Crimsonland (Steam):
Finished quest on normal. Now i can start the real game -- survival mode. And doing some "not a scratch" runs on previous levels.
Desktop Dungeons (Unity web game):
I just want to have a casual 15 minute battle like i did with freeware version. I want to pick my class and go. But no-o-o-o, now you need to log in and there are so much stuff in the menus i am lost before i even start.
I did a few of the class challenges, but seem to stuck on
Fighter Gold. That kind of RPG min-maxing is completely beyond me it seems.
Really don't want to buy any preparation items for class challenges (because they cost gold and i don't want to spend any) but it seems impossible without them. This is personal annoyance of mine because i don't like to use items in games.
At least i managed to have a a good run in regular quest on normal difficulty and opened a new dungeon.
MGS: Revengeance demo (Xbox360):
I was trying this demo many times over the last year, because i know i will play the full game eventually as a fan of Platinum games. Yesterday, on seventh (?) try, i think i finally got the most basic understanding of how it plays and feel confident enough to make some comments.
Camera AI is absent completely, which is disappointing after Bayonetta where you could complete the game without touching right stick once. People compare camera in this game to Ninja Gaiden Black which isn't right, because NGB actually had rather "smart" camera -- as in it actually moved on it's own accord sometimes to give you a better view instead of you having to babysit it at all times like in Revengeance.
Parrying is weird. Combos are super weird, i've found stinger move and found cyclone sweep move, but couldn't find launcher combo that i've seen in the videos. Dodge by pressing A+X is also weird.
Overall combat system just doesn't make an entire solid picture for me yet, so far it's just separate puzzle pieces.
Cornerstone of all combat systems is defense, and so far i see three (four?) defensive moves 1) ninja run which is baffling so far, i mean it works but why is it here to begin with? 2) 3) blocking and parrying 4) dodging by A+X. So far they just haven't fell into place.
Why do i have to kill rocket launcher guys first before i engage cow robots -- i don't want this "stealth" BS in muh action game. Why can't i go in guns blazing and simply block rockets that these guys shoot from afar?
Blade mode kinda bothers because how it dominates the game at the expense of hack'n'slash in this supposedly hack'n'slash game. It bothers me even more when i watch videos from top players and find that most of the time of the video was spent in blade mode and in other similar QTEs.
And this blade is just a very counter intuitive control scheme -- you're controlling two analog sticks at the same time and it's kinda awkward on both settings: i do seem to be doing better with left stick on blade and right stick on camera though.