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Topics - Bloodworth

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76
TalkBack / Europeans Check into Hotel Dusk in April
« on: February 21, 2007, 03:56:06 AM »
The latest adventure/interactive novel hits Europe on April 13th.

CHECKING IN IS THE EASY PART, BUT WILL YOU BE ABLE TO CHECK-OUT WHEN HOTEL DUSK LAUNCHES ON NINTENDO DS?

   


  21st February 2007- Make sure you’re feeling sharp when Hotel Dusk: Room 215 launches exclusively on the Nintendo DS this spring. From the makers of ‘Another Code: Two Memories’, this compelling and multi layered mystery title thrusts players into the midst of a gripping adventure, which they must unravel piece by piece to reveal the hidden secrets. Hotel Dusk: Room 215 launches across Europe on the Nintendo DS on the 13th April, 2007.

   


Hotel Dusk is a gripping adventure which captures all of the excitement of a good mystery novel. As the game progresses, the immersive and intriguing storyline means players will not want to put their Nintendo DS down until they know what happens next, just like a great book. To add to the literary feel of this enthralling adventure, players must hold the Nintendo DS vertically like a book as they guide the main character Kyle through his mysterious surroundings using the touch screen.

   


Players take on the role of retired New York cop Kyle Hyde, who flees the big apple following his involvement in the disappearance of his close friend, Bradley. Kyle now works as a salesman for Red Crown Company in California and one night in December 1979 stops for the night in a mysterious old hotel in the middle of the desert. It soon becomes apparent to Kyle that everything is not as it seems. The players must piece together the many missing elements of his past that are entwined with the residents of Hotel Dusk, such as Louis DeNonno a former New-York pickpocket whose best friend was killed by a man known only as ‘J’ and Mila, a mysterious young girl with the same bracelet his best friend wore three years ago before he disappeared.

   


Thanks to the Nintendo DS’s dual screens, players can view the full 3D environment they are exploring on the left and a map they can navigate around using the stylus on the right. In order to investigate locations in more detail, players can ‘swap’ the view and employ the stylus to check objects and items of interest. This unique feature provides players with a real sense of freedom in the game as they can explore every inch of every room and leave no stone unturned.

   


Puzzle solving is an important feature of Hotel Dusk and one that helps progress the intricate storyline. At the end of each chapter, Kyle recaps the important clues and plot elements that he has discovered during his investigation through a mini-quiz. Players can also take notes in Kyle’s notepad using the stylus – just like a real detective! These elements all help to contribute to a longer, more intricate level of gameplay than its predecessor, ‘Another Code’.

   


As things get tense and Kyle nears the conclusion of his adventure, players will find their blood pumping faster and their nerves on edge. Hotel Dusk’s compatibility with the Nintendo DS Rumble Pak further adds to this excitement as the force feedback coincides with vital moments in the game’s plot ensuring the player’s complete immersion in this mind-boggling mystery.

   


This nail bitingly exciting game is sure to have you hooked! Hotel Dusk: Room 215 launches across Europe on Nintendo DS on 13th April 2007 at an estimated retail price of around £30.


77
NWR Forums Discord / psst... don't tell anyone
« on: February 20, 2007, 05:04:15 PM »
But I think GoldenPhoenix may actually be female.

78
NWR Forums Discord / Pap is great
« on: February 20, 2007, 09:51:45 AM »

Pap!  

79
TalkBack / New Wii Accessories coming to the UK
« on: February 19, 2007, 07:03:20 AM »
Controller gloves, storage centers, and charging stations available in March from Thrustmaster.

Get The Most From The Wonderful World Of WiiTM

   


  THRUSTMASTER® LAUNCHES ITS RANGE OF ACCESSORIES FOR WiiTM

   


Nintendo® has introduced the world to the new generation of video gaming with the launch of Wii. The Wii has totally revolutionised the way the consumer plays video games and has completely widened the demographic of those who enjoy them.

   


Thrustmaster has developed accessories to help gamers get the most from the Wii Remote and Nunchuck, therefore enhancing and extending play of this radical console to ensure the fun never stops.

   


PROTECT YOUR PLAY!
 The T-Protect NW, Price: £7.99  (Available in black and white)

   


We’ve all read the news surrounding Wii mishaps including stories of people accidentally throwing controls at pets and smashing their TV screens from overzealous gaming. Well, Thrustmaster has taken it upon itself to develop an answer!

   


The T-Protect NW gives your Wii Remote and Nunchuck maximum protection from wear and tear, whilst optimizing gaming comfort. The slick silicone casing offers better grip to prevent the controller from slipping from your hand and damaging your home. This is the indispensable protection accessory for your Wii Remote, Nunchuck, not to mention your home!

   


CAREFUL!
 T-Care NW, Price: £11.99  (Available in white only)

   


The days of getting your wires crossed are over!

   


The T-Care NW storage stand takes care of the Wii Remote and a Nunchuk, with no wires left in your way. It slides discretely next to your console, completely blending into its environment, and thanks to its refined design this is the perfect matching accessory for your Wii.

   


Another great feature of this sleek accessory is that you’ll never lose your controller as you’ll always know where it is. The Nunchuk’s wire is stored in the stand so you’ll never be tangled again. Once you’ve taken it out, just connect and start playing. Less time untangling, more time gaming!

   


NB. T-Care NW also comes with a set of silicone protectors for one Wii Remote and one Nunchuk.

   


DON’T STRESS IT - STAY IN THE GAME
 T-Charge NW, Price £19.99  (Available in black only)

   


What’s the most frustrating thing in the world of Wii? It must be running short of batteries mid game and not having them within reach immediately. Arrrhhh!

   


The T-Charge NW is the ideal recharging solution. This stand includes a charger for two rechargeable batteries (Nimh AA (R6) 1600 mah) at the back, which connects to your console’s USB port. You can play using two charged batteries, while at the same time recharging the two other included batteries, ensuring the fun never stops!

   


T-Charge NW comes with a set of black silicone protectors for one Wii Remote and one Nunchuk, and 4 rechargeable R6 1600 mah batteries.

   


THE FULL MONTY!
 T-Charge + NW, Price £24.99

   


You can also pick up the T-Charge + NW, a pack containing one T-Care NW and one T-Charge NW. The ideal solution for storing, protecting and recharging your two controllers!

   


Product available from March at selected retailers including Game, Gamestation and Amazon.co.uk. For more product information visit www.thrustmaster.com.


80
TalkBack / Zorro Announced as Wii Exclusive in Europe
« on: February 16, 2007, 06:08:31 AM »
505 Games confirms that the game is exclusive to Wii and includes the famous Z-slash.

ZORRO SET TO LEAVE HIS MARK EXCLUSIVELY ON WII

   


Milton Keynes, UK – February 16th: Publisher 505 Games today donned its mysterious black cape, mask and gaucho to announce it will be publishing The Destiny of Zorro exclusively on Nintendo Wii. The Destiny of Zorro, developed by California-based Pronto Games, is scheduled for an international release in late 2007.

   


Players will make an incredible action-packed journey through the sun-scorched coast and desert landscape of early 1800’s Spanish California playing as the infamous Zorro – the swashbuckling defender of the oppressed whose secret identity is the fictional wealthy caballero Don Diego de la Vega. Using the unique properties of the Wii controller, players can whip, slice and of course perform Zorro’s signature ‘Z’ slash move to bring his foes to justice.

   


The Destiny of Zorro draws inspiration from the Mexican, Spanish and Native Southwest American cultures prevalent in California in the early 1800’s – the time of the original Zorro. The multi-tiered story sees Zorro confronting the nefarious Calavera and his troops, defeating a plot to steal a great treasure, thwarting a power-hungry mob boss, and facing off against a rebel army. Players will discover the secrets behind the origin of Zorro himself. The game also carries forward some of the explosive plot lines suggested by recent Zorro properties, such as the recent blockbuster Hollywood movies.

   


“Swashbuckling Zorro is the perfect character for the Nintendo Wii," commented Randy Angle, President and Creative Director Pronto Games. “We had a very short list of characters when we first considered making an action game for the Nintendo Wii… Zorro is a natural… using the Wii remote and the nunchuk controller players are in for a real treat as they slash and swing their way through Zorro’s story."

   


Scheduled for a late 2007 release, The Destiny of Zorro, developed by Pronto Games and published by 505 Games, promises action, romance and, by use of the innovative Wii controller, the unique thrill of ‘becoming’ the great hero himself!


81
TalkBack / Harvest Moon DS Gets Firm European Date
« on: February 16, 2007, 06:03:31 AM »
Europeans can return to Forget-Me-Not-Valley on April 13th.

CREAM OF THE CROP!

   


  Cultivate a happy future in Harvest Moon DS

   


16th February 2007 – Harvest Moon is arriving on Nintendo DS across Europe, so if you fancy yourself as a bit of a dab hand around the garden, now is the chance to put your green fingers to the test. Or if that doesn’t take your fancy, simply enjoy a peaceful life on your very own farm as Harvest Moon DS sows its seeds onto Nintendo DS on 13th April 2007.

   


Your farm in Forget-Me-Not-Valley is waiting for you - tend to the flocks, cultivate your own seed variants into the best produce available, explore different locations, hunt for hidden treasure or even fish in the river. Use the unique touch-screen on the Nintendo DS to raise and interact with the animals by petting and caring for them. In return the happy animals will reward you with higher quality milk, eggs and wool. The bottom screen on the DS displays the menu interfaces and status screens which can be easily navigated through using the Nintendo DS Stylus, whereas the second screen allows you to view a section of the town or farm in real time which is handy if you need to keep track on any mischievous animals that may have run away from the farm.

   


Planting seeds, harvesting crops in the right season and looking after your cows, chickens and sheep will help you in running a successful farm which in turn will help to release the Harvest Goddess and Harvest Sprites from the world that the Witch Princess has transported them to. Freeing and unlocking the Sprites is certainly a benefit to you as they will then help you with your daily farming tasks, and in return, leave you with more time to sit back and relax.

   


However if all that just sounds like too much hard work and all you want to do is enjoy the calm, relaxing and social aspect of living in Forget-Me-Not-Valley by building up relationships with up to 25 villagers through chatting to them and giving them presents, then Harvest Moon DS is still the game for you.

   


April 13th 2007 is the date to put in your diaries as Harvest Moon DS ploughs its way across Europe on Nintendo DS at an estimated retail price of around £30.


82
General Chat / Naruto Shippuuden (SPOILERS)
« on: February 16, 2007, 05:40:39 AM »
So who's watched it?  I downloaded the first episode overnight and watched it first thing this morning.  They did a fair job of mixing the beginning with background to catch people up after the 85 episodes of filler.  The opening was a nice tease at what's to come, but I do think they stayed on it too long.  I would have cut it when they showed Sasuke's silhouette or the back of his head.  

83
TalkBack / Everybody Votes Channel Officially Announced
« on: February 14, 2007, 05:38:11 AM »
An announcement from Europe shares a few more details on the latest Wii channel.

Have Your Say With New Wii Channel

   


  'Everybody Votes Channel' launches on Wii

   


14th February 2007 – A brand new channel launches today for the Wii Menu providing a quick, easy and fun way to cast your answers to a multitude of different questions. The Everybody Votes Channel allows you to compare and contrast your opinions with those of friends, family and people from across the globe. With a regularly updated supply of new questions to ponder, this is a great way to discover not only differences between you and your family, but also between your country and others!

   


?If you have ever wondered whether many other people share the same opinions, preferences, likes or dislikes as you, then the Everybody Votes Channel is a quick and easy way to quell those curiosities? says Laurent Fischer, Marketing Director, Nintendo of Europe. ?From whether people believe in aliens to what they would do if they had 1 million Euros, this quirky but addictive channel lets you find out what others think as well as being a great discussion starter with family and friends!?

   


Cast Your Vote

   


This latest addition to the Wii Menu features different general poll questions for users to answer. Three questions will always be offered. These will then closed after a week and updated with new ones. When accessing the main page of the Everybody Votes Channel, users will be greeted with the current polls open and can then register their votes by clicking on their chosen one.

   


Within hours of the poll closing, the latest regional results of the poll will be made available and will be displayed for each region of the relevant country. Vote ratios for each question will be displayed on the Channel using hundreds of Miis to represent the different votes.

   


The previous twelve polls that a player has voted on are archived so they can check back on them after they have closed. Each time a new poll closes, if the user has voted on it, it is added to the archive and the oldest one on there is deleted.

   


In addition to casting a vote, users can also predict the outcome of the poll. Every correct prediction will be added to the player’s profile and used to calculate how tuned in they are with general public opinion, which is shown in the ?How Tuned In Are You? ? section.

   


Fun For the Entire Family

   


Users are able to register a total of six different players on each Wii console using Mii data and names from the Mii Channel, meaning that each member of the household can have their own say on a poll. The Everybody Votes Channel records all of the votes cast by a player and allows them to check their opinions against those of their family using vote results as well as their ?How Tuned In Are You?? results. This allows users to compare numbers of consecutive wins and overall wins versus losses recorded.

   


Worldwide Polls

   


As well as providing three different sets of general poll questions each week, the ‘Everybody Votes Channel’ also features worldwide poll questions. These are set twice a month and run for approximately two weeks, with live result updates appearing just hours after the vote closes.

   


Miis illustrate the global vote ratio and a bar graph shows the results for each different country globally. Players can sort these results by vote percentage, country or in order of prediction accuracy.

   


Have Your Say

   


An additional feature of this channel is the ?Suggest a Question? section, which allows players to suggest a poll topic they would like to see on the service. Each player is allowed to make up to one suggestion a day, the best of which may be converted into a poll question by Nintendo.

   


Everybody Votes Channel is the latest addition to the Wii Menu and can be downloaded for free from the Wii Shop Channel. The Wii Menu is the starting point for all of the console’s functions and offers a gateway to a rich variety of entertainment options. When connected to a TV, the Wii Menu offers a simple interface letting users pick games to play, receive news and weather reports, view and send photos or even create playable caricatures of themselves to use in actual games. Additional functions allow users to download classic games to Wii’s Virtual Console.

   


Click onto www.Wii.com for all of the most up to date official information on Wii.


84
TalkBack / Wii Play Now Available in North America
« on: February 14, 2007, 05:29:53 AM »
With the demand for extra remotes, the game may already be sold out.

NINTENDO'S WII PLAY JOINS WII SPORTS AS THE LIFE OF THE PARTY

   


Wii Play Builds Bridge between Experienced and New Gamers

   


REDMOND, Wash., Feb. 14, 2007 - Less than 12 weeks ago, people around the world first picked up a Wii Remote™ and realized Nintendo is changing video games forever.

   


The realistic game play of Wii Sports™ turned parents and grandparents into gamers, and launched a new Wii-based party and fitness craze. Today Nintendo builds on the momentum with the arrival of Wii Play™, a collection of nine new games in the Wii Sports style that lets players fish, play pool or shoot targets with the motion-sensitive Wii Remote. Wii Play joins Wii Sports as the party-game centerpiece at family get-togethers and grown-up game nights. To emphasize the multiplayer nature of the game, Wii Play comes packaged with a Wii Remote. The combo could also be a great way to show your valentine how much you'd like to play together!

   


Wii Play includes games like Fishing, which uses the Wii Remote like a fishing rod; Billiards, which uses the Wii Remote as a pool cue; and Shooting Range, a target practice game played in the style of the classic Duck Hunt® game from the Nintendo Entertainment System®. Other games include Table Tennis (use paddles to rally for points), Charge! (control a charging cow), Tanks! (a tank battle) and Laser Hockey (use the Wii Remote as an air hockey paddle). Two games make extensive use of players' Mii™ caricatures. Pose Mii asks players to orient their Miis in a variety of different positions to match silhouettes, while Find Mii requires them to locate specific Miis within an ever-growing crowd.

   


"Wii Play builds on the types of games and experiences people have come to love in Wii Sports," says George Harrison, Nintendo of America's senior vice president of marketing and corporate communications. "Millions of people around the world are recognizing Wii as the future of gaming. We are changing how people play games, who plays and how many play."

   


All the games in Wii Play are easy to learn and difficult to put down. Veterans and newcomers alike will discover fun and entertaining challenges that will have friends and family competing for hours on end. Core gamers can invite their non-gaming friends and relatives to give Wii Play a try, thereby bridging the gap between the two groups and expanding the world of video games to new audiences.

   


Wii software typically retails around $50, while the MSRP for Wii Remotes is $39.99. Wii Play, which comes packaged with a Wii Remote controller, is available at an MSRP of just $49.99. Wii Play, Rated E for Everyone, is available now. For more information about Wii Play, visit Wii.Nintendo.com


85
TalkBack / Turtle Beach Announces DS Headsets
« on: February 13, 2007, 09:27:12 AM »
Headsets include microphones and feature colors that match current DS Lites.

Turtle Beach® Ships Stereo Headphones for Nintendo® DS™ and DS Lite™

     Pink, Black and White Ear Force® D2 headphones let gamers play and interact without annoying others.

   


Elmsford, NY -- February 13, 2007 -- Releasing the second new headphone product in as many days, today Turtle Beach announced the Ear Force D2 stereo headphones -- designed specifically for use with the Nintendo DS and DS Lite portable gaming systems. Featuring a microphone for use with voice and breath activated gaming titles, the headphones are available in black, white and pink to match the popular color schemes of the DS Lite.

   


"Not only are these headphones comfortable and well built, they're styled to accessorize with the DS Lite gaming platform," said Seth Dotterer, director of marketing for Turtle Beach. "Now you can train your Nintendogä, chat in Metroid, or hear Yoshi jump and play -- without disturbing those around you. Unlike inexpensive mono-only headsets, the D2 play your game audio in true stereo sound, and have been designed in a light but rugged ergonomic form factor."

   


The Ear Force D2 have an MSRP of $19.95 and are available at retail outlets nationwide, as well as through the Turtle Beach website (www.TurtleBeach.com) and direct sales center (914-345-2255).

   


For more information, visit http://www.turtle-beach.com/site/products/earforce/d2.
 

Matches your DS Lite


86
TalkBack / F-24 Stealth Fighter Now in Stores
« on: February 13, 2007, 09:10:13 AM »
Majesco ships multiplayer dogfighting for the DS.

Multiplayer Aerial Combat Hits the Nintendo DS(TM) as Majesco Entertainment Ships 'F-24 Stealth Fighter'

   


EDISON, N.J., Feb. 13  -- Flight fans can now turn their Nintendo DS(TM) into a portable cockpit as Majesco Entertainment Company, an innovative provider of digital entertainment products and content, today announced it has shipped F-24 Stealth Fighter. Developed by Skyworks Technologies and rated E10+, F-24 Stealth Fighter is now available at retailers nationwide for a suggested retail price of $19.99.

   


"F-24 Stealth Fighter is a fun and challenging military flight sim that features a variety of single and multi-player options," said Ken Gold, vice president of Marketing. "A plausible, real-world storyline and an appealing price point make F-24 Stealth Fighter a perfect game for the DS flight fan."

   


In F-24 Stealth Fighter, recent events in the Middle East, coupled with continuing hostilities in Iraq have sparked political and military chaos in Iran. Now, intelligence reports indicate that Iran is looking to conduct offensive air operations within the No Fly Zone. Backed by the armed might of the F-24 Stealth Fighter, players embark on 20 different land and sea missions to combat the enemy. Other features include:

   


  • Multi-player aerial combat for up to four players;
  •  
  • Touch Screen use to execute launch procedures from the cockpit and assess enemy targets during briefing;
  •  
  • First-person, carrier-based take offs and landings as well as in-flight refueling;
  •  
  • Utilization of the AWACS Operational Radar Grid to maneuver towards enemy bogeys;
  •  
  • Two difficulty modes: Novice and Ace;
  •  
  • Realistic aircraft and combat sound effects.

   


For more information about F-24 Stealth Fighter as well as Majesco's exciting line of products, please visit http://www.majescoentertainment.com.


87
TalkBack / Kim Possible Returns to DS
« on: February 13, 2007, 08:41:25 AM »
Disney's super-agent cheerleader has to save the world again.

Kim Possible Blasts Beyond TV Stardom with Growing Videogame Popularity and New Title in Stores

   


Today’s Leading Videogame Heroine Continues Her Adventures on the Nintendo DS with “Disney’s Kim Possible: Global Gemini"

   


GLENDALE, Calif.--(BUSINESS WIRE)--Cheerleader, fashionista, straight-A student and world-class super agent, Kim Possible is now establishing herself as the leading videogame heroine for young gamers. The spunky redhead has rocketed from her globally successful Disney Channel show to a starring role in action-packed games. Disney’s Kim Possible: Global Gemini is the latest adventure in the Kim Possible video game franchise, which has sold over one million units to date in North America. The game is now available in stores for the Nintendo DS™, giving kids the chance to save the world in the palm of their hands.

   


In Disney’s Kim Possible: Global Gemini, players take on the role of teenage girl Kim Possible whose mission is to save the world. Along with her trusty sidekicks, Ron Stoppable and the naked mole-rat Rufus, they traverse the globe in an effort to bring the evil Gemini to justice. Published by Disney Interactive Studios and developed by A2M, the game is rated “E" for Everyone and is available February 13, 2007 for $29.99 SRP.

   


“Kim Possible is the modern role model that kids are looking for -- the smart girl next door with the latest gadgets, endless witty comebacks and effortless moves to stop the bad guys," said Craig Relyea, vice president of marketing for Disney Interactive Studios. “Kim Possible: Global Gemini extends the show’s entertainment to the DS platform, giving fans the ability to step into Kim’s shoes and take on her empowering can-do attitude."

   


The game follows an original story in which Kim, Ron and Rufus visit exotic locations utilizing cool gadgets, acrobatic kung-fu moves and unlockable special abilities to foil the evil Gemini. DS touch screen functionality gives players unique control of extreme vehicles and activation of gadgets. Additionally, exciting multiplayer challenges, including snowboard racing and vehicle chases, are featured in the game.

   


For more information, please visit www.disney.com/videogames. Disney’s Kim Possible: What’s The Switch?, developed for the PlayStation 2 system, is also available in retail stores.


88
TalkBack / Ghost Rider Released on GBA
« on: February 13, 2007, 08:24:19 AM »
The release focuses more on other versions, but the GBA game features sidescrolling action and Mode 7 motorcycle chases.

2K Announces Ghost Rider Video Game Is Now Available

   


Marvel Comic Series Comes to Life in High-Octane Combat and Motorcycle Game

   


NEW YORK--(BUSINESS WIRE)--2K, a publishing label of Take-Two Interactive Software, Inc. (Nasdaq: TTWO), today announced that Ghost Rider, the action-packed combat and motorcycle video game featuring Marvel Comics’ iconic supernatural superhero, is now available in North America for the PlayStation®2 computer entertainment system, the PSP® (PlayStation®Portable) system and Game Boy® Advance. The title will be available in Europe as the movie releases in different regions. The Ghost Rider video game reflects the stylized action of the successful Marvel comic series and Sony Pictures’ upcoming Ghost Rider movie.

   


The game was developed by Climax and its storyline was authored by famed comic writers Garth Ennis and Jimmy Palmiotti. In the video game, stuntman Johnny Blaze is brought back as his alter ego, Ghost Rider, to protect others from experiencing his Hell on Earth. Ghost Rider haunts America’s highways, inflicting his righteous wrath upon the souls of the wicked and the damned. The unique storyline takes Ghost Rider to a large variety of scenes and locations, while facing off against familiar faces from both the Marvel comic universe and Sony Pictures’ movie.

   


“The Ghost Rider video game offers an exhilarating gameplay experience in a fast-paced environment. Ghost Rider can battle multiple enemies from the Marvel Universe using his trademark weapons, the Hellfire Chain and Hellfire Shotgun," said Christoph Hartmann, President of 2K. "Fans of the comic book series will love its true-to-form style."

   


Features:
 

  • Ride the terrifying Hell Cycle, swinging Ghost Rider’s chain at enemies and using the bike’s powers to ride on water, boost over jumps, and power down under obstacles.
  •  
  • Travel through several locations from the movie, including the Quentin Carnival and Caretaker’s Graveyard and take a ride down the skyscraper that links Earth to the depths of Hell.
  •  
  • Upgrade the Hell Cycle, gain new moves and increase Ghost Rider’s stats using the essence of defeated foes as currency.
  •  
  • Besides possessing superhuman strength, speed and durability, Ghost Rider can force criminals to experience a level of emotional pain equivalent to that which they have caused in others with his Penance Stare.
  •  
  • Fight in spectacular boss battles with key Ghost Rider villains, including Lilith, which will put players’ combat skills to the test.
  •  
  • Unlock original Ghost Rider comics, artwork, “making of" footage and developer interviews.
  •  
  • Extended replay value with bonus characters, challenging players to dig deep into the experience.
  •  
  • PSP offers new gameplay including game sharing, and Wi-Fi multiplayer racing for up to four players.

    Ghost Rider, rated “T“ for Teen, is now available for $29.99 for the PlayStation 2 system and the PSP system and $19.99 for the Game Boy Advance. For more information, please visit: http://www.ghostridergame.com.


89
TalkBack / Turtle Beach Announces Headphones for Wii
« on: February 13, 2007, 07:49:54 AM »
Play Wii all night without waking the kids.

Turtle Beach Unveils Wireless Headphones for Nintendo Wii

   


Wireless Ear Force® W3 headphones designed to allow gamers to hear every bit of game audio while playing on the Nintendo® Wii -- without disturbing others.

   


     


Elmsford, NY February 12, 2007 -- Adding to its growing line of gaming headphones, today Turtle Beach announced the Ear Force W3 wireless headphones, designed specifically for use with the Nintendo Wii gaming console system. The W3's 'behind the neck' design keeps them in place, while their connection nature means there are no cords to tangle during the active motions that playing on the Wii can require. The W3 design also complements the Wii color scheme, with a white base and blue accent lettering.

   


     


"The Ear Force W3 were designed specifically for the Nintendo Wii experience -- they're so light you can barely tell you're wearing headphones," said Seth Dotterer, director of marketing for Turtle Beach. "The Wii can provide great family entertainment, but there are times when you'll want to play without annoying those around you. Kids can play without disturbing their parents, and adults can play late at night without waking up the neighborhood."

   


     


Based on the same wireless audio technology as the popular Ear Force X2 Xbox® gaming headphones, the W3 can be used with any stereo audio source, such as a TV, PC or MP3 player. The wireless headphones function for over 30 hours with a single AAA battery (included). The Ear Force W3 have an MSRP of $59.95, and are available at retail outlets nationwide, as well as through the Turtle Beach website (www.TurtleBeach.com) and direct sales center (914-345-2255).
 


90
TalkBack / 10th Annual Interactive Achievement Awards Announced
« on: February 08, 2007, 09:25:37 PM »
Nintendo fans may be disappointed with the results.  -Updated with a triumphant press release from Nintendo.

Last night at the Annual DICE Summit in Las Vegas, the Academy of Interactive Arts & Sciences announced the winners of the 10th Annual Interactive Achievement Awards.  Gears of War was the big winner this year, taking eight of the thirty awards.      


Nintendo wins include three awards for Wii Sports, one award for Zelda, and one award for Brain Age.      


The awards are listed below, with Nintendo's wins in bold.    


Overall Game of the Year-- Gears of War
 Also nominated:
 Wii Sports
 The Legend of Zelda: Twilight Princess
 Guitar Hero II
 Elder Scrolls IV: Oblivion

   


Computer Game of the Year-- Elder Scrolls IV: Oblivion
 Also nominated:
 Company of Heroes
 Battlefield 2142
 Prey
 Age of Empires III: The Warchiefs

   


Console Game of the Year-- Gears of War
 Also nominated:
 The Legend of Zelda: Twilight Princess
 Wii Sports
 Guitar Hero II
 Viva Pinata

   


Outstanding Innovation in Gaming-- Wii Sports
 Also nominated:
 Brain Age
 Gears of War
 Viva Pinata
 LocoRoco

   


Outstanding Achievement in Animation-- Gears of War
 Also nominated:
 Daxter
 Lego Star Wars II
 Rayman Raving Rabidds
 Fight Night Round 3

   


Outstanding Achievement in Art Direction-- Gears of War
 Also nominated:
 Final Fantasy XII
 Call of Duty 3
 Tom Clancy's Rainbow Six: Vegas
 Viva Pinata

   


Outstanding Achievement in Soundtrack-- Guitar Hero II
 Also nominated:
 SingStar Rocks!
 FIFA '07
 Marc Ecko's Getting Up
 Scarface

   


Outstanding Achievement in Original Music Composition-- LocoRoco
 Also nominated:
 Call of Duty 3
 Elder Scrolls IV: Oblivion
 Tom Clancy's Splinter Cell: Double Agent
 Black

   


Outstanding Achievement in Sound Design-- Call of Duty 3
 Also nominated:
 Elder Scrolls IV: Oblivion
 Tom Clancy's Ghost Recon Advanced Warfighter
 Tom Clancy's Splinter Cell: Double Agent
 Company of Heroes

   


Outstanding Achievement in Character Performance - Male-- Gears of War
 Also nominated:
 Tom Clancy's Splinter Cell: Double Agent
 Bully
 Lego Star Wars II
 Daxter

   


Outstanding Achievement in Character Performance - Female-- Viva Pinata
 Also nominated:
 Saints Row
 Desperate Housewives
 Bully
 Elder Scrolls IV: Oblivion

   


Outstanding Achievement in Story and Character Development-- The Legend of Zelda: Twilight Princess
 Also nominated:
 Sam & Max Episode 1: Culture Shock
 Saints Row
 24: The Game
 Dreamfall: The Longest Journey

   


Outstanding Achievement in Game Play Engineering-- Wii Sports
 Also nominated:
 Elder Scrolls IV: Oblivion
 The Legend of Zelda: Twilight Princess
 Gears of War
 Company of Heroes

   


Outstanding Achievement in Online Game Play-- Gears of War
 Also nominated:
 Call of Duty 3
 Tom Clancy's Ghost Recon Advanced Warfighter
 Chromehounds
 Battlefield 2142

   


Outstanding Achievement in Visual Engineering-- Gears of War
 Also nominated:
 Viva Pinata
 Resistance: Fall of Man
 Call of Duty 3
 Company of Heroes

   


Outstanding Achievement in Game Design-- Wii Sports
 Also nominated:
 Elder Scrolls IV: Oblivion
 Company of Heroes
 The Legend of Zelda: Twilight Princess
 Brain Age

   


Sports Game of the Year-- Tony Hawk's Project 8
 Also nominated:
 MLB '06L The Show
 NBA 2K7
 FIFA '07
 NBA '07

   


Strategy Game of the Year-- Company of Heroes
 Also nominated:
 Star Wars: Empire at War
 Lord of the Rings: Battle for Middle Earth II
 Rise of Nations: Rise of Legends
 Medieval II: Total War

   


First Person Action Game of the Year-- Tom Clancy's Rainbow Six: Vegas
 Also nominated:
 Resistance: Fall of Man
 Prey
 Half Life 2: Episode 1
 Black

   


Fighting Game of the Year-- Fight Night Round 3
 Also nominated:
 Mortal Kombat: Armageddon
 WWE Smackdown VS Raw 2006
 Tekken Dark Ressurection

   


Racing Game of the Year-- Burnout Revenge
 Also nominated:
 Test Drive Unlimited
 Excite Truck
 Full Auto 2: Battlelines
 Need for Speed: Carbon

   


Role-Playing Game of the Year-- Elder Scrolls IV: Oblivion
 Also nominated:
 Final Fantasy XII
 Final Fantasy III DS
 Titan Quest
 Phantasy Star Universe

   


Children's Game of the Year-- LocoRoco
 Also nominated:
 Pokemon Mystery Dungeon: Blue Rescue Team
 Disney's Kim Possible: What's the Switch
 Over the Hedge
 Legend of Spyro: A New Beginning

   


Action/Adventure Game of the Year-- Gears of War
 Also nominated:
 The Legend of Zelda: Twilight Princess
 Tom Clancy's Splinter Cell: Double Agent
 Saints Row
 Daxter

   


Handheld Game of the Year-- Brain Age
 Also nominated:
 LocoRoco
 Elite Beat Agents
 New Super Mario Bros.
 Lego Star Wars II

   


Massively Multiplayer Game of the Year(No Winner Shown At Print)
 Nominees:
 Eve Online: Revelations
 Guild Wars: Nightfall
 Dungeons & Dragons Online: Stormreach
 Auto Assault

   


Family Game of the Year-- Guitar Hero II
 Also nominated:
 Rayman Raving Rabidds
 Viva Pinata
 Lego Star Wars II
 Brain Age

   


Simulation Game of the Year(No Winner Shown At Print)
 Nominees:
 Microsoft Flight Simulator X
 Sid Meier's Railroads!
 Tourist Trophy

   


Downloadable Game of the Year-- Bookworm Adventures
 Also nominated:
 Mystery Case Files: Prime Suspects
 Virtual Villagers: A New Home
 Diner Dash: Flo on the Go
 Plantasia

   


Mobile Game of the Year-- Orcs & Elves
 Also nominated:
 Tropical Madness
 Duckshot
 Brothers in Arms 3D


 Nintendo followed up this afternoon by issuing a press release touting the nominations and awards they received.    


NINTENDO HONORED FOR INNOVATION AS IT RIDES A WAVE OF COMMERCIAL SUCCESS

   


Video Game Industry Insiders Grant Wii and Nintendo DS Awards as The Legend of Zelda: Twilight Princess for Wii Hits 1 Million Sales Milestone

   


REDMOND, Wash., Feb. 9, 2007 - The Academy of Interactive Arts & Sciences has honored Nintendo with five Interactive Achievement Awards, including Outstanding Innovation in Gaming for Wii Sports™. The hugely popular Wii title won three awards, while The Legend of Zelda®: Twilight Princess and Brain Age™: Train Your Brain in Minutes a Day each took home honors. This critical recognition comes on the heels of dramatic commercial success, as the Wii version of The Legend of Zelda: Twilight Princess just crossed the 1 million sales mark in the United States, making it the fastest-selling launch title for any new video game system since Super Mario® 64 for Nintendo® 64 some 10 years ago.

   


The awards were presented the night of Feb. 8 at the academy's annual Design, Innovate, Communicate, Entertain summit in Las Vegas. The awards are among the most respected in the interactive entertainment community.

   


"These awards, granted by a group of our industry peers, demonstrate that it's possible to please both new and experienced game players," says Nintendo of America president Reggie Fils-Aime. "To see honors given to games as varied as Twilight Princess, Wii Sports and Brain Age tells us the industry hungers for new ideas and great games. We believe both Wii and Nintendo DS are specifically equipped to deliver those experiences."

   


Nintendo received 19 nominations in 11 different gaming categories, and came home with five awards. The complete list of Nintendo's Interactive Achievement Awards is as follows:

   


Outstanding Innovation in Gaming: Wii Sports

   


Outstanding Achievement in Story and Character Development: The Legend of Zelda: Twilight Princess

   


Outstanding Achievement in Game-Play Engineering: Wii Sports

   


Outstanding Achievement in Game Design: Wii Sports

   


Hand-Held Game of the Year: Brain Age: Train Your Brain in Minutes a Day


91
TalkBack / Disney Renames Video Game Division
« on: February 08, 2007, 10:11:04 AM »
Buena Vista Games is now taking on the Disney Interactive label.

DISNEY RENAMES VIDEO GAME BUSINESS UNIT -- DISNEY INTERACTIVE STUDIOS

   


Game Unit Defines Clear Strategic Vision and Strong Connection with the Disney Brand

    BURBANK, Calif. and ORLANDO, Fla. - (February 8, 2007) - Disney today announced the renaming of its video game business unit to Disney Interactive Studios at the company's investor conference in Orlando.  Disney Interactive Studios' Senior Vice President and General Manager, Graham Hopper commented, "This change reflects our focus on creativity, the weight of Disney content in our portfolio, and the enormous value consumers see in the Disney brand."

   


The business unit formerly known as Buena Vista Games will now be known as Disney Interactive Studios and will publish both Disney and non-Disney branded video games for all platforms worldwide.  Video games will be published under the company's strong consumer brands including Disney, ABC and Touchstone.  


92
TalkBack / Nominees Announced for Game Developers Choice Awards
« on: February 07, 2007, 08:53:31 AM »
Rayman, Zelda, and Wii Sports receive nominations.

The annual Game Developers Choice Awards take place at GDC every year, and this year's nominees have just been announced.  The field is crowded this year with great nominees all around.  The full list is below with Nintendo-related nominations are in bold.

   


Audio

   


  • Company of Heroes (Relic Entertainment / THQ)
     - Crispin Hands, John Johnson, Jennifer Lewis, John Tennant
  •  
  • DEFCON: Everybody Dies (Introversion Software)
     - Alistair Lindsay, Michael Maidment
  •  
  • Guitar Hero II (Harmonix Music Systems / RedOctane)
     - Jeff Allen, Eric Brosius, Izzy Maxwell
  •  
  • Lara Croft Tomb Raider: Legend (Crystal Dynamics / Eidos Interactive)
     - Troels Folmann, Karl Gallagher, Mike Peaslee, Gregg Stephens
  •  
  • LocoRoco (Sony Computer Entertainment)
     - Kemmei Adachi, Tomonobu Kikuchi, Kouji Niikura, Nobuyuki Shimizu

   


Character Design

   


  • Final Fantasy XII (Square Enix)
     - Hideo Minaba, Hiroshi Minagawa, Akihiko Yoshida
  •  
  • LocoRoco (Sony Computer Entertainment)
     - Tsutomu Kouno, Keigo Tsuchiya
  •  
  • Okami (Clover Studio / Capcom Entertainment)
     - Mari Shimazaki, Sawaki Takeyasu, Kenichirou Yoshimura
  •  
  • Rayman Raving Rabbids (Ubisoft Montpellier Studio / Ubisoft Entertainment)
     - Michel Ancel, Charles Beirnaert, Hubert Chevillard, Florent Sacre
  •  
  • Viva Piñata (Rare / Microsoft Game Studios)
     - Ryan Stevenson

   


Game Design

   


  • Bully (Rockstar Vancouver / Rockstar Games)
     - Michael Skupa
  •  
  • Okami (Clover Studio / Capcom Entertainment)
     - Hideki Kamiya
  •  
  • The Elder Scrolls IV: Oblivion (Bethesda Game Studios / 2K Games/Bethesda Softworks)
     - Todd Howard
  •  
  • Viva Piñata (Rare / Microsoft Game Studios)
     - Justin Cook, Gregg Mayles
  •  
  • Wii Sports (Nintendo)
     - Keizo Ohta, Takayuki Shimamura, Yoshiaki Yamashita

   


Technology

   


  • Company of Heroes (Relic Entertainment / THQ)
     - Drew Dunlop, Shelby Hubick, David Swinerd, Ian Thomson
  •  
  • Dead Rising (Capcom Entertainment)
     - Shinya Ikuta, Tomofumi Ishida, Yasuhide Sawada, Tomohiro Ueda
  •  
  • Gears of War (Epic Games / Microsoft Game Studios)
     - Michael Capps, Ray Davis, Tim Sweeney, Daniel Vogel
  •  
  • Rockstar Games presents Table Tennis (Rockstar San Diego / Rockstar Games)
     - Ted Carson, Eugene Foss, Wil Paredes, Steve Reed
  •  
  • Wii Sports (Nintendo)
     - Takuhiro Dohta, Takeshi Miyamoto, Keizo Ohta, Kenta Sato

   


Visual Arts

   


  • Final Fantasy XII (Square Enix)
     - Isamu Kamikokuryo, Hideo Minaba, Akihiko Yoshida
  •  
  • Gears of War (Epic Games / Microsoft Game Studios)
     - Jerry O'Flaherty, Chris Perna
  •  
  • Okami (Clover Studio / Capcom Entertainment)
     - Naoki Katakai, Kenichirou Yoshimura
  •  
  • The Elder Scrolls IV: Oblivion (Bethesda Game Studios / 2K Games/Bethesda Softworks)
     - Matthew Carofano, Christiane Meister, Istvan Pely
  •  
  • Viva Piñata (Rare / Microsoft Game Studios)
     - Ed Bryan, Ryan Stevenson

   


Writing

   


  • Bully (Rockstar Vancouver / Rockstar Games)
     - Dan Houser, Jacob Krarup
  •  
  • Dreamfall: The Longest Journey (Funcom / Aspyr Media)
     - Dag Scheve, Ragnar Tørnquist
  •  
  • Sam & Max Episode 1: Culture Shock (Telltale Games / GameTap)
     - Brendan Ferguson, Dave Grossman, Steve Purcell
  •  
  • The Elder Scrolls IV: Oblivion (Bethesda Game Studios / 2K Games/Bethesda Softworks)
     - Ken Rolston
  •  
  • The Legend of Zelda: Twilight Princess (Nintendo EAD / Nintendo)
     - Kyogoku Aya, Nate Bihldorff, Mitsuhiro Takano

   


Best Game

   


  • Gears of War (Epic Games / Microsoft Game Studios)
     - Cliff Bleszinski, Michael Capps, Rod Fergusson
  •  
  • Okami (Clover Studio / Capcom Entertainment)
     - Atsushi Inaba, Hideki Kamiya
  •  
  • The Elder Scrolls IV: Oblivion (Bethesda Game Studios / 2K Games/Bethesda Softworks)
     - Todd Howard
  •  
  • The Legend of Zelda: Twilight Princess (Nintendo EAD / Nintendo)
     - Eiji Aonuma, Satoru Iwata, Shigeru Miyamoto
  •  
  • Wii Sports(Nintendo)
     - Satoru Iwata, Shigeru Miyamoto, Keizo Ohta, Takayuki Shimamura, Yoshiaki Yamashita

   


New Studio

   


  • Gastronaut Studios (Small Arms)
     - Jacob Van Wingen, Don Wurster
  •  
  • Iron Lore Entertainment (Titan Quest)
     - Paul Chieffo, Jeff Goodsill, Brian Sullivan
  •  
  • Naked Sky Entertainment (RoboBlitz)
     - Joshua Glazer, Tian Mu, Sam Thibault
  •  
  • Ready At Dawn Studios (Daxter)
     - Didier Malenfant, Andrea Pessino, Ru Weerasuriya
  •  
  • Wadjet Eye Games (The Shivah)
     - Dave Gilbert, Peter Gresser, Shane Stevens


93
TalkBack / Etrian Odyssey Outperforms in Japan
« on: February 05, 2007, 02:22:23 PM »
The new RPG from the director of Trauma Center sells out overseas.

ETRIAN ODYSSEY(TM) FLIES OFF JAPANESE SHELVES

   


Eager gamers cause nationwide shortages of Atlus’s latest handheld RPG

   


IRVINE, CALIFORNIA — February 1, 2007 — Atlus U.S.A., Inc., a leading publisher of interactive entertainment, announced that immediately following the Japanese release of Etrian Odyssey, the Nintendo DS(TM) RPG known as Sekaiju no Meikyuu in Japan, virtually every last copy has been plucked from store shelves.

   


Director Kazuya Niinou, who previously directed Atlus’ smash DS hit Trauma Center: Under the Knife, says, "we are grateful that players have embraced our hard work. Sales such as this prove that the new ideas and fresh approach of this game are what players want in an RPG."

   


The all-star development team under Niinou includes scenario writer Shigeo Komori (Shin Megami Tensei: Devil Summoner) and legendary composer Yuzo Koshiro (Actraiser, Streets of Rage). Etrian Odyssey is currently scheduled for American release in May 2007.

   


Etrian Odyssey has not yet been rated by the ESRB.

   


About Etrian Odyssey
 In a vast and fertile land lies a small town known as Etria, a peaceful village that became famous for a startling discovery. A crack in the vast forest opened at Etria’s edge, leading downward like a gaping maw. It all began there...

   


Your salvation in the labyrinth is in your own hands: Create your own team of adventurers to withstand the maze’s fierce battles, while creating your own dungeon maps using the Nintendo DS touch screen outside of combat! Lush 3D graphics and a world-class soundtrack puts an exquisite face on the mortal danger that lurks at every step!


94
TalkBack / Capcom Launches New Website
« on: February 05, 2007, 01:41:22 PM »
Finally an official place for fans to piece together the entire Mega Man timeline.

CAPCOM-UNITY.COM GIVES CAPCOM FANS A NEW PLACE TO CALL HOME (PAGE)

   


The New Center for Capcom's Online Community Goes Live

     


SUNNYVALE, Calif * Feb. 5, 2007 -  Capcom announced today that Capcom-Unity.com, the company's new online community portal, has gone live. Capcom-Unity represents Capcom's increasing presence and involvement with core players and fans, unifying the company's many diverse brands and titles in a single spot on the web. Capcom-Unity can be found on the web at http://www.capcom-unity.com/.

   


     


Capcom-Unity hosts Capcom's various blogs, presents breaking news and information about the company and its products and provides a unified location for Capcom fans to gather to discuss everything Capcom related.  >From Street Fighter to Mega Man, Okami to Dead Rising, Resident Evil to  Ace Attorney, Capcom-Unity puts the company's entire universe of entertainment under one virtual roof.

   


     


This is just the first phase of Capcom-Unity. Over the coming months, Capcom will be adding brand-specific community sites (such as Ace Attorney, Devil May Cry and Resident Evil), more functionality and, eventually, user-submitted content, such as screens shots, artwork and videos. All this and more will be added as the site grows over the weeks, months and years ahead.

   


     


Currently on Capcom-Unity, players will find:
 

  • Capcom Blogs, including Brian Dunn's Lost Planet blog and Scarlett's blog
  •  
  • Capcom related news: new product announcements, special offers,  updates and random Capcom links from around the internet
  •  
  • Forums and forum links: hot threads, latest threads and links to all of Capcom's forums
  •  
  • Links to focused brand product and community sites: Lost Planet, Ace Attorney, Street Fighter, Resident Evil, Mega Man and Devil May Cry

     


For more information, visit http://www.capcom-unity.com/  


95
TalkBack / Tank Beat Rolls to North America
« on: February 04, 2007, 11:28:22 AM »
Drive tanks over Wi-Fi in March.

Tank Beat™: The First Mechanized Tank Shooter on the Nintendo DS™ Ships This March

   


Tank Beat™ Blasts Away with a Huge Arsenal of Tanks in Single Player and Multi Player Modes

   


SANTA CLARA, Calif.--(BUSINESS WIRE)--O3 Entertainment today announced that Tank Beat™, the first mechanized tank shooter for the Nintendo DS™, is scheduled to launch in March. Featuring three different game play modes, Tank Beat™ is a touch based action battle game that drives the player through each battle in a variety of tanks against armored, airborne, and sea opponents. Playable in single or multi player modes, Tank Beat™ is a must for tank battle enthusiasts.

   


“Tank Beat™ is an exciting mechanized armor action game," said Mike Pepe, Product Manager O3 Entertainment. “The tanks are great to control and you quickly find a favorite. Multiplayer adds a lot to the game as the chaos of tank battle unfolds around you."

   


Developed by Milestone Inc., Tank Beat™ is entirely stylus-based. As you draw tracks and fire on the DS’s bottom screen game map, your tank appears and responds on the top screen. Players engage in a variety of missions and commandeer a full range of tanks: from tiny scrappers, to missile carriers, to giant Panzers. The game will ship with three modes: Story, Skirmish, and Battle. In single player Story Mode, players progress through 27 levels of play and unlock various tanks as they achieve objectives. Skirmish Mode allows players to practice on any of the maps and tanks that were unlocked in Story Mode plus additional exclusive levels. Free-for-all Battle Mode pitches up to 4 players against each other in either wireless head to head action or via the Nintendo Wi-Fi connection. For more information visit: www.o3ent.com.


96
TalkBack / Telltale Games Developing for Wii
« on: February 01, 2007, 08:19:06 PM »
Telltale Games is looking for a Wii programmer.  Are Wii players due to get Sam & Max or other episodic content?
http://www.nintendoworldreport.com/newsArt.cfm?artid=12837

Friend of NWR and all-around fun guy, Chris Kohler recently noticed that Telltale Games has posted a job listing for a Wii Systems Programmer.  

   


While the developer has only been around since 2004, the company is headed up by guys that created some of the top adventure games for LucasArts back in the day.  They've had recent success developing episodic games for PC with Bone and Sam & Max.  

   


At this point, there's no telling whether either of these series is headed to Wii, but the responsibilities listed for the job do refer to adapting existing PC assets. Telltale Games was founded behind the vision of episodic content. So, there's a fair chance we'll see their work in the Wii Shop instead of on a disc.


97
TalkBack / New Japanese Fire Emblem Sites
« on: February 01, 2007, 07:40:00 PM »
Two new Fire Emblem sites are online and full of goodies.

On Thursday, Nintendo launched two new Fire Emblem websites in Japan: one for Fire Emblem: Akatsuki no Megami on Wii and a second site that provides a comprehensive look at the series.

   


The site for the Wii game provides us a first look at the characters, an interactive map, and a story synopsis. (Note, this is a direct sequel to GameCube's Fire Emblem: Path of Radiance, so there are spoilers here if you haven't finished the previous title.)  The star is a trailer which runs for a minute and a half, showing several cinema sequences from the game.  The scenes show a massive clash of laguz and beorc armies, a dragon slicing a tower from a castle wall, and a bird landing on a girl's finger in green foothills.  Fire Emblem: Akatsuki no Megami releases on February 22nd in Japan and will hopefully make it to the US before the end of the year.

   


Fire Emblem World is a new site that provides a detailed history of the entire FE series.  You can view summaries of each game, watch instructional gameplay videos, survey maps, and browse backgrounds and stats for dozens of classic characters.


98
TalkBack / Final Fantasy V Advance Coming to Europe
« on: February 01, 2007, 07:28:20 PM »
Play from your chocobo on March 16th.

STEP INTO A WORLD OF ADVENTURE AND INTRIGUE

   


FINAL FANTASY V ADVANCE Launches Across Europe on the Game Boy Advance

   


1st February 2007- One of the greatest adventures of all time is back! The fifth instalment in Square Enix’s renowned franchise returns to the Game Boy Advance with all the elements that make this one of gaming’s best-loved series. With new content, intricately detailed stories and stunning visuals, you won’t be able to keep your hands off your Game Boy Advance when FINAL FANTASY® V ADVANCE launches across Europe on 16th March 2007.

   


Staying true to the Final Fantasy series, FINAL FANTASY V ADVANCE combines complex and heroic new characters with familiar themes and an exciting new storyline to be experienced. Players must guide Bartz, along with his chocobo companion, young Princess Lenna, amnesiac Galuf, and Pirate Captain Faris through their world in a quest to prevent the destruction of the four crystals controlling the world’s elements. Players must utilise all their skills to battle their way past constant danger and prevent an evil wizard from destroying the world as they know it.

   


Players must guide the characters through a fantasy world, visiting towns, talking to other characters and battling monsters to do everything in their power to unravel the mystery of the crystals. Throughout the game’s battles, players earn experience points enabling their characters to “level up" and become even stronger. Along the way, they'll also obtain stronger weapons and armour, improving their effectiveness in battle.

   


FINAL FANTASY V ADVANCE features an evolution of the Job System introduced in previous titles in the series. Not only can players freely change classes and jobs throughout the game, a feature reflected in the characters' physical appearance, but certain abilities can be learnt and assigned independently of their job. FINAL FANTASY V ADVANCE adds to the fun with new jobs such as Oracle, Gladiator and Cannoneer throwing a slew of new abilities into the mix.

   


But it’s not all change; FINAL FANTASY V ADVANCE still captures the essence of FINAL FANTASY with all the stunning elements fans have come to expect from the series. This game features classic series references, sweeping music, dramatic and diverse storylines and memorable characters. With all this added to the thrill of succeeding in the most difficult of quests, plus an all-new dungeon to explore, a unique job system and a host of all-new items to find, this really is a must have for all adventure fans.

   


So make sure you’re ready for the adventure of a lifetime when FINAL FANTASY V ADVANCE returns to the Game Boy Advance on March 16th 2007 at the estimated retail price of around €40.


99
TalkBack / Izuna Website is Live
« on: February 01, 2007, 07:15:50 PM »
Browse through screens, artwork, a mini-comic, and more.

ATLUS U.S.A., INC. LAUNCHES  IZUNA: Legend of the Unemployed Ninja WEBSITE    


Ninja for Hire!    


IRVINE, CALIFORNIA — JANUARY 31, 2007 — Atlus U.S.A., Inc., a leading publisher of interactive entertainment, today announced that the website for Izuna: Legend of the Unemployed Ninja, has gone live! This site is hot, happening, and definitely would make you want to bust out that katana gathering dust in your closet and get your ninja groove on. You can find the site at: www.atlus.com/izuna/.

   


This website is definitely the place to be if you want to learn more about the hottest kunoichi to set foot this side of the Pacific. With downloadable wallpapers, an art gallery with cool sketches, and a continually updated web comic, there are plenty of reasons to keep checking back!

   


About Izuna:
 Finally, a dungeon RPG strong enough for a man… but played as a hot chick! Drop that stylus, you sissy, and get back to the old school, hardcore, monster bashing fun we all grew up on! See if you have what it takes to conquer the impossible levels and gruesome bosses. After all, what could be better than the feeling of cold hard steel in the palm of your hands?

   


Izuna Key Features:
 

  • Deep, challenging labyrinths that change every time you enter!
  •  
  • Use Talismans to cast spells or power up your equipment!
  •  
  • Customize and power up your weapons, which gain strength over time!


100
TalkBack / REVIEWS: Hotel Dusk: Room 215
« on: January 28, 2007, 01:00:34 PM »
Forgeries, murder, alcohol, pink bunny rabbits… welcome to Hotel Dusk.

Nintendo is wise to market Hotel Dusk: Room 215 as an interactive novel.  Not only is it more likely to draw in the non-gamers who are looking for something more than Brain Age, but it also tells the gamers: you will read a lot.      


The story follows Kyle Hyde, a former NYPD detective who left the force three years ago after his partner betrayed him and disappeared.  He now works as a door-to-door salesman for a company called Red Crown.  However, there's more to Red Crown's business than selling household gadgets, and from time to time, Kyle's boss will call on his sleuthing skills.  Kyle is sent to Hotel Dusk to nose out some items for a client and he finds that the old dive may also hold the clues he needs to find his missing partner.  He sets out to uncover the shady history of the hotel and learn what the other guests are doing in a place like this.    


When playing Hotel Dusk, you hold the DS sideways like a book.  If you're right-handed, the touch screen will be on the right, or if you're left-handed, it will be on the left.  The entire game can be played using only the touch screen, but you can use the buttons to walk or to advance a conversation.      


As you walk around the hotel, the touch screen displays a simple top-down diagram of the room while the other screen gives a first person 3D view.  If there's something worth looking at, the examine button will light up, allowing you to move the 3D view to the touch screen and poke around.    


As in most adventure games, you combine seemingly random items to solve puzzles and find clues, but in Hotel Dusk some puzzles take advantage of the DS hardware (spoiler)by making you do things like twist the screen or close the system. On top of that, a significant portion of gameplay is found in the conversations you have with other people.  You'll routinely need to ask questions, and you can lose favor with characters or get booted from the hotel if you make a poor assumption or give away that you've been snooping where you don't belong.    


One really nice touch is the included notebook.  If you need to jot down information like numbers related to a puzzle or an appointment you've made with a character, you can just scrawl it out by hand.  This comes in especially handy before you save because you can just write a note to tell yourself where to go whenever you get back to the game.    


The art style adds a unique flair to the game.  While the environments are in full-color 3D, characters are presented via animated pencil sketches.  Even while someone is standing still, the shading shifts back and forth to give the impression of movement. Some scenes add dabbles of watercolor on top of the sketches, and flashbacks are presented with a film grain effect.  With the sideways orientation of the DS, these hand-drawn sketches really have a chance to shine and the style really does bring life to the characters.    


Sketch Art Style:
   


Hotel Dusk: Room 215 is somewhat more mature than its predecessor, Trace Memory.  You won't be finding a bloody mess on the floor or anything, but the story is more grown-up (no more silly devices that look like DS hardware) and the script is packed with profanity, befitting its rough characters. It has some light and touching moments as well, but many of your dialogue choices range between being a little abrasive and acting like a total jerk.    


Once you've finished all ten chapters, you'll be left with a few loose-ends, giving the story a mixed sense of resolution.  It's not likely that you'll start over right away when you finish it, but there are multiple endings and some elements, like numbers, change in certain puzzles.  Plus, when you replay the game, you can speed through the text faster.    


While Hotel Dusk probably won't go down in any halls of fame, it's a solid entry for the DS and a welcome step up from Trace Memory.  There's a lot more dialogue than some adventure players may be used to, but the characters have wonderfully distinct personalities. (Who doesn't love an old woman with an eyepatch drinking at the bar?)  Here's to hoping Kyle Hyde's detective work won't end here.

Pros:
       

  • Outstanding art style and characters
  •  
  • Consequences for asking bad questions
  •  
  • Comfortable layout for extended reading


  •        Cons:
           
  • Dialogue may be too lengthy for some
  •  
  • Frustrating bowling mini-game


  •                Graphics:  9.0
           I really like the pencil-sketched style used for the characters.  While it's clear the number of animation frames is limited, their movements are convincing and their expressions usually match the dialogue.  The overhead maps are simple and concise, while the 3D first-person view shows fine details.

                   Sound:  8.0
           Being a book and all, the audio really isn't critical to the experience, as you may find yourself playing it in areas where you have to turn the volume down anyways.  The soundtrack is composed of the jazz and blues you'd expect from a detective story, and there's a jukebox later in the game that lets you pick your favorite tunes.

                   Control:  8.5
           The controls are simple through most of the game, but at one point you go bowling in a hallway and it's not so easy to roll that ball where you want it.  Being able to forward the dialogue with the cross pad or a shoulder button is more comfortable than the stylus during long conversations.  Plus, the game is friendly to lefties, allowing them to flip the DS the other way.

                          Gameplay:  8.0
           The puzzles are balanced better than a lot of adventure games.  So even though you won't get every puzzle on your first try, you're not as likely to get hopelessly stuck.  The lengthy dialogue can slow the pace of the game some, but the bigger culprit is the overabundance of useless items that you can click on.  I can examine nearly every bathtub, toilet, and shampoo bottle in the hotel, but only once is there a significant item in a bathroom.

     


           Lastability:  7.0
           Hotel Dusk is actually pretty long for this type of game, probably taking around twelve or fifteen hours for most players. The main joy in this game is piecing the clues and story together, which naturally makes it less exciting to replay.  There are alternate endings and at least one alternate puzzle, but I'm not convinced that the experience would be too different the second time around.

     


           Final:  8.0
           Hotel Dusk: Room 215 is another gift from Cing and Nintendo to adventure-starved gamers.  It has a great atmosphere and story, and hopefully this isn't the last we'll see of Kyle Hyde.      


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