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Messages - azeke

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1151
General Chat / Re: What are you hyped about today?
« on: July 07, 2014, 11:08:57 PM »
Looking forward to watching more cycling with Tour De France on tv right now.

I stopped watching tv after i moved my TV to my desk and made it my main monitor. I just couldn't be bothered to reconnect the cable back. Tour De France might as good reason as any.

1152
TalkBack / Re: Our Top 5 Games of 2014 (So Far)
« on: July 07, 2014, 11:04:29 PM »
I haven't played a single game of this list.

I technically bought Shovel Knight being a kickstarter pledger way back. Too bad i still can't play it, because NoE.

1001 Spikes looks very interesting for me. But again -- NoE.

Even for the rest of the year there is only one exciting game for me -- Bayo 2.

Good thing Bayo is objectively worth ten times over as any other game. So in a way -- i'm packed.

Aztez is also looking great.

1153
Nintendo Gaming / Re: hard drive external enclosure finding help
« on: July 06, 2014, 02:19:34 AM »
I usually search for similar tech on dx.com -- but the shipping might be too long for you.

I'd prefer USB 2.0 enclosures over 3.0

I'm pretty sure there is no such thing as Y cable for USB 3.0. And i had some spotty experience with running 3.0 drive through 2.0 cables.

The one you posted is looking pretty nice.

1154
General Gaming / Re: What is your most recent gaming purchase?
« on: July 06, 2014, 02:12:08 AM »
I went and snatched rayman 3d on the eshop for 7 bucks, never played rayman 2 so it seemed like a steal.
You dun goofed dude.

Rayman 3d is a bad, bad, bad port. Headache inducing framerate and ghosting-ridden 3d.

I would take DS port over it (Ubisoft so lazy they rehashed the same game twice on two consecutive nintendo handheld launches).

1155
Yet another stream of clickbait diarrhea passed as journalism by kotaku. It's not even fresh.

1156
Nintendo Gaming / Re: Super Smash Bros. for WiiU (& 3DS)
« on: July 03, 2014, 01:07:02 AM »
Are you getting tired of your boring old sanity?
Do you want have your mind challenged and blown up?

Linger no more and watch this right this moment!
http://www.youtube.com/watch?v=p5qqA54K-jE

1157
I need to finish my Gears 2 playthrough. Gears series is extremely dumb and enjoyable because of it. I usually never play it by myself.

I am rubbish with dual analog FPS, but this one dumbs the gameplay down enough so that even i and my PC centric friends can manage.

1158
General Gaming / Re: What are you playing?
« on: July 01, 2014, 08:13:25 AM »
Crimsonland (Steam):
Finished quest on normal. Now i can start the real game -- survival mode. And doing some "not a scratch" runs on previous levels.

Desktop Dungeons (Unity web game):
I just want to have a casual 15 minute battle like i did with freeware version. I want to pick my class and go. But no-o-o-o, now you need to log in and there are so much stuff in the menus i am lost before i even start.

I did a few of the class challenges, but seem to stuck on Fighter Gold. That kind of RPG min-maxing is completely beyond me it seems.

Really don't want to buy any preparation items for class challenges (because they cost gold and i don't want to spend any) but it seems impossible without them. This is personal annoyance of mine because i don't like to use items in games.

At least i managed to have a a good run in regular quest on normal difficulty and opened a new dungeon.

MGS: Revengeance demo (Xbox360):
I was trying this demo many times over the last year, because i know i will play the full game eventually as a fan of Platinum games. Yesterday, on seventh (?) try, i think i finally got the most basic understanding of how it plays and feel confident enough to make some comments.

Camera AI is absent completely, which is disappointing after Bayonetta where you could complete the game without touching right stick once. People compare camera in this game to Ninja Gaiden Black which isn't right, because NGB actually had rather "smart" camera -- as in it actually moved on it's own accord sometimes to give you a better view instead of you having to babysit it at all times like in Revengeance.

Parrying is weird. Combos are super weird, i've found stinger move and found cyclone sweep move, but couldn't find launcher combo that i've seen in the videos. Dodge by pressing A+X is also weird.

Overall combat system just doesn't make an entire solid picture for me yet, so far it's just separate puzzle pieces.

Cornerstone of all combat systems is defense, and so far i see three (four?) defensive moves 1) ninja run which is baffling so far, i mean it works but why is it here to begin with? 2) 3) blocking and parrying 4) dodging by A+X. So far they just haven't fell into place.

Why do i have to kill rocket launcher guys first before i engage cow robots -- i don't want this "stealth" BS in muh action game. Why can't i go in guns blazing and simply block rockets that these guys shoot from afar?

Blade mode kinda bothers because how it dominates the game at the expense of hack'n'slash in this supposedly hack'n'slash game. It bothers me even more when i watch videos from top players and find that most of the time of the video was spent in blade mode and in other similar QTEs.

And this blade is just a very counter intuitive control scheme -- you're controlling two analog sticks at the same time and it's kinda awkward on both settings: i do seem to be doing better with left stick on blade and right stick on camera though.

1159
TalkBack / Re: Code Name: S.T.E.A.M Receives ESRB Rating
« on: July 01, 2014, 01:36:13 AM »
Quote
Combat is highlighted by explosions, cries of pain, and brief bursts of red blood.
Hell yeah!
http://www.youtube.com/watch?v=hDxCBx9Xb1I

1160
Podcast Discussion / Re: Episode 388: Visitation Rights
« on: June 30, 2014, 10:44:23 AM »
I wasn't talking about the "make a Unite Hand!" QTEs but rather the ones where you need to jump right before a monster destroys your footing,
Each time this happens there is is a text in the bottom center clearly indicating the button you need to press which is always jump button (B).

Though sometimes you also need to MOVE towards the goal you're jumping to, but even then little flying robot is literally making holographic arrows showing the direction.

Game is very visually overwhelming and in intensity is infact similar to bullet hell shmups (it's probably even more intense considering it has richer combat system).

Controls and combat system are by very, very, very far are the best part of the game. I wouldn't place graphics of W101 even in the top 5 reasons why it's inarguably GOTY 2013.

Explaining them proper would require around 15 hour lecture in the beginning which is exactly what people LOVE criticise Nintendo games for. Still i find that the game is still enjoyable even without core understanding of all systems.

1161
Podcast Discussion / Re: Episode 388: Visitation Rights
« on: June 30, 2014, 04:41:17 AM »
I never even saw footage of Miyamoto's projects, but videos of Treehouses themselves playing them was very fun in a drunk party kind of way:

http://www.youtube.com/watch?v=PO1SvuuXBBw
http://www.youtube.com/watch?v=OAWU16gcELc

1162
Podcast Discussion / Re: Episode 388: Visitation Rights
« on: June 30, 2014, 04:21:35 AM »
Complaints about QTEs in W101 not giving you enough time are utterly mindblowing to hear considering they give you literally 30 seconds to do them (while the sctual action they ask you shouldn't take you more than a second to do). You are literally SPELLED out by the character in game what figure you need to do and literally shown how to do it by the hint pictures right on the screen.

QTEs are a bad, bad, bad mechanics that is very oftenly misused by bad developers. Even by Platinum themselves (see Bayonetta).

W101 though is one game that justifies the entire existence of QTEs because of how brilliantly they're done in that game.

1163
Podcast Discussion / Re: Episode 139: Shovel Pun
« on: June 30, 2014, 03:35:50 AM »
Space Talk was amazing as usual.

You really need to tag these episodes somehow so that people could find them.

And Dinosaur talk.

1164
Nintendo Gaming / Re: Batman: Arkham Origins on Wii U freezing issues
« on: June 30, 2014, 02:31:08 AM »
Is your game on an external hard drive?

I've had game save erased because my hard drive wasn't getting enough power or something like that. Thankfully by that time i was already finished with it.

But yeah the game kinda just freezes from time to time. Had that happenning around 2-3 times during my 40 hour playthrough.

1165
Podcast Discussion / Re: Episode 139: Shovel Pun
« on: June 30, 2014, 01:38:00 AM »
Quote
Batman: Brave and the Bold
Oh, man.

This is one game you rarely see mentioned. You always get your regular Boy and his Blobs and Shantaes when people start discussing Wayforward's output, but never this game.

It's a really cool two-player beat'em up game. Looks great and they made a great job transferring show's cartoony art style into the game. Banter between Robin and Batman was pretty amusing.

1166
Podcast Discussion / Re: Episode 139: Shovel Pun
« on: June 30, 2014, 01:06:01 AM »
Cross-buy and fully featured account system have NOTHING to do with platform architectures. Even cross-saves should are largely agnostic to architectures because after all it's all emulated anyway.

There needs to be enough accumulated will from within company to stop with the BS, and turn the switch on. There are no technical obstructions left.

1167
General Gaming / Re: What are you playing?
« on: June 30, 2014, 12:03:49 AM »
Crimsonland (Steam):
Good ol' Crimsonland. I am still getting through main campaign. Also doing "not a scratch" challenges for previous levels, because because.

Considering this reboot is almost a verbatim copy of the old game the same problem remains true for the remake as well. Game is too dependent or random drops -- getting bad weapon (like flamethrower or a blow torch which is even worse) will mean you'll die in 50% of times. Sometimes it takes around 5 retries until you get a good weapon for this level.

Conversion to game controller went smoothly, though a few mouse dependent power-ups were redesigned.

Because aiming reticle is so close to you when you play with a controller and both are circular sprites i often found myself confused between them when there was too much going on.

1168
La Mulana: Hell Temple:
70 hours on my Steam account. 30 of these i spent to beat the game second time (first time was on Wii) and the rest was to beat Hell Temple. Probably last 15 hours i've spent in this room:


Unbelievably hard sequence (remember THAT room from VVVVVV? Yes, THAT one. Now, make it around ten times harder and you're getting close) that is followed by this room:


which is nowhere as hard, but you really need to memorize all the right jumps because one slip -- and you're back in Hell and have to redo previous ultra hard room again.

After spending way too many hours trying to do this myself, i gave up and used this speedrun as a primer on the right jumps for second room. I could have eventually done it myself but i simply didn't get enough opportunities to train in second room because of how hard it is to get there in the first place.

Took me another 4 hours to get the sequence right and i finally was able to progress further. I even wrote the right inputs on the same piece of paper that i used more than a year ago to decrypt puzzles of La Mulana.

Bosses that come after that were a joke compared to what you already been through. I used Lamp of Time but they all could have been easily beaten without it.

The last room is one final joke game pulls on you because more than half of it is made of fake floors and walls and of course if you fall you'll be back in Hell and will be sent back to redo most of the level.

Which isn't THAT bad, because by now i've memorized all the right inputs to beat these two rooms.

The reward you get for completing this crazy challenge is highly inadequate but hilarious all the same.


1169
First game is freeware on PC. Very cool game, similar to Mark of the Ninja.
Excited about Curve Studios adding big interconnected world. Was disappointed with Fluidity removing it.

1170
Movies & TV / Re: Rate the last TV show you've seen
« on: June 26, 2014, 01:52:14 AM »
at some point you will notice some sets from Smallville too, if you ever watched that show.
What i was watching Smallville i started noticing sets from Lois and Clark.

1171
General Chat / Re: What are you hyped about today?
« on: June 25, 2014, 11:25:42 PM »

1172
General Gaming / Re: La Mulana 2 announced
« on: June 25, 2014, 05:02:57 AM »
Apparently the demo is out.
Spent 10 minutes running around. It's La Mulana, alright.

1173
Nintendo Gaming / Re: 3DS Miiverse Screenshots
« on: June 25, 2014, 03:56:50 AM »

1174
Metroid:
Finally:


13 something hours. Started in january of 2013. Finished yesterday.

The biggest problem is copy-pasted environments, even the escape sequence has repeating elements. You can't figure where you are exactly just by looking at the screen and layout of the platform -- they are re-used all over it could be any of the dozen rooms that have the same platforms.

Rather floaty jump which only gets worse when boss starts spamming his attacks and then you move like you're surrounded by oil.

For final sequence i preferred to freeze metroids and running past them rather than spending precious hardly earned rockets to finish them off. Strategy "screen border is your best weapon" still works.

The font in "The End" text is hilariously off for the game it's in:


It also is very similar to Super Mario 2 ending font.

1175
TalkBack / Re: Is Open World Enough for Zelda?
« on: June 23, 2014, 12:09:28 PM »
Collect 400 Golden Skulltullas.

Activate all 20 Farore fast travel points.

Collect 30 hidden dodongo asses.

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