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Messages - Bloodworth

Pages: 1 ... 44 45 [46] 47 48 ... 151
1126
Nintendo Gaming / RE: Super Smash Bros. Brawl
« on: June 01, 2006, 05:11:02 AM »
And don't forget that you could make parrot noises when you jump.

1127
Nintendo Gaming / RE: Super Smash Bros. Brawl
« on: May 31, 2006, 10:44:14 PM »
I bet John Madden will be in it.

" Let's take it to the edge with a lot of weird stuff!"

1128
TalkBack / RE: Nintendo Wins at Game Critics Awards
« on: May 31, 2006, 10:41:16 PM »
I am a little surprised that Excite Truck beat GT: HD.  I guess the series is finally starting to show its age.

1129
TalkBack / RE: Radio Free Nintendo - Episode 3
« on: May 31, 2006, 10:36:56 PM »
GC and GBA weren't at Nintendo's booth in any form.

And My Little Pony: Advance does exist: http://www.ebgames.com/product.asp?product%5Fid=160758

1130
Nintendo Gaming / RE: Are you camping out?
« on: May 29, 2006, 09:37:32 AM »
Camping most likely.  I'll have to see how supply looks of course, but I tend to search hard for stores breaking the date or opening early.  When it comes to hardware launches, I've always found my console someplace other than where I would have preordered.  I may preorder as back up if I think I need to, just because I'll have reviews to take care of right away.

1131
Nintendo Gaming / RE: Super Smash Bros. Brawl
« on: May 28, 2006, 09:43:28 PM »
I'd think a Chocobo would work like a Pokemon or one of the summon Chocobos in FF - just shows up, kicks a few times, and runs away.  It would be hard to pick another FF character, but I would almost bet on something more classic like a Black Mage.

1132
Nintendo Gaming / RE: Whats under the flap?
« on: May 28, 2006, 02:27:09 PM »
Reps at E3 told me it was just for SD cards.  I don't believe they're telling the whole story though.

1133
TalkBack / RE: IMPRESSIONS: The Legend of Zelda: Twilight Princess
« on: May 26, 2006, 05:04:55 PM »
Quote

You can't just switch the control input over from two-axis analog over to multiple six-axis accelerometers balancing on a laser pointer.


Actually, I don't think that the Zelda controls in the E3 demo were using the same level of complexity as other games.  There was nothing shown that needs to take tilt into account.  Using the pointer is not all that different than using an analog stick or mouse.  The accelerometers are used rather basically.  The most complex uses really are the sword spin and fishing.

And my earlier comment regarding the level design is based on statements made around March (published in the May issue of Nintendo Power).  These comments should be proof enough that there's a lot more happening with Zelda than just adapting to a new control scheme.

Quote

development is at the point where the game's outline is very close to being nailed down.  The main flow of the game is getting a few tweaks, and changes are being made to some of the many branching storylines that always make up a Zelda adventure.

...

there's a feeling that we absolutely can't "lose" to Ocarina.

...

bringing the wolf to life in the most authentic way possible has been an immense, new challenge for the Zelda team.

....

as we've had many discussions over many months, that blueprint has kept evolving.

1134
Nintendo Gaming / RE: Wii takes 6 of 10 on Famitsu's post-E3 Poll
« on: May 26, 2006, 06:48:32 AM »
While the dungeon wasn't all that special, the water effects are very cool, and the area surrounding the lake in the fishing demo looks absolutely gorgeous.

1135
TalkBack / RE: IMPRESSIONS: The Legend of Zelda: Twilight Princess
« on: May 26, 2006, 06:37:01 AM »
No, it doesn't take a team that massive to just work on controls.  The reason for the delay is that they are hardcore, dead-set on making a game better than Ocarina of time, and if TP was released last year, they wouldn't have accomplished that.  Don't forget, Ocarina of Time was delayed more than a year too.  

1136
TalkBack / RE: IMPRESSIONS: The Legend of Zelda: Twilight Princess
« on: May 25, 2006, 06:03:55 PM »
Quote

The game was FINISHED over a year ago. It didn't appear at E3. It appeared at LAST YEAR's E3.

Seriously, since Nintendo split the game into two versions, I don't see why they ever bothered to delay the GameCube one.


How many times do I have to debunk this CRAP.  They are just now tying the level design together.  The game wasn't delayed because of Wii controls.  Do you really think that they decided to delay their biggest money-maker for 2005 just for these slight differences?  I guess if I believed that, I'd be pissed too.  

I see the Wii controls as another acknowledgement that the GameCube is dead, and if they have to release Zelda this late, they decided they needed to take advantage of the new system somehow.  

1137
TalkBack / RE: IMPRESSIONS: Excite Truck
« on: May 25, 2006, 05:31:55 PM »
I liked Excite Truck a lot.  Hopefully they'll have these games spaced out or I'll be spending $600 on my new console anyways.

1138
Nintendo Gaming / RE: Elebits...coming soon to the Nintendo 64?
« on: May 25, 2006, 06:47:31 AM »
I'm not sure what you think is more fun than yanking a turkey out of the oven and flinging it across the room.

1139
TalkBack / RE: Wii Price Ceiling and Shipment Forecast
« on: May 25, 2006, 06:36:06 AM »
Considering the DS has sold 16 million in 16 months and is considered the fastest selling system in Japan AND they're dealing with the slow pace of production that comes with new hardware, I can't imagine why you think that.

What did Xbox 360 have available in that time frame?  I don't think it was 6 million.

1140
NWR Forums Discord / RE:Stupid Question
« on: May 23, 2006, 08:52:09 PM »
Quote

Originally posted by: ViewtifulGamer
I don't know what Dan's talking about. PGC's made me filthy rich... with the emphasis on filthy. But the rich part, too. Especially the rich part...

Yeah...



ORLY?  GIMMEE MY MONEY FOOL!

1141
NWR Forums Discord / RE: Stupid Question
« on: May 22, 2006, 10:09:02 PM »
If we ever supposed to make any money, I'm sure Louie ate it.

But to answer your question, those of us with other jobs actually do make money.  PGC just has nothing to do with it.  

1142
I never had to think about where I was actually pointing.  You see where the cursor is and move relative to that, just like a mouse.

1143
TalkBack / RE: Wii 'Classic Controller' Revealed
« on: May 21, 2006, 10:38:40 PM »
goofy people keep ignoring me.  I'm telling you the analog feels fine despite how it looks in the photos; it's not nearly as bad as dual shock.

1144
NWR Forums Discord / RE: The PGC clock
« on: May 21, 2006, 10:12:01 AM »
Actually, whenever you're on PGC, you're engaged in time travel.  So, no adjustments need to be made.

1146
NWR Forums Discord / RE: The internets exploded...
« on: May 20, 2006, 02:52:02 PM »
It's gotta be the shoes

1147
probably

1148
TalkBack / Metroid Prime 3: Corruption E3 Interview
« on: May 20, 2006, 10:14:56 AM »
Please use this thread to discuss our E3 Interview with Nintendo and Retro Studios.

1149
Nintendo Gaming / RE: All Wiis at E3 were really...GAMECUBES!!!
« on: May 19, 2006, 06:53:13 PM »
I still think this is hilarious.  Of course the hardware isn't final and there are various versions of dev kits.  Some were actually working Wii cases, some looked like GameCube's and I bet some even looked like PCs.  The DS games in Square Enix's booth were on dev kits too - with a big fat wire sticking out from the cartridge slot.

1150
Nintendo Gaming / RE: No Castlevania on the wii
« on: May 17, 2006, 10:13:00 PM »
People, this is the Magic Box we're talking about here.  There's no telling where they got their info from.

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