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Messages - pokepal148

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1201
Supporting quotes:
Quote from: the man himself
AWe had fun once. No need to waste the rest of it. Keep it sealed fools.

Quote from:  Mr. Anti-fun
long time ago a friend of mine had in his AIM Profile that Justin Berube hates fun.

Facts
Justin hates BOTW but enjoys Skyward Sword unironically.
He is apparently an ice climbers fan.
Justin hates Anime.


1203
Thankfully the Nintendo World Report forums are at the forefront of online security.

1204
So I cannot find my PS2, might have loaned it out to someone. Also moving real soon, so hopefully it turns up then so I can still hop on this crazy train.
I decided to put this off for now so Stratos can get his stuff sorted and join us. As of now I'm still in the viper manor doing things.

1205
NWR Forums Discord / Re: apex booty pop (the spambot thread.)
« on: June 21, 2019, 03:59:14 PM »
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1206
Ricky the Kangaroo is fun as hell and it's a real shame he hasn't returned for other installments of the series. Eat your heart out Epona.

1207
TalkBack / Re: Way Too Early E3 2020 Predictions
« on: June 17, 2019, 01:38:13 PM »
Starlink already has an on rails setup that it uses during the Dreadnought fights.

1208
Nintendo Gaming / Re: Is The 3DS Dead?
« on: June 17, 2019, 01:27:13 PM »
Just the other day. If your Walmart still has copies they're on clearance.

1209
Nintendo Gaming / Re: Is The 3DS Dead?
« on: June 17, 2019, 01:10:06 AM »
I got brand new copies of Dragon Quest 7 and 8 for $23 each at Wal-Mart.

1210
NWR Forums Discord / Re: I now officially outrank Khushrenada.
« on: June 16, 2019, 04:11:43 PM »
Take that Khush.

1211
TalkBack / Hiragana Pixel Party (Switch) Review
« on: June 16, 2019, 08:13:23 AM »

A rhythm game that can help you learn Japanese? What madness is this?

http://www.nintendoworldreport.com/review/50679/hiragana-pixel-party-switch-review

Before I talk about Hiragana Pixel Party itself I should explain something. The Japanese language essentially has three different alphabets you need to learn to be able to fully read and understand the language. Hiragana consists of 48 symbols and is generally used to form native Japanese words. Katakana also consists of 48 characters but is generally used to form words that have a foreign origin. Than you have about 2,000 kanji characters that represent specific words. Basically the Japanese language is a beautiful and fascinating mess that Hiragana Pixel Party hopes to try to help you make sense of by teaching you hiragana and katakana.

The game works by assigning four hiragana or katakana characters to the face buttons. The girl on the screen says the sounds of certain hiragana or katakana characters while your character runs to the right and you repeat them by pressing the corresponding button to progress. The buttons change with each verse so you need to stay on your toes a bit. It can be challenging in its own way to keep track of which hiragana or katakana symbol is tied to which face button and which series of sounds the girl just gave while still keeping to the rhythm.

This approach would be a bit flawed for teaching English because in the English language different letters can have different phonetic sounds depending on about a billion different circumstances but hiragana and katakana characters always have the same sound associated with them. For example the character あ is always pronounced as "Ah" and え is always "eh," so you don't have to worry about confusing a prospective new Japanese speaker with long vowels or something crazy like that. It results in a rather cute and novel approach to potentially take a major step towards learning a new language.

I don't play many rhythm games so I don't have many points of reference to go off of here but this game feels a lot more forgiving than other games in the genre I've played. You get up to five little bird followers that represent how many times you can mess up before failing the stage and succeeding at the button prompts eventually bring back any of your fallen avian brethren. It's a good thing the game is so generous because it sometimes becomes a bit too fast for my taste, which makes it easy to burn through your bird brethren and lose track of which set of symbols is coming up next or which buttons you need to press. I have had a few game overs that felt a bit unfair because of this.

While Hiragana Pixel Party could theoretically work as a standalone teaching tool I am not entirely convinced it's going to be the best way to learn hiragana or katakana. It doesn't offer any sort of help with memorizing specific hiragana or katakana symbols that you might be having trouble with, which is particularly problematic when some of the symbols look fairly similar to each other, like つ, which is the hiragana character "tsu" and う, which is the hiragana character for "u." I also wish that the game toyed around a bit with different fonts for the Japanese characters. There's a difference after all between knowing what お is in the specific font used by Hiragana Pixel Party and being able to recognize お as the hiragana character for "oh" regardless of how it is written out. This is something a video game is much more well suited to teach you as opposed to something a deck of flash cards would showcase, which makes it a strange omission.

The bigger issue though is that it doesn't give any sort of warning about the fact that trying to learn both hiragana and katakana at the same time is not a good idea due to the fact that they can easily be confused with each other, especially if you're planning to learn how to write in Japanese as well.

The visuals are generally nice. The sprite-based artwork forms silhouettes against a vibrantly colored background, creating a nice minimalistic look that manages to be visually pleasing without being distracting. The game also has a decent set of chiptunes for its soundtrack. It's not what I'd call visually impressive but it's hard for me not to call the visual style a success.

Hiragana Pixel Party's main issue is that it is just merely an okay rhythm game on the Switch eShop. Even as somebody who doesn't play a lot of rhythm games I have a hard time believing that there are not better games in the genre available for the Switch. If you're interested in learning Japanese, the game might be a solid investment but otherwise the repetitive nature makes it difficult to recommend to anyone who isn't both a fan of rhythm games and interested in learning Japanese.


1212
Or they could have hired on additional development staff to take on the extra workload while still meeting the annual release quota they/shareholders love so much.

1213
Nintendo Gaming / Re: Is The 3DS Dead?
« on: June 13, 2019, 12:46:53 AM »
There is that Atooi collection coming out. That's something.

1214
:rolleyes:These Pokémon should have been HD years ago. A company like the Pokémon company should have reusable assets on file.
They have reusable assets. They just aren't using them.

1215
Quote
Junichi Masuda stated that the change was made due to the difficulty of modeling 809+x Pokémon in HD without delaying the game.

As someone who doesn't play mainline Pokemon games this sounds like a perfectly reasonable thing to do and something that was inevitably going to happen down the line. So I'm just a bit befuddled over people losing their minds on Twitter about this.
They're basically reusing X and Y models though. They need to be retextured for the newer games but most of the work for this was done back in X and Y. The whole reason why Pokemon games on 3DS tend to perform poorly, sometimes even dipping into single digit framerates, is because the models they used for the pokemon in those games are way more advanced than the 3DS has any business trying to handle and were designed specifically to be able to reused for future hardware so they don't need to make new models. Those models have been used in the mainline 3DS games, Pokemon Go, The Let's Go games, and are even being used in Sword and Shield. They aren't even bothering to change any of the animations from what I've seen. There is absolutely no excuse for this and this is going to have major consequences for the games going forward.

This won't be the last you hear about this on NWR.

1216
I'll play with you. Why not?

1217
The Galar Region voted leave on Professor Oak's National Pokedex referendum and this is the result.

1218
Aren't they still reusing the X and Y models?

1219
TalkBack / Re: The Hero from Dragon Quest is Coming to Smash Bros.
« on: June 11, 2019, 05:02:44 PM »
They only showed 3 of the alts so it's possible the other 4 are female.

1220
TalkBack / Re: Just Dance 2020 Announced For Switch And Wii
« on: June 11, 2019, 04:54:03 PM »
This does make Axiom Verge the last physical Wii U game that was released so there's that.

1221
So we still aren't throwing in the Wiiware games? I really hope this is a $30 budget game.

1222
It still freezes occasionally but the frame rate holds up pretty well and overall the game is very playable. I'd say it's worth it.

I should note I've been playing the game mostly in handheld mode. Apparently there are still a few issues with the game when docked.


1223
Saints Row 3 is pretty nice. It helps that the city itself is generally pretty stylised with bright neon lights all over the place, especially at night but there's a specific mission I played where the weather is rigged to be a massive thunderstorm during that mission and the effect of utility boxes on some of the power lines exploding and sending electric sparks flying everywhere because of the storm was legitimately really impressive looking and holds up really well.

1224
TalkBack / Re: Atooi Collection Announced For 3DS
« on: June 10, 2019, 06:05:54 PM »
3DS isn't dead! WOOOOOOOOOOO!

1225
Ages is well worth checking out and once I finish seasons I'll be willing to send you my password so you can play a linked Ages game and fight Ganon in the end.

Seasons is a lot more difficult than I remember and it took me a while to figure out why that was but than I realized: Because I played Ages first and than Seasons I had started seasons with the Level 2 sword and since Seasons has a lot more of a focus on combat than Ages does.

To be clear, Ages is the Puzzly one and Seasons is that combaty one but they do still both have puzzles and combat as a core part of the experience. It's just that Seasons is a lot more likely to throw you in a room with 80 enemies while Ages has some, if not pretty much all, of the most complex puzzles in the series.

One reason why playing Seasons first and than ages is better: Ages has an actual final dungeon. Another one is that Seasons takes a lot of inspiration from Zelda 1 and Link to the Past while I remember Ages feeling more like a modern 3D zelda with it's more focused narrative and stuff like that. You're basically playing the evolution of the Zelda series in a way.

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