Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Phil

Pages: 1 ... 68 69 [70] 71 72 ... 115
1726
TalkBack / Re: How I Got Sucked into Amiibos
« on: January 02, 2015, 11:51:38 PM »
I went into the whole amiibo deal saying to myself, "I'll just get the ones that interest me most-- ones that I don't already have a figure of in some form."



Then I looked at them sitting on my shelf, looking so lovely, and now I want to get them all....!

1727
Nintendo Gaming / Re: Did anyone else buy Fantasy Life?
« on: January 02, 2015, 07:23:19 PM »
I didn't even know what that was until I looked it up, but at the same time I was progressing through the story anyhow.
You didn't respond to my last message here, does that mean I should just give up?

...Am I being pranked? ;)


No, I just forgot about this topic and was busy with holiday/end of year stuff.

1728
I adored Canvas Curse because it was the first Nintendo DS game to really prove the worth of the whole touch screen deal of the system. That and it's such a high quality, innovative platformer with lots of content and charm to it.


I'm very excited for Rainbow Curse. The clay aesthetic is just adorable and a nice new take on Kirby. It's going to be my birthday gift to myself!

1729
Reader Reviews / Captain Toad: Treasure Tracker
« on: January 02, 2015, 08:17:44 AM »

(If you like this review, please visit my site to support me and my work!)

Shigeru Miyamoto once said in a relatively recent interview that Nintendo was planning on creating more spin-off titles in order to fill in the gaps between major Wii U releases. Because hey, third-parties ain't going to do that, am I right?

It seems that the first of such titles has released this past month with the launch of Captain Toad: Treasure Tracker, starring the lovable adventurer who debuted in Super Mario Galaxy and his partner in crime Toadette. The game is based off of the Captain Toad levels within Super Mario 3D World, only expanded upon greatly for a $40 retail game. The end result is one that exudes charm and adds a new dimension to the Wii U library.

Treasure Tracker begins with a cold open, putting the player, Captain Toad, and Toadette within one of the game's many diorama-inspired levels, albeit this is a very small and simple one. Upon reaching the top of the level where a Power Star stands, the two begin a victory celebration around the prized trinket. However, it's not that much later that the talons of a giant, fierce bird clinch onto the Star. Toadette gets carried away along with the Power Star to which she equally fiercely clings onto for life. It's up to Captain Toad to summon up the courage to rescue Toadette while doing some treasure hunting in the process.

Despite the setup of Captain Toad: Treasure Tracker, the game's story isn't all about saving Toadette. In fact, there are three episodes within the game, each with its own particular objective. In the first, Captain Toad must reach Toadette and Wingo, the bird who nabbed the Power Star in the first place. In the second, its Toadette who must do the saving of Captain Toad. The final episode has Captain Toad and Toadette separated, needing to reach a joint destination.

Each episode features more than a dozen-- sometimes two dozen-- levels to play through. Each are pretty much bite-sized adventures that feature the goal of reaching that level's particular Power Star. It's all about how you go about getting there which is the objective of each level. Reaching the Star presents players with a series of miniature puzzles in order to solve to get to their final destination and the prize that awaits.

Captain Toad and Toadette do not have the ability to jump in Treasure Tracker. This might seem like it closes the door for plenty of interesting gameplay possibilities, but it's actually quite the opposite. Most of the levels involve you needing to drop down from a higher platform to reach where you need to go, and there are plenty of times where you'll need to manipulate the environment to create paths for Captain Toad and/or Toadette to saunter along.

The camera is a big help in Captain Toad: Treasure Tracker, offering 360 degree movement, and can be maneuvered in pretty much every way except an underside view of a particular level. It can also allow for a relative closeup view of one of the Toads, though there's a glaring omission in that there is no regular zoom function. It's either zoomed all the way out for the player or a closer view of Captain Toad or Toadette. Additionally, the GamePad sports off-TV play, but moving the GamePad at all results in the camera moving with it. This means that playing while laying down becomes more problematic that it should have any right to be.

Regardless, despite these very small camera issues that don't take away much from Captain Toad, the camera is otherwise a godsend in the game. Just maneuvering the camera slightly can reveal otherwise impossible to see hidden alcoves filled with coins and other treasure, particularly Super Gems.

Yes, most of the 70+ levels in Captain Toad possess three special Super Gems to collect. Super Gems, like the Green Stars in Super Mario 3D World, open up locked levels that block your progress, so it's a good idea to collect these when you can. A nice thing about collecting these is that even if you die, as long as you don't quit the level, you don't have to nab ones you've already gotten. Of course, you have to finish the level for the game to save your progress of getting all of them. Regardless, the three Super Gems per level not only encourage extensive exploration of each level, but they also add to the longevity of Captain Toad: Treasure Tracker.

Furthermore, each level has a secondary objective apart from obtaining the Power Star. This varies each level, and the objective only reveals itself after the level's Power Star is initially acquired (though you can complete the objective beforehand and the game will count it anyway). For example, some levels require you to find a hidden gold mushroom, while others force you not to take a hit. These are fun little objectives that can completely change the way you would ordinarily play a level.

Even after the game is beaten, there's plenty to do. Outside of acquiring every Super Gem and completing every bonus objective each level has, several special bonus levels unlock. Such levels put Captain Toad into the levels of Super Mario 3D World with the goal of obtaining a Green Star, or better yet, they pit Captain Toad to survive a fifty floor gauntlet for a very special prize. My point here is that for a $40 game with plenty of replay value, the approximate 15 hour play time you'll spend with Treasure Tracker makes the game worth owning.

The Wii U GamePad is used in Captain Toad: Treasure Tracker, and while the usage is full of gimmickry, I'm pleased that Nintendo at least tried to make the GamePad have some worthwhile use all the same. Aside from moving platforms up and down or side to side with a tap of the screen, there are special mine cart levels where you use the GamePad to aim your veggie cannon as you roll down the track. Still, there are very lame and unnecessary GamePad uses. I'm primarily thinking about blowing into the microphone of the controller in order to move certain platforms, an artifact of Super Mario 3D World.

Using the already beautiful engine from said game, Captain Toad: Treasure Tracker is a gorgeous title, teeming with luxurious environmental variety, wonderful animation, and plenty of polish. It's a series of colorful cartoon worlds come to life, and I have a hard time imagining Captain Toad and friends looking much better on the Wii U hardware. That's definitely no slight to Nintendo's system, by the way.

Sound-wise, the grunts and hums of Captain Toad and Toadette are simply adorable, much like the characters themselves, and the music features several new and remixed themes. While there's more remixed stuff than new, I'm glad that Nintendo didn't just rip the music directly from Super Mario 3D World and place it in Treasure Tracker.

Although the game suffers from some issues in its camera control and lack of a quick restart option in levels, Captain Toad: Treasure Tracker is an unexpected gem in the Wii U library. Then again, how could I ever even think about questioning a game which is made by Nintendo EAD? That studio has proven time and time again just how masterful they are at creating fun, engaging games. If you're looking for a game that oozes with personality, adorable characters, entertaining puzzles and levels, and has great value, Captain Toad: Treasure Tracker is the prize you seek. No need to hunt for this one. Just head to your local video game retailer or buy it on the Nintendo eShop today.

1730
Being a hack when it comes to story (seriously, become some C-quality movie director, since that's what his game stories make himself look like he wants to do) is Hideo Kojima's area of expertise.


Fixed that for me.

1731
Nintendo Gaming / Re: Wii U eShop HYPE thread. More than 2D platformers!
« on: January 02, 2015, 08:13:39 AM »
I got Toki Tori 2+ as part of the sale, and I'm excited to play it. Just have to balance my time with everything else I'm playing. Then the new semester for school starts on the 12th, so there's that to consider, too, for me.

1732
Nintendo Gaming / Re: Deluxe Digital Promotion tally
« on: January 01, 2015, 12:39:40 AM »
I don't buy digitally when a game in retail form exists. However, I earned $40 with the DDP.

I guess the games I got with review codes counted? That isn't meant to brag, so I am sorry if it came out that way. :/

1733
TalkBack / Re: Captain Toad: Treasure Tracker Review
« on: December 31, 2014, 11:27:55 PM »
I know this probably late to say this, but it might be important to note that you can unlock the Super Mario 3D World levels without save data from the aforementioned game. It unlocks after you beat Captain Toad's three episodes. Having a save data just gives you access to the content much sooner.

1734
Nintendo Gaming / Re: Wii U eShop HYPE thread. More than 2D platformers!
« on: December 27, 2014, 09:49:23 PM »
Wii U eShop sales, shamelessly stolen from Nintendo Everything!

Arrow Time U – $0.99 (was $1.99) until Jan. 15
Ducktales Remastered – $6.75 (was $14.99) until Jan. 2
Dungeons & Dragons: Chronicles of Mystara – $5.99 (was $14.99) until Jan. 2
EDGE – $1.50 (was $1.99) until Jan. 8
GetClose – $2.99 (was $4.99) until Jan. 2
Knytt Underground – $6.49 (was $12.99) until Jan. 1
LEGO Batman 3: Beyond Gotham – $37.49 (was $49.99) until Dec. 31
LEGO The Hobbit – $20.99 (was $29.99) until Dec. 31
Monster Hunter 3 Ultimate – $15.99 (was $39.99) until Jan. 2
Paper Monsters Recut – $3.99 (was $7.99) until Jan. 15
Pure Chess – $3.99 (was $7.99) until Jan. 1
Resident Evil: Revelations – $15.99 (was $39.99) until Jan. 2
Rock Zombie – $4.99 (was $6.99) until Jan. 15
RUSH – $1.50 (was $1.99) until Jan. 8
Shuttle Rush – $3.99 (was $7.99) until Jan. 16
Stick it to the Man – $4.99 (was $9.99) until Jan. 1
Swords & Soldiers – $1.99 (was $2.99) until Jan. 8
The Amazing Spider-Man 2 – $24.99 (was $49.99) until Jan. 1
The Amazing Spider-Man Ultimate Edition – $19.99 (was $39.99) until Jan. 1
The LEGO Movie Videogame – $15.00 (was $29.99) until Dec. 31
TNT Racers: Nitro Machines Edition – $4.99 (was $7.99) until Jan. 8
Toki Tori – $1.50 was $1.99) until Jan. 8
Toki Tori 2+ – $5.99 (was $14.99) until Jan. 8
Transformers: Rise of the Dark Spark – $14.99 (was $39.99) until Jan. 1
Trine 2: Director’s Cut – $9.99 (was $19.99) until Jan. 15
The Voice – $24.99 (was $39.99) until Jan 1
Wipeout Create & Crash – $19.99 (was $39.99) until Jan 1
Xavier – $2.49 (was $4.99) until Jan. 8

1735
General Chat / Re: Merry Christmas All!
« on: December 26, 2014, 01:08:24 AM »
Hope everyone's day went okay!

1736
Nintendo Gaming / Re: Nintendo figurines (not Amiibo)
« on: December 26, 2014, 01:07:58 AM »
I found some Figma figures of Link and Samus on Amazon for $40 each (Prime shipping included), but they're a bit too expensive for my budget. I ordered the SH Figuarts Mario figure for $19 directly from Amazon (Prime shipping included). I may check Target later to find some of the Jakks Pacific figures. That Donkey Kong looks hideous though, his head is way too big.


Yeah, I have a smaller DK that was from the toy line before Jakks picked up the Nintendo line. I will say that the Bowser figure is very nice. I found mine at Toys 'R Us.

1737
Nintendo Gaming / Re: Nintendo figurines (not Amiibo)
« on: December 24, 2014, 04:22:48 AM »
It really depends on what you can afford. I really like the Jakks World of Nintendo Bowser and Wario I got. The Link one is a bit smaller than I'd like, but it's functional. I don't have experience with Mario or Yoshi. There's also the mini-level playsets that I find myself liking. I'm 28, but I shop like a 9 year-old. haha

Figma's great if you want great detail and don't mind a high price. Those Nendoroid figures are also pretty cool as well. They cost a fair amount too.

1738
Nintendo Gaming / Re: Did anyone else buy Fantasy Life?
« on: December 21, 2014, 10:41:16 PM »
I saw you playing from my friend's list last night. I popped in the game to see if I could send you a message, but you didn't have Ally Mode turned on. :(


I didn't even know what that was until I looked it up, but at the same time I was progressing through the story anyhow.

1739
Also the snow town themes in Tales of Phantasia.

Town of Ary- Beautiful piece

Freezekill Chapel
- I count it as a snow theme because, well, the town is full of snow and the maze is full of snow.

Lovely choices, Triforce Hermit! Speaking of music from Tales games, here's a favorite of mine from Tales of Symphonia, A Snow Light.

And nice picks, ClexYoshi, as well. Anyone who uses music from my favorite kart racer of all time (DKR) is ice cool in my book! Thanks to all who have posted examples or have just posted in general in this topic so far!

1740
Awwwww yeaaaaah! ClexYoshi bringin' the goods!  ;D

I'll definitely give these a listen when I'm free later tonight! Thanks for your contribution!

1741
Phendrana Drifts is a glaring omission on your list.


I definitely wanted to save some for other peeps. *nods*  ;D

1742
Why did I think something dirty when I read Nintendo was doing 'fun thing' with Amiibo?

Man, I'm such a manchild.  :(

1743
I was thinking about doing a favorite winter area topic, but I'll save that for another day! Anyway, these can be winter-sounding themes or themes from winter areas of various games.

Freezeezy Peak - Banjo-Kazooie (N64)

With a setting that just exudes Christmas and winter charm, this song accentuates the fun of prancing around in the snow with its jaunty theme!

Ice Cave Chant - Donkey Kong Country (SNES)

A very catchy theme for a run and roll through an icy cavern, full of ropes and perilous jumps.

In A Snow-bound Land - Donkey Kong Country 2: Diddy's Kong-Quest (SNES)

Did anyone else think it was Diddy Kong's Quest for the longest time? Anyway, this theme is a part of one of my favorite game soundtracks ever. Seldom a weak track, if any, on DKC2's phenomenal soundtrack.

Ice Cavern - Final Fantasy IX (PS1)

Heavily using xylophone at the beginning before adding some more dynamic instruments into the fold, this is a playful theme for the ice cave of Final Fantasy IX.

Cool Cool Mountain - Super Mario 64 (N64)

An alternate version of Super Mario 64's Slider theme, this peppy winter tune plays as you journey through the chilly worlds of Cool Cool Mountain and Snowman's Land.

Blizzard Buffalo - Mega Man X3 (SNES)

A driving bass line assists the main melody in Blizzard Buffalo's stage from Mega Man X3.

Frost Walrus 2 - Mega Man X4 (PS1, SAT)

Part two of Frost Walrus' stage presents players with a more melodic and uptempo take on the first part's theme.

Frost Man Stage - Mega Man 8 (PS1, SAT)

This is the Saturn version of Frost Man's theme from Mega Man 8. It generally plays while your ears are being bombarded with orders to jump, jump and slide, slide.

Ice Edge - Viewtiful Joe 2 (PS2, GCN)

Rather than talk about this track, I'd rather lament about Viewtiful Joe's absence in a leading role and say how much I hate Capcom.

Snowy Fields - Kirby's Epic Yarn (Wii)

Beautiful, bouncy, and bright, Snowy Fields definitely evokes memories of playing its snow-filled landscape during cold winter nights.

Frozen Factory Zone 1 - Sonic: Lost World (Wii U)

I love Tomoya Ohtani's compositions, and his work on Sonic: Lost World was brilliant and masterful. This and Snowball Waltz are great winter-themed pieces.


EDIT: Oops! My topic got posted by pressing enter apparently. Will update!
EDIT 2: All finished! :)


 

1744
Nintendo Gaming / Re: Official Sales Thread
« on: December 18, 2014, 12:01:23 AM »
Not with its handhelds and certainly not with Wii. Nintendo practically had to be dragged kicking and screaming out of the Wii generation, grasping for dear life onto a console that should have been replaced at least two years before Nintendo begrudgingly replaced it.


I'd argue that Nintendo wasn't ready to replace the Wii at the time. This is seen through how many Wii U games that had been planned for launch period were delayed beyond. I'd go further and say that had Nintendo of America actually supported the Wii in its later years with games besides one or two major titles (I'm referring to actually localizing games instead of passing on multiple localizations that could pad out the later years), I'm certain that the Wii U would be in a better state. The Wii brand wouldn't have been made so weak, at least in North America.

1745
Just got the press release in my email. It's $20. With Shovel Knight only $15 at launch, it makes me wonder what's worth $5 extra with this game.


I fully understand if you aren't willing to pay $20... but that's a difficult way to judge games.


Hey ejamer! I should definitely make note that that is certainly not the metric as to how I judge games. $15 is usually my limit for downloadable games. It takes something special to get $20 out of me. That's more to do with not having a lot of money than anything, so I have to be smart about my purchases. Not saying people who do buy $20 digital games aren't smart about their purchases, though. ...Again, I don't know where I'm going with this.

1746
Nintendo Gaming / Re: Did anyone else buy Fantasy Life?
« on: December 17, 2014, 11:09:43 PM »
This is a major plot twist, so sit down and put your seat belts on.

I own the pizza chain Stratos is employed by. It was me, Austin. It was me all along.

1747
Reader Reviews / Phil posts a review for Mario Pinball Land.
« on: December 17, 2014, 11:08:38 PM »
I like to get my reviews out to as many peeps as possible. Not that I wouldn't continue to write if only five people read my stuff. That's actually how many people read SuperPhillip Central in the beginning six years ago! No lie! Anyway, here's my review of Mario Pinball Land. It links to the full review on my site. I hope it's a fun read, and maybe you'll see other stuff there you like.

Mario is indeed a versatile character. He never shies away from leaving his comfortable platforming roles for rounds of golf, tennis, kart racing, and even an occasional Olympic outing. Most of the time these excursions from the norm are of tremendous quality and execution. Other times, you get what Mario Pinball Land is. While its beauty is apparent, a major design issue holds it back from being another game to add to Mario's greatest hits list.


The first thing you'll probably notice when playing or, even less, just viewing Mario Pinball Land is its remarkable production values. This is one of the Game Boy Advance's most graphically impressive games, having everything essentially being modeled to look 3D. You get a grand combination of animated sprites that are as fluid as water as well as a lovely rendered backgrounds that make for a game that looks marvelous on the GBA's small screen. It's really commendable what Fuse Games and Nintendo were able to do with the Game Boy Advance's relatively weak hardware.

Full review here! Yay!

1748
Nintendo Gaming / Re: Let's Talk Amiibo!
« on: December 16, 2014, 09:46:41 PM »
Amazon fucked me over on my captain falcon pre-order


Darn... Sorry to read that. What happened?

1749
TalkBack / Re: The Disappointing Scarcity of Amiibo
« on: December 16, 2014, 09:46:11 PM »
I took the liberty of pre-ordering the particular Amiibo figurines I really wanted-- Pit, Captain Falcon, Little Mac, King Dedede, Mega Man, Metaknight, and Ike.


I "figure" that I already have toys of Diddy Kong and Luigi, so I don't really need an Amiibo of them.

1750
Just got the press release in my email. It's $20. With Shovel Knight only $15 at launch, it makes me wonder what's worth $5 extra with this game.

Pages: 1 ... 68 69 [70] 71 72 ... 115