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Topics - Bloodworth

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401
TalkBack / Zoo Digital Announces Payback for GBA
« on: August 19, 2004, 06:47:09 AM »
A full 3D GTA-style crime spree across ten cities on GBA.

Payback


Free-roaming crime sim to come to the GBA with groundbreaking graphics, unrivalled gameplay and multiplayer link-up.


ZOO Digital Publishing has announced the 22nd of October as the European release date for one of this years' most exciting gaming prospects – 'Payback' on the GBA. Pushing the system to the absolute limit, Game Boy fans and industry pundits alike will not believe the incredible experience this title offers.


Offering top-down mission-based driving in a fully realised 3D world, 'Payback' features criminal mayhem across more than 10 distinct, living cities each with their own unique feel. Thanks in part to incredible day/night effects and an assortment of weather conditions, each metropolis presents its own challenges, hidden weapons and secret missions. Getting around town couldn't be easier with a huge selection of vehicles with individual handling characteristics. Boats, buses, remote controlled cars, helicopters and of course tanks are all ripe for the picking alongside vans, sedans and sports cars.


As well as featuring a full career-mode progression including assassination, kidnap and street racing, 'Payback' also offers a Rampage Mode that dynamically generates missions for increased longevity and an astounding Deathmatch link-up mode for up to four players.


Certainly one of the biggest GBA releases of the year, 'Payback' delivers an unbelievable package of automobile related carnage for gamers looking to sate criminal tendencies on the move.


402
TalkBack / SNK to Boost Marketing Efforts
« on: August 18, 2004, 04:27:15 PM »
SNK signs on Most Management to develop licensing agreements with comic book, toy, and clothing companies, among others.

SNK ENTERS THE LICENSING RING AND TAPS MOST MANAGEMENT AS ITS NORTH AMERICAN LICENSING AGENCY


WALL, NJ - August 18, 2004 - SNK NEOGEO USA CONSUMER CORPORATION announced today that it has retained MOST MANAGEMENT LLC as its North American licensing agent for its video game character library.  SNK has been creating video games since 1981 with evergreen franchises that include THE KING OF FIGHTERS, FATAL FURY, SAMURAI SHODOWN, and METAL SLUG.   With the appointment of a licensing agent, SNK will be actively extending these popular franchises by licensing their characters and game titles to various consumer products companies.  


MOST MANAGEMENT plans to support SNK’s worldwide fan base by entering into strategic licensing relationships with several toy, apparel and comic book companies.  Plans for THE KING OF FIGHTERS 10th Anniversary beginning in 2004 include promotional tie-ins with SNK videogame releases, retailers and key promotional partners.  “I am excited to be working with SNK,” stated Marc Mostman, President of MOST MANAGEMENT.  “SNK is synonymous with classic arcade gaming, and has a strong library of video game properties and characters.  Their ability to keep classic titles like THE KING OF FIGHTERS and METAL SLUG fresh is a tribute to their ability to understand the consumers who make up the billion dollar interactive entertainment environment.”  


“We look forward to offering fans, new and old, the opportunity to add additional items from their favorite games or characters,” commented Ben Herman, SNK NEOGEO USA CONSUMER CORPORATION president. “MOST MANAGEMENT understands the draw of interactive entertainment and the limitless potential for expanding great game franchises into broad consumer products programs."


403
Nintendo Gaming / Fish Fu -- Discuss!
« on: August 17, 2004, 07:17:21 PM »
From the Shark Tale fact sheet (emphasis mine for hilarity):

Quote

Fight - Gamers engage in never-before-seen "fish fighting" moves such as smack talk, "Fish Fu," tail slaps, fin boxing and head butts


If that wasn't bad enough it also seems to think it can get hip with the DDR kids:

Quote

Dance - Players earn points busting moves in the streets of Reef City in uniquely choreographed dance scenes.  The gameplay features boogie down and get funky gameplay where players must mix and match dance moves and follow a stream of fast-paced directed commands.  Both the PlayStation 2 and Xbox systems support dance pad peripherals.


Absolute nonsense.  I wonder why Fish Fu is special enough to get quotation marks.

404
TalkBack / Rare Announces Game Starring Mr. Pants
« on: August 17, 2004, 04:59:01 PM »
Rare fanatics rejoice.  Mr. Pants is starring in his own puzzler on a GBA near you.

For the uninitiated Americans, in other parts of the world, the word pants refers to your undergarments.  I once had an English friend who was freaked out because all day people were telling him how nice his pants looked.  "You can see my pants!?" was often his reply.


However this article is not just about pants, it's about Mr. Pants, the Rare icon who has made appearances across their website and in cameo appearances in certain games.  The time-honored Rare hero is now getting his own outlet for wackiness: AN OBSCURE GBA PUZZLE GAME called It's Mr. Pants.  


The game has you dropping your pants like mad, trying to form shapes out of matching-coloured pieces, or something like that.  However, you can't land pieces on top of other pieces of the same colour.  What is this wackiness?  It's Mr. Pants of course!  


There is Puzzle mode, which has you clearing out pre-set arenas with pre-selected shapes.  Wipeout mode has you clearing a board within two minutes. And Marathon mode has you cranking your pants to the limit to get the highest score probable within five minutes.


Our staff is excited, especially Rare foaming-at-the-mouth-can't-stop-talking-about-Banjo-Pilot expert Ben Kosmina.  More info on the game can be found at http://www.rareware.com/ and we've hosted some of the screens here too.


It's Mr. Pants comes out later this year via THQ.


405
TalkBack / New SNK Website Open
« on: August 17, 2004, 04:53:40 PM »
SNK NEOGEO promises a comprehensive site with lots of extras and updates for their fans.

SNK NEOGEO USA CONSUMER Launches New, Enhanced Website


WWW.SNKNEOGEOUSACONSUMER.com  to Support Massive Game Roll-Out in 2004-2005  


 WALL, NJ. – August 17, 2004 –SNK NEOGEO USA CONSUMER CORPORATION, the North American publishing arm of the SNK NEOGEO CORPORATION, announced today that they have revised their website to make it more user friendly for consumers, press and retailers, and will relaunch it on August 15, 2004. The site, www.snkneogeousaconsumer.com., will be the definitive source for SNK corporate information and game news for all of SNK’s upcoming titles including KOF: MAXIMUM IMPACT for the PlayStation®2 computer entertainment system, SVC CHAOS: SNK VS CAPCOM Live for the Xbox® video game system from Microsoft and METAL SLUG ADVANCE for the Nintendo Game Boy® Advance.  All three games will ship this Fall 2004.


To support SNK’s growing worldwide fan base the SNK website will now feature a Gamers Chat area and Message Boards as well as a consumer download section where fans can find screenshots, movies, screensavers, and other media for SNK’s past and upcoming titles. In addition, the new website will have special password protected Retail and Press sections for SNK sales and media materials.


“Fan requests for a website home where they can find everything they could possibly want to know about our games has been growing with every new release we bring out,” commented Ben Herman, President of SNK NEOGEO USA CONSUMER CORPORATION. “With constant updated information, we know that everyone will find the new SNK site so comprehensive, they’ll be making many visits.”


406
TalkBack / More Actors Join BloodRayne Cast
« on: August 17, 2004, 06:39:26 AM »
Michelle Rodriguez, Matt Davis and Michael Madsen have signed on to be vampire hunters.

MICHELLE RODRIGUEZ, MATT DAVIS & MICHAEL MADSEN BECOME VAMPIRE HUNTERS IN "BLOODRAYNE"


Actors join Ben Kingsley & Kristanna Loken in film adaptation of BloodRayne Video Game


(Vancouver, BC) – Michelle Rodriguez, Matt Davis and Michael Madsen have each been cast in the new film, BloodRayne, based on the popular video game of the same name, joining the previously announced Sir Ben Kingsley and "Terminator 3" star Kristanna Loken. BloodRayne is written by Guinevere Turner ("American Psycho") and will be directed by Uwe Boll. Shawn Williamson of Vancouver-based Brightlight Pictures and Dan Clarke are the producers.


Similar to the popular video game, the film is based on a sexy, supernatural huntress named BloodRayne (Loken), who is an unholy breed of human and vampire. She is an explosive force with gymnastic dexterity and has an intense lust for blood and action. Trained by a secret agency called the Brimstone Society which hunts down and eliminates supernatural threats around the globe, BloodRayne is confronted by the deadliest of all creatures, the powerful and evil Kagan, King of the Vampires (Kingsley). Davis portrays Sebastian and Madsen is Vladimir, two of the greatest vampire hunters. Rodriguez plays Katarin, who runs the local Brimstone Society chapter.


BloodRayne is set in 18 th century Romania, where the film will actually begin principal photography later this month. The BloodRayne video game debuted in 2002 and a sequel is set for release this October.


Rodriguez is perhaps best know for "Girlfight," though her other credits include "SWAT," "The Fast and the Furious" and "Resident Evil." Matt Davis has been featured in "Blue Crush," "Legally Blonde," "Pearl Harbor" and "Tigerland." Michael Madsen has extensive credits, including "Kill Bill, volumes I and II," "Narc" and "Reservoir Dogs."


407
TalkBack / NPD Group Releases Study on Online Gaming
« on: August 16, 2004, 05:23:32 PM »
An analysis of the habits of gamers that do play online shows that they prefer PCs and that mobile devices are gaining ground.

Report from The NPD Group Addresses Attitudes and Behaviors of Online Gamers


PORT WASHINGTON, N.Y.--(BUSINESS WIRE)--Aug. 16, 2004--


    Study Shows Large Percentage of Online Gamers Choose Their PC/Mac for Online Play, While 10 Percent Are Strictly Mobile-Based Gamers    


 The overwhelming majority of today's 13-to-44-year-old gamers have the ability to play games online and a good portion are taking advantage of it, but it's dominated by one platform - the PC, according to The NPD Group's recently released report, "Online Gaming: The Consumer Perspective for PC and Video Games."


According to the report, nearly 90 percent of respondents who play games via a PC/Mac or video game console use one of the three online-capable systems (PC/Mac, PlayStation 2 and Xbox). Of these gamers who use an online-capable system, 60 percent are playing online, with a significant percentage of both PlayStation 2 and Xbox owners using their PC/Mac to play games online instead of their respective console systems. In addition, roughly 10 percent of those who said they play online are strictly mobile-based gamers and do not use any of the three online-capable systems.


"The seeds of online gaming were planted when the Internet was made available for commercial use in the early 1990's, so it's not surprising to see that PC games have the home-court advantage when it comes to online gaming," said Richard Ow, senior industry analyst, The NPD Group. "On the other hand, the mobile-based gaming market - a market still very much in its infancy - showing a 10 percent user base (among general gamers who also play online) is what really stands out. And with most mobile platforms being online-ready, they're close to competing with the console systems for the attention of online gamers."


The study goes on to report that close to 60 percent of online gamers' time spent playing games on a PC is for online gaming, while roughly 40 percent is offline gaming. The opposite is true for both PlayStation 2 and Xbox, where approximately 40 percent of time spent playing games are online and 60 percent is offline.


As for who's playing online, today's 13-to-44-year-old online gaming market is skewed slightly more male: 53 percent versus 47 percent female. PC/Mac-based online gamers drive this ratio, while PlayStation 2 and Xbox skew heavily male, with approximately 88 percent being male and 12 percent being female.


Overall, the average amount of time spent playing games online among the three platforms is 6.1 hours per week. Respondents were also asked how many hours per week they spend using the system to play games offline, with the average time spent among any of the three platforms being five hours per week, which is roughly one hour less than the average for online gaming.


Methodology


A survey invitation was e-mailed to a representative sample of 15,700 males and females ages 18 to 44, with an over-sampling of males ages 18 to 30 given their high propensity to play video games. An additional 3,300 teens (ages 13 to 17), with an over-sampling of males, were also e-mailed the survey invitation. The survey was fielded on Thursday, June 3, 2004 and closed on Monday, June 21, 2004 with a total of 7,430 responses, yielding a 39% response rate. The survey data is weighted to represent the population of individuals ages 13 to 44 in the US.


About The NPD Group, Inc.


Since 1967 The NPD Group has provided reliable and comprehensive sales and marketing information for a wide range of industries such as apparel, appliances, automotive, beauty, consumer electronics, food and beverage, foodservice, footwear, home improvement, housewares, information technology, music, toys and video games. NPD provides critical knowledge on what is selling, where, to whom and why to help clients make more successful, fact-based business decisions. For more information visit www.npd.com.


408
TalkBack / New Duel Masters Game Coming this Fall
« on: August 16, 2004, 04:27:15 PM »
Another November game to bury retailers with.

Atari Stacks the Deck and Readies Second 'Duel Masters' Game Boy Advance Title


Sequel to Popular Franchise to Hit Stores in November


BEVERLY, Mass., Aug. 16, 2004: The second wave of exciting new Duel MastersTM interactive entertainment is on its way as Atari, Inc. (Nasdaq: ATAR) and Wizards of the Coast, a subsidiary of Hasbro Inc., today announced Duel Masters: Kaijudo Showdown will launch on Nintendo's Game Boy® Advance in November. The highly anticipated sequel to Duel Masters: Sempai Legends, which shipped for Game Boy Advance in June, Duel Masters: Kaijudo Showdown reunites fans with their favorite characters from the TV show as they battle in tournaments and embark on a mysterious mission in which the fate of the world is jeopardy.


"Duel Masters: Sempai Legends is a fan favorite because they allow devotees to enter the world of their favorite trading card game and TV show and Kaijudo Shodown is the next exciting chapter to the Duel Masters story," said Nancy MacIntyre, vice president of Marketing and Public Relations, Atari's Beverly studio. "The Game Boy Advance is a perfect platform for Duel Masters because it allows both new fans and veterans a chance to build and tweak their decks, and then link systems together to battle it out to determine who will be the greatest Kaijudo master."


"Atari has once again taken the already popular Duel Masters trading card game and TV show and translated those experiences into a highly enjoyable form of interactive entertainment," said Scott Rouse, Duel Masters brand manager, Wizards of the Coast. "Fans that loved the first Game Boy Advance title, Duel Masters: Sempai Legends, will get even more surprises with Kaijudo Showdown."


Developed by Mistic Software, makers of the Duel Masters: Sempai Legends, Duel Masters:Kaijudo Showdown offers a story-driven experience in which the lead character must solve a sinister mystery to prevent the world from falling into chaos. Featuring interaction with characters from the TV show, the ability to build and fine-tune decks using 300 cards and the chance to enter Shop Tournaments and win special booster packs, Duel Masters: Kaijudo Showdown has everything Duel Masters fans crave.


409
TalkBack / Four More Pokemon Episodes for GBA Video
« on: August 16, 2004, 04:22:40 PM »
Due to release on two cartridges at the end of September.

NINTENDO NEWS: FOUR NEW POKÉMON EPISODES JOIN THE GAME BOY ADVANCE VIDEO LINEUP


Aug. 12, 2004 -- Pokémon® fans have four new video episodes to watch anytime, anywhere using their Game Boy® Advance. The new Pokémon episodes (two per video pak) for Game Boy Advance include "Pokémon I Choose You" and "Here Comes the Squirtle Squad" on one video pak and "Beach Blank-out Blastoise" and "Go West Young Meowth" on another. The Pokémon titles, available on Sept. 27, will be offered at an MSRP of $19.99 for each video pak.


Game Boy Advance Video lets users watch their favorite animated shows on their Game Boy Advance systems at an affordable price and with no need to buy additional hardware. The video paks look identical to Game Boy Advance game paks, fitting into the same slot.


Game Boy Advance Video enters the market with a massive built-in user base, with more than 53 million Game Boy Advance units sold worldwide, including more than 22 million in the United States. They join a lineup of other recently released cartoon favorites including SpongeBob SquarePants™, The Fairly OddParents™, Codename: Kids Next Door ™ and Cartoon Network ™ Collection.


410
TalkBack / I Think I Hypnotized Myself
« on: August 12, 2004, 10:07:26 PM »
Nintendo launches Japanese page for wacky spinning Wario game.

Nintendo of Japan has just opened up their teaser page for Mawaru Made in Wario, the crazy new Wario Ware GBA game that we reported on last week.  There's unfortunately little information, however this certainly confirms that the game is not a hoax and that Nintendo continues to use the Wario Ware series to explore its zanier concepts.


The site isn't much, but you can have approximately 30 seconds of non-stop excitement, spinning Wario, the game logo, a GBA, and even a hypnotic circle, slyly designed to make you a subject of Nintendo's will.


The site can be found at http://www.nintendo.co.jp/n08/rzwj/index.html .  We'll keep you up to date on any news regarding this confounding title, including any word of it seeing a US release.


411
TalkBack / Sir Ben Kingsley joins cast of BloodRayne film.
« on: August 12, 2004, 06:57:43 AM »
He'll be playing the villain role: Rayne's evil vampire papa.

Oscar-winner Sir Ben Kingsley to play Kagan, King of the Vampires in film adaptation of BloodRayne Video Game


Thesp joins T3 star Kristanna Loken Boll KG and Brightlight Pictures to begin shooting late August


(Vancouver, BC) – Sir Ben Kingsley, best known for his Academy Award winning role in Ghandi, and most recently for his Oscar nominated performance in House of Sand and Fog, has signed on to play the villain in the film adaptation of one of the most popular action-horror video games in years, BloodRayne. Kingsley joins "Terminator 3" star Kristanna Loken, who will play the film's heroine, BloodRayne.


The film is set in 18 th century Romania, where the film will actually begin principal photography later this month. The beautiful Rayne has a human mother and a vampire father, giving her superhuman strength, yet at the same time, allowing a softer, more vulnerable side to her personality. Still, she is driven by vengeance to overthrow her vampire father, who turns out to be the powerful and evil Kagan, King of the Vampires, who will be played by Kingsley. Kagan wants nothing to do with his daughter and is intent on bringing her to doom. On her journey, Rayne is befriended by two vampire hunters. Together, the three must combat the great Kagan before he manipulates the earth into darkness, with vampires ruling forever.


BloodRayne is written by Guinevere Turner ("American Psycho") and will be directed by Uwe Boll. Boll has recently raised $47 million through German film fund Boll KG 4, and this financing will be used for BloodRayne as well as other forthcoming videogame screen adaptations. The filmmaker most recently directed "House of the Dead," based on the Sega videogame, and "Alone in the Dark," starring Christian Slater, Tara Reid and Stephen Dorff, based on the Atari game. The first film was acquired by Artisan Entertainment; the latter has no domestic distributor as of yet.


The producers of BloodRayne are Shawn Williamson and Dan Clarke. Williamson is a principal at the Vancouver-based Brightlight Pictures which recently co-produced with Gold Circle Films "White Noise," starring Michael Keaton, which Universal Pictures will release in 2005, and line produced "Edison" for Millennium Films and Emmett/Furla Films, starring Kevin Spacey, Morgan Freeman, LL Cool J and Justin Timberlake.


Of Kingsley's casting, Williamson said, "It is an incredible honor to have an actor of Sir Kingsley's caliber involved in our film. His talent and strength as an actor will help us create an outstanding cinematic experience." Kingsley's more than 75 film and television credits include "Schindler's List," "Sexy Beast" and "The Diary of Anne Frank."


412
TalkBack / GoldenEye Soundtrack by Paul Oakenfold
« on: August 12, 2004, 06:43:15 AM »
Looks like someone at EA is a Paul Oakenfold fan.  First he's writing the title track for FIFA Soccer 2005, now he's doing the entire score for GoldenEye: Rogue Agent.

EA SIGNS SUPERSTAR DJ PAUL OAKENFOLD TO SCORE GOLDENEYE: ROGUE AGENT


A-List Hollywood Talent on Board for Latest Edition in James Bond Video Game Series


 


REDWOOD CITY, Calif., August 12, 2004 – Electronic Arts (NASDAQ: ERTS) today announced that world-renowned DJ Paul Oakenfold is contributing to the stellar lineup of Hollywood artists lending their talent to the highly anticipated game, GoldenEye: Rogue Agent™. As music supervisor, Oakenfold will compose an original score and create the game’s overarching musical personality with hard-driving, rhythmic beats hand-crafted for every mission.


 


Oakenfold has enjoyed two decades of worldwide acclaim as one of the top dance and electronic music DJs. Since entering the world of theatrical music composition four years ago, Oakenfold has created scores and other musical contributions for such high-profile motion pictures as Get Carter (2000), Swordfish (2001), Planet of the Apes (2001), The Bourne Identity (2002), Austin Powers: Goldmember (2002), and The Matrix Reloaded (2003), as well as the theme song for the NBC TV show “Las Vegas.”


 


“By allowing fans to step into the shoes of the ‘bad guys’, GoldenEye: Rogue Agent is the most exciting, cutting-edge episode of the Bond video game series to date,” said Patrick Gilmore, Executive Producer at EALA. “We feel that to deliver a blockbuster entertainment experience, this game deserves a dynamic musical score and world-class production values that reflect the rebellious and original style of the game itself. We wanted the best of the best, and this lineup is just that.”


 


GoldenEye: Rogue Agent’s notable talent roster also includes Christopher Lee, who reprises his role as the villainous Francisco Scaramanga from The Man with the Golden Gun and Judi Dench, who returns as M and has appeared in four James Bond™ films to date. Additionally, this action-packed title will feature character likenesses of such legendary Bond villains as Xenia Onatopp, forever remembered from the film GoldenEye, the legendary henchman Oddjob featured in Goldfinger, and the nefarious Dr. No from the film of the same name.


 


Rounding out the talent behind the game is Academy Award®-winning Production Designer Sir Ken Adam (James Bond series), Costume Designer Kym Barrett (The Matrix trilogy), and Character Designer Rene Morel (Final Fantasy: The Spirits Within). Developed at EA’s spectacular new studio in Los Angeles, California, GoldenEye: Rogue Agent is being produced by a stellar creative team that currently consists of more than 120 accomplished artists, game designers, and engineers, including veterans of such hits as Shrek, Titanic, Star Wars: Episode II Attack of the Clones, and X-Men 2.


 


GoldenEye: Rogue Agent goes where no previous James Bond game has dared to tread, giving players the chance to cross over to the dark side of the Bond universe to experience life as a high-rolling, cold-hearted villain. The focus of this first-person shooter shifts from that of 007™ himself to the corrupt underworld and its criminal masterminds. Players encounter such legendary allies and enemies as Oddjob, Dr. No, Goldfinger, Scaramanga, Xenia Onatopp, and Pussy Galore on globe-spanning missions of vengeance and demolition. The game seamlessly integrates single-player, multiplayer split-screen, and online gameplay* for the PlayStation®2 computer entertainment system and the Xbox® video game system from Microsoft. Featured game modes include story-driven campaign missions, deathmatch-style simulator trials, and objective-based war games.


 


Officially licensed by MGM Interactive, GoldenEye: Rogue Agent is scheduled to ship this November on the PlayStation 2 console, Xbox video game system from Microsoft, and Nintendo GameCube™ under the EA GAMES™ brand. This game has not yet been rated by the ESRB. For more information, please visit www.goldeneye.ea.com.


 


*Online play requires Internet connection. PlayStation 2 online play also requires Network Adaptor and Memory Card for the PlayStation 2.


Crazy Oakenfold Mixing it up for GoldenEye


413
TalkBack / Majesco Announces Three Budget Titles for GBA
« on: August 11, 2004, 06:49:53 AM »
Texas Hold 'Em Poker, Monster Trucks, and F-18 Super Hornet coming this fall for $19.99.

Majesco Expands Value-Priced Lineup with Three New Game Boy Advance Titles; 'F-18 Super Hornet,' 'Monster Trucks,' and 'Texas Hold 'Em Poker' Debut This Fall


EDISON, N.J.--(BUSINESS WIRE)--Aug. 11, 2004--In support of the expansive audience for Nintendo's popular handheld system, Majesco (OTC BB:MJSH), a leading publisher and distributor of interactive entertainment products, today announced the addition of three new titles to its lineup of value-priced software for the Game Boy(R) Advance. F-18 Super Hornet, Monster Trucks and Texas Hold 'Em Poker are scheduled to ship this fall and will carry a suggested retail price of $19.99.


"As the installed base of the Game Boy Advance has grown well beyond 20 million here in the U.S., so has the demand for quality software products that appeal to its diverse audience of gamers," said Jesse Sutton, Chief Executive Officer, Majesco. "Our latest offerings target the mass market with a variety of new game play options, all at a cost-friendly price point."


Texas Hold 'Em Poker


In Texas Hold 'Em Poker, it's "all in" for players as they compete in single player or multiplayer action against up to 10 computer players. Via link cable, players can also challenge four friends in the most challenging poker game on the Game Boy(R) Advance. The password save feature allows players to save their bankroll for future games.


Monster Trucks


Monster Trucks takes all the action and excitement of Monster Truck events and brings them to the Game Boy(R) Advance. Players build their ride in the scrap yard then work their way up to arena competitions in a quest to become the best on the circuit. They must face five different Monster Truck opponents determined to knock them out of the league and can earn money to add new upgrades to their truck and Monster Truck Team.


F-18 Super Hornet


In F-18 Super Hornet, players will take to the sky for more than 19 different land and sea missions in real Iraqi cities, to defend the coalition and defeat the insurgent forces with an array of high-powered weaponry.


Additional information about Majesco's entire lineup of exciting products can be found online at www.majescogames.com.


414
TalkBack / INTERVIEWS: Virginia McArthur on The Urbz DS
« on: August 10, 2004, 06:53:10 PM »
 The producer of the GBA & DS Urbz games elaborates on the DS version’s gameplay, controls, characters and connectivity.

Written: 08/10/2004

Q: Could you share a little about yourself and your position on The URBZ: Sims in the City for the Nintendo DS?

A: Hello, My name is Virginia McArthur, Producer, for The URBZ GBA and Nintendo DS . I have been a producer on the console team for the last two years. Previously, I was one of the producers for The Sims Online and the producer for The Sims Vacation expansion pack.

As producer for the handheld Urbz titles, I focus on design and making sure we have a top tier title. Last year I merged the handheld and console teams by working directly with the GameCube team to help coordinate the GBA to GAMECUBE connectivity. This year I am solely focusing on our GBA to GBA efforts and learning new hardware, The Nintendo DS.

Q: How are the menus and controls navigated in the DS? Is it primarily through the touch screen or standard buttons?

A: The Player’s second screen becomes their XAM –the PDA for the URBZ. They will be able to use either their finger or stylus to navigate menus, talk to other Urbz, track goals, get messages about key events, play mini-games, view the real-time map, and customize paintings for their Urb’s home. Players will also use the touch-screen to Create –an- Urb and navigate the Social Screens. They will use the D pad to navigate in the world and use A and B to interact with objects in the world. These buttons affect the top screen leaving the touch pad for all things XAM ,MINIGAME, CAU and SOCIAL.

Q: What mini-games are included in the DS?

A: Players will find all of the mini-games that are found on The URBZ GBA plus unique DS only mini-games. We will be moving most of the GBA mini-games to the touchscreen giving players a whole new feel for how to play those games. On the Nintendo DS, we have introduced a new location, Splicer Island, with mini-games that will help unlock and save this hidden part of Miniopolis. There are four mini-games alone that will address pet creation and challenging this pet against other NPC pets on the Island. Players will also have a lottery scratch ticket game, a Sushi mini-game, and the “G-Disc” mini-game.

Q: What do you think will set The URBZ apart from the rest of the DS games?

A: The Urbz is set up for customization and use of the second screen to track other important information needed while players explore Miniopolis. Players need and want to keep a nice place to live. Players will be able to create their own paintings and then trade them with other players. The touchscreen makes for unique and challenging mini-games not possible without the second screen. Players will get a real-time map letting them know where they are in the world, making finding vehicles and goal locations much faster and easier. It is not just one key feature that sets The Urbz apart, it is all of the features that makes The Urbz on the DS a natural fit and a really fun game.

Q: The urban setting lends itself well to humorous characters and situations. How far do you push the concept without being too stereotypical?

A: We use the new location, Miniopolis, to help define our characters for us without the need to stereotype. Each location has a storyline with unique and diverse characters to help unfold the missions. We have created archetypes for each of these characters which we are slowly releasing on our website: www.URBZSIMS.com. While you are there, check out the new tagging features that let you send graffiti to your friends via email!

Q: Will the DS version communicate with its GBA or GameCube counterparts?

A: We are focusing on DS to DS via wireless communication for multiplayer mini-games, auctions, and trading.  

415
TalkBack / EA Signs Bands from Around the World for FIFA 2005
« on: August 10, 2004, 05:15:01 PM »
Paul Oakenfold writes original title track.

EA Announces All-Star Music Line-up for FIFA Soccer 2005; Game Soundtrack to Include Hottest Sounds from Artists around the World


REDWOOD CITY, Calif.--(BUSINESS WIRE)--Aug. 10, 2004--Electronic Arts (NASDAQ:ERTS) the world's leading interactive entertainment software company, today announced the in-game soundtrack for the 2005 edition of FIFA Soccer, the world's best selling football video game franchise. Featuring a variety of today's hottest music talent, FIFA Soccer 2005 brings together new sounds and long-time favorites from artists around the globe, and showcases 38 tracks representing Brazil, Canada, Denmark, England, France, Germany, Italy, Mexico, Scotland, Sweden and the United States, to name just a few.


Lending their talent to the interactive version of the world's best loved sport, FIFA Soccer 2005 features new songs of The Streets, Faithless, Air, Seeed, Oomph!, Franz Ferdinand, Marcelo D2 and Mala Rodriguez. Additionally, superstar DJ Paul Oakenfold wrote and recorded the EA SPORTS Football theme that will debut exclusively in the game. The upbeat song list reflects the high energy and white-knuckle intensity of the sport and is designed to accompany the innovative new gameplay of FIFA Soccer 2005.


"With FIFA Soccer 2005 we are raising the bar for in-game music soundtracks - again," said Steve Schnur, Worldwide Executive of Music and Audio at EA. "This year, we are delivering an unprecedented line-up of bands, with 38 songs from 20 different countries. The international mix of artists will strike a chord with football fans worldwide. FIFA Soccer 2005 demonstrates our continued commitment to delivering relevant, cutting-edge music to our diverse global audience."


The soundtrack is a part of the EA TRAX music initiative that debuted in 2002. The program is dedicated to elevating the in-game entertainment experience by delivering breakthrough music in all EA SPORTS, EA GAMES and EA SPORTS BIG releases.


The full soundtrack for FIFA Soccer 2005 is:


ARTISTSONG                                COUNTRY
AirSurfing on a Rocket                 France
BrothersDieci Cento Mille                   Italy
Debi NovaOne Rhythm (Da Yard Riddim Mix)Costa Rica
Emma WarrenShe Wants You BackEngland
FaithlessNo Roots                            England
Ferry CorstenRock Your Body, RockNetherlands
Flogging MollyTo Youth (My Sweet Roisin Dubh)Ireland
Franz FerdinandTell Her Tonight                    Scotland
Future Funk SquadSorcerary                           England
GusanitoVive La Vida                        Spain
Head AutomaticaBrooklyn  is BurningUnited States
Inverga + Num KebraEu Perdi VoceBrazil
Ivete SangaloSorte Grande                        Brazil
INXSWhat You Need (Coldcut Force Mix 13 Edit) - EA SPORTS Throwback Trax Powered By RhinoAustralia
JoseA Necessidade                       France
Los Amigos InvisiblesEsto Es Lo Que Hay (Reggaeton Remix)                   Venezuela
Mala RodriguezJugadoras, JugadoresSpain
MananaMiss Evening                        Switzerland
Marcelo D2Profissao MC                        Brazil
Miss JFollow Me                           Denmark
MorrisseyIrish Blood, English HeartEngland
NachladerAn die Wand                         Germany
New OrderBlue Monday - EA Sports Throwback Trax Powered By Rhino               England
Clorofila of Nortec CollectiveAlmadaMexico
Oomph!Augen Auf!                          Germany
Paul OakenfoldEA SPORTS Football ThemeEngland
Sandro BitCiao Sono Io                        Italy
Sarah McLachlanWorld on Fire/Junkie XL RemixCanada
Scissor SistersTake Your MamaUnited States
SeeedRelease                             Germany
Sneak Attack TigersThe End of All GoodScotland
SoberCientos de Preguntas                Spain
Soul'dOut1,000,000 Monsters AttackJapan
The SoundsSeven Days a Week                   Sweden
The Soundtrack of our LivesKarmageddonSweden
The StreetsFit But You Know ItEngland
Wayne MarshallHot In The ClubJamaica
Zion y LennoxAhora                               Puerto Rico


FIFA Soccer 2005, developed by EA Canada and will be available on the PlayStation(R)2 and PlayStation computer entertainment systems, the Nintendo GameCube(TM) and Game Boy Advance(TM), the Xbox(R) video game system from Microsoft and PC. It is rated E for Everyone by the ESRB and will be released to retail outlets worldwide in October 2004.


416
TalkBack / Urbz Toys Coming This Fall
« on: August 10, 2004, 05:08:59 PM »
EA just made it a little harder to deny that the game is really just about playing with dolls.

The Urbz Sims in the City Toys Coming Soon! EA and Atomic Toys Announce Partnership to Bring Urbz Toyline To Stores


REDWOOD CITY, Calif.--(BUSINESS WIRE)--Aug. 10, 2004--Electronic Arts (Nasdaq:ERTS) and Atomic Toys, LLC released details on a joint partnership today for the creation and distribution of the first Sims(R) toyline to stores this fall. EA, the leader in interactive entertainment software, will provide the art and concept for the toyline while Atomic Toys will produce the actual toys. The Urbz(TM): Sims in the City (TM) videogame is scheduled to ship on the PlayStation(R)2 computer entertainment system, the Xbox(R) video game system from Microsoft, the Nintendo GameCube(TM), the Nintendo Game Boy(R) Advance and Nintendo(R) DS this November under the EA GAMES brand.


Atomic Toys will produce the first line of toys, titled Miniopolis Urbz, based on the characters and pets from the game's GBA version and will ship simultaneous with the game in early November. Console characters will be available later in the year in time for the holidays.


The Urbz(TM): Sims in the City (TM) is EA's newest franchise bringing the widely-popular Sims characters to the city. It's all about your reputation as you journey from each of the nine districts while accomplishing various jobs and maintaining your reputation level until you gain access to the highest penthouse in the sky and become the biggest player in the city.


"We're excited to be working with Atomic Toys on this new project," said Sinjin Bain, VP and Executive Producer. "Creating a line of collectible characters based on our games has been something we've wanted to do for our fans for some time."


"EA is the leader in their industry which makes them the ideal partner for us," said Chance Roth, President of Atomic Toys.


417
TalkBack / EA Announces NBA Live 2005 Cover Stars
« on: August 10, 2004, 06:47:29 AM »
Carmelo Anthony, Tony Parker, and Pau Gasol chosen to grace the front of this year's game.

Carmelo Anthony, Tony Parker, Pau Gasol Announced as Global Cover Athletes for EA's NBA LIVE 2005


REDWOOD CITY, Calif.--(BUSINESS WIRE)--Aug. 10, 2004--


    NBA Stars from Around the World Endorse Best-Selling EA SPORTS Hoops Franchise      


 Electronic Arts (Nasdaq:ERTS) announced today that NBA stars Carmelo Anthony, Tony Parker, and Pau Gasol will serve as global spokesmen for NBA LIVE 2005, scheduled for release this fall under the EA SPORTS(TM) brand. The NBA LIVE franchise, celebrating 10 seasons this year, is the best-selling basketball videogame of all-time with more than 20 million units sold worldwide.


Anthony, a second-year forward for the Denver Nuggets, will appear on all packaging and merchandising for NBA LIVE 2005 in North America and other territories around the world. Parker, a point guard for the San Antonio Spurs, and Gasol, a forward with the Memphis Grizzlies, will appear on NBA LIVE 2005 packaging in France and Spain, respectively.


"Making the jump from Syracuse to the NBA, and now from the cover of NCAA March Madness to NBA LIVE, is an incredible honor," said Anthony, who was the cover athlete for EA's college basketball franchise last year after leading the Syracuse Orangemen to the 2003 NCAA title. "I grew up loving EA SPORTS, especially NBA LIVE. To think that I could now be on the cover and help introduce a new generation to NBA LIVE is an awesome feeling."


With all new features, visually immersive graphics, and improved gameplay, the NBA LIVE franchise continues to set the standard as the most authentic and comprehensive hoops simulation ever created. EA SPORTS Freestyle Air takes the game above the rim with new dunks and added in-air control, while the all-new NBA All-Star Weekend mode features the innovative Slam Dunk Contest, the 3 Point Shootout, and more. Add in a revamped Dynasty Mode(TM) and EA SPORTS Online(a) features, and NBA LIVE continues to deliver the ultimate hoops experience.


Anthony led all rookies in scoring with 21 points per game, ranked third in rebounding (6.3 rpg), and helped propel the Nuggets to their first playoff berth since 1995, the year NBA LIVE was born. Parker, a native of Belgium who grew up in France, has averaged 13.1 points and 5 assists per game through three NBA seasons and established himself as one of the league's top point guards when he helped lead San Antonio to the 2003 NBA championship. Gasol burst on to the scene from his native Spain when he earned the 2002 got milk? NBA Rookie of the Year. In three NBA seasons, the 7-footer has averaged 18.1 points and 8.5 rebounds per game in leading the Grizzlies.


"The NBA is increasingly a global sport, and what better way to celebrate 10 great years of the NBA LIVE franchise than to be working with three of the NBA's top young stars from around the world," said Glenn Chin, Senior Director of Worldwide Basketball for EA SPORTS. "These guys have already made a significant impact on the game, they are particularly representative of the global culture of the sport, and the style of their play is very much in the spirit of NBA LIVE, where creativity and self expression make Freestyle king."


Developed by EA Canada, the studio which is also home to the popular NBA STREET and NCAA March Madness franchises, NBA LIVE 2005 is scheduled to ship in October on the PlayStation(R)2 computer entertainment system, the Xbox(TM) video game system from Microsoft, the Nintendo GameCube(TM), and the PC.


EA SPORTS is the leading interactive sports software brand in the world. Its top-selling titles and franchises include Madden NFL(TM) Football, FIFA Soccer, NHL(R) hockey, NBA LIVE basketball, MVP Baseball(TM), NCAA(R) Football, NASCAR Thunder(TM), and Tiger Woods PGA TOUR(R). The EA SPORTS home page is www.easports.com.


(a) INTERNET CONNECTION required for online play. Not all features available with all platforms. See full product for details.


418
TalkBack / From Terminator to Scary Blood Rayne Chick
« on: August 03, 2004, 09:06:45 PM »
Kristanna Loken has signed on to portray Rayne in the upcoming feature film.

Terminator 3 star Kristanna Loken signs on as lead in film adaptation of BloodRayne Video Game


Boll KG and Brightlight Pictures to begin shooting in August 2004


(Vancouver, BC) – Kristanna Loken, best known for her role opposite Arnold Schwarzenegger in T3: Rise of the Machines, has signed on as the title character in the film adaptation of the popular Majesco action-horror video game BloodRayne.


Loken will begin work on BloodRayne in August 2004 shooting in locations throughout Romania. As the film's lead, Loken will play the title character who is half human and half vampire, driven by vengeance to overthrow her father, Kagan, king of all vampires.


A former model, Kristanna Loken first caught worldwide attention with her role as the villainous T-X in the highly anticipated T3 sequel. Loken has also appeared in the feature films Academy Boyz (2001) and Panic (2001) and just completed Uli Edel's feature film Kingdom in Twilight.


Of Loken's casting, Producer Shawn Williamson said, "I loved Kristanna in T3 and am excited to see how she brings the character of Rayne to life."


BloodRayne marks the sixth collaboration between Shawn Williamson, principal and producer of Vancouver-based film production company Brightlight Pictures and German Director/Producer Uwe Boll. Boll directs the picture that is written by Guinevere Turner (American Psycho).


BloodRayne Director, Uwe Boll, said, "Kristanna Loken is perfect for BloodRayne. She is strong, tall, athletic, sexy – everything that BloodRayne is."


Loken is represented by Eddy Yablans at International Creative Management and managed by Miles Levy.


419
TalkBack / NCAA Football 2005 Selling Strong
« on: July 27, 2004, 06:50:10 PM »
It might be hard to imagine, but sales and pre-sales of EA's football games are up yet again from last year.

EA SPORTS NCAA Football 2005 Sets Franchise Sales Record; College Game Is #1 Football Title of the Season


REDWOOD CITY, Calif.--(BUSINESS WIRE)--July 27, 2004--For the first two weeks of sales, NCAA(R) Football 2005 from Electronic Arts (Nasdaq:ERTS) is the number one selling football videogame in America. First week sales for the game were more than 50 percent above the same period last year. Last year, NCAA Football 2004 sold more than one million copies and was the second best-selling football game in North America behind Madden NFL 2004.


"This is always a huge launch for us because NCAA Football 2005 not only kicks off the football season but the official sports videogame season as well," said Frank Gibeau, senior vice president of marketing, North America, for Electronic Arts. "We're excited about the strong start of NCAA Football 2005 and the momentum that is building for Madden NFL 2005, with pre-sell up 100% over last year. This will be the biggest year ever for all of our football franchises."


"The game is so much better this year," said Steve Chiang, vice president and general manager of EA-Tiburon. "Fans are really enjoying new features like the home field advantage and the addition of Xbox Live online capability."


For the first time in a football videogame, the game day atmosphere around the field and in the stadium will affect the players on the field in NCAA Football 2005. Visiting teams will have to fight crowd noise when calling plays while home teams can play off of the thunderous support from their fans. Featuring the Top 25 Toughest Places to Play, players can compete in the most elite stadiums across the country. NCAA Football 2005 also features the deepest Dynasty Mode(TM) to date where players can build up their schools, transform young players into rising stars and monitor program integrity.


NCAA Football 2005, developed by EA-Tiburon, is rated "E" (Everyone) by the ESRB and is available on the PlayStation 2 computer entertainment system, the Xbox(R) video game system from Microsoft and the Nintendo GameCube(TM).


EA SPORTS is the leading interactive sports software brand in the world. Its top-selling titles and franchises include Madden NFL(TM) Football, FIFA Soccer, NHL(R), NBA LIVE basketball, Tiger Woods PGA TOUR(R), MVP Baseball(TM), NCAA(R) Football and NASCAR Thunder(TM). The EA SPORTS home page is www.easports.com.


420
TalkBack / Donkey Konga 2 mp3s
« on: July 21, 2004, 05:01:13 PM »
We've got six songs right off the Hit Song Parade, ready for your perusal.

We've carefully selected six of our favorite songs from Donkey Konga 2: Hit Song Parade.  If you're still on the fence about importing, perhaps these songs will help you make up your mind.  Remember, aside from the Zelda song, it's likely that none of these songs will make it to the US version of Donkey Konga. Enjoy!


J-Pop 5 - secret base ~ Kimi Ga Kureta Mono (2.08 MB, MP3 format)


J-Pop 9 - Dynamite (1.50 MB, MP3 format)


Game 2 - Legend of Zelda: Latin Fusion (2.11 MB, MP3 format)


Anime 6 - Viva Rock (Naruto Ending) by Orange Range (1.76 MB, MP3 format)


Anime 10 - Challenger! (Pokemon Advanced Generation Opening) by Rica Matsumoto (1.39 MB, MP3 format)


TV4 - Lucky Cha Cha Cha! (Mini Moni de Bremen no Ongakutai Opening) by Mini Moni (1.88 MB, MP3 format)


For more information on Donkey Konga 2: Hit Song Parade, be sure to check out our review and import guide (which also contains the full song list).


421
TalkBack / Activision Acquires Rights to American Chopper
« on: July 17, 2004, 08:39:46 AM »
If they don't get it right, Senior's gonna lecture them about their work ethic.

ACTIVISION VALUE SIGNS MULTI-YEAR AGREEMENT WITH DISCOVERY CONSUMER PRODUCTS TO DEVELOP GAMES BASED ON HIT SERIES AMERICAN CHOPPER


Minneapolis, MN - July 16, 2004 -- Activision Value Publishing, a division of Activision, Inc. (Nasdaq: ATVI), today announced a multi-year alliance with Discovery Consumer Products to develop and distribute video games based on the popular television series American Chopper.  The agreement grants Activision Value interactive rights to publish American Chopper games for the PC, console and handheld platforms in North America.  The first video games based on the American Chopper license are expected to be available at retail stores nationwide this holiday.


Since its debut on the Discovery Channel in 2003, American Chopper is the highest rated series on the channel, averaging more than four million viewers each week. The show is also a top-three rated program on cable television.  Filled with action, suspense and family drama, American Chopper follows the real-life experiences of the father and son team, Paul Teutul, Sr. and Paul Teutul, Jr. who fabricate choppers out of their Orange County Choppers garage.


"We are very excited about our partnership with the Discovery Consumer Products and the American Chopper series," states Dave Oxford, General Manager, Activision Value Publishing, Inc.  "This agreement underscores Activision's commitment to develop games based on popular brands with a broad range of appeal.   Every week, millions of consumers tune in to find out what it takes to make one of these unique handcrafted motorcycles and the ongoing story about the theme bikes that the Teutuls build."


"We are thrilled to partner with Activision, a leader in the video game industry, and we believe that they are uniquely positioned to translate the American Chopper franchise into a compelling, innovative product line," said Sharon Markowitz Bennett, senior vice president, Discovery Consumer Products. "Activision's vast experience in video games combined with Discovery's high quality, real-world content forms an ideal partnership."


422
TalkBack / Ty is Getting His Own TV Show
« on: July 15, 2004, 05:30:28 PM »
That's The Tasmanian Tiger, not the PGC Senior Shenanigan.

KROME STUDIOS AND DPS FILM ROMAN PARTNER TO BRING “TY THE TASMANIAN TIGER” TO ANIMATION


Australian Videogame Star Characters are Licensed in Worldwide Television and DVD Deal


Brisbane, Australia / North Hollywood, CA - July 15, 2004 – Krome Studios, one of the largest independent game development studios in the world, announced today that it has joined forces with DPS Film Roman, an IDT Entertainment Company and the leading animation company known for the hit shows "The Simpsons" and "King of The Hill," to create television and DVD productions featuring the characters from the best-selling videogame "TY the Tasmanian Tiger." The videogame series has sold well in excess of a million units worldwide. IDT Entertainment is a subsidiary of IDT Corporation (NYSE: IDT, IDT.C), a multinational telecom, entertainment and technology company.


“This is an incredible opportunity for the 'TY the Tasmanian Tiger' franchise,” said Robert Walsh, chief executive officer of Krome Studios. “The light-hearted humor and mad-cap adventures of the games will be brought to a new medium and wider audience. With DPS Film Roman’s experience breathing life into animated stars such as Hank Hill to Homer Simpson, our boomerang-wielding Tasmanian tiger has prestigious company.”


“The partnership between Film Roman and Krome Studios shows the true strength of this original IP.  "TY the Tasmanian Tiger" and his mates now join the elite few that have made the transition from the interactive entertainment industry to other entertainment mediums,” said Walsh.


“We are always looking to work with unique characters with global appeal, and the characters from 'TY the Tasmanian Tiger' are superstars,” added DPS Film Roman Chief Executive Officer John Hyde. “It is rare to have videogame characters developed for the pre-teen market that are suitable for the crossover, but when they do, it can be a phenomenon. We see this as an opportunity to grow an established character beyond its gaming fan base.”   A character-based action adventure game, "TY the Tasmanian Tiger" takes players through stunning animated 3D environments set in the land down under, with players embodying TY as he overcomes his past to save his family.  Krome Studios is currently developing the highly anticipated sequel "TY the Tasmanian Tiger 2: Bush Rescue." It is scheduled for release this fall for the PlayStation(r)2 computer entertainment system, the Xbox(r) video game system from Microsoft, Nintendo GameCubeTM, and Game Boy(r) Advance.  


About DPS Film Roman DPS Film Roman, currently celebrating its 20th anniversary, is the leading independent animation company known for the hit shows "The Simpsons" and "King of The Hill, " as well as Free For All, the first hi-definition animated series produced for air. Film Roman also produces Saturday morning and syndicated kids’ animation, including the current top-rated series "X-Men: Evolution." The award-winning studio is also co-producing the 3D series "Tripping the Rift" in association with the Canadian studio CineGroupe. Since its founding in 1984 by Phil Roman, the Company has won nineteen Emmy awards, and delivered several successful animated series to broadcasters worldwide. Among those shows are such well-loved classics as "Garfield and Friends," "Bobby’s World," "Felix the Cat," "Mortal Kombat," "C-Bear" and "Jamal and Bruno the Kid." A majority share of DPS Film Roman is owned by IDT Entertainment. Other IDT Entertainment companies are Mainframe Entertainment, Digital Production Solutions (DPS) and Anchor Bay Entertainment.  


About Krome Studios With more than 130 employees, Krome Studios is one of the leading independent developers in the world and the largest game development studio in Australia. Founded in 1999, the studio is best known for the development of their hit game "TY the Tasmanian Tiger," which has sold more than 1.3 million units worldwide and is the best selling game in Australia of all time. Currently in development at Krome Studios is the much anticipated video game, "King Arthur" (to be published by Konami Digital Entertainment - America, division of Konami Digital Entertainment, Inc., and Buena Vista Interactive, a publishing label of Buena Vista Games, Inc.)  


Krome Studios has shipped more than a dozen titles, including "Sunny Garcia Surfing," "Championship Surfing," "Extremely Goofy Skateboarding," "Barbie Beach Vacation," "Jimmy Neutron: Jet Fusion" and "TY the Tasmanian Tiger."


423
TalkBack / Donkey Konga 2: Hit Song Parade Review
« on: July 14, 2004, 12:23:55 AM »
Ruc-ky Cha Cha Cha… It makes me happy!

Written: 07/14/2004

The original Japanese version of Donkey Konga was one of PGC’s favorite pastimes at E3, and now before the US version is even out, Namco and Nintendo have teamed up to release a second bongo-beating rhythm game in Japan.

Donkey Konga 2: Hit Song Parade is a pretty direct sequel, focusing more on J-Pop songs and anime themes. To break it down, there are 32 songs in the main list, including ten J-Pop songs, one Latin song, three classical tunes, three Nintendo tunes, ten anime themes, four TV themes (counting the Pikmin 2 commercial track), and Yankee Doodle sung in Japanese. All of the songs are fun to play, but there are a few favorites that stand out like The Legend of Zelda: Latin Fusion, a TV show theme titled something like Lucky Cha Cha Cha, a completely Engrish song called Monkey Magic, a Naruto song, and a surprisingly entertaining song from the Pokemon Advanced Generation anime. Of course all of the classical songs rule just like their counterparts did in the first game, and the Donkey Kong Country jungle theme is pretty cool to play along with as well.

In terms of difficulty, the main “Story” mode – I couldn’t spot much of a story – is basically on the same level as the first game, but is slightly tougher. The easy-level songs are definitely more active than before, and expert level songs will take most players several tries to nail down. Of course, if you play tons of music games like Beatmania, you may still see the regular songs as easy pickings, but COOL mode is back, requiring you to memorize every beat and play without the normal left/right markers. Finish that before you come to me whining about how easy the game supposedly is.

The songs are organized a little more clearly with each category bearing a different color -- yellow for anime, blue for game, purple for classical, etc. Plus all of the songs are arranged in a full circle, so it’s a little easier to visualize where the song you’re trying to get to might be. There’s also a random button in the circle, which can be helpful if you’re having a tough time making decisions.

In addition to the main Story mode, there are a number of other ways to play in either single or multi-player. You can actually play the Story mode with two players, which was not an option in the first game. As is the case in all of the multiplayer modes, the two players don’t play the exact same parts, so it can get a little hectic, and the wacky replacement sound effects you can choose can help distinguish one player’s instrument from the other.

Battle returns and puts you in direct competition against one another with some beats bearing extra significance in the forms of slot machines or POW blocks that zero out your opponents score.

Challenge is back as well, but rather than simply pitting you in an endurance round to complete the full song list, there is now a choice between six-song courses, twelve-song courses, or an unlockable option that throws everything at you. Instead of letting you mess up, keep going, and being judged at the end, Challenge mode has a meter that lowers every time you make a mistake. If you empty that meter, the game is done right then and there. Challenge mode can be deceiving too because the first songs are very easy and the difficulty gradually ramps up from there, leaving you unprepared for the later songs, and finally finishing (at least in the six-song course) with a brand new song that’s not even included in Story mode! You can also work through the Challenge courses in two-player, but both of you will need to be on the top of your game to survive.

Concert seems to replace the original game’s Free Session mode. There are two ways to play. With one set of drums, player one is responsible for the drum beats, while player two claps. With more drums or (cringe) controllers, up to four players can play together, each with different parts. At the end you’ll be ranked individually, but will also be given a score for the group’s total completion.

Donkey Konga 2 also features two great mini-games. Unlike the first game’s clunky assortment of whack-a-mole, juggling, and rope climbing, Hit Song Parade’s mini-games are actually worth coming back to again and again. Apparently Namco realized this because it now costs fifty coins (which are earned in story mode) for single player and one hundred coins for multiplayer each time you play.

The first game is simply a race. A string of beats will drop into your slot, and you’ll need to hit them as quickly as possible. String after string will drop down and you’ll need to get through all of them faster than the computer or your friends. If you mess up, you’ll be halted for a moment before you can go on.

The other mini-game, Rhythm Keeper, is probably my favorite new addition because it’s tough and probably does the most to really train you to keep a beat. It starts out by teaching you a simple rhythm. Then, it takes away the beat marks, and you have to keep repeating the beat until the stage is clear. Then you move on to a more difficult beat and keep going. If you make three mistakes during any stage, it’s game over, and you’ll have to start from the beginning. In multiplayer, Rhythm Keeper becomes a game of elimination. The first player to make three mistakes is out, and the other three continue on, until one person is left standing.

There is one more mode called Auto River, but it seems to have been designed to simply give small children an opportunity to bash on the drums without concern for beat or rhythm. A song plays, the camera moves through a 3D environment, and every time you hit the drums, a character render from the Donkey Kong Country series pops on the screen. If you keep banging, you’ll see literally dozens of the same characters just popping about gleefully, and when you’ve crossed a certain threshold of beats, a new set of characters will appear. You can change the background and the song playing, but as I said, it’s either not intended for grown-ups or I’m completely missing something.

The game does include a fair number of unlockables to keep you playing. As in the original, you earn coins in story mode which can be used to purchase either expert-level songs or sound effects that replace the standard drum sounds. I never bothered unlocking all the sound effects in the original, but I’d be willing to bet that some of these are new. Although it isn’t clear what they’re for or what the criteria for getting them are, you can also unlock “Dixie Notes” which have plenty of Japanese text to decipher if you so desire.

In a weird twist, Donkey Konga 2 saves your scores, but doesn’t allow you to insert your initials. Instead, you’ll pick a character’s face to place by your score, and you can unlock a number of new faces like Donkey Kong, Link, Wario, Luigi, and Tingle by completing one of the mini-games and playing a little game of memory afterwards.

There are a number of minor improvements throughout the game. Aside from an arguably better song list and slightly tougher difficulty, the expert beats seem to flow a little better with the songs this time around. Also, the ugly, compressed SNES backgrounds and sprites from the first game have been replaced with simple, but respectable 3D art elements. In every aspect Donkey Konga 2: Hit Song Parade is improved a notch or so over the original.

If you enjoyed the first game, the second is certainly worth an import. If you still haven’t gotten into the Konga craze and can’t wait for the US version, there are double-packs available that include both games and a set of drums. It should be noted that a number of consumers that rely on the Freeloader or Action Replay have reported that they cannot save their game properly or that the game asks to reformat the memory card. So if you haven’t gotten a real mod yet, it’s time to get her done. Aside from that, if you’re interested in this game and aren’t entirely opposed to Japanese music, there’s really no reason to wait. The US version will have an entirely different set of songs and the more use you can get out of the bongos, the better.

Pros:
# An all-new set of 32 songs
# New mini-games
# More multiplayer options
# Improved interface and graphics

Cons:
# Who can actually finish a COOL version of a song?
# How did Yankee Doodle end up being the hardest song?
# Nintendo’s still holding back on game songs.

Graphics: 7.0

   Nothing spectacular in the graphics department, but everything looks cleaner than the first game. The compressed sprites have been replaced with more polished 3D elements.

Sound: 9.0

   There’s not much to it. Songs are all rather high quality and there aren’t any wacky delays or glitches in the sound effects. Drum replacement sounds are still annoying, but they actually do add some fun in multiplayer if each person picks different sound sets.

Control: 10.0

   Left. Right. Both. Clap. Don’t play this game with a standard controller, although there are different control schemes to pick if you want to try. On the drums, clapping sensitivity can be adjusted in the options too.

Gameplay: 9.0

   It’s simple, fun, addictive, sweaty, and tiring. Adding in a few new modes this time goes a long way to sustain interest.

Lastability: 9.0

   This one is really going to vary depending on your skill in other music games. For the average Joe, it takes several tries to get through all the normal stuff, and then there are still COOL songs, Challenge mode, Rhythm Keeper, and plenty of multiplayer games if you can get your hands on some extra drums.

Final Score (Not an average): 8.5

   Donkey Konga 2: Hit Song Parade is everything the first one was and more. If you enjoy the original, pick up the sequel without hesitation. If you’re still not sure, there’s no harm in checking out the US game in September and importing the Japanese games later on since the song lists are almost entirely different.  

424
TalkBack / Rednote Composing King Arthur Game Soundtrack
« on: July 13, 2004, 10:29:28 PM »
Hopefully, Konami can turn a bad movie into a decent game, but these guys don't really have to worry about that.

"KING ARTHUR" GAME GETS REDNOTE AUDIO TREATMENT


ROD ABERNETHY AND REDNOTE AUDIO CONTINUE TO SOAR AS ONE OF THE MOST SOUGHT-AFTER COMPOSERS AND SOUND DESIGNERS FOR THE VIDEOGAME INDUSTRY


Raleigh, North Carolina – July 14th, 2004 – Rod Abernethy and Rednote Audio (www.rednoteaudio.com) today announced they are producing the original soundtrack for Konami’s KING ARTHUR videogame (www.konami.com/kingarthur) based on the Hollywood motion picture starring Keira Knightley and Clive Owen.


 


Developed by Krome Studios PTY, Ltd and published by Konami Digital Entertainment America and Buena Vista Interactive, the KING ARTHUR videogame utilizes footage from the film produced by Jerry Bruckheimer (Pirates Of The Caribbean, Top Gun), and directed by Antoine Fuqua (Training Day). Rod Abernethy and Rednote Audio are currently creating original orchestral scores for the game’s soundtrack.


Rod Abernethy, lead composer and co-founder of Rednote Audio, said: "KING ARTHUR will have some of the most exciting tracks we’ve ever produced. The scores are being written to match the style and intensity of the theatrical release and Konami and Krome have been incredible to work with."


In February 2004, Rod Abernethy, Dave Adams and Jason Graves of Rednote Audio won "Best Soundtrack Of The Year" for The Hobbit (Vivendi-Universal Games) at the Game Audio Network Guild Awards during the Game Developers Conference in San Jose, California. Other recent game soundtrack projects include Rise Of The Kasai, the upcoming sequel to the popular PS2 title Mark Of Kri for Sony Computer Entertainment America and Activision’s new Monster Garage videogame based on the hit Discovery Channel TV series.


Rod Abernethy and Rednote Audio are managed by Bob Rice of Four Bars Intertainment. For more information visit www.rednoteaudio.com.


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TalkBack / Sega Investors Approve of Sammy Merger
« on: June 29, 2004, 06:07:35 PM »
Investors accepted the proposed merger of Sega and Sammy at a general stockholders meeting today.

The next step in the developing story of the merger between Sega and Sammy, Sega's shareholders today approved of the pending merger in October.  With Sammy's shareholders doing the same just last Friday, it appears that all is set for the two to join forces and become Sega Sammy Holdings.


The merger amounts to a buyout for Sammy stockholders since they will swap their current stock for an equal number of shares in the new company, while Sega stockholders will only receive 28% of what they currently hold.


All of Sega's independent teams, including Amusement Vision, Sonic Team, Smilebit, etc.,  will re-integrate with Sega before the October merger takes place.  Sega and Sammy will intially continue to act as separate operations, but by 2007, the two companies will have completely consolidated.  However, each brand name will continue to be used in its traditional markets.


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