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« on: March 21, 2011, 12:08:07 PM »
Weeeeeeeeeeeeeeeeeeeeeeeeeeeelllllll... The differences between pre-OOT and post-OOT Zelda are one of the key topics on Sean Malstrom's blog.
Aonuma stated that he sucked at fighting in Zelda, he couldn't even beat the Octorocks in the original LoZ, that's why he changed Zelda to be all about puzzles and changed items from power upgrades into glorified keys. The old Zeldas were much more about combat, recent Zeldas have been way too easy on the combat side while overcomplicating it. Twilight Princess gave you a crapload of combat moves but didn't provide enemies that you'd actually need to use them on. The only difficult part about the fight with Ganondorf is figuring out that you have to do one specific move in order to trigger the next cutscene, it's nowhere close to an all-out swordfight. By now the sword is more of a token thing you carry around.
Bosses also moved from hard fights that you had to beat by fighting well to puzzles that needed to be repeated three times to win. In LttP you beat bosses by hitting them with your sword, not by spamming your new item until the boss is stunned before landing a few token blows with your sword.