In playing birthrite on normal and classic mode and it's not as easy as James says. I'm playing to keep everyone alive and it's far more difficult than "self punish". Your decisions hold far fsr more weight. I restarted chapter 10 10 times last night cause I kept losing someone. That's not easy.
Those chapters where you have to reset a few times aren't really indicative of Birthright's overall difficulty. Chapter 10 was one of them, but I only ran into a handful of those throughout the entire game. Even on hard/classic it felt like I could get away with the "let the enemy put itself in a position to be destroyed" strategy too often, so I can see how James would think normal was a cakewalk playing that way. It comes down to how you approach the battles more than skill or anything else.
Fire Emblem has always been like anime. It just depended on what type of anime was popular at the time of each game's release.
I've been curious about this for a while since I only really got into the series with Awakening. I'm assuming the older games also involve dragons, magic, and grandiose storylines, so I can't see them being that much less anime. It would be nice if Nintendo would release Path of Radiance and Radiant Dawn on the eShop, as I'd really like to find out for myself.
It could have been chapter 11. SPOILERS
The one on the ship with tons of flying enemies.
It's not that the game is hard on normal but one of your weaker guys can get ganged up on and they might die which will cause me to reset.
That's the challenge in keeping everyone alive not so much on the level it self. Sure on Normal I can destroy all the levels without much difficulty but will everyone survive? EVERYONE?
So he played it with the knowledge that they aren't dead even if he "self punish" himself. It still means he knows that he will eventually get that guy back which can lead to a bit more aggressive and maybe easier experience.
So yeah the game is as difficult as you want it to be but we know that a lot of Fire Emblem players try to keep them all alive or as many as possible and even on normal that can be a challenge at times if you didn't grind to brute force the game.
Though to be fair the rout the enemy levels do get a bit tedious. So much so that when I got to a level that was basically "ESCAPE" I kept losing someone because I was playing it as rout the enemy when it should have been more of a defensive and run strategy. That was cool.