Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Bloodworth

Pages: 1 ... 146 147 [148] 149 150 151
3676
TalkBack / Welcome to the Month of the Nintendo Fan!
« on: March 03, 2003, 10:40:34 AM »
I am about 95% positive that E3 has nothing to do with it, but we've got great prizes anyways.  

3677
Nintendo Gaming / Wario Ware
« on: March 03, 2003, 09:35:37 AM »
It does.

3678
Nintendo Gaming / Wario Ware
« on: March 03, 2003, 07:47:20 AM »
I can't believe no one's talking about this game yet.  I'm looking forward to it more than anything else coming to GBA.  I played Wario Ware for about an hour straight on Thursday and really couldn't get enough.  If you want to know more details check out my recent impressions on the main site.  

3679
TalkBack / The D.I.C.E. 2003 Roundtable
« on: March 02, 2003, 07:54:37 AM »
Miyamoto answered most of the questions.  Aonuma has a deeper voice and he basically only answered questions specifically about Zelda.

3680
TalkBack / Silicon Knights Update
« on: March 01, 2003, 08:56:51 PM »
That was my evil laugh thank you!  Mike O was nowhere near Vegas.

3681
TalkBack / The Sixth Annual Interactive Achievement Awards
« on: February 28, 2003, 11:20:04 PM »
We're back from D.I.C.E., but there is still a lot of content on its way this weekend.  We'll start off with the complete list of award winners.

THE VIDEO GAMES INDUSTRY NAMES THE BEST OF THE BEST:  


ACADEMY OF INTERACTIVE ARTS AND SCIENCES’ SIXTH ANNUAL INTERACTIVE ACHIEVEMENT AWARDS PRESENTED IN LAS VEGAS

  Electronic Arts Receives Record 13 Awards including Computer Game of the Year for Battlefield 1942; SEGA®’s Yu Suzuki Wins Hall of Fame Award  


LAS VEGAS, NV – FEBRUARY 28, 2003
– The Academy of Interactive Arts and Sciences presented Interactive Achievement Awards in 30 craft, console, and online categories, at a star-studded event last night at the Hard Rock Hotel & Casino in Las Vegas.  Electronic Arts was the big winner with a record 13 awards.  


Battlefield 1942, published by Electronic Arts and developed by Digital Illusions, took home the most awards, a total of four, including Game of the Year, Computer Game of the Year, Innovation in Computer Gaming, and Online Gameplay of the Year.  Animal Crossing, published by Nintendo of America and developed by Nintendo Co. Ltd., received the next highest number of awards, a total of three, including Innovation in Console Gaming, Console Role-Playing Game of the Year, and Outstanding Achievement in Game Design.  Overall, Nintendo received a very impressive seven awards.  


“These awards are important because they represent the industry’s picks of the top video games from an amazing field of innovation and creativity,” said Paul Provenzano, President of the Academy of Interactive Arts & Sciences.  “This year’s winners represent a bold and diverse group of games that illustrate how our industry continues to be a pre-eminent force in entertainment.”


SEGA®’s Yu Suzuki, known as a forefather of console video gaming, won the Academy’s coveted Hall of Fame Award.  


The Academy of Interactive Arts and Sciences Interactive Achievement Award winners include (in alphabetical order):


Computer Action Game of the Year – 2002
Grand Theft Auto III


Publisher: Rockstar Games
Developer: Rockstar North    


Computer First Person Action Game of the Year – 2002
Medal of Honor: Allied Assault


Publisher: Electronic Arts
Developer: 2015 Inc.    


Computer Game of the Year – 2002
Battlefield 1942


Publisher: Electronic Arts
Developer: Digital Illusions    


Computer Role Playing Game of the Year – 2002
Neverwinter Nights


Publisher: Infogrames
Developer: Bioware    


Computer Simulation Game of the Year – 2002
The Sims Unleashed


Publisher: Electronic Arts
Developer: EA Maxis    


Computer Sports Game of the Year – 2002
Madden NFL 2003


Publisher: Electronic Arts
Developer: EA Tiburon    


Computer Strategy Game of the Year – 2002
Warcraft III: Reign of Chaos


Publisher: Blizzard Entertainment
Developer: Blizzard Entertainment    


Console Action Adventure Game of the Year – 2002
Grand Theft Auto: Vice City


Publisher: Rockstar Games
Developer: Rockstar North    


Console Fighting Game of the Year – 2002
Tekken 4


Publisher: Namco
Developer: Namco    


Console First Person Action Game of the Year – 2002
Metroid Prime


Publisher: Nintendo of America
Developer: Retro Studios    


Console Game of the Year – 2002
Tom Clancy’s Splinter Cell


Publisher: Ubi Soft
Developer: Ubi Soft Montreal    


Console Platform Action Adventure Game of the Year – 2002
Ratchet & Clank


Publisher: Sony Computer Entertainment America
Developer: Insomniac Games    


Console Racing Game of the Year – 2002
Need for Speed: Hot Pursuit 2


Publisher: Electronic Arts
Developer: EA Black Box    


Console Role Playing Game of the Year – 2002
Animal Crossing


Publisher: Nintendo of America
Developer: Nintendo Co. Ltd.    


Console Sports Game of the Year – 2002
Madden NFL 2003


Publisher: Electronic Arts
Developer: EA Tiburon    


Family Game of the Year – 2002
Mario Party 4


Publisher: Nintendo of America
Developer: Hudson Soft Co. Ltd.    


Game of the Year – 2002
Battlefield 1942


Publisher: Electronic Arts
Developer: Digital Illusions    


Hall of Fame Award
Yu Suzuki, SEGA


 


Handheld Game of the Year – 2002
Metroid Fusion


Publisher: Nintendo of America
Developer: Nintendo Co. Ltd.    


Innovation in Computer Gaming  – 2002
Battlefield 1942


Publisher: Electronic Arts
Developer: Digital Illusions    


Innovation in Console Gaming – 2002
Animal Crossing


Publisher: Nintendo of America
Developer: Nintendo Co. Ltd.    


Massively Multiplayer / Persistent World Game of the Year – 2002
The Sims Online


Publisher: Electronic Arts
Developer: EA MAXIS    


Online Gameplay Game of the Year – 2002
Battlefield 1942


Publisher: Electronic Arts
Developer: Digital Illusions    


Outstanding Achievement in Animation – 2002
Sly Cooper and the Thievius Raccoonus


Publisher: Sony Computer Entertainment America
Developer: Sucker Punch    


Outstanding Achievement in Art Direction – 2002
Sly Cooper and the Thievius Raccoonus


Publisher: Sony Computer Entertainment America
Developer: Sucker Punch    


Outstanding Achievement in Character or Story – 2002
Eternal Darkness: Sanity’s Requiem


Publisher: Nintendo of America
Developer: Silicon Knights    


Outstanding Achievement in Game Design – 2002
Animal Crossing


Publisher: Nintendo of America
Developer: Nintendo Co. Ltd.    


Outstanding Achievement in Gameplay Engineering – 2002
Tom Clancy’s Splinter Cell


Publisher: Ubi Soft
Developer: Ubi Soft Montreal    


Outstanding Achievement in Original Music Composition – 2002
Medal of Honor: Frontline


Publisher: Electronic Arts
Developer: EALA    


Outstanding Achievement in Sound Design – 2002
Medal of Honor: Frontline


Publisher: Electronic Arts
 Developer: EALA    


Outstanding Achievement in Visual Engineering – 2002
Lord of the Rings: The Two Towers


Publisher: Electronic Arts
Developer: Stormfront Studios    


The Interactive Achievement Awards, which were held during the annual D.I.C.E. Summit (Design, Innovate, Communicate, Entertain), were hosted by comedian and actor Dave Foley, best known as the star of the long-running NBC comedy series, News Radio.  Among the awards presenters were extreme sports personality Tony Hawk; multi-sensory performance troupe Blue Man Group;  actress Kelly Hu, star of the upcoming X2, the sequel to the blockbuster film X-Men; Kristen Dalton, star of USA’s hit Sci-Fi The Dead Zone; Kristina Anapau, star of the VH-1 Original movie, They Shoot Divas, Don’t They?; and Mike Metzger, the undisputed pioneer of freestyle motocross.  The show also featured a special musical performance by the recording act, Unwritten Law.


 


G4, the TV network all about video games, will air a one-hour special on the Interactive Achievement Awards.


3682
TalkBack / Miyamoto D.I.C.E. Roundtable Highlights
« on: February 28, 2003, 07:16:03 PM »
Quote

Originally posted by: Ian Sane


If it's like Mario Kart it seems like kind of a useless title to make


Actually, that was a little bit of a miscommunication from the phone call we made afterwards.  It actually seemed quite different to me, and I altered the article to reflect that.


I also want to apologize for the third-party GC-GBA miscommunication.  Miyamoto was only talking about their titles when he gave that figure.  

3683
NWR Feedback / 1632 vs. 32
« on: February 26, 2003, 01:20:39 PM »
A lot of people likely sign up when they want to post to Talkback or vote in the poll.  As such, they likely don't hang out much, but just come around when they have something specific to say.

3684
TalkBack / Konami Gets New Logo
« on: February 26, 2003, 09:03:51 AM »
Read the article if you want to know what else they're branching into:
Quote

Konami currently conducts business in five fields of "Computer and Video Game", "Exercise Entertainment", "Toy & Hobby", "Amusement" and "Gaming". With its fundamentals of originality and innovation, Konami's business field will continue to expand through "creation" and "development".

3685
Nintendo Gaming / The Wind Waker to recieve "unprecedented" score from EGM.
« on: February 25, 2003, 05:36:06 PM »
The sailing can seem monotonous at times, but there is plenty to do along the way.  Watchtowers, smaller ships, islands, sharks, octoroks (small and large), cannons, sunken treasure, mini-games etc.  The ocean is so big and there are tons of things scattered about, so exploring takes time.  I had something like 5 or 6 heart containers and an item missing after I'd beaten the game.

3686
TalkBack / Prima to Publish Code Books for Action Replay
« on: February 25, 2003, 05:13:40 PM »
Datel and Prima are teaming up to provide comprehensive catalogs featuring codes for every console Action Replay is available for.

DATEL PARTNERS WITH PRIMA TO PUBLISH EXCLUSIVE CODE BOOKS  


Clearwater, FL  - February 25, 2003  - Datel Electronics, the world’s leading developer and manufacturer of videogame enhancement products has announced a partnership with Prima Games to produce an exclusive line of code books for Datel's Action Replay brand of game enhancers.


 


The upcoming Prima code books will feature codes for every platform that the Action Replay is available for, including the original PlayStation, Game Boy Advance, and PlayStation 2. Even more exciting is the inclusion of Action Replay codes for the GameCube, making this edition the most complete offline code source for next-gen gaming.


 


“Our partnership with Prima Games is another key step in Datel’s mission to expand the Action Replay brand and deliver our unique content through a variety of mediums,” said Ken Tarolla, senior vice president of Datel Design and Development.  “The team at Prima Games has had a very successful track record in marketing code books to support our game enhancement product line in the past and we look forward to even greater success going forward.”


 


Datel's market leading game enhancement technology teamed with Prima's powerful retail presence will ensure the largest user base of game enhancement technology will have access to the most complete collection of Action Replay codes available in a single source.  


 


“Prima Games is pleased to partner with Datel Electronics for an exclusive line of code books,” said Debra Kempker, president of Prima Games. “The Action Reply brand is number one in game enhancement technology and Prima is pleased to bring this rich content to the game enthusiast in this exclusive code book line.”


 


While all Action Replay codes are available online at www.codejunkies.com, Prima code books allow for a portable code archive for gamers on the go, as well as a code source for gamers without access to the Internet. Prima code books are available in most book and gaming retail outlets.


3687
TalkBack / Analysts Recommend Nintendo Turn Third-Party
« on: February 25, 2003, 02:48:53 PM »
Well, he said they were doing something right, not everything right.  It's true that Nintendo is not marketing as well as they could be and that they don't have the largest percent of the market, but the whole point we're trying to get across is that it doesn't really matter.  If they're still more profitable than Sony and they continue to make great games, then there's no reason to cater to the masses.  

People saying that Miyamoto needs to make different styles of games are just not thinking straight.  Miyamoto didn't get the status he has today by making games that copied other designers or fit perceived market wants, he is a creator and he has the freedom to create pretty much whatever he wants.  If you pushed him to fit a certain mold, chances are that he'd lose some of his passion and produce less than his potential.

3688
Nintendo Gaming / Zelda bonus disk boxart.
« on: February 25, 2003, 05:59:03 AM »
I'd like to get time to enjoy my free game.

3689
TalkBack / DigiPen Profiled in Rolling Stone Magazine
« on: February 24, 2003, 01:31:42 PM »
He meant furry actually...umm..it's just disturbing.  I'll let the article reveal it to you.

3690
Nintendo Gaming / Miyamoto interview! Heaps of news!
« on: February 24, 2003, 11:50:18 AM »
Actually, I think he meant that the video for Mario Kart was finished.  Having these things translated and transcribed sometimes loses a little meaning.

3691
Nintendo Gaming / Miyamoto interview! Heaps of news!
« on: February 21, 2003, 08:07:32 PM »
While the GBA connection has been used minimally in most games, Animal Crossing and Zelda do have much more involved connection features, and I am really interested in seeing how they're going to use it in FFCC, Splinter Cell, and stuff like Roll-o-Rama.

3692
Nintendo Gaming / Official F-Zero Thread
« on: February 21, 2003, 10:14:04 AM »
geez Ian Sane calm down.  Anyone could have easily slapped the same tracks from the home version into an arcade cabinet - and the arcade game is coming out soon AFTER the GC game.  I'm glad that they're taking the time to design all-new tracks and I wouldn't be surprised if they're using the slightly higher specs to do things they can't do on GC.

3693
Nintendo Gaming / Zelda OoT: general help
« on: February 21, 2003, 10:02:30 AM »
AHEM!!  We will do the moderating around here thank you!  This is exactly where this thread should be.  

Ocarina of Time is a pretty long game, but if you play it a lot, you can get through it in about two weeks.  I'd think that you'd be able to do it before Wind Waker comes out and I reccomend that you do since there are story elements that connect.  Also, feel free to use this thread if you get stuck in OoT.  

3694
ah ah ah, you already posted this message in the Talkback thread.

3695
TalkBack / F-Zero GC/AC Japanese Website Online
« on: February 20, 2003, 07:30:00 PM »
As Nintendo shows off the arcade version of F-Zero at the AOU 2003 Amusement Expo, they've also opened up the official website with full details on the game.  NOW WITH MOVIES!

Nintendo has pulled the covers off the arcade version of F-Zero and opened the official website to the public.  There are full details on both GameCube and arcade versions of the game, videos, pictures of the arcade cabinet, and details on how the games connect.  


There are also several wallpapers that you can download and a contest to win an F-Zero T-shirt and pins.  To top it off, the site features a full interview with Nagoshi from Amusement Vision.  


F-Zero GC/AC is set to release in Japan this May with a US release following soon after.  Our Japanese correspondent Bakudan Yoshinoya will have more details and photos from the AOU 2003 Amusement Expo in the coming hours, but if you can read Japanese, head over to the official site and get your fix now.


Update: They have just posted some movies from the game on the website.  Run, don't walk!


3696
TalkBack / Codemasters Looking to Hook Up at GDC
« on: February 20, 2003, 04:51:30 PM »
Misinformed?  It's a press release from the company. The rumors were what was misinformed.

3697
TalkBack / Important Game Boy Player Info!
« on: February 20, 2003, 11:01:22 AM »
Quote

Originally posted by: Scoobert
Does this also mean that you can use the Game Boy Player as a GCN/GBA linkup without having a GBA? Does that make sense? lol


Nintendo's actually mentioned that in the past.  Unfortunately, to do it you would need 2 TVs and 2 GameCubes.  A GBA is cheaper than a second GameCube.

3698
TalkBack / Important Game Boy Player Info!
« on: February 20, 2003, 10:59:31 AM »
Quote

Originally posted by: Koopa Troopa
If this is true, does it mean the imported GBP will be able to play US games?


The Game Boy line has never had region lock-outs.  There's no reason to think that the Game Boy Player would have them either, especially now that we know there won't be a boot disc.

3699
Nintendo Gaming / Problem with Kirby game...seriously...
« on: February 20, 2003, 09:59:40 AM »
Now that I have the game, I can confidently tell you that you have a defective copy.  The game would have saved your file if nothing else.  You should be able to get your money back if it's a decent store, but hopefully you can find another copy since this is such a great (and hard to find) game.

3700
Exactly.  If you want answers to your questions it's best to try reading first.  That news is still on the front page of the site, plus there's a very clear message at the top of this board about other threads with info on the bonus disc - one of which is specifically about Europe.

Pages: 1 ... 146 147 [148] 149 150 151