worried though.  We'll just have to wait and see.

436
TalkBack / RE: REVIEWS: Metroid Prime: Hunters
« on: March 28, 2006, 07:01:59 AM »
I started playing the MPH adventure mode myself yesterday and so far I'm thoroughly disappointed.  I haven't read jonny's review yet because I want to finish the game first.  Assuming I do finish it.

Problems so far:
-Manual aiming completely and irrevocably changes the combat portion of the gameplay: I'm now very worried about how Prime 3 is going to turn out.
-I can only check the logbook from the gunship?  lame.  I didn't even realize it was recording scans until I got back to my ship, now I already know I'm missing some (like the first hunter).
-I'm still on the first planet/whatever and so far I've been travelling through an almost entirely linear series of rooms.  With one or two rooms repeating a number of times Halo style.  In the real prime series any time a room repeated it was a small room or connecting hallway and even then the artists were careful to put some original touches in it.
-I stopped at the first non-hunter boss.  I really miss the prime lock on aiming system.  Trying to damage this thing is such a chore.  Worrying about dodging and attack timing is much more fun than worrying about aiming well

[edit]

"I have to think that some people will approach this game with the expectation that it has some grand adventure component to back up the obvious draw of online multiplayer, but that is sadly not the case. If you're clear on that fact, Hunters can be appreciated on its own terms."

Well said.  I was expecting a slightly defective adventure mode and am finding out that the defects are more than slight.

437
TalkBack / RE: Iwata's 2006 GDC Keynote Address
« on: March 24, 2006, 08:52:47 AM »
That was an excellent speech.

It's a good thing they made the new Mario Bros.  Otherwise with prime hunters, the new zelda ds and mario 64 I would have thought Nintendo was abandoning classic 2D for good.

Where the hell is Metroid Dread damnit!

438
TalkBack / RE: Miyamoto Confirms Revolution Control for Zelda
« on: March 15, 2006, 06:43:11 AM »
Maybe it's not so important to the gameplay, but I'm sure it's important to Nintendo.  It's important because it justifies the idea of buying a GameCube game to play on the Rev.  Think of it as a gateway game for those who never got a Cube.  It'll validate the idea of playing GameCube games on the Rev and make sure that almost everyone buying one at launch knows about the backward compatibility and is willing to use it.  And the features will get a lot of people to unofficially add it to the list of Rev launch titles (assuming it's released at right about the same time as the Rev) making the Rev launch lineup look even more impressive.

From a gameplay perspective... I don't see how it could be used for much more than fishing without completely unbalancing gameplay that is designed for a typical controller.  Guess we'll see.

439
TalkBack / RE: RUMORS: Phoenix Wright Gets Appeal?
« on: March 13, 2006, 06:45:47 PM »
Wal-Mart.com claims to have the game in stock.  I just ordered a copy (missed out on this last year).

http://www.walmart.com/catalog/product.do?product_id=3943030

440
TalkBack / RE: INTERVIEWS: NST Discusses Metroid Prime: Hunters
« on: March 03, 2006, 01:24:57 PM »
Personally, I don't want to see a Metroid Prime style adventure on the DS.  The DS just isn't capable of replicating that experience in my opinion (graphics are too simple).  Hunters is perfect for the DS (a nice new 2D Metroid would be great as well).

441
TalkBack / RE: INTERVIEWS: NST Discusses Metroid Prime: Hunters
« on: March 03, 2006, 07:03:24 AM »
I think this is appropriate.  It's a sort of bounty hunting side story to the Metroid Series.  I like the idea of franchises staying in character (morph ball etc.) yet with altered gameplay.  As long as the Prime and 2D threads stay alive, I don't mind having a third piller in the Metroid series as it were.  I don't think Hunters, regardless of it's success, can replace Prime and neither can Prime replace the 2D Metroids.  There is some cross-over, but there are also people who only like Prime, many die-hards who only like 2D Metroid and now we'll probably get a few degenerates ( )that only like Hunters.

442
TalkBack / RE:EDITORIALS: An E3 Like One Other
« on: February 12, 2006, 08:41:25 AM »
Quote

Originally posted by: Professional 666
"PS3 graphics demonstrations"

what happened to the games =D


Everyone knows that Sony launch titles always suck.  They're more graphics demos than games.  The PS3 games won't be at E3 until next year.  

443
TalkBack / RE: EDITORIALS: An E3 Like One Other
« on: February 11, 2006, 10:01:20 AM »
I've gone to E3 three times so far.

E3 2k1.. that was my first year.  I still remember the first time I touched a GameCube controller.  It was a Pikmin kiosk (not as popular as some of the other games as you can imagine).  The controller felt perfect except the Z button which felt a little strange.  Then there was smash bros, rogue squadron, wave race and more.  Kameo (hah)...

E3 2k2 was memorable as well because media were let in an hour early and Nintendo had the triple threat of Super Mario Sunshine, Metroid Prime and Wind Waker on display.  I played the Metroid Prime demo three times in that first hour.  The second E3 after a console release is always good too because the second crop of software titles is generally far more advanced than the first.

I missed 2k3 and 2k4 for various reasons, but mostly because I took a hiatus from PGC and didn't really have the funds to attend anyway.

E3 2k5 was the year of the DS mostly.  It wasn't quite as exciting as a new console launch, but it was still cool.  And as with every year before, just hanging out with the PGC staff makes the trip worthwhile.

This year, not only do we have Revolution's first crop of games, but there will also be the first crop of PS3 graphics demonstrations and the second generation of 360 titles.  Obviously that doesn't mean much to the PGC reader since we don't cover non-nintendo games, but I'm sure the multi-console owners can identify.

444
TalkBack / RE: FEATURES: The Planet GameCube Louie Awards 2005
« on: December 31, 2005, 08:31:06 AM »
EA was definitely on the table for for that award...  but look at Ubisoft.  Stan didn't even mention Splinter Cell DS.


445
TalkBack / RE: Nearly Half of Mario Kart DS Owners Try Wi-Fi
« on: November 22, 2005, 07:28:51 AM »
I'll say one thing.  As a non-wifi game, I had very low interest in Metroid Prime Hunters (not enough to buy immediately anyway).  As a wifi game... I still didn't have *that* much interest... until I played Mario Kart.  Now I can't wait for Hunters.  I'll be buying it the moment it's released.

446
Nintendo Gaming / RE: I made a homebrew ds game
« on: August 13, 2005, 04:37:12 PM »
With any luck, next year anyone will be able to go to a store and buy it.  That's certainly my ultimate intention... we'll see what happens.

447
Nintendo Gaming / I made a homebrew ds game
« on: August 13, 2005, 01:07:49 PM »
Can anyone run homebrews?  There are early emulators, but my game does not run on them so you'd need a passthrough (or wifime) and a gba flash cart to play it. Although I've heard that you can use a GBA Movie Player instead of a flash cart, you'd still need a passthrough (about 30 bucks).

The game is an action puzzle game of the falling block variety (same sub genre as tetris and dr. mario as opposed to polarium which is a turn based puzzle game and meteos which doesn't let you control the falling blocks, but instead lets you move the blocks that have already fallen like in pokemon puzzle league).

http://www.endloopstudios.com/flux/

I say I made a game, but this is more like an E3 demo. I have much more planned for this game.  You know, alternate modes, multiplayer etc and refinemines to the current marathon mode.

If anyone can play it, I'd really like to hear your opinion.

448
TalkBack / RE: Geist Goes Gold
« on: July 16, 2005, 09:34:01 AM »
I think the game has a great presentation and the start of a great story.  And although the FPS controls could be a tad bit tighter, their nothing strange (like metroid prime or second sight) and have no significant flaw.  I'm looking forward to getting back into the story and finishing it.

449
TalkBack / RE:EDITORIAL: The HD Debacle
« on: July 02, 2005, 08:59:05 AM »
NO!

450
TalkBack / RE: EDITORIAL: The HD Debacle
« on: June 26, 2005, 08:26:08 AM »
Not so.  In a game like Metroid Prime where things often move more slowly and atmosphere is created by graphics, increased fidelity can go a long way.

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