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Originally posted by: Jamie
Are the buttons okay? They look depressed and more difficult to press than the original GBA.
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Is it too thin? It looks uncomfortable to play because there isn't anything to really get a grip on.
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Does the light wash out the image too much? I slightly remember my GameGear from like, 10 years ago, and I don't remember the colors on it getting washed out.
SEGA RALLY RACES ONTO THE GAME BOY ADVANCE
FOR IMMEDIATE RELEASE
SAN FRANCISCO - (March 11, 2003) - SEGA® of America, Inc. today announced the release of "SEGA RALLY(tm)" for the Nintendo Game Boy® Advance, marking the first time SEGA's classic Rally Race franchise is available on a handheld video game system.
"SEGA RALLY" puts gamers in the driver seat of fully-licensed cars from the sport's top manufacturers including Subaru, Ford, Toyota, Lancia, Peugeot, and Mitsubishi. Gamers will race around the globe on all-new courses to win the Championship Cup, enduring grueling conditions that range from muddy jungles to dune-filled desserts. On their quest for the title, racers will earn points to purchase multiple mini-games, new courses, secret cars, and a "SEGA RALLY" history and art gallery. "SEGA RALLY" also features an all-new 4 Player mode that lets gamers go head-to-head-to-head-to-head for the first time outside of the arcade.
"It's not easy to pack all of the white-knuckled, dune-jumping, tire-squealing action of 'SEGA RALLY' into the palm of your hand, but we managed to do just that," said Mike Fischer, vice president of marketing, SEGA of America, Inc. "Most people have never had an opportunity to race across the Sahara against four of their closest friends...until now, thanks to 'SEGA RALLY's' addictive 4-player mode for the Game Boy Advance."
"SEGA RALLY" is rated "E" for Everyone and is available at retailers nationwide for an MSRP of $29.99.
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Originally posted by: rodtod
E3 shouldn't be the only time you get to be among other gaming site peeps.
SAMMY STUDIOS EXPANDS VIDEO GAME DEVELOPMENT OPERATIONS
Company Unveils New Team, Additional Projects and Plans for a Studio in Los Angeles at Game Developers Conference
FOR IMMEDIATE RELEASE
SAN JOSE, Calif. – March 7, 2003 – Sammy Studios Inc., a developer, publisher and global distributor of interactive entertainment content, today announced that it has expanded its U.S.-based video game development operations. The company unveiled a team based in Los Angeles that is currently working on its second internally developed title, a flight combat game for home consoles, along with plans to launch a state-of-the-art studio located in L.A.'s San Fernando Valley before the end of Q2 2003. Sammy Studios' founding team has been working on the company's first-ever U.S.-developed title, a console-based first person shooter, since launching its San Diego studio last year. Sammy Studios also revealed that it will begin development on two additional titles and will be looking at applicants for all projects in both studios at the Game Developers' Conference (GDC) in San Jose, California, on March 5th - 8th, 2003.
Sammy Studios is exhibiting at booth # 1821 in the Career Pavilion (CP 1821), where members of existing development teams will be on hand to discuss the company's projects and its plans to continually grow its video game development and publishing business in North America.
"It's an exciting time for our company and our parent, Sammy Corporation of Japan," said John Rowe, president of Sammy Studios Inc. "We established Sammy Studios less than a year ago and the progress we've made since then is phenomenal. We have two titles in development, teams at two studios preparing for our first and second volleys of triple-A homegrown titles, and we continue to ramp up our publishing business. We hope the excitement in and around our company inspires the talented and the curious in the industry to come and see what our growing company is about."
Launched last spring, Sammy Studios Inc. represents a major pillar in Sammy Corporation's mission to become a multi-faceted global entertainment and amusement company. Sammy Corp. is experiencing a period of tremendous success and growth, finishing among the top ten public companies in Japan in 2002 and seeing a 120% surge in profit over the previous year. Driven by the vision of company founder and president Hajime Satomi, Sammy is leveraging its success to continue growing, and it established Sammy Studios as a US-based operation headed by seasoned industry veterans to undertake this growth in its interactive entertainment business.
Sammy Studios established a second location in Los Angeles in fall 2002, bringing on board Hollywood business development talent to license traditional entertainment franchises with cross-over potential into video games. The unveiling of the L.A.-based development team marks the expansion of the company's area operations into a full-fledged game studio, soon to be based at a state-of-the-art facility in the entertainment hub of L.A.'s San Fernando Valley. The L.A. team, already in progress with development of a flight-based action game, brings together Hollywood talent and video game veterans from such places as GT Interactive, NovaLogic and Sony Imageworks.
"We are on a mission to make Sammy Studios a prolific player in the video game industry, and a large component of that will always be attracting top talent to create the type of first-rate content that will help make it happen," said Michael Haller, executive vice president of licensing for Sammy Studios Inc.
The award winning Futurama comes to the Next-Gen Consoles.
SCi Games is very pleased to announce its forth-coming release Futurama.
Based on the smash hit and 2002 Emmy® Award Winner for Best Animated Program, Futurama the game is a 3rd person action shooter featuring the four main characters from the show, Fry, Bender, Leela and Dr Zoidberg. Each of these characters will be fully playable and have their own select moves and weapons as well as different playing styles.
The game is very straightforward and easy to pick up and play, featuring a superb mix of action (shooting, flaming, kicking and punching); agility (jumping, climbing); simple puzzle solving (activate generator to use elevator to reach new area) and of course hilarious dialogue.
The story so far.... The evil businesswoman Mom has bought Planet Express Deliveries from Professor Farnsworth. By doing so she now owns over fifty percent of the Earth, making her the supreme ruler. Her first step is to enslave all humanity and turn the planet into a gigantic warship to conquer the known Universe. The player's goal is to prevent Mom from Universal domination by taking the Planet Express crew back in time to stop the deal from going ahead.
Game play highlights include:
Other great features:
Futurama will be released on the Sony PlayStation®2, Microsoft Xbox and Nintendo GameCube in Spring 2003.
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Originally posted by: GorillazFan87
great characters (GO LOUIE!!)
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Originally posted by: jasstoltz
But is it aggravating to only get a few seconds with the games?
EA Storms the Pacific This Fall with Medal of Honor Rising Sun
REDWOOD CITY, Calif., March 3, 2003 - Step into the boots of a Marine Corporal, survive the devastating attack on Pearl Harbor, and drive the Japanese Army from the Pacific in Medal of HonorTM Rising Sun from Electronic Arts (Nasdaq:ERTS). Developed by EALA, Medal of Honor Rising Sun creates an immersive and authentic WWII experience in either single-player or multi-player modes. Medal of Honor Rising Sun will be available for the PlayStation® 2 computer entertainment system, the Nintendo GameCubeTM and the XboxTM video game system from Microsoft in the fall of 2003.
Set for the first time in the Pacific Theatre of Operations from 1941-1944, Medal of Honor Rising Sun gives players a sense of the courage it took to fight the Japanese from Pearl Harbor to the shores of the Philippine Islands. Players will assume the role of Marine Corporal Joseph Griffin, as he survives the attack on Pearl Harbor, leads the assault of Guadalcanal, and finally rescues his brother from a Japanese POW camp in the Philippines. Armed with his wits and a variety of authentic weapons, it's up to players to stop the Japanese war machine in its tracks. Players can even team up with a friend in the all-new co-op multiplayer mode to battle the Japanese forces. Along the way, players will earn awards and medals for their meritorious service in defeating the enemy.
As with the original Medal of HonorTM, the producers sought council from numerous outside sources to make certain the game is as historically authentic and realistic as possible. EALA continues to work closely with the Congressional Medal of Honor Society to ensure Medal of Honor Rising Sun reflects the ideals and integrity of the prestigious Medal of Honor. In addition, Capt. Dale Dye, who served as military technical advisor on the previous titles in the Medal of Honor franchise, continues his efforts with the Medal of Honor Rising Sun team to ensure the authenticity of the game.