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Messages - KDR_11k

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20476
Nintendo Gaming / RE: Factor 5+ATI+Microsoft+Nintendo= ??rumors
« on: August 17, 2003, 08:48:32 PM »
I think Nintendo is smart enough to not make any agreements with Microsoft. Look up "Sendo" for a prime example of MS screwing over a smaller company.

20477
General Gaming / RE: Playstation Nintendo 05
« on: August 16, 2003, 10:30:20 PM »
There are well thought out explainations how George W Bush engineered the attacks on the WTC and the Pentagon to pass the US PATRIOT and HSEA acts. Just because something sounds plausible it doesn't have to be true. I've read too many over-the-top conspiracy theories that were in a similar style as this "article".

20478
Nintendo Gaming / RE: Wheres the money!?!?!?
« on: August 16, 2003, 10:25:34 PM »
That's the prime disadvantage of capitalism... Grrr... I HOPE they drop the prices soon, EUR60 per game IS TOO MUCH.

20479
General Gaming / RE: Final Fantasy's Final Fantasy
« on: August 09, 2003, 09:20:39 PM »
I always thought of final fantasy to be a more or less random generated name that has nothing to do with the actual game. Most CRPGs got names that have zero to do with their content.

20480
Nintendo Gaming / RE: Custom Game...
« on: August 09, 2003, 08:51:24 PM »
Grrr, why did the most interesting thread pop up while I was in France???

Whatever. Got a game or two to contibute...

Crystal Shards (add fancy subtitle here to avoid CS abbreviation):
An RPG. Console style story, but more RTS-like (think dungeon siege) controls. No zoom battles (and no random encouters). The battles are realtime and use AP (action points), which regenerate pretty fast. Instead of MP you get RP (rage points) which only fill up during combat involvement. The game has six main characters (alignment in brackets):
-Tari (Pyro): Main character, sorceress, evil-overlord-wannabe and antichrist. She's got a magic crystal rammed into her forehead that allows her to cast powerful fire spells and makes her turn slowly into a big crystal
-Yohiimo (Cosmo): Paladin. The usual stuff. Law abiding religious fanatic with a perverted mind. Gets corrupted later on (WC3 style) and fights against the "God of Lies" (the christian God).
-Samukeisha (Aqua): Catgirl, Ninja and Banshee. Although looking like a cat and being hailed as the messiah by her people, she's a mostly normal girl. Don't hand her money while close to a shop...
-Scotty (Geo): Geek. Uses big guns (Bi Efu Ji, mmmh!) and sometimes Duke quotes. Nothing special, but got a perverted mind.
-Bitsumii (Chao): Android girl. She's paranoid and schizo, but a nice girl. Of course the ultimate weapon of earth against the aliens. Can switch to her "real" form (Makoto, my current avatar).
-Hagarin (Gaia): Ninja panda. Nothing more impressive than a 2.20m Panda wielding dual katanas and controlling the force! He's got an intense hate towards everything artificial (including Bitsumii).
If you can't tell by the cast: It's going to be REALLY weird. You'll fight a Bond-villain like incarnation of Lucifer, aliens, the Illuminati, mad scientists, the soul eater Yog'Sothoth, the God of Insanity and the largest army of Jarjar Binks clones (enhanced, for maximum annoyance) in existence. While you start out on the island of a lost culture, you'll travel through areas like an alien-infested space station (well, an accident happens because you stole the mainframe... Many aliens and Gordon's dead!), the post-nuclear Japan and USA (the latter turned into 1984-style), wonderland and hell itself. The whole thing is kept in a rather humorous tone (can't explain that very well) and should not be taken serious (at least if you don't want to be offended). It's getting weirder the longer you play and you'll suffer a few insanity effects while your character slowly turns insane (or the world is, who can tell?) and later you'll sometimes have problems identifying reality between the layers of insanity. The story isn't meant to be fully understood and most of the NPCs that know about the happenings lie to you. Read the Illuminatus! for an example of what we're going for (and yes, Iok'Sotot is sealed inside the Pentagon...).
Basically, if you understand it you can be sure you misunderstood something.
Our coder is on vacation in Japan atm and I'm currently too lazy (high temperatures!) to be productive. And we two are currently the only real team members. It will NEVER be finished, but we're just practicing our skills, anyway.

Other games:
Walljump: Basic rules: No gravity, jetboots and walls floating in mid space. You have to shoot your enemies/other players. You can only change flight direction a few times until you have to land on a wall and recharge.
Destruction Racing: Basically City checkpoint-to-checkpoint races, but with unrealistic, armored vehicles (read: tanks) which can just crash through buildings and use heavy weapons while still reaching 300km/h. With modes like "bowling" it's centered mostly around destruction.
Jonny Knoxville's Pro Jackass: Inspired by THPS, mainly scoring points for stupid actions (360 faceplant + 180 flower bed dive) and such. We're still collecting ideas...

Of those listed here, we're only really working on Crystal Shards...

20481
Nintendo Gaming / RE: "Suprising and Unique"
« on: August 09, 2003, 07:34:06 PM »
Eh... Tilt controllers aren't new. You remember the Microsoft Sidewinder Freestyle Pro? My friend has one of those. A gamepad with tilt sensor. Though one cannot use it properly for anything but Motocross Madness...

20482
Nintendo Gaming / RE: baten kaitos
« on: August 09, 2003, 07:23:19 PM »
Oh no! Prerendered backgrounds! I HATE prerendered backgrounds. And those character portraits look weird, the blond character's gender is pretty hard to identify (at first I thought male prettyboy, but later realized it might be a girl...). The animators are skilled, though.

20483
Molyneaux wants Fable to be released on PC...

20484
General Chat / RE: Nintendo's Hottest chicks
« on: August 08, 2003, 08:54:57 AM »
... you just gave Nintendo an idea for merchandising...

Err... And who is Malon?

I'm not sure about the N char, but I like the idea of female androids (current favourite is Mahoro)... Girl + Game System = WIN!

20485
General Gaming / RE: 64 bit is better than 32
« on: August 08, 2003, 08:31:23 AM »
I'm not sure, is the GC CPU even 32bit in integer? I mean, most of the values are just assumed by looking on its closest relative in the PPC family but I've heard it's not exactly the same chip...

20486
Nintendo Gaming / RE: "N5" Controller.
« on: August 08, 2003, 08:28:02 AM »
My problem with the dpad is less the size than the position. My thumb has to go into extreme angles for this thing and if I try to use it like on the GB the grip gets in the way.

20487
General Gaming / RE: Piracy
« on: August 07, 2003, 10:48:19 PM »
>>You're not screwed if you can't open .doc files, all you have to do is transfer the text which can be done very easily with a variety of software.<<

The program that transfers the text has to open and decrypt the file just like your editor has to and therefore would be illegal as well in this situation ("circumvention of copyright mechanism").

And I still don't see why ripping MP3s is legal if ripping of ROMs isn't. Both are images of existing media which are played using a special program. The media type surely doesn't matter.

20488
I noticed that most large stores here generally file consoles under toys (this was normal with the SNES and similar), while they started mirroring their PS2 and XB sections in the computer games section. I thought Kaufhof didn't carry GC until I searched for GBA and found the GC is there. They just got me confused with the mirrored sections. And honestly, I think they should either keep all video games together or keep the consoles out of the PC section!

20489
Nintendo Gaming / RE: "N5" Controller.
« on: August 07, 2003, 08:53:20 AM »
The current button layout is designed for guidance, I think. On PS2, all four face buttons are equal and it's unpredictable which button the user presses first, while the A and B button on the GC controller are easily identifiable as primary and secondary button and the Z one as "for special purpose only".
And I doubt a button under C and D would be good to use. It'll more likely get in the way. I have a 3rd party pad which has just minor alterations to this area and feels uncomfortable because of that.

BTW, what games (except Capcom fighting games) don't work with the current layout?

20490
I really hope the DK game is in fact DK and not DKC. The DK for SGB (Super Game Boy, you remember that thing?) was the best GB game of all times!

20491
General Gaming / RE: Piracy
« on: August 06, 2003, 10:52:52 PM »
An emulator surely has its legal uses, there are TONS of freeware GBA games that were developed by using an emulator or a ROM burner. Or you could rip a rom image from a legally owned game to use the emulators debug features (slot machines are a lot easier to win in 10x slomo...). The ROM ripping is basically the same as ripping an MP3 from a CD (which is permitted under fair use), so if one is illegal the other is as well (and all of the CD/DVD-Rip software out there would be illegal as well). Some piracy enabling things weren't designed for piracy, like DeCSS, which permitted DVD viewing under Linux (and was ruled as "free speech") or region code defeating mod chips (or the freeloader, I'm sure it'd run warez as well).

The MSWord thing is there: MS EULAs contain a paragraph that allows MS to revoke the license without reason. I'm sure law prevents them from doing that, but still... And, of course, they can stop interoperation with their software. Say, if you got a company and all your documents are written in MSWord format, you decide to switch to linux for cost and performance reasons. Now, Linux has Star Office and Open Office, which can open .doc files. BUT, if MS doesn't want you to do that, they can legally prevent you from opening those files. Means you're screwed.

Also, I'd assume that console emulators are fully legal considering a certain PS emulator was sold in many retail stores and I'd assume that what you can buy in a store isn't illegal.

20492
Nintendo Gaming / RE: gcn disk drive burnout???????????
« on: August 06, 2003, 10:13:12 PM »
The GC case ejector mechanism is a lot easier to use than that of most jewel cases. And don't even get me started on the evil UT2003 case!

20493
Nintendo Gaming / RE: Skies of Arcadia Legends question!
« on: August 06, 2003, 09:50:14 PM »
The comments are selected based on the character's health. In Grandia 2 they used the status of your party which made more sense than Fina commenting a battle only she survived with "I'm glad everyone is okay".
Sorry about the understanding stuff, didn't either. Maybe they have a list of that on Gamefaqs?
BTW, does anyone know why the voice acting during specials/spells is in much worse quality than the rest of the game?

20494
Nintendo Gaming / RE: Renting Gamecube Games
« on: August 06, 2003, 09:46:34 PM »
Pretty low here. We got a video renter just around the corner (EUR1/day/game), but their selection of GC games is REALLY limited (mostly launch games, a few bad ones that came later). It's not like I rent games anyway, but I learned there that I don't like Rogue Leader.

20495
General Gaming / RE: What exactly IS a game engine?
« on: August 06, 2003, 04:50:46 AM »
The engine is the interface between the game logic and the hardware (often there's still an API like OpenGL or DirectX between engine and hardware, but we'll ignore that for now). The Hardware gives the engine the user's input, the engine then formats it and forwards it to the game logic. The game logic then interprets the input (e.g. stick up -> walk forward) and tells the engine the result ("Entity 0 just moved forward .25 units and changed it's animation to walk0, frame 1.7") The Engine then determines what that means (i.e. which polygons belong to said entity, how frame 1.7 looks and so on) and forwards that to the hardware ("Okay, draw a poly there, there, there and there, add lights there and there, etc."). Of course, this is a highly simplified version of the processes that are involved in the hardware and software and often parts are mixed and intertwined (e.g. does the engine or game logic handle particles?). If you need it in more detail, ask around on gamedev.net.

20496
General Gaming / RE: Linux on Gamecube??
« on: August 06, 2003, 04:32:36 AM »
The binaries and boot sector should be on a disk while all dynamic content needs to be on the memcard. The Kernel could be considered static, as the Gamecube doesn't vary from device to device and most likely you won't ever need a different driver config. If you do, you could still mirror the Kernel on the card and modify it there.
On the other hand, one could just as well write a completely new OS geared towards GC (as the GC architecture isn't x86 based, you need to recompile the binaries and alter the Kernel to work on the GC hardware) with probably less functionality than Linux. After all, Linux was designed for servers, which do a lot of things the GC won't. I guess an OS with limited functionality wouldn't take that long to write and you don't need to pack in two versions of Vi, three emacs' and seven GUI based editors, you could leave it at one text editor. Of course, that would mean you'd need to convince N to let you make an official OS..

The boot code injection for Linux could happen via that PSO exploit...

20497
Because... Well, they're not limited to FPS/RTS/Sports games like the PC. I think it's true what some say: The GC has the broadest lineup of genres. Not the most RPGs or FPSs, but definitely a good game in almost every genre out there. Noticed how three of the four most wanted games on XBox (Halo 2, Half-Life 2, Doom 3, Fable) are egoshooters?

20498
Nintendo Gaming / RE: "N5" Controller.
« on: August 06, 2003, 04:07:51 AM »
Add an assembly that allows exchange of the dpad and controlstick's position. I've used an N64 controller only once, but the middle grip was pretty badly placed and this solution should never again be used. Do not make the dpad the default control like the PS has, that is just idiotic in the age of 3d. Sure, it's good for fighting games, but what about the rest? Analog controls are a lot better for most games (hell, even some GBA games could have used it!)

[OT]IMO the current concept of fight controls is obsolete anyway. In SSBM you could just control by "intention" (i.e. upward attack = up+attack, forward attack = forward+attack), while in other games you have to use 10+ button sequences to do certain manoeuvres. I prefer the philosophy that a special isn't a super powerful move, but a move with a special purpose (e.g. attacking a large area below you).[/OT]

20499
General Gaming / RE: Piracy
« on: August 06, 2003, 03:52:09 AM »
While a N spokes(wo)man might say emulators promote piracy, piracy isn't the main usage of an emulator. Just because you can play pirated games on an emulator that doesn't mean the guy who wrote it wanted you to do that, just like the GBA can play imported games but N doesn't want you to import them. Just because it is possible to do something that doesn't have to be its main usage. I can club somebody to death with my PC, does that mean the PC is intended to be used for that? Naah, the large case is there because the cooler clipped into the PSU, not because I'm planning to kill people. You can outlaw emulators taking all legitimate users' freedoms away or you can just outlaw its illegitimate uses. And you may never forget that even an EULA can be restricted by local laws and some "commands" contained within them might be just scare that's not legally binding. See MS EULAs for examples.

The whole IP law is a pretty ambiguous and depends on the judge who interprets it. Example: Would you have thought a remote control is a "device or method to circumvent a copyprotection mechanism"? Neither did I before the judge said so. That was in a lawsuit of a garage gate manufacturer against a company that produced 3rd party remote controls for said gates. This was possible via the DMCA, which was brought to us by the RIAA/MPAA (which I therefore call "suit terrorists", as they hate our freedoms). The very same DMCA could make it illegal to read a Word document (by any author) without Microsoft's consent.

Some judges might let you off the hook for minor offenses (like playing a legally owned game with an emulator) if they accept you didn't know this wasn't legal. Usually those judges are human beings as well and there is no major sum involved that would make a won lawsuit profitable for the company. It's like fan art, there is only a single case of a company suing fans for fan art (Marvel vs. Skindex) because it's such a minor offense. Some laws even require the copyright infringement to be obvious (German law on private copying, for example) for it to be a real criminal act.

The stop sign analogy doesn't work because A: If you don't know what a stop sign means you don't have a driver's licence and B: It can cause physical harm to you and those around you. I have no numbers to back it up, but I'm sure emulators have harmed fewer people than a Pokemon TV broadcast (650 000 epileptic seizures in Japan during one episode according to Guinness).
The emulator is a pretty ambiguous legal situation, else Microsoft would have shut down Wine looooooong ago.

Interesting facts:
-A law designed to reduce spamming and ease criminal investigation, which is in place in some US states, indirectly prohibits email encryption and usage of "honeypods" (computers used to attract hackers to study their behaviour and used exploits).
-The RIAA's tactic to swamp P2P services with fake MP3s is legally fraud and thus any person downloading such a file can sue the RIAA for fraud, regardless of the attempted copyright infringement. There's even a precedent that a criminal may still sue companies, I think it involves suing a car manufacturer for a broken down escape car or something to that effect.

20500
General Gaming / RE: Is X-Box the most powerful console?
« on: August 06, 2003, 02:18:07 AM »
Boggy B: You said it isn't possible to compress a 1MB texture to 500k without loss. This is a 1MB (512x512 32bit TGA) texture from one of my Quake 3 playermodels. I agree, I'm no good at skinning, but that's not the point. The point is, this is a 230 kilobyte PNG file. PNG is a lossless compression. That's less than 25% of the original size without any loss in quality. Of course, in most situations you have a noise layer added to the texture (zoom in on the Yoshi and Yoshi-SMASH- trophies in SSBM for an example) which doesn't compress well in PNG. But you can apply loss-compression (like DXT) to such a texture without sacrificing quality (after all, the texture already has a lot of random junk and there's no difference between random junk and compressed random junk). Better texture compression doesn't mean more loss, but less loss at same size (compare MP3 and OGG).

A noticeable effect on GC is the amount of distortion (not bad UV mapping, the effect!) going on. In SMS, the water (both level water and your fludd's beam) distorts what's behind it, MP uses heat distortion and the charge beam does some, PSO does it noticeable on telepipes and less noticeable on water (Cave 2, look at your feet, if you don't believe me!). Heat distortion is used in MANY GC games (and I bet the focus thing in WW uses the same effect). I've never played XB, does it use the same amount of distortion? PSO for XB certainly doesn't...

A thing to be considered: There's no difference whether 15mps are displayed at 60 or 30FPS, the latter just means the 15 million triangles are distributed over 30 frames instead of 60.

Also I'm not sure the XB doesn't do bumpmapping via it's shaders, as most shader cards use them for all the effects older cards could do via unprogrammable hardware (e.g. alpha transparency).

The MIPS (which BTW count different depending on the instructions known by the processor, where x86s generally suck) might be important for physics as well, but the FLOPS are critical here. See, a physics model works with floating points only and all transformations used here are floating point operations. FLOPs are what set AMD apart of Intel and where Intel traditionally lacked. You know why there was a separate math processor available for the 3x86? Because the x86 is incredibly bad at floating point operations. That point has bettered over the years, still Intel has a weakness in the FLOPS area.

I'm not sure about the importance of cubic envmaps for reflections, as you have to render the envmap for the reflection as well and this eats performance. Usually envmaps are static, with the scenery of the level prerendered into them. Serious Sam, for example,  can convert a cube envmap into a spheric envmap which can be used with less advanced graphics cards.

Another point I'd like to address is the difference etween a normalmap and a bumpmap. Doom 3, Deus Ex 2 and Quake 1 Tenebrae use normalmaps, which, unlike bumpmaps, store normal orientation instead of some "height". Normalmapping is used when a highpoly model is converted to a "texture" for a lowpoly one (Doom 3 pushes up to 5000 polies per model). Bumpmaps (e.g. Halo 2) usually are hand drawn greyscale images which store the height of the texels, which lighting is then calculated from. Bumpmaps can be used in hardware displacement mapping (DX9 and higher) because they contain absolute positions for the pixels, instead of relative orientations like normalmaps do. Halo 2 style bumpmapping could be done on the GC as well, but I'm not sure about Doom 3 style normalmapping. But whether shader or not, Normalmapping is a serious impact on performance (play Tenebrae!) and very time consuming to use for models (you need two models each, most companies won't risk the aditional cost this causes).

Hm, hope I forgot nothing in this post...  

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