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« on: December 28, 2012, 01:06:54 PM »
I don't think the issue is creating new IPs. It goes into not utilizing the potential of existing IPs. They take an idea that has worked in the past, and then stop. There is no over-arching policy that regulates a bare minimum of a customer interaction with the software.
If you look at what Microsoft and Sony are doing, they don't care about selling games, they care about using games as a gateway to the services that they sell. The services provide a platform from which customers have an experience that makes them feel more connected to other users of the service. Which is really what we want, when speaking about Smash Bros, Pikmin, etc.
These services require an infrastructure that Nintendo refuses to invest in. And their hardware is not designed to handle. The bandwidth of the WiiU available for downloading from the Internet speaks to this.
If there is a policy, it's a policy of "sell what has sold in the past". Which leads to stagnation and customer disenchantment.
You may argue the controls for the Wii were revolutionary. And I agree. But in the end, the controls are just tools to interact with the software. Sticking new controls on old software is still old software.
The troubling thing is Nintendo KNOWS they don't innovate with software. They admit they need 3rd parties to do what they refuse/don't know how to do.
All of this leads me to believe that Nintendo should have went with EA and Origin as the service provider on the WiiU because then we would have seen at least some conversation that recognizes the importance of services as a foundation for the games we play.