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Messages - Dangerface

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76
Podcast Discussion / Episode 108: Castlevani
« on: October 26, 2013, 12:55:47 PM »

Wii Party U, this week's releases, and the return of Name That Pokémon!

http://www.nintendoworldreport.com/connectivity/35811

Welcome to episode 108 of Connectivity! We have three segments for you this week.

Neal, Daan, and Scott discuss Wii Party U, the surprisingly good party game that just released yesterday. Don't let the fact that it is packed in with a Wii Remote fool you; Wii Party U is a great choice if you and your friends or family play games together often. Plus it has the best version of baseball ever.

After that, Neal and Scott return with This Week in Nintendo, breaking down the week's virtual releases on both 3DS and Wii U. Hopefully you are in the mood for full retail releases cause, uh, that's pretty much it.

Closing out the show, Josh, Kim, and Becky play another rousing edition of Name That Pokémon. Kim and Becky, who have been living in the studio since the last game, dig themselves out from the trash heap and compete in a cutthroat, to-the-wire trivia game while Josh mostly just coughs.

As always, you can click here to send us your listener mail. Are you pretty much dying with excitement with every day closes to Super Mario 3D World? Let us know! See you next week.


77
TalkBack / More Cross-Play Titles Coming from Nintendo
« on: October 22, 2013, 04:33:05 PM »

Play your games across 3DS and Wii U!

http://www.nintendoworldreport.com/news/35778

Nintendo confirmed that it will support more titles with cross-platform functionality, according to VG247.

After verifying that the upcoming game Pure Chess will be cross-platform compatible, contingent upon Sony’s agreement, Nintendo went on to reveal that other titles will share this feature.

“We can confirm that cross-platform functionality is possible in certain titles that play on Nintendo 3DS and Wii U, as well as other video game systems not made by Nintendo. We are committed to helping developers realise the full potential of their software on Nintendo systems,” a representative said.

Confirmed titles with cross-platform play are Disney Infinity, Pure Chess, and Cubeman 2 from Three Sprockets, and “additional games using this functionality are in development.”


78
TalkBack / UK Delay for Batman: Arkham Origins on Wii U and 3DS
« on: October 20, 2013, 06:14:22 AM »

Two weeks of pure torture.

http://www.nintendoworldreport.com/news/35751

The Wii U and Nintendo 3DS versions of Batman: Arkham Origins will not release until November 8 in the UK. The original UK launch date of October 25 for all platforms has been pushed back by two weeks for both Nintendo systems. The boxed PC release date has also been delayed, but as of now, releases for all other platforms will continue as originally planned.

Warner Bros. has made no comment  about the reason for the UK delays, but it has been confirmed that the game will still release on time for all scheduled platforms in North America.


79
Podcast Discussion / Episode 107: Nicki Minaj, the Pokémon
« on: October 19, 2013, 05:08:36 PM »

Good and bad ideas for Disney Infinity and a whole lot of Pokémon.

http://www.nintendoworldreport.com/connectivity/35752

This week's show is perhaps a tad bit shorter than usual episodes, but we all have a really great excuse: we've been playing Pokémon X/Y pretty much nonstop. What, that's not a good excuse?

In the first segment, Scott joins Kim and Becky to discuss their recurring feature here on Nintendo World Report, "Disney Infinity: Good Idea,Bad Idea." Each week, they select two Disney franchises that would either be good or bad additions to the world of Disney Infinity. The trio go over what exactly makes a character worthwhile for consideration and then recap the picks so far. 

After that, Scott, Kim, Josh and Zach gush about Pokémon X/Y. The group has been playing religiously over the past week and break down what makes this game stand above most of the rest of the series. Party compositions, favorite new features, online play; this segment covers it all.

As always, you can click here to send us your listener mail. Be sure to let us know what you think about Pokémon to this point as well as your suggestions for Disney Infinity. Until next week!


80
TalkBack / Pikachu Starring in New Pokémon Game
« on: October 12, 2013, 09:55:38 AM »

Hold onto your hats Pikachu fans!

http://www.nintendoworldreport.com/news/35685

Development on a new Pokémon game, featuring Pikachu, began this summer, according to The Pokémon Company CEO Tsunekazu Ishihara.

The Pokémon franchise’s most iconic character has had a few starring roles in the past in titles, such as Pokémon Yellow Version and Hey You, Pikachu, and we’re long past due for another. Since Ishihara has expressed some concern that Pikachu’s fame might be damaged if the company doesn’t produce a good title, fans hopefully have something to look forward to.

No details on an anticipated release date or platform have surfaced yet, but the producer did shed some light on the story, describing it as being about a boy using “playfulness” to take on the world.


81
TalkBack / Hakuoki: Memories of the Shinsengumi Review
« on: October 09, 2013, 03:08:28 PM »

This ain't no Harvest Moon.

http://www.nintendoworldreport.com/review/35669

Hakuoki: Memories of the Shinsengumi is a visual novel dating sim, a genre popular and well-known in the eastern sector that the US is finally starting to catch up on. While the game lacks technical challenge, brain-busting puzzles, and hardcore competitive play, it still proves to be more than a little interesting with a compelling, bloody narrative that only unfolds completely after playing through it six different times.

The story surrounds Chizuru Yukimura and the chaos that becomes her life after she leaves home to find her father in Kyoto. One quick note: changing the main character’s first name is your only chance for customization in this game, so jump on it while you can. Chizuru, or whatever you decide to call her, soon finds herself in danger in Kyoto. Before long, she ends up roped into the affairs of the Shinsengumi, a force of Japanese swordsmen serving the Tokugawa shogunate.

The gameplay itself is straightforward. You read the story and dialogue, and when the time comes you make decisions that, one by one, ultimately decide Chizuru’s fate. Each decision can increase your romance level with one of the five Shinsengumi generals, do nothing for any of your relationships, or kill you. That’s right, kill you. So be careful about how heroic, how defiant, or even how compliant you are. Anything could be the death of you, but that’s what makes it fun.

Streamlined quick save and load functions fortunately ease some of the worry about making fatal choices. Using the R and L buttons, you can perform a quick save whenever you’d like, and just as easily reload if something doesn’t go your way. However, this function does not work if you make a choice that leads to death. Your only option then is to load your last hard save and hope you hadn’t already sealed your fate by then. This is one of the few games where I wouldn’t necessarily recommend saving often. But quick save? Spam that sucker.

While it might seem tedious to play through the story six times, since some parts overlap, Hakuoki does a great job of adding several features to nip that in the bud. During subsequent playthroughs, you have the option of skipping the prologue and then using a skip function in game that will fast forward through any text you’ve already read. It won’t skip through anything you haven’t read yet, but if you miss something anyway, there’s even a convenient History for that.

The beauty of this game is the amount of content it offers. As I mentioned in the beginning, there are six different stories that combine to create the whole picture. There is an in-game encyclopedia to fill, which sheds some interesting light on the historical elements of the story as well as the rest of it. A Record of Service also exists to catalogue your progress through each of the stories, and there’s even a gallery of pictures to collect tied to each romantic candidate.

Although the strictly female protagonist and romantic nature of the game makes Hakuoki geared toward females, the characters, their snappy banter, and story make a game that can truly be fun for anyone. It may not provide the technical challenge other video games boast, but for anyone who enjoys a different, more story-centric style, there are few other places to look. And with any luck, Hakuoki’s re-release on the 3DS will mean more visual novels appearing on North American shelves in the future.


82
TalkBack / Torchic Distribution Event for Pokemon X and Y Announced
« on: October 07, 2013, 10:59:56 PM »

If you weren't buying it already, you might be now.

http://www.nintendoworldreport.com/news/35661

Gen III starter Torchic will be downloadable as part of a special distribution event for the release of Pokémon X and Y.

Starting on October 12 gamers will be able to receive a special Torchic via Wi-Fi as part of an event commemorating the release of the new Pokémon games.

Torchic will arrive in a Cherish Ball as a level 10 Pokémon with a move-set containing: Scratch, Growl, Focus Energy, and Ember. It will also have Speed Boost, an ability which increases a Pokémon’s speed at the end of each turn, Blazikenite, the hold item for Blaziken’s Mega Evolution, and a Premiere Ribbon.

The event will run for three months, until January 15, 2014.


83
TalkBack / Disney Infinity: Good Idea, Bad Idea
« on: October 03, 2013, 02:41:21 AM »

Which Disney characters would be awesome and which would be better left on the shelf?

http://www.nintendoworldreport.com/feature/35619

Like it or not, Disney Infinity is here to stay. With over 294,000 units already sold in its first two weeks, the game is a hit with gamers and critics alike. The game has opened itself up to the entire Disney universe: television, movies, and theme parks included, ensuring there is something for everyone in their digital world.

But when picking which characters to include in their multimillion-dollar game, Disney had to consider not just how to incorporate each character in their infinite world, but also how to retain the integrity of that character. Not everyone is a perfect fit.

From the biggest Disney fan to the average Joe, we all have our favorite characters that we’d love to see, and other that are best left out. Which is where our Disney Infinity: Good Idea, Bad Idea feature comes in to play. In each update, we’ll think about the pros and cons of each character or series Disney has licensing to and decide for ourselves if it makes the Disney Infinity cut.

To check out all our pros and cons, just use the nifty table of contents over on the right side of this page. Be sure to check back every week or so for new additions, and don’t forget to chime in and let us know who you’d like to see in the Toy Box!


84
TalkBack / Edge of Eternity Kickstarter Launched
« on: October 02, 2013, 12:28:24 AM »

Another indie coming to the Wii U.

http://www.nintendoworldreport.com/news/35604

A Kickstarter campaign has launched for Edge of Eternity, a new Space-JRPG from Midgar Studio.

Edge of Eternity is a turn-based RPG set in Heryon, a Steampunk/Medieval world in chaos after aliens invaded, spreading a virus that turns people and animals into metal monsters. After all of his kind have been turned into these monsters, the game’s hero, Daryon, embarks on an adventure to save his world.

Currently, release on the Wii U is part of the $200,000 base goal. This Kickstarter has raised $9,079 so far and will end on October 26.


85
TalkBack / Mighty No. 9 Coming to 3DS
« on: October 02, 2013, 12:19:29 AM »

Way to pledge, internet.

http://www.nintendoworldreport.com/news/35603

Mighty No. 9 is indeed coming to the 3DS. The Kickstarter, which ended today, recently added a stretch goal of $3,500,000 for a 3DS version of the game, and in the last 24 hours of its campaign, that goal was reached.

All of the stretch goals for Mighty No. 9 were met in its final day as pledges cleared $4,000,000, with over $600,000 added in the last 24 hours. Not only will a version be available for the Wii U and 3DS, but we can also look forward to online play in the Online Battle Race Mode, a playable Call stage and boss, and an optional chiptune soundtrack. Mighty No. 9 is currently estimated to release in spring 2015.


86
Podcast Discussion / Episode 104: Barely Functional Dog ****
« on: September 29, 2013, 12:21:55 AM »

Earmuffs on this one kids. Neal has the mouth of a sailor.

http://www.nintendoworldreport.com/connectivity/35544

Hi there Connectifans, here we are with another edition of your favorite NWR podcast, Connectivity! We've got three segments on this week's show for you to enjoy. First up, Neal and Scott get together for their favorite new segment, TWIN: This Week In Nintendo!

After that, Zach and myself join Neal and Scott for a Wind Waker HD love-fest. Yes, it is really as good as we think it is. No, we cannot possibly be wrong. Yes, you should get this game. No, I won't pay for it for you.

And in our final segment, Josh stumbles into an abandoned gameshow studio and some sort of Pokémon-related chaos ensues. I'm sure you'll enjoy it.

Please send us listener mail by clicking here. I promise we'll read it. Also, please rate and review the show on iTunes.


87
TalkBack / Super Street Fighter IV 3D Comes to the eShop
« on: September 27, 2013, 02:03:21 AM »

Just in case you were waiting for it.

http://www.nintendoworldreport.com/news/35540

Super Street Fighter IV 3D edition is available as a digital download on the eShop starting today.

After releasing in Japan’s eShop earlier in September, Super Street Fighter IV’s digital download will now be available for $19.99 in the US. While keeping all the recognizable mechanics of Street Fighter we all know and love, Super Street Fighter IV turns it up a notch. A new, over-the-shoulder camera angle has been added, using the 3D capability provide a new dynamic to the fight. Players can also battle one another locally and worldwide on the internet using the 3DS’s connectivity.


88
TalkBack / New Evolved Pokémon to be Announced Tomorrow
« on: September 24, 2013, 09:00:31 PM »

Now taking bets on type.

http://www.nintendoworldreport.com/news/35517

A new Pokémon evolution will be announced this Wednesday, as reported by the official Pokémon Facebook page.

Gearing up for the October 12 release of Pokémon X and Y, the official Pokémon Facebook page for North America has been flooded with new Pokémon updates. The last two new Pokémon were announced on September 20, including a Rock/Dragon type called Tyrantrum, the evolved form of Tyrunt, and a Rock/Ice type called Aurorus, the evolved form of Amaura.

All of the new Kalos Pokémon that have been announced so far can be viewed in further detail on the official Pokémon X and Y website.


89
TalkBack / Monster Hunter 4 Will Feature Link, Mario and Luigi Costumes
« on: September 12, 2013, 05:24:23 AM »

Satisfying all of your cosplay dreams.

http://www.nintendoworldreport.com/news/35403

Costumes featuring Mario, Luigi and Link from The Legend of Zelda will make an appearance in Monster Hunter 4.

In a Monster Hunter 4 Nintendo Direct on September 8, Nintendo and Capcom revealed that the newest installment in the series will feature costumes from the two popular Nintendo franchises as bonus content. Mario and Luigi outfits will be available for Felynes while Hunter based gear can feature Link’s iconic look and even his weapons, the Hylian Shield, Master Sword and Link’s bow for ranged attacking.

Players in Japan will be able to acquire the Mario and Luigi costumes at any 7-11 while the Link costumes will be available via download at a later date. Monster Hunter 4 releases for the 3DS in Japan on September 14, but no official announcement has been made as of yet for North American, European or Australian release dates.


90
TalkBack / Funfair Party Games Review
« on: September 09, 2013, 01:19:44 AM »

A little extra effort could have gone a long way...

http://www.nintendoworldreport.com/review/35379

Funfair Party Games is a very simple concept with an ambitious execution. While the collection, at its surface, appears to only feature ten mini-games ripped out of a generic carnival selection, the eShop title also features full-fledged attempts at motion controls, Mii integration, and even online. Of course, the game can only come off as fully impressive if these promised features are executed well; however, Funfair, despite its noble pretensions, does not fully realize this.

Becky Hollada: Funfair Party Games provides you with an avatar by pulling your current Mii into the game. However, your Mii is only shown as an icon at the beginning of the game at the Ticket Counter (the main menu), and briefly at the end of every game standing in front of a cheering crowd next to a miserable looking monkey. Your Mii’s shirt/body color doesn’t transfer; instead, it’s replaced by a generic, skinny body in a tracksuit that your disembodied head floats above. While there is nothing really wrong with this design change, it was odd for the game to only use part of the Mii.



Zack Kaplan: The ugly monkey that greets you upon booting the game is an indication of where the visuals will be taking you. Everything is bright and colorful, but not exactly pleasant to look at due to blandness. The 3D is okay, except for when it shows your Mii character in the results screen at the end of each game. With 3D on, I found that the heads were disconnected from their bodies.

Becky: Outside of questionable presentation, the UI was also cumbersome in a lot of places. A couple of the multiplayer games actually plaster the leader’s name across the screen, blocking the action. When two players are in close competition, this quickly becomes infuriating.

The motion-based "Arcade" controls were also clunky and imprecise in comparison to button-based "Classic" ones. Motions are either difficult to aim, or dependent on moving the 3DS quickly and aggressively in a specific direction. Eventually, I gave up, frustrated and fearing for my screen hinge. Unless you’re looking for a challenge in Funfair, it’s best to just stick to Classic controls.

As for the games themselves, there are ten, and are as follows:

Kimberly Keller: The Shooting Gallery is one of the most intuitive and fun games of the bunch. You are given a set amount of bullets and tasked with shooting down pigs, pots, cards, and more on a farm. Each target is worth a different amount of points based on size and movement, and a nice 300 point bonus can be gained for “piggishness” if you continually hit the moving pigs. The button controls make aim easy as you move your crosshairs around with the control pad and shoot with the R button. Interestingly, it is mandatory to reload your shotgun after each shot, first by inserting a bullet with X and then closing the chamber with Y. At first it was easy to forget this arbitrary rule, but soon the traditional double click of the reload became a satisfying addition as I quickly shot down targets like a pro.

As usual, Arcade version was much more cumbersome, and reloading became a task in itself. Aiming utilizes the 3DS’ gyroscope and can thankfully be re-centered using X if things get a little off kilter as you play. To reload, you must quickly tilt the 3DS forward and back to simulate cocking a real gun. More often than not, I had to forcibly shake the 3DS back and forth, carefully holding the screen in place, until my gun finally reloaded.



High Striker lets you test your strength, or rather, coordination skills, as you charge up your mallet and aim for the center of the target to see if you can ring the bell. In Classic mode, you charge your mallet by pressing the L and R buttons until the meter hits the top. The trick is in maintaining a high level while stretching your thumb to the touchscreen to hit the button cleanly in the middle, which is not a simple task. Arcade controls were a mess: while pressing L and R, you must rhythmically move the 3DS up and down (too fast and it faults you) and move the console carefully around at the same time to line up a circle with the center of the touchscreen. You finally deploy your mallet by somehow pressing the X button the moment you manage to center everything with your charge meter filled.

Ball-in-the-Glass was easy to pick up in classic mode—simply press and hold X when the arrow points in the direction you want and release when the power meter is at the desired strength. The use of 3D clearly showed the differing distances of the glass cups, which are worth more points the farther back you go. It’s a very forgiving game as points can even be earned outside of the cups just by keeping the ball on the shelf. The arcade version surprisingly works well for this game. After pressing L and R together to activate the ball, all you have to do is sway the 3DS forward with a little force in the direction you want.

Daan Koopman: Claw Crane doesn’t have much going for it, as you try to grab harmless plush toys and collect them for massive amounts of points. You are given six chances to do so and therefore precision is a must. In some cases though, you’re rewarded for grabbing a toy, even if you miss the end goal; this seems like an odd design choice. It removes the excitement a little bit as you can win by simply being mediocre at it. The precision required for the minigame can't be found when using the Arcade controls, as the motion controls aren't that accurate and feel sluggish in comparison.

Hot Wire takes you to an obstacle course where you have to move a small ring through a big, curving line. With Classic controls, you press the L and R buttons or the A and B buttons to twist your ring to bring it safely to the other side. You move the ring around with the Circle Pad; this works fairly well, as it gives you more control for overcoming the terrain. If your ring hits the line, you will use a life and will be set back to the last checkpoint. If you hit the line nine times, it’s game over. The problem lies in the Arcade controls, which require multiple button prompts as well as twisting and turning your Nintendo 3DS. It is simply not fun to play it that way, so it is highly recommended to play it on Classic.



Can Knockdown requires you to throw balls at a horde of cans to win. With the Classic controls in place, you use the Circle Pad to aim and alternate pressing the L and R buttons to reach higher power levels. When you are satisfied with your power level, you hold those same buttons to throw the ball. The wait for this to happen is a bit too long for this sort of game and your crosshair is always moving, so it could all turn out really badly for you. If you are playing with the Arcade controls, you will have to grab the ball with the L and R buttons. After this, you aim with your Nintendo 3DS and move the system forward to throw the ball. This feels pointless, and you barely get the same accuracy as you do with the Classic controls.

Becky: Ball Roll is what many people know as Skee Ball, a game where you roll a ball up a lane aiming for holes with different point values. Unlike many of the other carnival games in Funfair Party Games, Ball Roll’s Classic controls rely solely on the touch screen, prompting players to use the stylus to aim and send their balls sailing up the lane. These controls aren’t very sensitive, so sometimes players will find themselves sliding their stylus pretty hard to get their ball into a scoring hole. Like always, however, Classic controls are still preferable over Arcade controls. Arcade controls instruct players to grab a ball by pressing the L and R buttons simultaneously, and then throw the ball by thrusting the 3DS forward. It’s difficult to aim and just makes you worried you’re going to accidentally throw your system across the room.



Balloon Burst is another pretty easy game with its Classic controls. While the aiming crosshairs in some of the other games move, these remain stationary while the player holds the L and R buttons, timing the power gauge to hit green before releasing the buttons to throw the dart. The Arcade controls in this game are just as cumbersome as Ball Roll, employing the same technique to throw--moving the 3DS forward forcefully. The physics of this game, however, are some of the most sound.

Zack: Basketball's Arcade controls are imprecise. You throw balls into a hoop using the gyroscopic controls of the 3DS. I had to flick the system like a basketball, which made it incredibly difficult to aim. Classic mode has you consult a meter to see how powerful your throw is. Aiming is controlled with the circle pad. To add difficulty, the target reticle is constantly moving around.

One of the more fun mini games, Camel Race, has you throwing balls into holes in order to move camels in a race. It is best done with Classic controls, where you flick the balls with the stylus; especially since the Arcade controls force you to flick your 3DS like in Basketball. Depending on which hole the ball lands in, your camel will move a certain distance.

Alex Culafi: As for the multiplayer, which can be played locally, online, or in a "Hot Seat" mode involving passing a single 3DS around, the delivered quality is fairly competent. Everything works fine (including the online, when you can find a game), but the multiplayer only goes as far as the quality of the content allows it. You might not get into crazy competitive matches over the title, but the simplicity of each game certainly makes for something light to play while chatting with a friend. Don't expect to get into any public matches, however, the servers we entered were completely empty.

Ultimately, Funfair Party Games is exactly what you’d expect; the motion controls don't really work in a practical sense, the games are pretty decent—if not overly simple—with button-based controls, and the multiplayer is okay. As previously stated, the ambition is admirable, but the amicability of a game can only go as far as how well the game delivers on its promises. Funfair falls a bit flat.


91
TalkBack / Nintendo World Report: Powered Off - Issue 9
« on: September 03, 2013, 08:24:39 PM »

Number 9, number 9, number 9.

http://www.nintendoworldreport.com/poweredoff/35344

Download Nintendo World Report: Powered Off Issue 9

This issue we push forward with some more previews and impressions, which include, Skylanders SWAP Force, Etrian Odyessey Untold: The Millennium Girl, Ryū ga Gotoku 1&2 HD and Darumeshi Sports-ten.

Feature wise, we have all of the NES memories from various staff members and also some game developers from companies such as Renegade Kid, Two Tribes, Next Level Games and Yacht Club Games.

Reviews include, Nazo no Murasame Jō, Attack of the Friday Monsters! A Tokyo Tale, Art Academy: SketchPad and Cloudberry Kingdom.

All this and much more!

Please enjoy the issue!

We are also hoping to start a Game Idea of the Month page soon, but we will need you readers to send in your ideas to make it happen. So send in your ideas and you may be published in a future issue!

You can send your mail or game ideas in here.


92
Podcast Discussion / Episode 100: A Really Really Big Show
« on: September 01, 2013, 06:09:10 PM »

A very special episode of Connectivity.

http://www.nintendoworldreport.com/connectivity/35308

Do you believe in miracles? We've made it all the way to 100 freaking episodes of Connectivity! We've been at this show for a long time and it just keeps getting better. In celebration, this week's episode is jam-freaking-packed to the gills overflowing with content.

Up first, we are kicking it old school with a brand new episode of the NWR Newscast. Nate even came back to join in on discussing the just-announced Nintendo 2DS, Wii U price drop and Zelda bundle, and the rest of the just-announced fall release list.

Things just keep getting better in this episode, and in our second segment we look back over the past 100 episodes. There sure have been a lot of great moments, haven't there?

And then there's the grand finale. The RFN crew joins us for another round of Nintendo Jeopardy!

Thanks for all the support over the years, and double thanks for all the listener mail. We know you've been meaning to send us another. Go ahead and send it by clicking here. And please rate and review the show on iTunes.


93
TalkBack / Join Us for a Funfair Party Games Multiplayer Party
« on: August 31, 2013, 08:33:40 AM »

Four staffers team up for an internet session like no other!

http://www.nintendoworldreport.com/video/35307

Join Zack, Daan, Kimberly and Becky as they struggle through Joindots' latest game for all ages. They tackle the various games in Funfair Party Games (well, all except one) through the magic of the internet and try to figure out what they like about them. There will be a review on this Nintendo 3DS eShop release sooner or later, so be on the look-out for that!


94
TalkBack / Smash Bowling 3D Review
« on: August 25, 2013, 11:43:03 PM »

Time to bowl! And... that's it?

http://www.nintendoworldreport.com/review/35270

With a description like “get ready to smash the boundaries of handheld bowling,” Smash Bowling 3D promises a lot that it, unfortunately, doesn’t deliver. This latest release from Big John Games personifies the phrase “good but not great.” As a bowling game, it plays smoothly, offers a good amount of content to unlock, and has some fun customization features. But that’s about it.

Starting up for the first time, you are prompted to create a new profile. This profile records a player’s career statistics and tracks achievements as they progress through the game. Customization of the profile, however, stops with a name. Even when it comes to editing your profile, you are only given two options: erase and rename. An avatar option, or even the ability to save my favorite bowling ball would have been a definite improvement.

The only option for customization comes from the bowling balls and alleys player choose from before the start of each game. In the beginning, there is a small selection of bowling ball designs and a single alley (or backdrop) available. As you accomplish more and more throughout the game, additional design choices and alleys serve as rewards. They exist only for aesthetic appeal, but it gives the players something besides achievements to work for.

This game has three different modes: Career, Multiplayer and Practice. Career mode takes players straight through a regular game of ten-frame bowling. After the game, the player’s score is saved into their profile and any achievements or unlocked content are awarded. Multiplayer plays exactly the same except between 2-4 players passing around the 3DS, and Practice is fairly self-explanatory, allowing players to customize the setup of the pins to practice various shots. Both Career and Multiplayer modes could have been drastically improved with the addition of features like a full-campaign in Career mode and an online or local versus option in Multiplayer.

Two different control options, buttons and touch, vary the gameplay a bit more. The button system is made of up position, the left or right placement of the ball on the lane, and moving gauges for power, aim and spin that rely on precise timing. Although it’s easy to pick up on, it gives the player just enough challenge to make those strikes and spares worth it.

Touch controls first require the player to use sliders to set the position, power, aim and spin, making this part significantly easier than its button counterpart. But when the screen switches to a top view where players drag the stylus along their aim line to throw, suddenly this option becomes cumbersome at best. Speed of the stylus is key and throws off the whole shot if done incorrectly. More often than not, I ended up too slow or too fast which just left me feeling frustrated and switching back to button controls.

Bare-bones as it is, Smash Bowling is a solid title for anyone looking for nothing more than a straight bowling game. In most aspects it plays well and overall offers up a decent challenge. It is not a bad game, but with little to keep players going for more than a week, it’s still a far cry from being very worthwhile.


95
TalkBack / Nintendo World Report: Powered Off - Issue 8
« on: August 04, 2013, 03:12:48 AM »

Pikmin, Animal Crossing and stupid games permeate this issue.

http://www.nintendoworldreport.com/poweredoff/35081

Download Nintendo World Report: Powered Off Issue 8

After the massive E3 issue from last month, we are returning to a more normal issue of Powered Off.

James Jones returns with an all new exclusive article, this time with an attention grabbing headline, ‘ Your Game is Stupid.’

Some of our other content includes, a preview for Pokémon X and Y, some interesting blogs on Animal Crossing, an in-depth look at Sonic the Hedgehog’s portable games, an Extra Life on Mario Kart: Super Circuit and two interviews. One being the continuation of our Factor 5 interview, and the other is with Gunman Clive’s developer, Bertil Hörberg. On the review front we kick things off with Pikmin 3, then follow on with some Resident Evil, Game Gear titles and finally with some Mario & Luigi action.

Andrew Brown has also returned with another all original comic, if you are into Animal Crossing it should be quite relatable.

We want letters for the mailbag! You can send your mail in here. Thanks for reading!


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TalkBack / Japanese Indie Developers Cannot Develop for Wii U
« on: July 25, 2013, 06:21:56 PM »

Indie developers outside of Japan can still apply.

http://www.nintendoworldreport.com/news/35015

Indie developers based in Japan cannot apply to develop applications for the Wii U at this time.

Despite the growing industry support for indie developers across the board, a Nintendo form on the GDC (Game Developers Conference) 2013 website states, in English and Japanese, that Nintendo is currently not accepting applications from Japanese indie developers.

According to a statement given to CVG by Nintendo, “The policy in question is the decision of Nintendo's department responsible for licensing activities in each region, and the licensing department of Nintendo is currently not accepting subject applications from individuals in Japan.”

Since no further details have been issued regarding Nintendo’s future plans for Japan based indie developers, it is uncertain if and when this policy will change. Nintendo will, however, continue to accept applications from developers outside of Japan.


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TalkBack / Pokémon X and Y Legendary Types Revealed
« on: July 15, 2013, 11:34:54 AM »

Which will you choose?

http://www.nintendoworldreport.com/news/34904

Legendary Pokemon Xerneas (ZURR-nee-us) and Yveltal (ee-VELL-tawl) will be fairy and dark/flying, respectively, in the upcoming Pokémon X and Y games.

Xerneas will have the ability Fairy Aura, which will strengthen all Pokemon’s Fairy-type moves, including your opponent’s. Yveltal’s Dark Aura will do the same for all Pokemon’s Dark-type moves.


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Large scale warfare? Yes, please.

http://www.nintendoworldreport.com/news/34895

Soul Saga’s Kickstarter has reached its $150,000 stretch goal: Guild Battles.

After reaching $125,000 in pledges, the Guild Master function was introduced, allowing Soul Saga’s main character, Mithos, to expand his team with more playable characters. Now, this new combat mode will allow you to split your guild into teams for large scale battles against hordes of enemies.

With 50 hours to go, Soul Saga has reached $168,369 and has just four stretch goals left.


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TalkBack / Free E-book Reader Coming to Nintendo 3DS in Japan
« on: July 08, 2013, 09:02:17 AM »

E-Books and video games living in harmony.

http://www.nintendoworldreport.com/news/34857

At the Tokyo International Book Fair, Dai Nippon Printing revealed that they will be working with Nintendo to bring out a new e-book reader for children on the Nintendo 3DS this fall.

Like many publishers, Dai Nippon has recently been focusing on its e-book market, so in order to expand, they’re teaming up with Nintendo to bring the downloadable reader named honto to Japan later this year.

The software will be available for free and will feature easy-to-read children’s novels, picture books and study materials. Everything will be sorted by age and kanji reading level for easier navigation. These e-books will also be offered at lower prices than their print publications, varying between 700 and 1200 yen. The books orientation will read horizontally using both 3DS screens.

There is currently no information regarding whether or not Nintendo intends to bring something like this to Europe or North America.


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TalkBack / Nintendo World Report: Powered Off - Issue 7
« on: July 05, 2013, 08:25:05 PM »

Impressions, previews, features, interviews, we have it all this month!

http://www.nintendoworldreport.com/feature/34847

Download Nintendo World Report: Powered Off Issue 7

This month’s issue is bursting at the seams with a page count of 65!

This issue features only our E3 coverage, so if you missed some of the articles over the past few weeks, you will be able to catch up on all of it here. We hope that having our E3 2013 articles all in one place will be a great way to read it now, and also as a way to look back on in the years to come.


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