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Messages - Bloodworth

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2651
Nintendo Gaming / RE:For those who didn't buy Beyond Good & Evil...
« on: February 18, 2004, 05:40:44 AM »
Quote

Originally posted by: Aretak

It was the best game of 2003... that's pretty mindblowing in my eyes.


No, even if I agreed that it was, that doesn't necessarily make it mind-blowing.  It's a good adventure game, but there was never a point that it really stood out from the crowd.  I think it's similar to what happened with Eternal Darkness - the people that play it, like it a lot, but something about it just doesn't draw the crowds at a glance.  Maybe it's the weird title or all the bizarre names or just the color scheme with miss green lips on the cover.

2652
Nintendo Gaming / RE: Final Fantasy Crystal Chronicles
« on: February 18, 2004, 05:27:19 AM »
Well, the thing is the year you're on doesn't really matter. You could be doing the same stages over and over again, and it actually may be possible to beat the game without going to every stage, but I'm not sure.  It should take you a minimum of five years to get through every stage though.

2653
Nintendo Gaming / RE: Fire Emblem. Is it doing well?
« on: February 17, 2004, 09:33:07 PM »
Eliwood is Roy's father.  It is indeed FE7.  FE6 (also GBA) had Roy and perhaps Marth too, and I think they were also featured in one of the first games.

2654
Nintendo Gaming / RE: Final Fantasy Crystal Chronicles
« on: February 17, 2004, 07:19:58 PM »
I think the years just keep going.  It encourages you to keep going back to old stages, so there may not be a limit.

2655
Nintendo Gaming / RE: For those who didn't buy Beyond Good & Evil...
« on: February 17, 2004, 07:18:21 PM »
Yeah, I think they really just misfired on their timing.  I was planning on getting it before the price drop, but just hadn't gotten the chance yet.  The new price inspired me to go ahead, but I still haven't had time to finish it.  Companies need to learn that unless they're putting out something mind-blowing, they can't just stick a new game on the market against huge franchises.

2656
Nintendo Gaming / RE: Final Fantasy Crystal Chronicles
« on: February 17, 2004, 03:24:14 PM »
Heh, notice the date on my question?  I never did understand the seeds though, so that's nice to hear -- not particularly helpful since I rarely used food, but nice to know.

2657
Nintendo Gaming / RE: FF Crystal Chronicles: Ask a question, get an answer
« on: February 17, 2004, 03:21:56 PM »
Use Gameplay Help for such questions please.  There's a thread near the top.

2658
General Chat / RE: Longest Line Ever for Apples?
« on: February 15, 2004, 11:24:27 PM »
Heh, if they were so patient, they could just come back the next day.

2659
Nintendo Gaming / RE: Resident Evil 4 Discussion
« on: February 15, 2004, 11:13:22 PM »
Another reminder that you are not to post any links to screens or text of the Game Informer article since SOME PEOPLE seem to not be paying attention.

2660
Nintendo Gaming / RE: FF Crystal Chronicles: Ask a question, get an answer
« on: February 13, 2004, 04:17:33 PM »
Please ask things like that over in Gameplay Help.

2661
Nintendo Gaming / RE: Resident Evil 4 Discussion
« on: February 13, 2004, 06:28:39 AM »
Just so everyone knows, we're not even allowed to let you post links to screens until this stuff is released officially.

2662
Nintendo Gaming / RE: official upcoming games discussion.
« on: February 13, 2004, 06:07:19 AM »
Umm... we'll be the ones making official discussions.  

2663
TalkBack / Konami Shows off Limited Edition Metal Gear Bundle
« on: February 02, 2004, 12:11:00 PM »
Finally a picture of the box full of goodies heading to Japan.

Konami has finally released an image of the Metal Gear Solid: The Twin Snakes Premium Package. Konami stresses that this bundle is being produced in very limited supply, so if you want one, you'd better find an import store carrying it soon.


Again the Premium Package includes:

  • Limited edition MGS GameCube
  • Metal Gear Solid: The Twin Snakes
  • A bonus disc with the NES version of Metal Gear
  • A 44 page booklet on the history of the Metal Gear series


    MGS Twin Snakes Japanese Bundle


  • 2664
    Nintendo Gaming / RE: Has GC been disappointing for you?
    « on: February 11, 2004, 03:47:06 PM »
    yeah, this is overplayed topic number 87458765

    2665
    General Chat / RE: Original Star Wars Trilogy to finally be released on DVD
    « on: February 11, 2004, 03:33:54 PM »
    Yeah, I'm going to have to look around and see if anyplace has the originals on VHS someplace.  I tried looking online, but it seems that all you can get are special editions.  I saw the originals in a place not too long ago, so I'm gonna swing by and see if it's still there.

    2667
    TalkBack / Free Session with Will Wright
    « on: February 10, 2004, 10:00:49 PM »
    Will Wright is speaking in San Francisco, and all you need to do is RSVP and show up.

    WILL WRIGHT TO SHARE SECRETS OF "THE SIMS" - WED., FEB. 25 AT AiCA-SF


    Free Public Event Kicks Off School's New "Legends of the Game Industry" Speaker Series


    SAN FRANCISCO (Feb. 9, 2004) – Will Wright, creator of The Sims and one of the game industry's most well-known designers, will kick of a new "Legends of the Game Industry" Speaker Series being hosted by The Art Institute of California – San Francisco. The free event will be held from 7 to 8:30 pm on Feb. 25 at the school, located at 1170 Market Street (at 8th) in San Francisco.


    Wright is Chief Designer and Co-Founder of Maxis, developers of The Sims. As the world's best-selling PC game, The Sims has made an indelible mark on the game industry. Wright will share his motivation and inspiration in creating this legendary franchise, along with new developments and sequels. He also will share his thoughts on how the game industry has changed in the last 10 years, new areas of inspiration for budding game artists and designers, and ways that the next generation of game developers can create compelling games and story ideas. The session will conclude with a Q&A session from the audience.


    This event is free and open to all Bay Area students, game industry professionals and the general public. NOTE: Those interested in attending should RSVP in advance by calling 415-865-0198 or emailing aisfadm@aii.edu. Walk-ins will be seated on a space-available basis.


    Students in the school's Game Art & Design and Visual & Game Programming degree programs will be on hand to host the event. These programs teach skills needed for entry-level positions within the burgeoning video game industry. The Art Institute of California – San Francisco developed its programs in consultation with industry professionals from leading game development companies in California's vibrant game industry.


    The Art Institute of California – San Francisco attracts a diverse mix of students from throughout the Bay Area and the world, offering career-focused degree programs in Advertising, Graphic Design, Media Arts & Animation, Game Art & Design, Visual & Game Programming, Multimedia & Web Design, Fashion Design, Fashion Marketing & Management and Interior Design. For more information about the school, visit www.aicasf.aii.edu or call 888-493-3261.


    2668
    TalkBack / Radical and Vivendi Ink Multi-Game Deal
    « on: February 10, 2004, 09:53:58 PM »
    After their success with The Simpsons: Hit & Run, Vivendi Universal signs a six game deal with Radical Entertainment.

    VIVENDI UNIVERSAL GAMES AND RADICAL ENTERTAINMENT ANNOUNCE EXCLUSIVE WORLDWIDE DEVELOPMENT AGREEMENT


    Multi-Year Deal Grants VU Games Rights To Radical's Development Talent and Technologies For Six Multi-platform Games, As Well As An Option To Purchase The Developer


    Velizy - February 10, 2004: Vivendi Universal Games (VU Games) and Radical Entertainment today announced a worldwide development agreement under which Radical will exclusively develop products for VU Games. The two companies will collaborate on the development of six multi-platform titles based on new and existing entertainment franchises. VU Games will also obtain a royalty-free license to Radical's proprietary game development technologies, as well as an option to purchase the company during contract's term. Financial terms of the agreement were not disclosed.


    VU Games and Radical Entertainment most recently collaborated on The Simpsons: Hit & Run, a critically acclaimed title that debuted on four platforms and has sold more than 1.8 million units worldwide since its September 2003 release. VU Games and Radical also worked together on The Hulk which has sold over 1.3 million units worldwide.


    "Radical Entertainment is one of the preeminent game developers in North America and their track record speaks clearly as to why they are an attractive development partner for our company," said Bruce Hack, Chief Executive Officer of Vivendi Universal Games. "Our agreement with Radical demonstrates VU Games' commitment to strengthening our development capabilities."


    "We are looking forward to focusing our development efforts with VU Games, as we've had tremendous success working with them over the past few years," said Ian Wilkinson, Chairman and CEO of Radical Entertainment. "Our team is very excited about today's announcement and the new titles in development."


    Radical Entertainment's team of more than 200 creative and development professionals is based in the company's existing Vancouver, B.C. location. Information regarding current and future titles in development will be announced in coming months.


    2669
    General Chat / RE: Original Star Wars Trilogy to finally be released on DVD
    « on: February 10, 2004, 09:06:22 PM »
    Her main beef with it is that a lot of the added stuff in the backgrounds is just distracting, and the computer effects look really out of place to her.  

    In the same light, I do not at all enjoy the new music at the end, simply because it doesn't seem to match the scenes as well.  

    I didn't mind the special editions much, but I still see them as alternate versions and don't like being forced to get them instead of how the movies were originally produced.

    2670
    Nintendo Gaming / RE: METROID PRIME 2
    « on: February 10, 2004, 07:47:06 PM »
    I'm hoping that graphically, they'll be able to implement some more bump mapping and reflection effects.  As gorgeous as the first was, having those texture effects would have really bumped it up another notch.

    2671
    General Chat / RE: Original Star Wars Trilogy to finally be released on DVD
    « on: February 10, 2004, 06:42:12 PM »
    oh geez... my girlfriend refuses to watch the special editions.

    2672
    Nintendo Gaming / RE: Accessories for the GC?
    « on: February 10, 2004, 04:11:37 PM »
    Ohh.. I wonder what that would look like.  Whether they would continue going with high-quality 2D or use 3D models...

    2673
    Nintendo Gaming / RE: Is there any war games
    « on: February 10, 2004, 04:08:54 PM »
    But if you like turn-based strategy, pick up a Game Boy Player and the Advance Wars and Fire Emblem games.

    2674
    TalkBack / RE: Burnout 3 Swerves to Miss GameCube
    « on: February 10, 2004, 04:05:29 PM »
    I agree with Syl.  There's still time for them to pull the rabbit out of the hat.  My guess is that Criterion won't let publishers farm out their games to port teams, and that's why we always get the Burnout games last.  Acclaim staunchly refuted any talk of Burnout 2 releasing to GC and Xbox, but after the holidays, that's exactly what happened.

    2675
    TalkBack / RE: More GameCube Accessories Before New System
    « on: February 10, 2004, 05:51:43 AM »
    Wow, that rant was completely out of place.  And saying that the GBA not having a backlight is dirty business is just silly.  I rarely had problems playing my GBA, and it sold phenomenally.  The high sales of the GBA drove those screen prices down, allowing them to introduce the SP at a reasonable price.

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