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Nintendo Gaming / RE: Super Smash Bros. Brawl
« on: June 01, 2006, 05:11:02 AM »
And don't forget that you could make parrot noises when you jump.
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You can't just switch the control input over from two-axis analog over to multiple six-axis accelerometers balancing on a laser pointer.
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development is at the point where the game's outline is very close to being nailed down. The main flow of the game is getting a few tweaks, and changes are being made to some of the many branching storylines that always make up a Zelda adventure.
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there's a feeling that we absolutely can't "lose" to Ocarina.
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bringing the wolf to life in the most authentic way possible has been an immense, new challenge for the Zelda team.
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as we've had many discussions over many months, that blueprint has kept evolving.
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The game was FINISHED over a year ago. It didn't appear at E3. It appeared at LAST YEAR's E3.
Seriously, since Nintendo split the game into two versions, I don't see why they ever bothered to delay the GameCube one.
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Originally posted by: ViewtifulGamer
I don't know what Dan's talking about. PGC's made me filthy rich... with the emphasis on filthy. But the rich part, too. Especially the rich part...
Yeah...