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Messages - Bloodworth

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3651
Nintendo Gaming / Pokemon R/S/?
« on: March 14, 2003, 12:35:10 PM »
Well, I'm not sure how you could expect to be a Pokemon fan if you've never played them, but they're basically standard RPG fair that's focused on collecting and growing your Pokemon.  Story isn't as emphasized as much as most console RPGs these days so keep in mind that the majority of the games involve battling and raising EXP levels. Hope that helps.

3652
Nintendo Gaming / Pokemon R/S/?
« on: March 14, 2003, 09:41:16 AM »
Actually, I'd recommend getting Ruby or Sapphire over any upcoming variant.  If you have one of those, you'll only need to find someone with the other to catch them all.  If you get "Emerald" or whatever comes out in the future, you'll have to trade with both Ruby and Sapphire owners.

3653
Nintendo Gaming / SP Concerns...
« on: March 14, 2003, 09:38:55 AM »
Quote

Originally posted by: Jamie
Are the buttons okay?  They look depressed and more difficult to press than the original GBA.


I was having a little trouble adjusting to the D-pad on precision games like Kuru Kuru Kururin, but I think it's fine.

Quote

Is it too thin?  It looks uncomfortable to play because there isn't anything to really get a grip on.


Not at all.

Quote

Does the light wash out the image too much?  I slightly remember my GameGear from like, 10 years ago, and I don't remember the colors on it getting washed out.


The light does wash out the image a little, but the improved visibility is more than worth it.  The Game Gear was an entirely different technology with a backlight.  The SP still uses the same reflective screen as the GBA. It just has a light inside  the system.


3654
Nintendo Gaming / Gamecube Discs
« on: March 12, 2003, 02:19:56 PM »
Why don't you try?  

3655
TalkBack / Pokémon Rocks!
« on: March 12, 2003, 09:05:49 AM »
Are you kidding?  Do you know how much you could get for that thing on E-Bay?

3656
Nintendo Gaming / Too Human talk
« on: March 11, 2003, 08:47:24 PM »
Please use this thread.  It's been around longer and has gotten more posts.  

3657
TalkBack / Sega Rally Skidding Onto Store Shelves
« on: March 11, 2003, 03:42:33 PM »
Sega's classic racing franchise makes its first appearance on GBA.

SEGA RALLY RACES ONTO THE GAME BOY ADVANCE


FOR IMMEDIATE RELEASE


SAN FRANCISCO - (March 11, 2003) - SEGA® of America, Inc. today announced the release of "SEGA RALLY(tm)" for the Nintendo Game Boy® Advance, marking the first time SEGA's classic Rally Race franchise is available on a handheld video game system.


"SEGA RALLY" puts gamers in the driver seat of fully-licensed cars from the sport's top manufacturers including Subaru, Ford, Toyota, Lancia, Peugeot, and Mitsubishi.  Gamers will race around the globe on all-new courses to win the Championship Cup, enduring grueling conditions that range from muddy jungles to dune-filled desserts.  On their quest for the title, racers will earn points to purchase multiple mini-games, new courses, secret cars, and a "SEGA RALLY" history and art gallery.  "SEGA RALLY" also features an all-new 4 Player mode that lets gamers go head-to-head-to-head-to-head for the first time outside of the arcade.


"It's not easy to pack all of the white-knuckled, dune-jumping, tire-squealing action of 'SEGA RALLY' into the palm of your hand, but we managed to do just that," said Mike Fischer, vice president of marketing, SEGA of America, Inc.  "Most people have never had an opportunity to race across the Sahara against four of their closest friends...until now, thanks to 'SEGA RALLY's' addictive 4-player mode for the Game Boy Advance."


"SEGA RALLY" is rated "E" for Everyone and is available at retailers nationwide for an MSRP of $29.99.


3658
Nintendo Gaming / Splinter Cell enhanced for Gamecube.
« on: March 11, 2003, 03:35:08 PM »
Hate to do this, but since we've got the news in Talkback now, I'll be closing this down.  Thanks for the lead though.

3659
NWR Feedback / Site Relations
« on: March 10, 2003, 02:39:17 PM »
Quote

Originally posted by: rodtod
E3 shouldn't be the only time you get to be among other gaming site peeps.


Well very few of us (even within PGC) live near each other, but we do see other folks at various press events.  I met quite a few people at DICE, including Raymond Padilla from GameSpy. I also see Fran from IGN at events and chat with him.  So yeah, although I can't speak for everyone, we generally get along well with other journalists. ("Journalists" meaning people that don't leech off our site by the way.)    

3660
NWR Feedback / Ads are one thing, but this is silly
« on: March 10, 2003, 09:48:20 AM »
This has gone far enough.  You guys can take your flame-war somewhere else.

3661
TalkBack / Sammy Studios Expands
« on: March 07, 2003, 04:15:25 PM »
Sammy Studios reveals new projects and plans to begin game development in Los Angeles .

SAMMY STUDIOS EXPANDS VIDEO GAME DEVELOPMENT OPERATIONS


Company Unveils New Team, Additional Projects and Plans for a Studio in Los Angeles at Game Developers Conference  


FOR IMMEDIATE RELEASE


SAN JOSE, Calif. – March 7, 2003 – Sammy Studios Inc., a developer, publisher and global distributor of interactive entertainment content, today announced that it has expanded its U.S.-based video game development operations. The company unveiled a team based in Los Angeles that is currently working on its second internally developed title, a flight combat game for home consoles, along with plans to launch a state-of-the-art studio located in L.A.'s San Fernando Valley before the end of Q2 2003. Sammy Studios' founding team has been working on the company's first-ever U.S.-developed title, a console-based first person shooter, since launching its San Diego studio last year. Sammy Studios also revealed that it will begin development on two additional titles and will be looking at applicants for all projects in both studios at the Game Developers' Conference (GDC) in San Jose, California, on March 5th - 8th, 2003.  


Sammy Studios is exhibiting at booth # 1821 in the Career Pavilion (CP 1821), where members of existing development teams will be on hand to discuss the company's projects and its plans to continually grow its video game development and publishing business in North America.


"It's an exciting time for our company and our parent, Sammy Corporation of Japan," said John Rowe, president of Sammy Studios Inc. "We established Sammy Studios less than a year ago and the progress we've made since then is phenomenal. We have two titles in development, teams at two studios preparing for our first and second volleys of triple-A homegrown titles, and we continue to ramp up our publishing business. We hope the excitement in and around our company inspires the talented and the curious in the industry to come and see what our growing company is about."


Launched last spring, Sammy Studios Inc. represents a major pillar in Sammy Corporation's mission to become a multi-faceted global entertainment and amusement company. Sammy Corp. is experiencing a period of tremendous success and growth, finishing among the top ten public companies in Japan in 2002 and seeing a 120% surge in profit over the previous year. Driven by the vision of company founder and president Hajime Satomi, Sammy is leveraging its success to continue growing, and it established Sammy Studios as a US-based operation headed by seasoned industry veterans to undertake this growth in its interactive entertainment business.  


Sammy Studios established a second location in Los Angeles in fall 2002, bringing on board Hollywood business development talent to license traditional entertainment franchises with cross-over potential into video games. The unveiling of the L.A.-based development team marks the expansion of the company's area operations into a full-fledged game studio, soon to be based at a state-of-the-art facility in the entertainment hub of L.A.'s San Fernando Valley. The L.A. team, already in progress with development of a flight-based action game, brings together Hollywood talent and video game veterans from such places as GT Interactive, NovaLogic and Sony Imageworks.  


"We are on a mission to make Sammy Studios a prolific player in the video game industry, and a large component of that will always be attracting top talent to create the type of first-rate content that will help make it happen," said Michael Haller, executive vice president of licensing for Sammy Studios Inc.


3662
TalkBack / GameCube Heads into the Futurama
« on: March 07, 2003, 04:03:51 PM »
Travel through time and keep Mom from overtaking the world.

The award winning Futurama comes to the Next-Gen Consoles.


SCi Games is very pleased to announce its forth-coming release Futurama.


Based on the smash hit and 2002 Emmy® Award Winner for Best Animated Program, Futurama the game is a 3rd person action shooter featuring the four main characters from the show, Fry, Bender, Leela and Dr Zoidberg. Each of these characters will be fully playable and have their own select moves and weapons as well as different playing styles.


The game is very straightforward and easy to pick up and play, featuring a superb mix of action (shooting, flaming, kicking and punching); agility (jumping, climbing); simple puzzle solving (activate generator to use elevator to reach new area) and of course hilarious dialogue.  


The story so far.... The evil businesswoman Mom has bought Planet Express Deliveries from Professor Farnsworth. By doing so she now owns over fifty percent of the Earth, making her the supreme ruler. Her first step is to enslave all humanity and turn the planet into a gigantic warship to conquer the known Universe. The player's goal is to prevent Mom from Universal domination by taking the Planet Express crew back in time to stop the deal from going ahead.


Game play highlights include:

  • Fight your way through the futuristic streets of New New York, and explore the dark and forbidding underground ruins of old New York.
  • Travel to the asteroid belt and battle huge robot monsters in an asteroid junkyard.
  • Avoid the deadly traps and evil Sun Priests of the ancient Sun City.
  • Battle swamp monsters and alligators in the Bogad bayou at the very edge of the universe.
  • Meet the irreverently funny characters from the Futurama series.
  • Play as Fry, Bender, Leela or Dr Zoidberg and explore each of their unique combat styles and skills.


    Other great features:

  • Story and dialogue written by the critically acclaimed writers from the Futurama TV-series.
  • Design consultation by Matt Groening himself, the creator of Futurama and The Simpsons.
  • New characters and locations never seen in the Futurama TV-series before and exclusive to the Futurama video game.
  • All in-game voice-overs are done by the actual voice talents from the Futurama TV-series.
  • Custom made outline and toon-shading render engine that captures the visual look and feel of the Futurama TV-series.
  • Easy and straightforward controls make the game easy to just pick up and play.


    Futurama will be released on the Sony PlayStation®2, Microsoft Xbox and Nintendo GameCube in Spring 2003.


  • 3663
    NWR Feedback / Happy 4th Birthday Planet GameCube!
    « on: March 07, 2003, 02:17:53 PM »
    Quote

    Originally posted by: GorillazFan87
    great characters (GO LOUIE!!)



    Hey!    Louie's real...now Windy Man on the other hand...      

    3664
    Nintendo Gaming / Game Boy Player Questions
    « on: March 07, 2003, 07:47:04 AM »
    jasstoltz
    Well, the picture looks better in the sense that you have bright colors that you can see easily - the light on the SP kind of washes out the color a little.  However, you're still dealing with the GBA's low resolution blown up on a TV screen so it does look very pixellated, however after spending a little time with it, it likely won't bother you.

    Ian Sane
    We can't give you a definite until we have a JPN GB Player later this month.  

    3665
    NWR Feedback / Ads are one thing, but this is silly
    « on: March 06, 2003, 08:13:19 PM »
    I think that perhaps that what's possibly the mistake here is the concept that WE are advertising these games.  Ads are ads and the companies and their marketing structures are the ones that decide where they want to advertise.  How effective PS2 ads would be on a GameCube forum is their concern, not ours.

    3666
    NWR Feedback / Ads are one thing, but this is silly
    « on: March 06, 2003, 04:05:16 PM »
    There's no reason for us to discriminate game ads.  If they want to advertise the game here, that's fine with me.  Plenty of people on these boards have PS2.

    3667
    Nintendo Gaming / Game Boy Player Questions
    « on: March 06, 2003, 03:58:38 PM »
    Well, that depends on what you mean.  The sound capabilities of the GB Player are exactly the same as the GBA which arguably aren't as good as the SNES.  However, pretty much anything is better than the GBA speaker (including the GBA SP speaker) so in that sense, yes sound quality would be better on a TV.

    3668
    Nintendo Gaming / Game Boy Player Questions
    « on: March 06, 2003, 03:15:27 PM »
    I believe we've explained this before, but I'll give it another whirl.

    Yes, you can use the Game Boy Player with the GC - GBA Cable.  However, since it does not have a screen, you would need to have a separate GC and separate TV to make it work.

    3669
    TalkBack / EA To Focus More on GBA-GC Connectivity
    « on: March 06, 2003, 02:17:04 PM »
    Now if EA would just take these titles online, we could get downloadable GBA content.

    3670
    Nintendo Gaming / EA and Nintendo back together
    « on: March 06, 2003, 02:14:14 PM »
    Please continue this discussion in Talkback.  And please check our news before "reporting" in the forums.

    3671
    TalkBack / The Epic Adventure Continues.......
    « on: March 06, 2003, 07:56:28 AM »
    Yes, that's exactly what we did at DICE.

    3672
    Nintendo Gaming / LOL at Golden Sun 2 Impressions
    « on: March 05, 2003, 04:40:41 PM »
    There are two main differences here.  

    Number 1: This is a handheld, and games should be designed to be convenient on the move.  If I were still riding the bus, I wouldn't even get a chance to save unless I was heading clear to the other side of town.

    Number 2: In good RPGs, the story carries the game and should be captivating enough for you not to notice that you haven't gotten to the title screen yet.  Lost Age fails at this miserably.  It just wasn't interesting in the least, and at one point even the characters were remarking how stupid some of the comments are.

    3673
    NWR Feedback / Sorry to bother you guys.
    « on: March 05, 2003, 09:48:40 AM »
    Well, unless he's lying in his profile (which looks probable) he's from New York, and we don't have any staff there.

    3674
    Nintendo Gaming / Wario Ware
    « on: March 04, 2003, 04:27:57 PM »
    Quote

    Originally posted by: jasstoltz
    But is it aggravating to only get a few seconds with the games?


    You don't have time to get aggravated.  There are times where you just don't get it because you haven't learned the controls, but you just learn to deal with it the next time that game comes up.

    One of the things I should have stuck in there though was how much fun you have just seeing the different things you have to do.  When it asked me to pick a nose, I was rolling.  The instant joy of seeing one of your favorite classic games popping up or noticing details like I mentioned with the Dragon Warrior spoof is all part of what makes the game fun.


    3675
    TalkBack / EA Announces Medal of Honor: Rising Sun
    « on: March 03, 2003, 08:23:27 PM »
    For the first time, Rising Sun takes Medal of Honor to the Pacific and introduces an all new co-op mode.

    EA Storms the Pacific This Fall with Medal of Honor Rising Sun


    REDWOOD CITY, Calif., March 3, 2003 - Step into the boots of a Marine Corporal, survive the devastating attack on Pearl Harbor, and drive the Japanese Army from the Pacific in Medal of HonorTM Rising Sun from Electronic Arts (Nasdaq:ERTS). Developed by EALA, Medal of Honor Rising Sun creates an immersive and authentic WWII experience in either single-player or multi-player modes. Medal of Honor Rising Sun will be available for the PlayStation® 2 computer entertainment system, the Nintendo GameCubeTM and the XboxTM video game system from Microsoft in the fall of 2003.


    Set for the first time in the Pacific Theatre of Operations from 1941-1944, Medal of Honor Rising Sun gives players a sense of the courage it took to fight the Japanese from Pearl Harbor to the shores of the Philippine Islands. Players will assume the role of Marine Corporal Joseph Griffin, as he survives the attack on Pearl Harbor, leads the assault of Guadalcanal, and finally rescues his brother from a Japanese POW camp in the Philippines. Armed with his wits and a variety of authentic weapons, it's up to players to stop the Japanese war machine in its tracks. Players can even team up with a friend in the all-new co-op multiplayer mode to battle the Japanese forces. Along the way, players will earn awards and medals for their meritorious service in defeating the enemy.


    As with the original Medal of HonorTM, the producers sought council from numerous outside sources to make certain the game is as historically authentic and realistic as possible. EALA continues to work closely with the Congressional Medal of Honor Society to ensure Medal of Honor Rising Sun reflects the ideals and integrity of the prestigious Medal of Honor. In addition, Capt. Dale Dye, who served as military technical advisor on the previous titles in the Medal of Honor franchise, continues his efforts with the Medal of Honor Rising Sun team to ensure the authenticity of the game.


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