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Messages - ClexYoshi

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1201
Hey, Vivillion is a pretty decent poke, even if Volcarona does everything it does better.

1202
Podcast Discussion / Re: Episode 389: Best Practices
« on: July 08, 2014, 03:23:59 AM »
We are not bashing, only disagreeing on certain points. Well, James is bashing but he does that to everything.

This conversation, quite frankly, wasn't about competitive Smash. I appreciate your perspective on the matter, which is valid and additive to the discussion, but our focus on other aspects of the issue was an intentional choice rather than an oversight. If we'd actually gone into the details of tournament play, I'm sure the wired/wireless issue would have come up. However, for us on the show and the vast majority of Smash players, the need for wires is actually a detriment. That's why many people looked at the GC adapter and wondered if it would support WaveBirds, and if Nintendo might even reproduce the WaveBird on this occasion. (I'm not really convinced that the "we lost the mold" story is factual but admittedly haven't done much research into it.)

Yes, the wired format of the GameCube controller might give it advantages over the Pro, for certain players. However, that is not a unique feature to the GC controller. If Nintendo actually cared about providing the best possible controller for Smash Bros, they would fix things like the Z button and C-stick and D-pad. The fact that they are releasing an old controller, which already has some minor issues with the single game supporting it on this platform, indicates that they are mainly just trying to please a set of people who are accustomed to a certain thing despite its limitations. That's why I used the word pandering. It feels good to be pandered to, so you should enjoy it. Just don't get pissed when we call a spade a spade.

Dang...! Dr. Metts layin' down the law of the land! I'm kinda sorry I sent Pandora's box in the form of an e-Mail now, but at the same time you guys opened it in a big way!

I suppose if people still give a rat's ass about this talkback thread, I'd like to ask if having a micro-USB connection to the Wii U Pro controller  and with the right analogue/face button switch be enough to make people be happy with that?

There are a couple more things that I wasn't thinking about, but the last couple of Analogue sticks that nintendo has put out have not had the octogonal shell around them to make inputs in cardinal directions easier! a lot of the time when you're flicking the analogue stick around as hard as you are playing Super Smash Bros or perhaps a Mario platformer or something that needs that directed input a bit more, finding that groove quick can be a quick way to make those pinpoint inputs without having to doubt yourself or just making a mistake outright.

1203
Podcast Discussion / Re: Episode 389: Best Practices
« on: July 06, 2014, 11:41:11 PM »
Funny Xenoblade Chronicles reared it's head in this week's podcast; a lot of people are playing it again thanks to the efforts of Chuggaaconroy's Let's play. he gave out something like 40 copies of the game and is urging folks to play it... did Chuggaa Have any influence in Gui's choice to pick it up? Also, Dunban and Reyn are pretty great. the AI is pretty bad at playing Sharla, so sometimes I just roll with Riki/Dunban/Reyn and I have enough survivability going on to deal with a vast majority of encounters. I'll play as Sharla if I'm pulling something a little out of my league, but I am always the type of person that when I'm provided with a way to increase the EXP or drop rate of things that I always try to work that into my party/Build so I can have 3 pages of swords as quick as possible! :D

It's nice to know that James Jones recieved Giygas for the DSiWare  for his loyalty to Nintendo.



I legitimatley want Johnny Metts to make a walkthrough of Fester's Quest and then still tell the people on this Podcast that it is something he still likes. I do like campy  and bad games. I still come back to a couple of crap-tastic games like Way of the Samurai for PS2 or Battle Hunter on PSX. one of my favorite games for GBA was the outright broken and terribly simple Yugioh: The Eternal Duelist's soul because it is the PERFECT game to play on the toilet. more perfect then even Tetris, I'd argue. also, Spleunker. That's the game that invented the term 'kusoge', and yet I think it's SO addictive with how quickly it will murder you. I've seriously never played a game where you get game over in the first 15 seconds of it being in your NES before.


Did not mean to hit post! I have other topics I want to remark on!

Okay...! first off, thank you for reading my Mail! facetiousness about the Ascii Keyboard circle Gamecube Pad Pro aside, I was talking about most people playing Sonic Colors or Xenoblade or their N64 Virtual Console games with Gamecube controllers.

As for what makes the the gamecube controller the ideal Smash Bros controller is because of the focus given to the A button. having the primary attack button that you do most of your work on [and not spamming B moves for most characters] be the central focal point of the action and the other functions clustered around that makes it very easy to drift away from that A button to jump or a B-special, but zip RIGHT back to that primary attack button, which is important for doing the sort of lightning fast series of finger pushes required to comfortably perform techniques like SHFFL attacks (Short-hop Fast-Fall Lcancel, a technique that allows for air attacks to be performed pretty much by leaving the ground for a split second, canceling out the animation and hitting the ground so that you can lead into your next attack quickly).

I feel like the kidney bean X and Y buttons were what I don't like about the face buttons... maybe downsize that A button a little bit and move X and Y into their traditional positions, and you still have a controller that has this emphasized action button that rests PERFECTLY where your thumb does. I'm with James as far as the analogue click goes, and that there are plenty of ways that games could properly impliment it. the groves that the Analogue triggers had also complimented the form factor and handles nicely. C-stick obviously needs to be much better, as well as the D-pad, and I feel neither of those should be placed TOO far out. make more surface space on the controller rather than having them out on these tiny little islands where they are to be neglected and shunned. Z button obviously needs to be replaced with a real shoulder button and cloned to the other side, but I think we're starting to get something interesting here. Assuming we put Y and B in relative similar space to the SNES/current placement on the gamepad or something, but had A and X still share that primary action button and side off button relationship that we'd have something interesting that could tailor to both the qualities people found good about the GCN controller while still having the two buttons that really matter when playing SNES style games or such. I'll even provide a super primitive mock-up that is not indicative of my actual artistic prowess.



1204
Podcast Discussion / Re: Episode 389: Best Practices
« on: July 06, 2014, 10:39:59 PM »
Funny Xenoblade Chronicles reared it's head in this week's podcast; a lot of people are playing it again thanks to the efforts of Chuggaaconroy's Let's play. he gave out something like 40 copies of the game and is urging folks to play it... did Chuggaa Have any influence in Gui's choice to pick it up? Also, Dunban and Reyn are pretty great. the AI is pretty bad at playing Sharla, so sometimes I just roll with Riki/Dunban/Reyn and I have enough survivability going on to deal with a vast majority of encounters. I'll play as Sharla if I'm pulling something a little out of my league, but I am always the type of person that when I'm provided with a way to increase the EXP or drop rate of things that I always try to work that into my party/Build so I can have 3 pages of swords as quick as possible! :D

It's nice to know that James Jones recieved Giygas for the DSiWare  for his loyalty to Nintendo.



I legitimatley want Johnny Metts to make a walkthrough of Fester's Quest and then still tell the people on this Podcast that it is something he still likes. I do like campy  and bad games. I still come back to a couple of crap-tastic games like Way of the Samurai for PS2 or Battle Hunter on PSX. one of my favorite games for GBA was the outright broken and terribly simple Yugioh: The Eternal Duelist's soul because it is the PERFECT game to play on the toilet. more perfect then even Tetris, I'd argue. also, Spleunker. That's the game that invented the term 'kusoge', and yet I think it's SO addictive with how quickly it will murder you. I've seriously never played a game where you get game over in the first 15 seconds of it being in your NES before.

1205
TalkBack / Re: Nintendo Download - July 3, 2014
« on: July 03, 2014, 10:22:30 PM »
Time for Stan to come out of retirement to revisit his most controversial review!

1206
TalkBack / Re: Pier Solar HD Delay Detailed
« on: July 03, 2014, 12:40:21 AM »
I'd still rather get this on a repro cart for the genesis, but I'm probably in the minority here.

1207
Podcast Discussion / Re: Episode 388: Visitation Rights
« on: June 29, 2014, 08:17:03 PM »
It was a blast getting to listen to James, Johnny, and Gui really get into the intimate meat and potatoes that makes Shovel Knight so good. Although you folks didn't use the term I've heard to describe the phenomenon, the miracle of iterative learning opportunities is something I immediately recognized.

One they had going on during the PAX 2013 demo of King Knight's stage was that room where you come up the ladder and there's a long walk around the room to get up to where the wizard enemy is, and that gives the player the chance in that controlled environment to see the wizard charge up his little hadouken fireball and toss it out without getting punished. A good example of this (Bringing it back to RetroActive) cropping up in Mega Man 3 is that any given stage you go to, the first time you encounter a Hammer Joe in a level, it is up on a platform that is too high for Mega Man to get to before he has a chance to throw his hammer once. (except for the one in Hard Man's stage, but given that you have to figure out to deploy Rush coil as soon as you get in the room to jump up there before he has a chance to throw his hammer to be able to take a cheap shot)


I find almost all of Shovel Knight's Relics to be quite powerful and useful, with the Phase Pendant and the Propeller Dagger, and the Horn being the three I go to the most, but the Alchemy Coin, Anchors, and Chaos ball being pretty common pics for the right situations as well. They all have quirky properties that make them pretty ideal for quite a few situations even if their use is not mandatory. I do wish there were maybe a couple more optional stages predicated on their use, but I'm pretty satisfied with the most of the relics.


Actually, to refute another point that was brought up, the Boss Rush at The Tower of Fate: Ascension is really, REALLY kinda brutal  on the New Game + mode where all the food under the platters has been replaced with bombs. that's the point where you have to at least either be good at the boss patterns or know the properties of the relics well and have plenty of Ichor with you to endure that mess.


Regardless, I'm with Neal and Zack on this one. I'm enamored with shovel knight's design. it reminds me of some recent fan games that I love but will not name because I feel like I compare things to that particular fan game all the time and try to plug it whenever I can.

1208
Podcast Discussion / Re: Episode 139: Shovel Pun
« on: June 29, 2014, 09:39:21 AM »
Bayonetta is already a pre-existing IP. Some of us have played the first one and don't care for it much.

I suppose you do have me there, but it's something for 2014 and it's something I feel is an important stop-gap between now and Super Smash Bros. for Wii U.

I also want to say that I very much enjoyed the Space Suit discussion and all. that puffer for it was especially interesting.

What I actually want to make the main body of this post about though is Shovel Knight, and your rousing discussion of it. it's just good to get a segment of gushing about it! I ended up playing through most of the game in the Conjurer's armor because taking increased damage will not deter me from badass purple armor! I believe I had 43 deaths by the end of my new game playthrough, with most of those being accounted to The Final Boss, and Propeller Knight. It wasn't so much that I had trouble with his stage, but I just could NOT get his pattern down...!


I didn't back the kickstarter because I had mostly plugged my ears to the crowdfunding thing, and only heard about shovel knight in the last couple of it's days during a time I was broke. I didn't follow it all that closely either. I kinda freaked out when The Baz from Dive Kick randomly showed up. I was not expecting that.

In response to the panel wanting Shovel Knight to pull off his helmet and be a girl, I actually would prefer if He pulled his helmet off and he was a miniature Bull furry, because that'd totes work considering the countless furries that are wandering around the towns.

Alex's (I think it was Mr. Culafi, sorry if I'm wrong about this) rant about indie games having stupid pretentious meme/meta jokes in it kinda perplexed me. I guess Shovel Knight did a good job hiding some of it's jokes, then? I've caught at least 3 jokes directly relating to the fact that the game was crowd funded, and the first level very distinctly makes a Monty Python and the Holy Grail joke when you encounter the Black Knight for the first time. that I specifically pointed out in Daan Koopman's Shovel Knight video.

Anyhow, the game is pretty great. I'm really looking forward to those free add-ons. particularly Plague Knight mode and having to grenade my way through piles of dirt. Still kinda sad that the folks on the kickstarter voted for King Knight  to be playable over one of the more interesting bosses like maybe Tinker Knight or Propeller Knight.

1209
Podcast Discussion / Re: Episode 139: Shovel Pun
« on: June 29, 2014, 05:36:13 AM »
at around the 8:10 mark, I just kept saying the word "Bayonetta, Bayonetta, Bayonetta, Bayonetta, Bayonetta..." over and over and over again. Seriously, what does Platinum have to do to get that game in the conversation for you folks?!? I seriously feel sorry for poor Kamiya-san, who makes these amazing games and then nobody gives a crap unless a pre-existing IP is attached to it. Possible more comments later, but I had to get that out of my system.

1210
TalkBack / Re: Nintendo Downloads - June 26, 2014
« on: June 27, 2014, 12:52:32 AM »

In the ultimate Ironic Twist, Nintendo puts Shovel Knight and Castlevania 3: Dracula’s Curse onto the eShop on the same day.
Shovel Knight of course being a faux 8-bit game that uses music meant to mimic the hardware limitations of the Konami VRC6 soundchip for the Famicom.

Akumajou Densetsu is of course THE game one thinks of when they think of games that benefited from the use of the VRC6, and naturally because the NES used a proprietary Sound chip built into the console rather than having the sound chip built into the game cartridge/Famicom Disk System, all the awesomeness that the VRC6 channels brought to Castlevania 3’s soundtrack was lost… aaand this is the version of the game that nintendo keeps feeding us through downloadable services.


... yes, the formatting on this post looks funky because I copy-pasta'd from my Tumblr blog.

1211
wow, y'know, I had barely heard of Too Many Games outside of maybe Youtuber SomeCallMeJohnny's experience with it, and it seemed like a relatively small thing, but this year I know -SO- many entities going to it...!

1212
TalkBack / Re: 1001 Spikes Review
« on: June 24, 2014, 04:07:59 PM »
the only reasons I want this game is to play it as Curly Brace and to enjoy the parts of the soundtrack done by the ever excellent RushJet1. I can already do one of those through youtube. >_>

1213
Podcast Discussion / Re: Episode 387: Exit Plan
« on: June 23, 2014, 11:25:07 AM »
Hey ClexYoshi, I'm not sure if you are joking or serious, but no offense was intended. What are you referring to, specifically?

I'm kidding. XD I was referring to John making fun of the British football team. At first, I thought we were going to get another Bills joke at the expense of Greg, but it was just plain ol' World Cup humor. XD

The other thing I was referring to was that Forum user NBZ actually has a podcast that is very inspired by Radio Free Nintendo, but is about 247% more british called 'Now You're Playing With Power'! he's actually got a pretty good radio voice from doing a few years of narrating recordings of his Pokemon Wi-Fi battles.

https://itunes.apple.com/gb/podcast/now-youre-playing-power-nintendo/id837158940 here's a link to the iTunes feed if you ever need more fodder for your Picross 3D binges, Dr. Metts.

1214
Podcast Discussion / Re: Episode 387: Exit Plan
« on: June 23, 2014, 04:34:00 AM »
Hmm, what happened there? Where is the edit button? Sorry, I cannot see it.  :-\

Can't edit talkback threads, which this, unfortunately, is.

1215
Podcast Discussion / Re: Episode 138: Recovery
« on: June 23, 2014, 04:18:05 AM »
I think Alex Culafi really did a disservice to trying to describe Dark Souls, but at the same time, I would say the games are hard to describe.

To me, at least, Playing Dark Souls is akin to... really, the first time you ever played the Legend of Zelda or perhaps Castlevania: Symphony of the Night? I'd say moreso The Legend of Zelda, yeah. the world is open, the games can easily be sequence broken, and the story is something that you only can fit the pieces of the puzzle together if you piece together what little scraps the game does give you and create your own headcannons. Alex speaks of it being a 60 hour Action RPG. this may be true for your first time, but I have started the game over a couple of times [1 NG+ playthrough and 1 with an alternate build to the one I tried the first time] and went 15 and 8 hours respectively, and I could probably go faster if not for grinding and faffing about in general trying things I hadn't on the first time. That's really where Alex fails to describe the idea that this is a game that can be played in MANY different and equally valid ways! you can practically rediscover the game by simply trying a different play style each time, and have so many tension filled moments!


I only started playing the first Dark Souls last April, and I -STILL- cannot put the game down. I was playing it while listening to this podcast [Playing NG+ on my DEX/INT build going through Duke's Archives. I also have a str build file I'm starting where I'm going to try and main the Demon's Great Axe or something and play most of the game with the fat roll and such. to see how playing the game tankier pans out for me when I'm so used to light/Woodgrain ring roll] before I paused the show to talk about this and my eventual segway into Bloodborne.

the combat is indeed weightier and more of a patient version of Ocarina of Time's Z targeting, where the recovery on attacks can leave you so open, and the enemies are VERY damaging. the amount of mechanics that work in this gameplay style's favor is more than I'm willing to list on this post to keep it from being a mile long, but the game is SO thoughtfully designed  on a basic level, and makes the combat in particular something where you have to step back and assess the situation. it's actually has a lot of the same assessing enemy placement and stiffness to combat that the original castlevania games had, where perseverance in deconstructing an encounter was just as important to the game as your manual dexterity.

The biig difference between any of the Souls games and Bloodborne is the idea that in the souls games, a lot of your time is spent behind a shield. block or parry an oncoming attack and retort with your own blow. Miyazaki-san wants to put the onus on the player rather than the enemy to create the offensive opening one would need to finish off the punishing enemies, and this intrigues me far more than Dark Souls 2, even if I am certainly playing that game and Demon Souls at some point.

1216
Podcast Discussion / Re: Episode 387: Exit Plan
« on: June 23, 2014, 12:41:06 AM »
You guys couldn't even go one minute without offending a big portion of your target demo as well as one of your most stalwart former companions.

Now You're Playing With Power will be interesting this week.

1217
TalkBack / Re: Mario Kart 8 Getting Mercedes-Benz DLC
« on: June 21, 2014, 12:15:43 PM »
I love that commercial because it hits so many uncanny valleys, including but not limited to hearing a Japanese person not butcher the word "Mercedes", seeing what Kevlar Overalls would look like, seeing what it would have looked like if there was just a straight up Mario Character in Tekken Tag Tournament 2 instead of silly costumes, and seeing the Mushroomy kingdom in a setting that isn't Smash Bros, and seeing an actor in a very strange prosthetic nose making an expression similar to the Ron Jeremy Mario face in response to getting Goom'd.

1218
Podcast Discussion / Re: E3 2014 - California Dreamin'
« on: June 18, 2014, 08:13:20 AM »
Fun fact! Will Wright was inspired by the look of the original A-train on Macintosh, and designed SimCity 2000 after it!


<iframe width="420" height="315" src="//www.youtube.com/embed/L3pRUb7_VQM" frameborder="0" allowfullscreen></iframe>

1219
*siiiiiiiiighs*... I had a really good post, too. ._. the thread locked like... the minute before I could post it last night, and now I'm kinda dead, so... bleh.


And shovels are used to go diving with, after all you have to 'shove' anything you find to the Museum to Re-Tail




Really?!? is that why people aren't donating?!?

1220
Also, your soft shell turtle was wrong and it has been rejected. Now I've got to make Turtle soup and that takes forever. Thanks a lot.

James Jones Box Turtle Hunter

1221
Hoo! indeed. that does sound like dangerous business, and i do hope that maybe at the end of this proverbial rabbit hole, we do find your hoe!

Vote Lolmonade

1222
hmm! I do believe you have a solid story! I'm still curious as to what could be hiding behind those shades, but I digress. I have pulled my vote from you, Pokepal! you have my most sincerest apologies...!

That does leave me in a sort of precarious sort of pickle...! I gave away my one and only precious Carp, which was the only draw to our museum's aquarium for naught! These times, they are desperate, though. If the criminal element is eliminated from our fair village, maybe it would be safer to fish and people would finally donate to our museum...!

Alas, such is not the case, and I am back to square one on who to vote on...

1223
I am interested in any form of reason for this sudden rise against me 'yeah buddy.'

I am but a koala looking for his goldfish and I question how anyone could believe I have misled you in some way... *sigh*

Well, as a man of deductive reasoning, historical truth, and science, I am inclined to believe that you may have had less that savory reasons for protecting Insanolord yesterday. In the end, he ultimately was a fine and upstanding member of our community, but you seemed very adamant to deflect the lack of enthusiasm towards the world cup away by insisting the man was a suicidal maniac who wears a bomb under his Pele jersey!

Ergo, I believe you were trying to hide a secret you believe Insanolord had, and that secret could have appeared in a cauldron of some sort somewhere in town!

.        .
.        .
.        .


Hoo? I daresay, Magic Cauldrons have been proven to be irrefutably some of the most accurate tools of divination, even over palms, Crystal Balls, Divining Rods, -AND- Tarot decks! the only reason such Cauldrons are not more proliferate in the field is because of their lack of ease to transport as well as the scarcity of reagents!

The ball is in your court, Pokepal. if you have the best interest of Shangri'la in mind, do prove yourself! show us what your eye color is!

1224
zzz.... znnnNNRK! Oh dearest me! my sleep schedule is all sorts of out of synchronization now! That is to say, I am now waking up FAR too early! the most distressing bit is that the town is hosting a fishing contest that's purpose is NOT to catalog the various specimen who live in the rivers, brooks, beaches, and islands of fair Shangri-la!

... I do suppose I do wish to enter, however. I do not have a fishing rod of my own, but I do have the one donation that has the whole aquarium to herself. I refer to none other than...



 




the majestic Carp! These oily fish from the Cyprinidae family of fish are freshwater bottomfeeders, often living off of the algae and plankton that accumulate on the bottom of rivers! The average Carp grows to about 31 centimeters in it's lifespan. this particular specimen was donated to the museum in it's adolecence, and has grown to a whole 33 CM! I can also personally assure you that it has had no garbage or pollutants in it's diet for the past several years of it's life! Please, take it as a token of good will!

I would also like to Vote Pokepal148 and apologise for my crass mistake yesterday of mistaking poor grammar and gamer taunts with journalistic intent. Clearly such grafitti would only be possible from the mind of the sort of vagrant who wears reflective shades in the middle of the night!... in America.

1225
zzznngh... hoo... donation box is still empty... Regardless, I would like to enjoy such cuisine such as cucumbers, but owls have trouble metabolizing plant matter! I do usually avoid insect based nourishment, as the idea of having a grasshopper hopping around inside me is... well, quite unsettling! I will say though that a fellow by the name of Gulliver has gotten me quite into enjoying the cuisine of the sea! I am especially fond of Crustaceans, particularly from the Nephropidae family! I particularly relish their steamed tails, dipped in a butter and garlic mixture! I don't even leave any unpleasant owl pellets behind after dinner! Ohohohohohoho! Now... if you'll excuse me, I have to... *yaaawn* get back to scrubbing this grafitti off the museum... nnnzzz... zzz...

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