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« on: July 04, 2020, 12:03:39 PM »
Here's a collection of notes I kept, now that I've finished the game.
The game is quite generous when it comes to saving. If you press continue after dying it will usually send you back close to where you died.
The paralysis spell is given to the player by a voice that comes out of nowhere.
There is a pawn shop but everything is practically worthless.
One of the solutions to a puzzle is to annoy the **** out of the Queen until she doesn't want to see you anymore.
Spending MP to communicate with a wise elder and they respond with '...'
The Queen reveal to be the fortune teller was actually a cool little story beat.
You take the boat just so you can go to an island to call a dolphin.
The dolphin is really cool though.
Level gated bosses is a bad idea.
The eye glasses puzzle is nonsensical.
The change spell is realllly awesome, wish it played a bigger part in the game
The game has lots of enemies and continues to add new ones in each area
There's an interesting use of the barrier when you have to block the stream of projectiles.
Once you save everyone in Leaf they actually come back which surprised me.
All the healing available in the second to last gauntlet is greatly appreciated.
Flight, also very cool.
Some of these flying enemies are infuriating, you have to stop to charge attacks but they paralyse you CONSTANTLY.
The guide I vaguely followed taught me how to use Change to get the warrior ring, allowing you to spam all level 1 sword attacks without having to charge it up. Probably the best item in the game.
The sun and moon statue bosses are horrible game design, never would have got past without the guide telling me where to go.
The fight with the dragon emperor is horrible design.
The tower is cool, glad they decided to give it a sci-fi twist. Whole new visuals and enemies. The kill rooms however are not appreciated.
The final boss looks freaking incredible for an NES game.
The credits sequence is also very pretty.
12 hours and 22 minutes completion time.
Overall I'd say I liked it. The combat is somewhat interesting and there's plenty of variety in terms of new spells and powers. Unfortunately the game has too many obtuse elements to recommend it in a modern setting. I doubt you would be able to finish it without a guide. The visuals are great and the world is actually pretty huge. There's not much too say about the music. While the story isn't anything special, it feels very advanced considering how old it is, so I came away rather impressed.