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Messages - azeke

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1126
General Gaming / Re: What are you playing?
« on: July 22, 2014, 12:55:13 AM »
Devil May Cry (Xbox360, HD Collection):
Disaster.

As a part of test run for the final mission i beat it and without giving it a thought saved OVER my main save. The game started over on hard difficulty and upgraded Dante and now my save that starts from final mission is gone.

And i worked so hard for it, doing one life run (no yellow orb continues)! And it saved that i used one continue, so i didn't get achievement for doing it in one life.

Thankfully, not all is lost, i found my save from Saturday which is four levels and two bosses before the final level. Better than nothing. I guess i will continue from that.

I tried out hard difficulty, it's rather easy now that i have Dante upgraded with most of the moves. Got S rank on mission 1, just for kicks.

Then started the game on normal and got S rank with "new Dante" (blank slate, no moves except for the most basic ones).

I can see myself doing this, S ranking entire game. I definitely enjoy this game way more than Viewtiful Joe, maybe it's 2d/3d thing. Even with horrible fixed camera angles and a rather limited moveset i just like playing DMC1 more.

Actual ending is surprisingly melodramatic. Dante who before that was a rather generic character with some rare flashes of amusing cockiness, suddenly became all feely-touchy. Whatever. Game is still cool.

Devil May Cry 2 (Xbox360, HD Collection):
Oh wow.

Game still has some of the combat complexity of the first game, but you don't have the chance to use it properly because enemies fall apart if you as much as fart in their general direction. There is no reason to use anything. Just walk around and press sword button from time to time.

RPG levels on swords and guns are baffling. Why would i upgrade them if i already one hitting all enemies in this game? And in general i find that RPG progression where you just boost your stats has no place in action games. It's much more rewarding to get new moves and weapons to diversify combat rather than just get stupid +20% to your attack.

Prince of Persia-style parkour is weird. It's cool that i can run up the wall and jump from it and shoot monsters below me when i am in the air, but what's the point?

I am starting to get why this game is so loathed.

Sengoku Basara 3 (Wii):
Played a bit. Combat system is solid but it feels like it's completely wasted during the main combat where you just mash buttons killing thousands of helpless soldiers.

You have guard, evasive rolls, air recovery, light and heavy attacks but you don't NEED any of that to slaughter armies of nameless minions.

Boss fights at the end of the missions are cool though and definitely feel very well designed.

I definitely like outrageous characters more than sour, serious dudes. The contrast is very striking compared to rather restrained Dante of DMC1 (i know he got way more cuhrrazee in DMC3 and i love it). Maedas are hilarious.

Cutscenes and graphics are very impressive for a Wii game. Game plays great and smooth. Even local splitscreen looks decent enough.

1127
Super Hexagon (Steam):
Done. Again. Got the last Steam achievement for doing 60 seconds on Hyper Hexagonest.

I actually did that a long time ago. But for some reason Super Hexagon is very picky about hardware. It is amazing to see this game chug and lag on rigs that handle stuff like Watch Dogs on ultra. And on top of that there is a small difference between no-DRM version and steam version that adds it's own little lag.

These milliseconds amount for almost unplayable state on harder difficulties, that is why i can't play it on my home computer due to combination of my video card, monitor and even keyboard all adding up their own lags.

On my work computer i am over 100 seconds in most of the modes but i can't access Steam from there.

I had to use my colleague computer, login to my steam account from there and beat 60 seconds like that for the last achievement.

Took me a few hours and a bit of adjustment for the new keyboard, but i did it.

Hopefully now i can move on from Super Hexagon. Even now as i type, i want to play it again for more time. Must resist. And there is also Open Hexagon. Thankfully Open Hexagon doesn't have achievements so i don't have any preset targets to aim for. If it did i might have spent as much time with it, trying to get them.

1128
General Gaming / Re: What are you playing?
« on: July 21, 2014, 01:50:38 AM »
Devil May Cry (Xbox360):

Beat Nightmare, then Nelo Angelo, then Nightmare again. Now i am at what feels like the final level.

Currently there are 3:30 hours on my save and but you can safely make it 30 hours because me being me, i playing it without spending continues. That results with me retrying some of the missions at least five-ten times until i can do them in one go, without dying.

Another stupid thing i did was ignoring items in shops, because while one should definitely ignore health items and such, i shouldn't have ignored blue orbs and purple orbs. These upgrade my healthbar and devil trigger bar, so i was stupid not to get them earlier.

Trying to beat final Nelo Angelo with just three devil trigger letters is pretty painful.

With finale of Viewtiful Joe still fresh in my mind and with endings of Bayonetta and W101 that are burned inside my brain forever, i am playing last level of Devil May Cry and it's pretty amazing how strict Kamiya adheres to his own formula all throughout his games:
  • obligatory space harrier or shmup section
  • obligatory epic grand finale in space
  • obligatory badass tranformation


When i will get to play Resident Evil 2, i will be disappointed if there will be no finale in space with characters shooting flying space zombies.

Also when playing last battle i had a thought that God of War creator took epic, somewhat greek feel of it, threw out everything else (including combat complexity) and spread it out for four games.

Constantly doing pinching motion where you press right bumper and press another button to roll, shoot your gun or do any other sword move is messing up with my fingers. When "pinching" i press buttons too hard and now my fingers hurt a lot after playing the game entire weekend.

I also briefly tried out DMC3. Oh my god, that intro! Absolutely amazing. I can't wait to plough through DMC2 (ugh) and finally get to 3.

1129
Movies & TV / Re: Rate the last movie you've seen
« on: July 18, 2014, 06:01:07 AM »
Dawn of the Planet of the Apes

7/10

Solid movie. Not as good as first one. Rise was instant classic, and easily the best film in entire series.

Ah well. Caesar was badass, what else do you need?

It's a pity there weren't more scenes with Maurice, he is my favourite character.

1130
Movies & TV / Re: Rate the last TV show you've seen
« on: July 18, 2014, 01:12:14 AM »
So I finished it. Awesome show, can't wait for season 5. Only 9 months...
You know nothing:

1131
TalkBack / Re: AiRace Xeno Review
« on: July 17, 2014, 11:08:13 PM »
I completed AiRace Speed 100% and it was meh to okay.

From what i see Xeno is exactly the same, only with way worse "music" (if you can call this cacophony that).

1132
TalkBack / Re: The History of Mario Book Review
« on: July 17, 2014, 11:03:20 PM »
I have two volumes of their's "History of Nintendo" books.

The content is very cool, even if both of them concentrate on stuff that came long before even Famicom (first volume is all about toys, cards and other ventures Nintendo did during their first century, second is all about Game'n'Watch).

The content is superb but i have a few complaints about the binding. It's extremely flimsy and after just a bit of use you find a few pages start to fall off.

Other complaint is availability. From what i understand at the moment Pix'n'Love is swamped with orders so from what i see they stopped accepting new orders. I don't see their books on amazon anymore.

1133
Nintendo Gaming / Re: Tomodachi Life thread: my island not yours.
« on: July 17, 2014, 03:35:08 AM »
I've got "welcome edition" demo version of the game.

It seems cool, definitely better than i expected to be.

Does this demo have QR code feature? It's there but it's greyed out.

1134
Nintendo Gaming / Re: Bayonetta 2, now with twice as much Bayonetta
« on: July 17, 2014, 01:48:55 AM »



Apparently, in online co-op mode you can bet your in-game points.

1135
Nintendo Gaming / Re: Miiverse Art
« on: July 15, 2014, 02:39:24 AM »

1136
Viewtiful Joe (GC):
This goes into SMB3 category for me. I appreciate amazing game design and it's historical value but personally couldn't enjoy this game much at all.

Some similar complaints too:
  • puzzles that leave me completely stumped and annoyed
  • screen that feels too cramped for how high the character jumps (even without double jump) and you have less control over where you're going and sometimes can't see what enemies and hazards are coming your way


I fully realize it's all personal and the game IS great. I just don't like playing it.

Finale was amazing, epic, great adrenaline pumping music. You can definitely see the seed of W101 orgasm of a finale in there.

My biggest problem apart from obtuse puzzles are enemies with attack patterns that you're forced to google to find how to counter them. There is absolutely ZERO possibility to figure it out by yourself, because you have no time for calm observations.

For this reason Cromarties for me were harder than any boss in this game. Even harder than infamous Fire Leo boss. I spent almost three hours just in one area of the final level because i simply couldn't get through a group of three cromarties in the end. The way they swarm me, do attacks that you can't interrupt at all and i wasn't able to crowd-control them to save my life. And it becomes ten times worse when one of them has bazooka -- then he will fire at you from afar, way offscreen. And it beomes ten times worse again when there are two bazooka guys.

After doing boss rush and Fire Leo one after another, i am sure i can deal with all of them. Because i did. By now i read up on all their patterns and know more or less ideal way how to kill them. But cromarties are pure chaos that i can't control at all.

And it's not even all, environmental hazards don't go away while you're struggling with enemies in this game. I'm pretty sure i lost more lives to lasers, fire and lava in this game than to actual enemies. The elevator level that i spent hours in, didn't only had cromarties -- it was also extremely narrow and on the left had laser beam and on the right had fire.

The game has a GREAT combat system that despite it's complexity is based on a very few concepts. Too bad that i didn't understand even the basis of it for the first 20 hours. I realized (by myself, because game isn't going to explain anything) that:

  • Slow is defense
  • Zoom is offense
  • and Mach Speed is... I had no idea how exactly i should be using it in battle and actually never did until Fire Leo who is all about this feature.


Great! 20 hours of not using Mach Speed at all and of course i will fail at boss that requires you to use it. Thanks for explaining this feature to me, game!

I am eternally grateful for this game for existing and for paving the way for other, bigger and better games (W101).

Games industry was extremely quick to copy the formula of 3d hack'n'slash in DMC1 and that created such landmark titles such as Ninja Gaiden Black and that cross-pollination of ideas between many different developers pushed the genre immensely until they produced the perfection of Bayonetta.

But i am very grateful that not many other 2d hack'n'slash games, if any, copied VJ's combat system because of how i personally disliked it.

Thank you and curse you, Joe the Viewtiful.

1137
Podcast Discussion / Re: Episode 390: Internal Swords
« on: July 14, 2014, 04:09:27 AM »
I wish i could play 1001 spikes... Or Shovel Knight... PAL.

Another World is one of my favourite games, ever. The atmosphere, music, ending.

And it's strange hearing you keep repeating how weird this game is. Games like these are not only still being made: Limbo is carbon copy of Another World only with a terrible ending, Deadlight and a few others. "Cinematic platformers" never really went away.

1138
General Gaming / Re: What are you playing?
« on: July 14, 2014, 01:27:14 AM »
Mii Force (3DS streetpass game):
Weird. I beat the last level in Oceania but new level hasn't unlocked. Do i have to collect all diamonds on all levels to progress or something?

Viewtiful Joe:
Spend most of my weekend finishing up the game.
Beat Fire Leo. It was enraging and then enraging twice as hard when i knew how to beat him because i completely forgot about red hot mode and never used it until this boss fight.
Now doing the final boss. He's also annoying like pretty much everything else in this game.

God Hand:
As i finish one Clover game, i checked out another. What can i say?

It's a hard game. It's a hard game. Ball-bustingly hard game. Ball-bustingly hard game. But fair. But fair.

Love the music and little dancing animation main character does. Gameplay feels great from what little i played. Can't wait to start this proper.

1139
I remember Battle City as game 31 in 31-in-1. Very rote single screen strategy shooter game.
It's GOAT to play with friend.


I despise this comedy show but this sketch with Battle City was funny:
http://www.youtube.com/watch?v=P3Y8wShkcfQ

1140
Ah, Battle City.

Probably the most popular console game in CIS countries that is mostly completely unknown anywhere else.

1141
Nintendo Gaming / Re: hard drive external enclosure finding help
« on: July 10, 2014, 11:56:29 PM »
Also is the Wii U able to break partitions because I believe I have one in the hdd that takes 10-15gbs off the 250gb total for vista os file stuff
Unfortunately, no.

You have to dedicate an entire disk for Wii U.

1142
Nintendo Gaming / Re: Miiverse Art
« on: July 10, 2014, 06:31:31 AM »



1143
Podcast Discussion / Re: Episode 389: Best Practices
« on: July 08, 2014, 06:45:11 AM »
On analog triggers.

There is a very narrow list of games where having analog is beneficial like Trials and racing games.

And but there is also an overwhelmingly giant list of games where digital triggers are much more preferable, like any non-racing game basically. Having analog trigger doing something crucial in an action game is bad (why did you put the dodge in Bayonetta on analog trigger, Kamiya, why).

1144
Podcast Discussion / Re: Episode 389: Best Practices
« on: July 08, 2014, 06:24:31 AM »
One of the genuinely cool, unique gamepad uses is Wii U Panorama. I highly recommend downloading a demo of that.

1145
Podcast Discussion / Re: Episode 389: Best Practices
« on: July 08, 2014, 06:00:23 AM »
On Super Mario 3D World camera preference.

I'm pretty sure all levels have that invisible progression line in them and the person who is farther on it than others is the preferred one.

1146
Podcast Discussion / Re: Episode 140: Aaronmillo
« on: July 08, 2014, 03:54:35 AM »
On Steam sales: while i do dabble in them occasionally, if i find something interesting for a buck or two, i stopped participating in them entirely.

I just found out that my time is way more finite than my money. At this point of time, if i want to play a game, i will just buy it at any price, sale or not. It's finding time and desire to play it in the first place that stops me.

Especially when in the latest sale they basically turned consumerism (as in act of spending money) into a metagame, which is all kinds of scummy for me.

You're supposed to buy games to play them, not to compete in some virtual competition on which team will spend more. This is skewing of the buying process into some kind of casino where you don't even have a hope of a chance to end up earn more than you spend.

1147
Podcast Discussion / Re: Episode 140: Aaronmillo
« on: July 08, 2014, 03:41:33 AM »
Modern PC gaming is hardly viable if you don't have a controller connected to it.

I can't say much about NVidia Shield (does it connect as game controller at all or it just emulates keyboard button presses?), but the best option for me is using regular Xbox controllers with wireless adapter (no need to get special wired controllers and you can use the very same controllers for both PC and 360).

You can also connect wiimote and classic controller to PC if you get a cheap bluetooth receiver, but i find it to be quite a hassle and even then it's not recognized as native controller.

1148
General Gaming / Re: What are you playing?
« on: July 08, 2014, 01:52:04 AM »
Mii Force (Streetpass Squad) (3DS):
I really like replaying rollercoaster level. Entire game is very reminiscent of 16-bit shmups (Gradius, R-Type) which is good and this level is my favourite one so far.

Cool music, great colourful, neon-y environments and level's gimmick when you're tethered to rollercoaster line is very neat. There are a few alternative routes that you activate by blowing up arrows. It's very cool when you make loop-de-loops on a rail and entire level rotates around you.

Basically each level has gimmicks like that aside from general gimmick for entire game that you have many slots for many different weapons that shoot in many directions and you can rotate changing directions of your shots.


Viewtiful Joe:
Unfair off-screen attacks!.. Enemies that swarm on you with no chance to retaliate!.. Overwhelming visuals leaving with no idea what's going on!.. Enemies and bosses with obtuse attacks that require very distinct techniques that you're forced to look up in the internet to beat!.. Game that leaves you completely in the dark about 90% of it's systems and how you're supposed to play!.. Annoying environmental puzzles!.. Bosses that take WAY too long to beat!..

Sounds familiar? That's not what you think it is. These are my general complaints on Viewtiful Joe. The difference between basically identical popular complaints on Wonderful 101 is that one can totally overcome them with a bit of effort, while all these still remain relevant for VJ even after i put many, many hours into it.

Along with environmental puzzles (which are traditionally the most off putting element for me in action games), Cromarties are where the game becomes way too annoying for me.

After trashed by swarms of them, i gave up and looked up their attack pattern in the wiki (first two hits are random, one hit after that is reverse of second hit and the last hit is the same as second hit). How am i supposed to figure out THAT in the middle of a battle? Cromarties LOVE to surround me, and i am completely at loss there, jumping out of the way works but i just feel very stupid and not viewtiful at all doing so.

Train level: after dying due to timer a few times, i started ignoring everyone and just ran past most of the guys. Beat Alastor at the end of train level on my first try though i did use "take two".

Aside from complete obtuseness of the game the other thing i don't like is the sound: music is too loud and i can't hear any of the voices. And even beside that there is an overall "off", echo-chamber feeling with all sound effects. At least the music isn't as aggressively terrible as in DMC1.

While i got the combat system enough to comprehend what's going on in videos like this i still can't exactly pull combos like that. So far my general strategy start and ends with "put one guy into stunned SLOW! mode and then just go zoom and hit em with million punches. Then repeat with all other guys, one by one".

Now doing boss rush. At first i completely forgot how to beat even the first boss, it was a full year by now. After spending most of my Sunday playing it, i managed to get until fourth boss, Another Joe. Because i remember him being completely impenetrable for me due to baffling attacks that make zero sense, i looked up walkthrough which of course contained ways to beat bosses five times faster than how i did it.

Looking back i realize it was a mistake to start on adult mode.

1149
Nintendo Gaming / Re: Aztez (aztec themed 2d brawler) coming to Wii U
« on: July 08, 2014, 12:53:11 AM »
Streams has crossed and one of my go-to experts in beat'em up genre, Saur, is previewing Aztez which is made by the second expert (Ben Ruiz, i gave links to his articles in the first post):
http://www.youtube.com/watch?v=xrY6r7RaXIk

Aztez is looking good. Definitely closer in gameplay to Bayonetta in 2d than to Viewtiful Joe (thankfully for me).

The game is described as a mashup of turn based strategy and beat'em'up which is weird and slightly worrying because i don't see much information about strategy element and wonder why it's even there to begin with when beat'em'up elements looks solid enough to carry entire game by it's own.

1150
TalkBack / Re: Our Top 5 Games of 2014 (So Far)
« on: July 08, 2014, 12:31:32 AM »
Can't believe i forgot Korra game.

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