Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Kobeskillz

Pages: 1 ... 3 4 [5] 6 7 ... 10
101
Exitebike 64 controls are amazing. It is far more of a sim than you would think so it throws you off but once you put in practice and know what you are doing it's amazing.


How you land is a huge deal cause you lose momentum so you need to land going downhill or you're in for a rough race.


Anyways in short the controls are great just have a deep learning curve.


Greg - The 3D in Mario 3D land wasn't a marketing gimmick imo. It really is a LOT easier to judge distance and know where you are going to land compared to world.


Play both back to back and you'll be shocked how much 3D makes a difference.

102
That super Mario 64 segment was brutal!!!!
 I'm playing it right now on my og n64 and the controls are great. The camera takes getting used to but it's fine just don't fight it. You have to adjust to it.

Anyways hearing that guy say this makes me happy I got s PlayStation was brutal. For what? Crash controlled with the d pad? I still think Mario 64 controls great.

103
Podcast Discussion / Re: Episode 481: E3 of the Wild
« on: June 18, 2016, 02:32:50 AM »
I think it's a smart decision actually to remove gamepad features from the game. Skyward sword might live and die on the Wii cause it's controls. Lots of games will. Same for some wiiu games. This ensures this game is preserved in future systems.

104

Especially since the GameCube looks great on an HD tv using component cables.

I have my gamecube connected to my HDTV and I agree that it looks good enough. But I dont have component cables because they are crazy expensive.

They are expensive. I was lucky enough to get some in the early 00s. But if you have them the GameCube outputs a really sharp great image. Better than the Wii by far. I remember wins waker on he GameCube connected to my Sony wega using component cables looked borderline HD back then.

105
I was cringing so bad during the crt talk.

Why would anyone ever connect a GameCube or ps2 to it!!!!

Especially since the GameCube looks great on an HD tv using component cables. In fact it looks sharper by far than a Wii. Very good image quality. Hooking it up to a crt tv is a waste.

Also fr is garbage. But what you getting gui is playing the game with absolutely zero input lag. The way the games were meant to be played. Even game mode doesn't eliminate this issue on modern tvs. I rather play super Mario bros on a shitty rf connection than 480p on Wii because it played right and controls perfect.

But yeah you should toss that old tv and get a crt tv that supports s cable/composite.  Then buy an s cable specifically for the snes and n64 and those games look super nice. Make sure it's not an s cable that supports multiple systems because those are a sham. They are really composite connections not real s cable quality. Also the nes make sure it's composite if you have the old ones that support it. It looks pretty nice and much much much better than the rf connection.

Again I stress that the cry true benefit is the zero lag. James being a mega man fan you should appreciate the super lag free experience of a megaman game on a crt tv vesus laggy sluggish hdtvs. Many might think I'm over blowing this and those are either too young to remember or it's been so long you've forgotten.

Donkey Kong Country is a gorgeous looking game on the snes connected to a crt with s cable. Just beautiful.

106
 
Great show guys! I’m in the camp of I’m happy for what I have and not sad for what I don’t have.
 
So I have so many indie games that back log that I’m fine. Though my situation is a bit different since I also play handhelds so that fills in some of the void and I’m married with children so my time to play isn’t as much as before. So while it would be nice to have the Dooms and Overwatch of the worlds I don’t have the time.
 
But of course I would love if those games were on Wii U or NX for the obvious reasons. I know Nintendo needs these games to succeed.

107
Podcast Discussion / Re: Episode 477: This Particular Breed of Funk
« on: May 23, 2016, 04:54:40 PM »
Is a game like Castlevania where you can’t fight the controls you have to learn how to use them in the context the game wants you too. Like in Castlevania how you jump and can’t move. So you have to learn to work around it.

Kobe, why aren't you posting stuff like this in the retroactive thread?!?


Oops i'm sorry. Was I out of topic? My bad.  :'(


I'll go check out the Castlevania thread. In the past 4 months I've passed 8 Castlevanias I had in the back log. lol.

108
Podcast Discussion / Re: Episode 477: This Particular Breed of Funk
« on: May 23, 2016, 03:13:28 PM »
The medals in the Rogue Squadron games were hard to get for sure. I don’t think they are unfair but you do have to replay levels until you figure out the best way and also you improve your skills. It’s a game rooted in the past as far as rankings go and for us gamers that we’ve been playing tons of modern games it’s hard to get the patience to put the time in and get the medals.
 
Is a game like Castlevania where you can’t fight the controls you have to learn how to use them in the context the game wants you too. Like in Castlevania how you jump and can’t move. So you have to learn to work around it. In rogue squadron it has some things you can and can’t do and you can’t fight it you have to work with it since the game is built around them. I don’t think the controls are bad at all.

109
IT'S MY SHOW, DAMN IT!


Remember in episode 159 when you said… Nah just kidding. : )
 
Honestly since you’ve taken over I feel you’ve done an amazing job and I listen every week. This is coming from someone that was at times critical of you James but I admit you really are a great host and I appreciate the work you guys put in weekly.

110
Some might argue it allowed them to be more creative with the uses for an item. Either way, dungeons in Zelda rarely ever have you combining skills and often it's in the worst way possible (like Twilight Princess' mixture of iron boots and claw shots). But that's just my opinion.

Just be thankful you put your opinions on a podcast that isn't treated like the word of God- you avoid death threats, as opposed to the content on the site.


I love interesting conversations and nothing ignites that more that two different opinions. I also love that James is cool with people countering his opinions and not acting like oh my word is stone get out of my site. I’ve been on websites where if you question anything the creaters will stone you and even block you.

111
Most of them are facts. The dungeons did only know you had a single item. They did craft dungeons in a way that meant once it was done you never needed an item again. It was made simpler by a lack of direct progression. It didn't ask you to combine skills.


True some are facts but your enjoyment of the game due to those facts is opinion. I enjoyed the game and didn't mind these things and even enjoyed them.


Is like Symphony of the Night. I prefer the old school games and can give you facts. The Metroid style gameplay made it easier. You mostly used swords vs your whip. Sub items became less important. You could get lost and experience much less tense action vs the older games.


That doesn't mean it's a lesser game it just means my opinion of it is different from others due to those facts. Others view those facts as positives.






112
I have very specific complaints with Link Between Worlds - complaints that I don't think anyone can easily refute.


  • The non-linear system that required a single item meant the game never let you get experienced with items and could not make puzzles that required you combine multiple items
  • As a result, the puzzles remained variants on a theme, especially within a dungeon
  • The game's combat is especially non-threatening, even by modern Zelda standards
  • Thusly, the game itself is quite easy.
Also it looks a bit like butt.


FUNNILY ENOUGH my issues with Star Fox Zero are also structural. They created this control scheme, I'll say is questionable, (although I didn't dog on it during the show, because it's fairly low on my list of concerns) that does not really show itself off in traditional Star Fox gameplay. Therefore - this design conceit (like the non-linear dungeons) - drove the game down a path where it spends a lot of time doing other things that do show off the controls more centrally. This results in a Star Fox experience that does not feel very Star Foxy, and rather has you tank controlling one ROB-inspired proxy while another barks tutorials at you.


I was excited for this game; I was eager for new Star Fox. I'm hugely disappointed. In that way, it shares a lot with Link Between Worlds. I think they both looked at core mechanics of their series, and missed the boat on what makes them fun.


I think it’s unfair to make the statement that you can’t refute your complaints because at the end of the day it’s just your opinion.
 
Hey man I liked the art style and combat and most everything you have a complaint about. Did you happen to play with the OG 3DS Dpad? : )

113
Though again jarring when he’s talking bad about a good game yet making excuses for a bad game.

Counterpoint: James Jones is speaking the truth.

Bravely Second - 81 Metacritic score.
Star Fox Zero - 69 Metascritic score.

Also, bad games can be enjoyed. Case in point: me playing SF0 to completion and wanting to go back to it even though it's an ungodly mess.
Hey whoa, I was just joking. James Jones is entitled to his opinion, just like how I'm entitled to my opinion that Galaxy and 3D Land are a hot mess. We all have games that we love despite negative reception, James Jones just hosts a podcast.
I'm 33 now so excuse me if I'm out of touch with the lingo kids use now a days. Hot mess means bad ass now?  :)

114
I never mentioned Bravely Default. I don't really need to list games james has liked that are far less critically liked than Link between worlds and Metroid Prime which you conveniently left off.


It's an observation not an attack.

115
Hear ye, hear ye, and listen to the sage critique of James Jones- a man that hates Zelda and Star Fox games for not being what he wants, yet willingly puts himself through the tedium of titles like Bravely Second and Project X Zone because someone needs to appreciate such bloated, grueling affairs. Is it that he can only enjoy things that are inherently mediocre? Or perhaps that his standards for classic franchises are too clouded by nostalgia...?

Jokes aside, I think I've claimed by stake as the most apologetic gamer in existence regarding Lost Reavers- but something about Jon's analysis doesn't sit right with me. In what way is the game a first person shooter? I could see a third person shooter, maybe, but that doesn't take into account the huge amount of melee combat that exists. Maybe I'm the one playing the game wrong, but even the "all-ranged" characters have melee attacks, and I've found that its much more of a factor in controlling the undead hordes.

Again, it is a shameless pay-to-win, but the collectible screen (which shows you how many of a certain special item from each mission you've obtained) has rewards, such as bundles of data chips, that can make the loot cycle far more forgiving. But as far as loot-cycle-based titles go, I don't think Lost Reavers is too atrocious- generic, maybe- but not lazily designed. Seasoned players (i.e. those in the level 20 range) rarely "troll" by standing outside the spawn boundaries, likely because they understand those enemies don't grant experience. The customization, role-based gameplay balanced with the equipment systems also has plenty of interesting depth, which feels far from lazy.


Yeah I also noticed his opinions are all over the place. He doesn’t like Link Between worlds, Metroid Prime and Starfox yet he played other games that are legit ok to bad games and then rationalizes why he likes them. So in the end is just his opinion. A very vocal one but still his opinion which he’s entitled too. Though again jarring when he’s talking bad about a good game yet making excuses for a bad game.

116
In Xenoblade when you get experience on the left side you get the # of experience too and then it's easy math. So if you're getting 500 experience from one enemy and 100 from another and you need 2000 experience to level up which it tells you then its easy.


Nothing hard about that.


So if you look at the status that tells you how many exp to the next level and you pay attention to how much exp you get from ea enemy then its common sense to say ok i'm not wasting my time grinding with this guy the exp is too low.


when you find a monster that gives you high exp just kill it a few times and you'll grow super fast. The alligators in the lake from the snow world got me about 15 levels in about an hour. I went from 40 to 55 really really fast.


Every RPG has spots where you can grind faster so not sure whats different about this one. People play 300 of monster hunter or the witcher but this game gets flack for its time. Not sure why.

117
This is one of those it is what it is I guess.
 
I mean if they aren’t ready then they aren’t ready and what can we do about it.
 
People always complained about the Wii U and 3DS launch (Street Fighter 3D was a good port) yet complain when Nintendo pushes back their system top make sure we have good launch titles and a good stream of titles after launch. For Nintendo to miss the holiday you know it came which a lot of thought and debating and I feel ultimately they did what was best and not fall into the same launch traps as before.
 
The Wii U and 3DS launched and weren’t ready. The software needed upgrading and while the Wii U launch line up was actually solid it had long stretches of nothing.
 
Oh and James I played the crap out of Street Fighter on 3DS. Bad port my ass. Get Gud.

118
Podcast Discussion / Re: Episode 471: Blatterhouse
« on: April 12, 2016, 06:30:53 PM »
Ok I have to get this off my chest.


You guys mentioned Mortal Kombat on the SNES and said terrible because of the sweat instead of blood.


Has anyone ever even played the SNES version?


Does anyone even realize that the SNES version looked, sounded and played better compared to the Genesis version that needed a code for the blood?


While Mortal Kombat for SNES gets mocked i remember that game as being a very solid and superior port. It kills me when people who don't know anything but just the history of the censorship crap on that game when really besides the toned down content its actually the far superior version.


MK2 followed tradition and again was far far better but this time it got the credit due to the blood. Weird.




Always annoyed the hell out of me.

119
Podcast Discussion / Re: Episode 468: Oops! All Memes
« on: March 21, 2016, 06:53:10 PM »
If you want an exhaustive, from-the-trenches account of GameTrailers and don't mind spending a bit of money (or a trial subscription), Shane Shatterfield will gladly fill your ears: http://siftd.net/#!/content/18266/gameface-episode-36. Shane Shatterfield was the Editor-in-Chief during GameTrailer's golden years under Viacom as it was the top performing website in Viacom's online network. Shatterfield left the website before Viacom sold GameTrailers to Defy Media. From Shane's point of view, what brought down GameTrailers were asinine decisions from new and unattached middle management, Viacom's lawsuit against YouTube preventing GameTrailers from building a significant presence on YouTube, and ad blockers.

Giant Bomb's west coast studio is located in the beautiful and gentrified city of San Francisco (<3).

Great show, as always.


Beautiful? lol j/k


I loved their retrospective videos. I saved all of them. The Zelda ones were awesome.

120
Podcast Discussion / Re: Episode 467: Cake Boss
« on: March 16, 2016, 04:28:36 PM »
My friend enjoyed Birthrite more  because it was more straight forward.


Either way i'm glad both versions exist.




121
Podcast Discussion / Re: Episode 467: Cake Boss
« on: March 14, 2016, 06:12:21 PM »
Greg I think the Wii U slows down during the fog areas due to the memory constraints and dealing with the the fog, 1080p and streaming to the gamepad at the same time. All that bottlenecks the Wii U some.


Which is amazing to think that little black box is doing the 1080p, streaming 7.1 and picture and stuff. But yeah the weak CPU maybe? Either way the fog this time works against a Nintendo system not for it like in the past. lol.


somewhere off in the distance and dark dark place the N64 laughs.

122
We had been mostly praising the game in the months leading to the spoilercast so I basically unloaded everything about the game that bothered me. So naturally I sounded more down on the game than I actually was. There was a lot to enjoy while exploring Mira. I just needed to vent on the stuff that bugged me.


Admittedly, I might have played a bit more of it, or playing through it faster than I would have liked, due to the spoilercast we promised.


It's surprisingly easy to sound negative on a podcast. At least one person managed to come away from the last retroactive thinking we didn't like Viewtiful Joe, when I thought we were all very positive about it.

  You know playing Xenoblade X was like eating a very spicy delicious meal.

 
Chili lovers and people who love spicy food will understand this.
 
Sometimes a dish is so hot its making you sweat, your nose is running and overall is killing you but man you love it. Something about it is just delicious and you can’t stop eating it.
 
Xenoblade X has some parts that just kill you. The wondering around aimlessly and more text than the bible to read and so on and so forth but there is something about the game that you just can’t stop playing it.




123
I once sent an email about finish games and I remember the Gui specifically laughing and telling me why are you playing games you aren’t enjoying or forcing yourself to finish games. Lol.
 
By listening to the episode it sounded like that’s exactly what he did for 100+ hours playing Xenoblade X.
 
 
 
I loved the game but for sure could have used some UI improvements to help with some tedius quest.  I would have killed for Skyward sword dowsing at times for some of these blue crystals. Lol.

124
Podcast Discussion / Re: Episode 465: Pump Down the Jams
« on: March 01, 2016, 05:13:12 PM »
In playing birthrite on normal and classic mode and it's not as easy as James says. I'm playing to keep everyone alive and it's far more difficult than "self punish". Your decisions hold far fsr more weight. I restarted chapter 10 10 times last night cause I kept losing someone. That's not easy.

Those chapters where you have to reset a few times aren't really indicative of Birthright's overall difficulty. Chapter 10 was one of them, but I only ran into a handful of those throughout the entire game. Even on hard/classic it felt like I could get away with the "let the enemy put itself in a position to be destroyed" strategy too often, so I can see how James would think normal was a cakewalk playing that way. It comes down to how you approach the battles more than skill or anything else.

Fire Emblem has always been like anime.  It just depended on what type of anime was popular at the time of each game's release.

I've been curious about this for a while since I only really got into the series with Awakening. I'm assuming the older games also involve dragons, magic, and grandiose storylines, so I can't see them being that much less anime. It would be nice if Nintendo would release Path of Radiance and Radiant Dawn on the eShop, as I'd really like to find out for myself.


It could have been chapter 11. SPOILERS


The one on the ship with tons of flying enemies.


It's not that the game is hard on normal but one of your weaker guys can get ganged up on and they might die which will cause me to reset.


That's the challenge in keeping everyone alive not so much on the level it self. Sure on Normal I can destroy all the levels without much difficulty but will everyone survive? EVERYONE?


So he played it with the knowledge that they aren't dead even if he "self punish" himself. It still means he knows that he will eventually get that guy back which can lead to a bit more aggressive and maybe easier experience.


So yeah the game is as difficult as you want it to be but we know that a lot of Fire Emblem players try to keep them all alive or as many as possible and even on normal that can be a challenge at times if you didn't grind to brute force the game.


Though to be fair the rout the enemy levels do get a bit tedious. So much so that when I got to a level that was basically "ESCAPE" I kept losing someone because I was playing it as rout the enemy when it should have been more of a defensive and run strategy. That was cool.

125
Podcast Discussion / Re: Episode 465: Pump Down the Jams
« on: February 29, 2016, 06:02:13 PM »
So what do we think is worse; Ultra Smash with it's complete lack of ambition although not necessarily bad gameplay core, or Amiibo Festival which tried to do something new but failed resulting in a game with very few redeeming qualities?


I would say Ultra Smash which is unfortunate cause even at bare bones it's still funner to play than Amiibo.

Pages: 1 ... 3 4 [5] 6 7 ... 10