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THE VIDEO GAMES INDUSTRY NAMES THE BEST OF THE BEST:
ACADEMY OF INTERACTIVE ARTS AND SCIENCES’ SIXTH ANNUAL INTERACTIVE ACHIEVEMENT AWARDS PRESENTED IN LAS VEGAS
Electronic Arts Receives Record 13 Awards including Computer Game of the Year for Battlefield 1942; SEGA®’s Yu Suzuki Wins Hall of Fame Award
LAS VEGAS, NV – FEBRUARY 28, 2003 – The Academy of Interactive Arts and Sciences presented Interactive Achievement Awards in 30 craft, console, and online categories, at a star-studded event last night at the Hard Rock Hotel & Casino in Las Vegas. Electronic Arts was the big winner with a record 13 awards.
Battlefield 1942, published by Electronic Arts and developed by Digital Illusions, took home the most awards, a total of four, including Game of the Year, Computer Game of the Year, Innovation in Computer Gaming, and Online Gameplay of the Year. Animal Crossing, published by Nintendo of America and developed by Nintendo Co. Ltd., received the next highest number of awards, a total of three, including Innovation in Console Gaming, Console Role-Playing Game of the Year, and Outstanding Achievement in Game Design. Overall, Nintendo received a very impressive seven awards.
“These awards are important because they represent the industry’s picks of the top video games from an amazing field of innovation and creativity,” said Paul Provenzano, President of the Academy of Interactive Arts & Sciences. “This year’s winners represent a bold and diverse group of games that illustrate how our industry continues to be a pre-eminent force in entertainment.”
SEGA®’s Yu Suzuki, known as a forefather of console video gaming, won the Academy’s coveted Hall of Fame Award.
The Academy of Interactive Arts and Sciences Interactive Achievement Award winners include (in alphabetical order):
Computer Action Game of the Year – 2002
Grand Theft Auto III
Publisher: Rockstar Games
Developer: Rockstar North
Computer First Person Action Game of the Year – 2002
Medal of Honor: Allied Assault
Publisher: Electronic Arts
Developer: 2015 Inc.
Computer Game of the Year – 2002
Battlefield 1942
Publisher: Electronic Arts
Developer: Digital Illusions
Computer Role Playing Game of the Year – 2002
Neverwinter Nights
Publisher: Infogrames
Developer: Bioware
Computer Simulation Game of the Year – 2002
The Sims Unleashed
Publisher: Electronic Arts
Developer: EA Maxis
Computer Sports Game of the Year – 2002
Madden NFL 2003
Publisher: Electronic Arts
Developer: EA Tiburon
Computer Strategy Game of the Year – 2002
Warcraft III: Reign of Chaos
Publisher: Blizzard Entertainment
Developer: Blizzard Entertainment
Console Action Adventure Game of the Year – 2002
Grand Theft Auto: Vice City
Publisher: Rockstar Games
Developer: Rockstar North
Console Fighting Game of the Year – 2002
Tekken 4
Publisher: Namco
Developer: Namco
Console First Person Action Game of the Year – 2002
Metroid Prime
Publisher: Nintendo of America
Developer: Retro Studios
Console Game of the Year – 2002
Tom Clancy’s Splinter Cell
Publisher: Ubi Soft
Developer: Ubi Soft Montreal
Console Platform Action Adventure Game of the Year – 2002
Ratchet & Clank
Publisher: Sony Computer Entertainment America
Developer: Insomniac Games
Console Racing Game of the Year – 2002
Need for Speed: Hot Pursuit 2
Publisher: Electronic Arts
Developer: EA Black Box
Console Role Playing Game of the Year – 2002
Animal Crossing
Publisher: Nintendo of America
Developer: Nintendo Co. Ltd.
Console Sports Game of the Year – 2002
Madden NFL 2003
Publisher: Electronic Arts
Developer: EA Tiburon
Family Game of the Year – 2002
Mario Party 4
Publisher: Nintendo of America
Developer: Hudson Soft Co. Ltd.
Game of the Year – 2002
Battlefield 1942
Publisher: Electronic Arts
Developer: Digital Illusions
Hall of Fame Award
Yu Suzuki, SEGA
Handheld Game of the Year – 2002
Metroid Fusion
Publisher: Nintendo of America
Developer: Nintendo Co. Ltd.
Innovation in Computer Gaming – 2002
Battlefield 1942
Publisher: Electronic Arts
Developer: Digital Illusions
Innovation in Console Gaming – 2002
Animal Crossing
Publisher: Nintendo of America
Developer: Nintendo Co. Ltd.
Massively Multiplayer / Persistent World Game of the Year – 2002
The Sims Online
Publisher: Electronic Arts
Developer: EA MAXIS
Online Gameplay Game of the Year – 2002
Battlefield 1942
Publisher: Electronic Arts
Developer: Digital Illusions
Outstanding Achievement in Animation – 2002
Sly Cooper and the Thievius Raccoonus
Publisher: Sony Computer Entertainment America
Developer: Sucker Punch
Outstanding Achievement in Art Direction – 2002
Sly Cooper and the Thievius Raccoonus
Publisher: Sony Computer Entertainment America
Developer: Sucker Punch
Outstanding Achievement in Character or Story – 2002
Eternal Darkness: Sanity’s Requiem
Publisher: Nintendo of America
Developer: Silicon Knights
Outstanding Achievement in Game Design – 2002
Animal Crossing
Publisher: Nintendo of America
Developer: Nintendo Co. Ltd.
Outstanding Achievement in Gameplay Engineering – 2002
Tom Clancy’s Splinter Cell
Publisher: Ubi Soft
Developer: Ubi Soft Montreal
Outstanding Achievement in Original Music Composition – 2002
Medal of Honor: Frontline
Publisher: Electronic Arts
Developer: EALA
Outstanding Achievement in Sound Design – 2002
Medal of Honor: Frontline
Publisher: Electronic Arts
Developer: EALA
Outstanding Achievement in Visual Engineering – 2002
Lord of the Rings: The Two Towers
Publisher: Electronic Arts
Developer: Stormfront Studios
The Interactive Achievement Awards, which were held during the annual D.I.C.E. Summit (Design, Innovate, Communicate, Entertain), were hosted by comedian and actor Dave Foley, best known as the star of the long-running NBC comedy series, News Radio. Among the awards presenters were extreme sports personality Tony Hawk; multi-sensory performance troupe Blue Man Group; actress Kelly Hu, star of the upcoming X2, the sequel to the blockbuster film X-Men; Kristen Dalton, star of USA’s hit Sci-Fi The Dead Zone; Kristina Anapau, star of the VH-1 Original movie, They Shoot Divas, Don’t They?; and Mike Metzger, the undisputed pioneer of freestyle motocross. The show also featured a special musical performance by the recording act, Unwritten Law.
G4, the TV network all about video games, will air a one-hour special on the Interactive Achievement Awards.
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Originally posted by: Ian Sane
If it's like Mario Kart it seems like kind of a useless title to make
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Konami currently conducts business in five fields of "Computer and Video Game", "Exercise Entertainment", "Toy & Hobby", "Amusement" and "Gaming". With its fundamentals of originality and innovation, Konami's business field will continue to expand through "creation" and "development".
DATEL PARTNERS WITH PRIMA TO PUBLISH EXCLUSIVE CODE BOOKS
Clearwater, FL - February 25, 2003 - Datel Electronics, the world’s leading developer and manufacturer of videogame enhancement products has announced a partnership with Prima Games to produce an exclusive line of code books for Datel's Action Replay brand of game enhancers.
The upcoming Prima code books will feature codes for every platform that the Action Replay is available for, including the original PlayStation, Game Boy Advance, and PlayStation 2. Even more exciting is the inclusion of Action Replay codes for the GameCube, making this edition the most complete offline code source for next-gen gaming.
“Our partnership with Prima Games is another key step in Datel’s mission to expand the Action Replay brand and deliver our unique content through a variety of mediums,” said Ken Tarolla, senior vice president of Datel Design and Development. “The team at Prima Games has had a very successful track record in marketing code books to support our game enhancement product line in the past and we look forward to even greater success going forward.”
Datel's market leading game enhancement technology teamed with Prima's powerful retail presence will ensure the largest user base of game enhancement technology will have access to the most complete collection of Action Replay codes available in a single source.
“Prima Games is pleased to partner with Datel Electronics for an exclusive line of code books,” said Debra Kempker, president of Prima Games. “The Action Reply brand is number one in game enhancement technology and Prima is pleased to bring this rich content to the game enthusiast in this exclusive code book line.”
While all Action Replay codes are available online at www.codejunkies.com, Prima code books allow for a portable code archive for gamers on the go, as well as a code source for gamers without access to the Internet. Prima code books are available in most book and gaming retail outlets.
Nintendo has pulled the covers off the arcade version of F-Zero and opened the official website to the public. There are full details on both GameCube and arcade versions of the game, videos, pictures of the arcade cabinet, and details on how the games connect.
There are also several wallpapers that you can download and a contest to win an F-Zero T-shirt and pins. To top it off, the site features a full interview with Nagoshi from Amusement Vision.
F-Zero GC/AC is set to release in Japan this May with a US release following soon after. Our Japanese correspondent Bakudan Yoshinoya will have more details and photos from the AOU 2003 Amusement Expo in the coming hours, but if you can read Japanese, head over to the official site and get your fix now.
Update: They have just posted some movies from the game on the website. Run, don't walk!
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Originally posted by: Scoobert
Does this also mean that you can use the Game Boy Player as a GCN/GBA linkup without having a GBA? Does that make sense? lol
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Originally posted by: Koopa Troopa
If this is true, does it mean the imported GBP will be able to play US games?