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Messages - azeke

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201
General Gaming / Re: What is your most recent gaming purchase?
« on: June 03, 2017, 03:44:22 AM »
Bought Switch Pro Controller.

My father gave me a gift card for local electronics retailer and when i checked they actually had stock of Switch consoles and some accessories. Quite a surprise because Nintendo retailer presence is usually non-existent here.

I wouldn't have bought it otherwise because it costs too much but with gift card carrying most of the price and it being available locally convinced me.

Controller itself is pretty great. I use 360 controller for PC and 360 games and it's pretty great, but Pro Controller is even better: d-pad is actually usable and face buttons are slightly bigger. The only weird thing is placement of "-", "+" and Home and Screenshot buttons -- they're all kinda bunched up in the centre so i often mix them up.

Analog stick are better than on joycons -- Tumbleseed is now easier to play because i can do finer movements.

I read that there is a problem with "up" button randomly pressed when you press left or right. I tested it in system configuration and in Puyo Puyo Tetris demo because Tetris is the game where Up button randomly pressed will do the most damage. No problems so far.

I also tried to connect it to PC via bluetooth adapter. It kinda works and i was even able to play a bit of Bayonetta, but it's kinda weird to use. First of all, button layout gets kinda confusing because when i hold this controller i get into Nintendo mode but Steam's interface and games work by 360 button layout. Also there is a weird problem with deadzones on sticks. Maybe i will figure it out but it's nice to have a backup third pc controller.

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Papers Please is legitimately good. It's not just a flimsy wrapper over hilariously bad story like so many of "experience"-type games.

203
I played all Uncharted games on PS3 and to me they were a bunch of cool looking vistas in-between all of the awful shooting and idiotic melee combat. Story is also obviously only there to provide (flimsy) justification why characters move from setpiece to setpiece so i am always baffled by people praising it.

These games are also more janky than say Assasin Creed in how they do climbing and movement animations which is weird because all of these games came after ACII.

204
General Gaming / Re: What is your most recent gaming purchase?
« on: May 03, 2017, 11:56:06 PM »
Tumbleseed.

It is very frustrating at first and first few hours i just felt annoyed at that cumbersome gimmick of indirect control over the movement of the seed.

But on second try it felt much better and i even managed to get to second area.

And even with frustration games still looks and sound cool and has that addicting factor that makes you play it again and again.

also bought Etrian Odyssey 4 with My Nintendo discount (8 euros) but i am not when i will get to it since a) there are like 12+ of other games i need to finish on 3ds alone b) my SD card is full anyway so i can't even download it for now.

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Is this the sequel to Legend of the Seven Stars?
No, they are remastering Legend of the Seven Stars sequel on the 3DS.

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TalkBack / Re: Nintendo Announces New 2DS XL
« on: April 28, 2017, 12:25:07 AM »
I really like the design, very slick and clean.

Obviously not going to buy it, cause my 3DS XL still works, but still -- neat design.

207
You have a collectors' version, then, right? Won't the first print cover be rarer?
Why would i (or anyone) should care which version is rarer.

I got the version with manual and stickers and they're nice. But second print cover is cool too.

208
Horde mode is nice but hopefully they still plan to have a single play campaign.

209
2nd print of the game has badass new cover where angelic Isaac obliterates all the enemies that were threatening him in the first print cover:

http://imgur.com/a/msfSq

I almost regret getting first print edition.

211
Nintendo Gaming / Re: Splatoon 2
« on: March 25, 2017, 12:24:26 AM »
Played in both Testfires so far.



I played both with LAN wired connection and with wireless wifi in portable mode and it worked fine. Because of temporary circumstances i have two ISP services at my home and it worked good on either.

Game looks much better and overall it feels faster and more responsive.

Button placement is the first thing you notice after getting used to first game's let's say unorthodox layout. But i think it's for the better especially because camera re-center button is now easier to access which allows for easier 180 turns on the spot.

Charged rifles seem like got a boost because you can cover even more ground with them by putting down long stripes of ink down with full charges. I even managed to hit few people with it.

Rollers seem like are even more slow and awkward than in the first game but i like the new vertical splash move.

Dualies are a big changer with their dodge move and with their special move that basically allows to fly over enemy's spawn base.

Splatoon 2 looks to be amazing.

212
Podcast Discussion / Re: Episode 26 - Precious Jason
« on: March 24, 2017, 06:05:28 AM »
The Binding of Isaac Afterbirth+ on Switch for 40$ looks less of a rip-off when you consider that it includes not one but two DLCs: Afterbirth and Afterbirth+ -- these are separate and are sold on top of each other.

Depending on your region the final price for Afterbirth+ should be around 35$ or 35 euro.

Of course this being Steam game you can expect this price to halved during seasonal sales (that's how i got the base game and first DLC).

After spending hundreds of hours on various iterations of Binding of Isaac on PC i can't wait until my switch cartridge with Zelda-themed manual arrives.

213
I 100% both old and new (took 400+ and 500+ hours accordingly) versions of Isaac but i guess i still want more because i pre-ordered Switch cartridge too.

It shipped yesterday and hopefully i will get in around week's time (shipping from US takes a long time).

Binding of Isaac is really the only game that can pull me away from Zelda at the moment and a proof of that is that i am playing it right now over BOTW (while i competed all official content available there is still unofficial fan-mod Antibirth with it's own slew of content, so i am playing it right now).

It feels very appropriate because Binding of Isaac is very much Legend of Zelda tribute.

214
What a game:



Right after i got out of the cave my first instinct was to try to push boulder onto the old man. It didn't work but at least he had some company by the fire:



Despite looking like a very empty, lonely game the game is still full of cool and likable characters, so that wasn't changed. These characters and quests they give are almost like Majora Mask and just like in MM you can look at these characters' daily routine.

I am in Zora Domain and prince Sidon is awesome.

Periods between visits to towns and villages are a solitary experience indeed consisting of survival and climbing and fighting monsters. I try not to fight much and instead go around stealthily whenever i can because it seems simpler and i only have only 3 hearts.

Puzzle design is pretty neat. I like how game allows for several solution like here where i solved dungeons extra chest puzzle and only at the end i stumbled upon the "intended way":

The simpler solution was to take a barrel and put it onto the button at the distance but i instead used 2 balls from earlier puzzles (one single ball isn't heavy enough to push the button down).

215
Nintendo Gaming / Re: Switch Discussion Thread (The early days)
« on: March 14, 2017, 08:31:34 AM »
Am i getting this right? You don't get gold My Nintendo points for buying a console, just for games?

216
Nintendo Gaming / Re: Switch Discussion Thread (The early days)
« on: March 13, 2017, 05:15:21 AM »
My box FINALLY arrived.

UPS despite ripping me off still wanted additional 10$ on top of their fee just to clear the box at the customs. And took additional 5 days to do so.

Whatever. They delivered at my workplace and i played a bit of 1-2-switch with my colleagues who gathered to check this out.

Apparently, my reaction sucks. My reaction time is around 0.4 seconds, while other guys can shoot in .36 and .32.

Joy-cons seem to be working fine, but i think i need to get screen protector.

Excited.

217
Nintendo Gaming / Re: Switch Discussion Thread (The early days)
« on: March 07, 2017, 03:40:04 AM »
^ that's encouraging that at least i can do something if i will have desync issues.

218
Binding of Isaac: Afterbirth+ (Steam):



The last secret is in my collection. I am at peace.

My second Isaac fever was finally subdued when 500+ hours after i started the game, i beat the last remaining challenge of Afterbirth+.

I took a break after religiously playing and completing old version , but i knew i can't hold out for long. I was waiting for a sale and was watching youtube let's plays of the game on the side to prepare myself. Mainly northernlion and bisnap but also later started watching russian streamer neonomi who did Afterbirth 1001% in 40+ hours last summer.

Coinciding with me starting Rebirth+Afterbirth save file, these months there was also an explosion of sort of Isaac-related content, with both Antibirth and Afterbirth+ and it's mods coming out. It was very exciting times to both play and watch Isaac.




I jumped into Afterbirth after Flash version so all the incremental changes that grew over 2 years since Rebirth dropped on me all at once: new 60fps engine, full proper controller support, fundamental changes to core gameplay, Afterbirth's tanky level 1 bosses, tricky enemies like blue leeches that catch you on your muscle memory of dodging to the side and may other things.

The biggest change from flash version to BoI: Rebirth and onwards is that health is now capped to 10. Now you can't hoard 30+ HP like in Eternal Edition and just mindlessly go ham on similarly overpowered tanky enemies not even bothering paying attention to damage you're taking: no matter the kind of hearts you have their total number can't exceed 10. This caps a limit on grinding you can do and makes the game more skill based.

Abundance of new items added over Flash version tips balance towards the player -- it's so much easier to become overpowered and outright "breaking the game" (any kinda combination to pry any number of items and resources from the game) is easier than ever. See "Binding of Isaac: Rebirth – Death of the Middle Class" article for a good explanation why Rebirth and all it's followup are kinda "broken" in comparison to original game.

Ditching flash in favour of new engine and proper analog movement support also help making the game less random. Low framerate and wonky gameplay made achievements like "beat level such and such without taking any damage" kinda of wash because it was largely a random happenstance rather than a display of your skill.



Rebirth made gameplay a lot tighter allowing for finer movement and dodging. To capitalize on that new precision they added a new character -- Lost that has no HP whatsoever and can't take damage period.

It was a bad idea. Binding of Isaac even if made less random is still not the kind of game that can sustain a character that dies in single hit. There are a LOT of teleporting/jumping enemies, enemies can spawn in right on top of you, suicide bomber enemies that spawn in and charge right away, enemies that can fire lasers from the other side of a screen or from OFF-SCREEN if you are in a big room -- hundreds of reasons how Lost can get hit and each of them ends the run.

Before starting playing Lost i never actually felt the need to restart my runs but with Lost you HAVE to do it to guarantee at least some semblance of survivability -- whether by finding or rerolling into powerful items that can stack on top of each other, boosting damage and then hoping you can kill enemies before they can hurt you. Or luck into getting three items out of 500+ random ones that allow to take SOME hits.

After reading the horror stories of Lost i decided on somewhat unorthodox playthrough to maybe make future Lost struggle easier.

Game gets harder after 4 Mom kills -- "Everything is terrible 1" event activates new enemies, bosses and room layouts. I decided to postpone it as late as possible. In a more natural progression "Everything is terrible 1" happens around hour 10. I managed to avoid it for 75 hours using a number of methods to skip Mom's heart boss and skip directly into Cathedral/Sheol. I even managed to unlock Lost during that time and beat Satan with him.

What finally forced me to finally break that barrier is that by random occurrence i turned into Blue Baby -- a character that otherwise unlocks way later (11 Mom kills while i still had just 3) and just couldn't pass on that chance to do some progress on that character way earlier than i am supposed to.

Funnily after activating "harder game" mode i barely noticed any difference so maybe it was all a waste of time...

But at least playing as Lost forced me play with a controller for finer analog movement after hundreds of hours of playing Binding of Isaac on a keyboard.

Other new characters are Lilith -- she can't shoot herself, but can command other familiar to shoot for her:

Afterbirth had a funny glitch/feature -- if you set game language to Korean, Lilith recharges her active item (which increases number of her familiars) much faster than she is supposed to which kinda breaks the game because you can create huge crowds -- firing squads that annihilate everything that way.

Trying to complete the game as fast as possible will require some planning ahead, especially with my roundabout way of avoiding Mom Heart kills. You should do the most useful challenges and characters unlocks first and that will raise the probability of these items appearing because item pools are still small-ish and not filled out with other, less useful unlocks.

On the other hand useless or outright detrimental unlocks should be done as laste as possible. That's why the very last challenge i did was Suicide King which unlocks a card that kills me (it has it's own uses but is actively bad in most cases for obvious reasons). You don't want this card or other "bad" unlocks to take space in your possible random drop selection and "pollute" it.



Most of the in-game challenges are relatively easy and are just showcases for game's specific item combination gimmicks. However several challenges are extremely hard, like "Speed" challenge where entire game is sped up and you have to beat Mom in less than 15 minutes. It was brutal -- i remember having several close calls where i was literally 2 meters away from reaching the trophy and died because time ran out.

"Ultra Hard" is even harder and arguably the hardest challenge in the game where game doesn't drop hearts ever, you have all curses applied to you, all enemies are champions, and you have to reach the final final final boss of the game.

Greed and Greedier mode with some characters can also be very hard. After some getting used to and figuring out how to abuse room mechanics (Eve's Whore of Babylon, Judas' Book of Belial and Lilith's familiars so on) it becomes much easier. Characters that don't have room effect gimmick are harder. Keeper who is otherwise obnoxious to play as is suprisingly easy in Greed-ier modes but Cain, Blue Baby and especially Lost are brutal.

I had to resort to breaking the game to beat Greedier mode as Lost and Blue Baby. I was starting as Eve because she is the strongest from the start and was breaking the game and upgrading myself until i roll Missing Poster trinket which turns me into Lost.

Finding the last two items i was missing from my collection required breaking too -- i took 2 Steam Sales which reduced the prices of all items in shops to 0 and then just kept buying stuff until i stumbled into Mega Blast and Eden's Soul -- last Devil and Angel items i need to check on my collection page.

Afterbirth+ introduces new feature: Victory Runs and they help immensely with hard characters like Lost and especially Keeper. After completing the game game naturally you can restart it from the beginning with your end-game build and tear everything apart on early levels. You are overpowered from the start and will be fast enough to reach both Boss Rush and Hush in time quite easily. With some luck you can complete character's entire progression (both Angel and Devil line + The Void) in one go.



Whew, what a ride. I have Switch Binding of Isaac cartridge pre-ordered, but i am not sure if i will have the power to do this all over again. But it will be cool to have a physical version with physical manual either way.

219
My pre-order is being pre-processed, but it says they don't have a console and the closest date they have is 20th of March.

Yeah, no -- why would i need 2 games without a console.

I asked them to maybe look if neon red-blue is available and replace it in my order, but if they won't do it -- i will just cancel the entire thing and will wait out for next batch.

220
Nintendo Gaming / 1-2-Switch = Nintendo's EPD = SPD + EAD
« on: February 18, 2017, 03:21:24 AM »
After watching Giant Bomb preview video about the game i realized that "1-2 Switch" game encapsulates the merge of Nintendo SPD (WarioWare, Rhythm Heaven, Tomodachi) and Nintendo EAD groups.


Also -- you've been lied to.

Main mode of 1-2 Switch is not minigames. The main mode is Team Battle which a board party game like Mario Party.

Structure of the each mini-game is like this: you pick a game, they you are shown a video that explains how to play and then you play it. Well that's pretty much copied from SPD's Rhythm Heaven.

But the bigger structure is that of a party game with two teams taking turns moving their pieces on a board, a-la Mario Party or Wii Party.

Actual mini-games are also reminiscent of SPD's signature manic crazyness. I want to present "Gorilla" minigame which would fit right in a Rhythm Heaven game. Runway minigame looks like taken straight from Wario Ware Smooth Moves with added competitive element.

Nintendo SPD was pretty much my favourite Nintendo studio and i love that their signature humour and style is very much present in new merged EPD team through games like 1-2 Switch.

221
Podcast Discussion / Re: Episode 95 - STIFFNESS AT SWITCHMAS
« on: February 16, 2017, 10:29:03 PM »
I know from firsthand experience that the Wii U does allow multiple users that can access the eShop. And I think if a digital game is purchased with one account, all the other accounts on the system can play it. Hard to believe, isn't it?
That's how it works on 360, with a small quirk to prevent abuse.

Games are tied to BOTH the account that bought it AND to the first console it was downloaded on. That way you can have any number of accounts on 1 console and all of them will have access to all games.

However if someone from that group tries to say shares their account data to someone else that person on the other console will only have access to games that account has bought directly.

222
Isn't it a function of the system?  Like, download play is an app you launch from the 3DS screen, isn't it?
Or they can use dedicated free eShop apps for each game that support that feature.

223
My only exposure to this game is GameCenter CX episode:


I really like the cover art (looks like a shot from stop-motion short) and in-game art though:

224
Team 4D, the winners of the U.K. Splatoon competitionn, had very nice things to say about the Pro Controller after demoing it at a Switch event.
No **** they did.

225
Podcast Discussion / Re: Episode 96 - METHOD MEN
« on: February 01, 2017, 07:07:42 AM »
Add funds to that account (gift card code, or a credit card, billing address will be a hurdle though) -or- a download code for the game
I know from personal experience that Microsoft blocks payments from credit cards if it doesn't match account's country.

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