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Messages - TOPHATANT123

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201
NWR Forums Discord / Re: Safe Words 16 - Next-Gen Edition
« on: October 07, 2020, 07:33:47 PM »
What is a Destructions AllStars? That one is a complete mystery to me.

Alas it's already taken, so I'll go with the next biggest mystery. Gears Tactics! I could have sworn, put a gun to my head I would say this game came out at least 2 years ago. Is it like Tomb Raider, where it's a same name different game kind of deal?

202
NWR Forums Discord / Re: Safe Words 16 - Next-Gen Edition
« on: October 02, 2020, 02:39:57 PM »
There's nothing on the list or on next gen I'm dying for :o

I'll throw the series a bone and go with Yakuza: Like A Dragon

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NWR Forums Discord / Re: Safe Words 16 - Next-Gen [LAST DAY TO SIGN UP]
« on: October 01, 2020, 07:40:59 AM »
The new one

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NWR Forums Discord / Re: I served in the Console War. AMA
« on: September 29, 2020, 04:50:41 PM »
I believe there are still members of the Intellivision Corp that never received word that the war had ended and are still out there planning guerilla operations

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NWR Forums Discord / Re: Safe Words 16 - Next-Gen [SIGN UPS NOW OPEN]
« on: September 26, 2020, 02:24:40 PM »
Count me in!

206
I feel like my earliest memories are of Goldeneye 64. I can recall playing that at after school club at a very young age. Maybe I was 6 or 7? I remember a lot of walking around the seemingly endless snow level.

207
TalkBack / Re: RPG Maker MV Is a Powerful but Complicated Tool
« on: September 07, 2020, 10:02:24 AM »
I love the fact that it starts on Culinary Corner

208
8 straight hours of Game and Watch Ball sounds like a good time

209
It's not something I'm interested in since I've already played 2/3. What tips it into unacceptable for me is the time limited stuff. It's transparently arbitrary and only meant to inflate demand

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I put some hours in. I'm on act 4, presumably only 1 or 2 more to go. It's the kind of game you don't want to play too much in one go, lots of cutscenes and things to digest. The game has an absolutely deserved reputation when it comes to cinematics.

So yeah I picked it up again after a long hiatus and I've got the rest of the series on PS3 waiting for me to get a move on

211
This was fun, we should do this again sometime

212
Congrats! How'd you play it?

I started it back in 2017 and just got to Twoson but never got back to it. I've had it hanging around on my Backlog now playing page because I've always meant to get back to it and cross it off my list but just haven't. Considering I've finally played and beat Chrono Trigger and Xenoblade Chronicles for the first time this year, I should get back and finish Earthbound to make this my year of iconic RPGs.

I played it on New 3DS all the way back from when it released there. It took me a second to readjust to the smaller screen but after a while it felt normal.

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Woo there we go! Completed my 2nd game, Earthbound.

214
That's so grimy

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Woo! There we go, Metroid Prime 3 in the bag. I would say just in time for 4 but that's likely another few years down the road.

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I have Earthbound on my 3DS, maybe like half way through and it's been like that for a good 4 years I would guess. So I'm going to go and finish that.

I have bought a bunch of MGS games and Metal Gear Solid 4: Guns of the Patriots has been holding that up for about 6 months now.

I have had Metroid Prime 3: Corruption on like 80% complete for about 6 months and I've had the trilogy since it came out 5 years ago.

217
So this is why everyone wants to buy WB

218
Podcast Discussion / Re: Episode 680: I Don't Gnome
« on: July 07, 2020, 05:42:50 PM »
Business focused episodes are a treat to listen to

219
Podcast Discussion / Re: RetroActive 47: Crystalis
« on: July 04, 2020, 12:03:39 PM »
Here's a collection of notes I kept, now that I've finished the game.


The game is quite generous when it comes to saving. If you press continue after dying it will usually send you back close to where you died.
The paralysis spell is given to the player by a voice that comes out of nowhere.
There is a pawn shop but everything is practically worthless.
One of the solutions to a puzzle is to annoy the **** out of the Queen until she doesn't want to see you anymore.
Spending MP to communicate with a wise elder and they respond with '...'
The Queen reveal to be the fortune teller was actually a cool little story beat.
You take the boat just so you can go to an island to call a dolphin.
The dolphin is really cool though.
Level gated bosses is a bad idea.
The eye glasses puzzle is nonsensical.
The change spell is realllly awesome, wish it played a bigger part in the game
The game has lots of enemies and continues to add new ones in each area
There's an interesting use of the barrier when you have to block the stream of projectiles.
Once you save everyone in Leaf they actually come back which surprised me.
All the healing available in the second to last gauntlet is greatly appreciated.
Flight, also very cool.
Some of these flying enemies are infuriating, you have to stop to charge attacks but they paralyse you CONSTANTLY.
The guide I vaguely followed taught me how to use Change to get the warrior ring, allowing you to spam all level 1 sword attacks without having to charge it up. Probably the best item in the game.
The sun and moon statue bosses are horrible game design, never would have got past without the guide telling me where to go.
The fight with the dragon emperor is horrible design.
The tower is cool, glad they decided to give it a sci-fi twist. Whole new visuals and enemies. The kill rooms however are not appreciated.
The final boss looks freaking incredible for an NES game.
The credits sequence is also very pretty.
12 hours and 22 minutes completion time.


Overall I'd say I liked it. The combat is somewhat interesting and there's plenty of variety in terms of new spells and powers. Unfortunately the game has too many obtuse elements to recommend it in a modern setting. I doubt you would be able to finish it without a guide. The visuals are great and the world is actually pretty huge. There's not much too say about the music. While the story isn't anything special, it feels very advanced considering how old it is, so I came away rather impressed.

220
Podcast Discussion / Re: Episode 679: False-Good Ideas
« on: June 28, 2020, 07:30:02 PM »
The Nobel prize in drilling

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Nintendo Gaming / Re: Official Sales Thread
« on: June 28, 2020, 07:14:15 PM »
I wish more regions would give hard numbers like media create

222
Podcast Discussion / Re: Episode 169: It's Better Than Bad, It's Good
« on: June 28, 2020, 05:08:12 PM »
Always good to hear from the doctor, thanks for the episode TYP

223
Podcast Discussion / Re: RetroActive 47: Crystalis
« on: June 13, 2020, 11:02:32 PM »
I put in 2.5 hours today, and I know that because (cool tip) if you press X from the NES game select it tells you your playtime.

I'm really enjoying it so far and it's exceeding my expectations. The game starts with a neat cut scene and you get to choose a 6 character name. Although I think I messed mine up by putting a space at the end, so now characters take a pause before using exclamation marks or punctuation.

The game controls really smoothly and looks great. So much so it's hard to believe Crystalis and Zelda1/2 are running on the same system.

The combat is interesting as it isn't about spamming. Instead you stand still to charge up then you can move about and line up your shot. The equipment so far has been pretty simple, but there's nothing wrong with that as I have never felt overwhelmed by this game.

Some of what the game asks you in terms of puzzles and where to go next is choreographed and other times it is not. I had to use a guide to understand what the rabbit boots do and how to use the insect thing, but for the most part the game has been easy to get through.

The controls for talking to people are kind of weird. You can easily blast through and miss a bunch of dialogue. I missed what the person said when they first gave me a sword, so I missed the set up to the entire quest. Thankfully y
I could use the rewind feature to go back and read it.

You can save and load the game by pressing + on the equipment screen, I still find it novel saving in NES games.

The game has some clear inspiration from Nausicaa Valley of the Wind. The guide calls the starting area Wind Valley, the setup for the story, the poison area that literally has Ohmu looking enemies from Nausicaa.

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Deadly Premonition Origins (Switch)
There's not a lot to say about Deadly Premonition that hasn't already been said. The graphics are horrible, the sound design is hilarious and the controls are awful. Despite this the game tells a fantastic story with an insane sense of humour. It feels like a crossover between Resident Evil and Sims 2 for DS. The game's ending left an impression on me and I doubt I will forget this game anytime soon.

Kingdom Hearts HD 1.5 Final Mix (PS4)
To get right into it, my main gripe with this game is the combat. It's bad and frustrating. You walk up to enemies and spam the attack button over and over until they die. Often you will need to heal or dodge, but the gameplay has a huge over reliance on spamming the X button. The game has magic and summons but from my experience I found these to be completely useless, doing either little or no damage. Better to save the MP for healing and reliably pressing X.

There's no satisfaction in clearing a room of enemies as they
immediately spawn in again like it's the end room of the facility level in Goldeneye.

There isn't much in the way of character progression. Maybe once or twice you'll switch out Goofy's equipment, or mess around with the skills that are set. But for the most part these enhancements are imperceivable and don't change how the game is played.

The story has moments of Nomura insanity, but not nearly enough for my tastes. Hopefully he will be less restrained in next installments.

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I had no idea Crystalis was even on the service...

I've heard the name floated about but never played it, will be interesting to see how well it holds up

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