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Sounds like this game might be focusing on motion control.
http://www.nintendoworldreport.com/news/30444
The Avengers: Battle For Earth was announced for release on Wii U during today's Ubisoft press conference.
The game features various Marvel characters from the X-Men, Captain America, Spider-Man, Iron Man, Hulk, and other series, and will also include various antagonists, such as Dr. Doom, Venom, alien invaders, and presumably more. No gameplay footage was shown in the trailer released during the Ubisoft press conference, but with a dual release on Kinect, motion control of some kind may be involved.
The game is due for release this fall.
Looks like Nintendo might need three conferences to handle everything they are dishing out.
http://www.nintendoworldreport.com/news/30434
Nintendo 3DS will be the focus of an upcoming E3 presentation on Wednesday, June 6.
The presentation will be hosted by Scott Moffitt, the Nintendo of America Executive Vice President of Sales and Marketing, and will focus exclusively on 3DS software. The presentation itself is taking place at 6-7 p.m. PT/9-10 p.m. ET at the Los Angeles Convention Center, and is going to be live-streamed by Nintendo.
Although 3DS wasn't totally discounted from Nintendo's E3 presentation tomorrow, this new development suggests that Wii U will likely be taking the entirety of the spotlight.
Care for some more Nintendo Direct speculation?
http://www.nintendoworldreport.com/blog/30420
During the Nintendo Direct Pre-E3 showing yesterday, there was a Wii U zombie game used as the basis for the demonstration video. For the sake of investigation, I'll be analyzing the snippets of the game, piece by piece, to see if I can determine if we're looking at a real game or not.
The first thing I did was meticulously inspect the backgrounds of the game video (not focusing on the game itself) to see if I could extract anything. Long story short, I couldn't really find anything related to Nintendo or the game itself. The comic book poster behind the guy was too blurry, and everything else was seemingly non-related. That cheap action figure does have some hints of Captain Rainbow, though.
Next, I paused the video during segments of gameplay. First off, these graphics look a generation behind. If the game is going to be on Wii U, it sure as heck isn't ready right now.

It's also hard to tell if this is a first-person shooter or a rail shooter. For one, the guy is moving his controller around quite a bit, though some screen shots seriously look like the game is built for free control. The other thing of serious note is the above screenshot, where ZR (a new button for the GamePad) is shown on the screen, suggesting a quick time event. Either this game is a real tech demo, or Nintendo is just really good at paying attention to detail. Also, consider how this is flashed up on the screen for a second. If this game existed in no form whatsoever, why would the ZR flash on the screen?
Finally, you may have noticed a reference to antibody scanners, scanner updates, and other scanner talk that sounds directly out of a survivor horror game. If this isn't a real game or demo, I give Nintendo serious credit for putting that extra detail in.
Honestly, I feel like this game, at the very most, may show up as a tech demo, but its place in a conceptual video with most of the interesting action happening off-screen (along with the low-quality graphics) makes me feel like this thing will not show up at launch. I suppose we'll have to wait until more information comes out of Nintendo's press conference this Tuesday.
Yeah, we saw that level select screen too.
http://www.nintendoworldreport.com/preview/30415
During the Nintendo Direct Pre-E3 showing, behind the new, exciting console news, some brief shots of what looks like a more complete version of New Super Mario Bros. Mii were shown. We don't know whether they'll keep the name of last year's tech demo, but the game is certainly the Wii U iteration of New Super Mario Bros.
Now, assuming these screens were from the real game, we have been given a lot more information than initially apparent. There was one quick showing of in-game footage, which looks like a more detailed version of what we've seen already, but as some of you have noticed, a world map for the game was also shown.

From the footage of the actual game being played, we have a few things revealed, confirmed, and reconfirmed. Star coins are obviously making a return, and after Mario loses a life, Bowser's face appears, suggesting—as is the case with almost every other Mario game—the Koopa king is bound to return. Also, we see a castle in the background, likely Peach's, suggesting we are in the first world, as well as some slanted pipes reminiscent of Super Mario World. There's also a looming, slanted mountain structure present during the stage, which also shows up on the map screen.
Now, onto the fun stuff. In the level select screen (which bears some resemblance to that of Super Mario World) we see the standard New Super Mario Bros. fare: Toad Houses, 1-Up Houses, stage spots, and what have you. The interesting part comes in the statements made by Miis on the level select screen. A male Mii named Thomas says, "OK, being a flying squirrel is WAY more fun than it should be!"
At first glance, this sounds like confirmation of the Tanooki suit, though the use of the word squirrel may suggest a new power up with wings like that of a flying squirrel, especially when you consider the likelihood of Nintendo having a Mii on promotional material getting the suit mistaken with something else.

The next interesting thing happens with a Mii named Michael. He says, "A baby Yoshi that balloons up to carry you? Too cute!"
Again, this person uses proper capitalization and is on promotional material, which makes two things clear. The first is that Yoshi's are likely returning to the new game; the second is that there are new types of Yoshis, including baby ones that can balloon up (perhaps like in Super Mario Galaxy 2) and likely carry the player to new locations (maybe over large gaps).
There is one more Mii statement, and although doesn't look like anying special, it may have confirmed a suspicion about the system many of us have long had. This Mii, named Catherine, says "Nice! I finally did it, and I did it under 100 seconds! I RULE!", but above that, it says in a gold box, "Cleared in under 100 seconds!"
This could hint toward the existence of an achievement system of some kind. And if you notice, this isn't a regular level either. Under the text, you'll see the bottom of what is clearly a castle of some kind, likely housing a mid-boss.
Lastly, in between levels at the top, we can see pipes with flowers on the top. Could these represent special underground levels? Could they be connected in the same fashion as Super Mario Bros. 3? At the very least, we may have to wait until Nintendo's E3 press conference to find out.
Does wireless play suit your fancy? Well, it's about to.
http://www.nintendoworldreport.com/news/30394
More features and details regarding Pokémon Black and White 2 have been revealed, via a promotional pamphlet posted on a Japanese blog.
First, something called Fes Mission was detailed, allowing the player to experience various wireless missions in the same fashion as the EntraLink ones in Pokémon Black and White, and ultimately getting prizes based on score. The other, Join Avenue, is part of a shopping center allowing the player to build with other players by connecting with them. The extent is unknown, but a player is shown putting up a stand in one of the screenshots.
It was also revealed that a new 2000 yen Nintendo prepaid card is being released with a Pikachu design, which will cover the costs of both Pokémon Dream Radar and Pokédex 3D Pro when they release in Japan. Of course, no western equivelent has been offered thus far.
Pokémon Black and White 2 comes out in Japan on June 23.
Well, this looks pretty neat.
http://www.nintendoworldreport.com/news/30389
PokéWood, the new movie-making feature in Pokémon Black and White 2, was featured in the latest episode of the Pokemon Smash variety television show.
During the episode, it was revealed that there are numerous PokéWood scenarios to select when in the new game mode. Specific moves can be used once a script is selected to affect the outcome, and specific Pokémon can be rented for the PokéWood scenarios.
To learn more about Pokéwood, read our recent our preview on the feature, as well as this story further detailing it.
And they said we had to wait until Tuesday for the important news!
http://www.nintendoworldreport.com/news/30387
Pokémon Black and White 2 have a new trailer recently aired on Japanese variety show Pokémon Smash that officially reveals, among other things, the return of antagonist Ghetsis as well as N.
In the trailer, N and his Zekrom are shown facing off against Ghetsis and Kyurem, with the male protagonist behind the Zekrom. The screenshot is of Black 2 (though one of White 2 with Reshiram does exist), and suggests that N's Zekrom may have something to do with the Kyurem turning black in Black 2. The trailer also revealed a location where the player travels in the rafters over a warehoused airplane.
In addition, a completely separate trailer was shown focusing on the female protagonist, but less information can be grasped from it.
Pokémon Black and White 2 come out June 23 in Japan.
Expect plenty of Wii U talk.
http://www.nintendoworldreport.com/news/30386
Nintendo Direct will be aired on Nintendo's official website worldwide tomorrow, June 3, to discuss the concept behind Wii U.
The presentation itself takes place in North America at 3 p.m. PDT / 6 p.m. EDT, in Europe at 11 p.m. BST / 12 a.m. CET, June 4 in Japan at 7 a.m. JST and in Australia at 8 a.m. AEST. The focus will be on the concept of Wii U's hardware, with more concrete details on the software side to be revealed at their E3 press conference on Tuesday.
The Japanese-language version will also be streamed on Ustream and Nico Nico Live, while the English-language version will be subtitled in French, German, Spanish, Dutch, Italian, Portuguese, and Russian, and will also air on Facebook. The presentation was pre-recorded.
...in Japan.
http://www.nintendoworldreport.com/news/30379
A final update for Pokédex 3D has been released in Japan.
The update unlocks all of the Pokémon normally only accessible using special AR markers, including Coballion, Terrakion, Victini, Virizion, Reshiram, and Zekrom. In addition, the game unlocks every other Pokémon the player hasn't obtained, even those normally not exclusive to their game (like certain Pokémon forms).
The goal of the update is to make the Pokédex fully complete before it goes offline on June 17 in Japan, in anticipation of Pokédex 3D Pro.
There is no word on when such an update would be released in other territories.
DreamRift couldn't decide whether to make Castle of Illusion or Epic Mickey, so they decided to do both.
http://www.nintendoworldreport.com/preview/30333
A collaborative effort between Junction Point and DreamRift, Epic Mickey: Power of Illusion is positioned as the handheld experience the Epic Mickey series deserves, which, Junction Point founder and Creative Director Warren Spector concedes, Junction Point (developer of Epic Mickey and its upcoming sequel) was unprepared to tackle on its own.
“We knew we didn’t have the internal capacity—or expertise, frankly—to do a Nintendo 3DS game,” he stated in an interview published by Nintendo Power in April. Nevertheless, the developer maintained an active interest in creating a handheld version of the Epic Mickey experience.
In the search for capable developers to handle the project, DreamRift—whose previous projects include Monster Tale and Henry Hatsworth on the DS—stood out to Spector.
“And once you start looking at track records… I mean, Henry Hatsworth and Monster Tale are terrific games. So we got in touch with them and, interestingly, Peter [Ong] flew out here and showed us a pitch for a game that involved painting and erasing on the bottom screen of the N3DS with action-adventure platforming on the top.
“And I just sort of went, “Huh. Think this was meant to be?”

Like DreamRift’s previous two projects, Power of Illusion is a 2D platformer. Rather than keep in line with the traditional platforming roots of its namesake and partial inspiration—Castle of Illusion Starring Mickey Mouse on the Sega Genesis—though, Power of Illusion takes from the fresher Epic Mickey series by incorporating its paint and thinner mechanics. As you progress through each level, there are opportunities to paint objects into existence by tracing them with your stylus; the more precise you are, the better the outcome. Erasing requires using thinner (also applied with the stylus) to cover a given object. Rather than skill, speed is required for this gameplay aspect, as there is a thinner meter that depletes as it’s used. Castle of Illusion fans should feel right at home with Power of Illusion (some mechanics, like Mickey's classic bounce attack, are direct callbacks to the original), a trait DreamRift co-founder and Power of Illusion director Peter Ong feels strongly about.
“Our goal is for people who played Castle of Illusion to feel a similarity from the original game,” Ong explained to Nintendo Power, “while at the same time we would like to take the incredibly imaginative and artistic approach of the first game and explore it further in order to give a more intimate look inside the castle.”
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Power of Illusion seems incredibly faithful to both Epic Mickey and Castle of Illusion from a story and presentation perspective. Taking place sometime after the events of Epic Mickey, the game finds Queen Mizrabel (the villainess from Castle of Illusion) stuck with her castle in Wasteland. Angry about her new location, she attempts revenge on the cartoon world by manifesting illusions of popular Disney characters (like Peter Pan and Scrooge McDuck) and stealing their essence. However, doing so draws the characters they mimic into the castle before trapping them there.
Mickey, tasked with saving them, is thrown into various Disney-based levels, including locales based on “Tangled,” “Sleeping Beauty,” and “Peter Pan.” Between levels, players can explore to Mickey's fortress and visit its previously saved occupants. Although the room for each character starts rather barren, the spaces upgrade as players complete side quests for them. Like the original, completing these side quests sometimes results in rewards, and in Power of Illusion, players can receive things like sketches or health meter upgrades. The sketches you earn allow you to create and place certain objects at any point throughout a level, though the number of objects the player can bring in is limited.
Oswald the Lucky Rabbit returns in Power of Illusion, and like the upcoming console sequel, will be instrumental in helping Mickey complete his quest. There’s no indication of a multiplayer component to accompany his return, though co-op of some kind does not necessarily seem unlikely.
Epic Mickey: Power of Illusion is set for release later this fall.
The poison gym leader and a certain movie-making feature get elaborated on.
http://www.nintendoworldreport.com/news/30380
New details on gym leader Homika and PokéWood (the Pokémon movie-making feature) have been revealed via the anime.
In a comic version of the upcoming gym battle anime episode against Homika, it has been revealed that, among other things, the badge given out to the player after defeat is the Toxic badge. The comic also revealed that the city Homika is battled in is Tachiwaki City, and that she is the second gym leader in the game. In addition, a preview for the upcoming episode of the anime also revealed that Homika uses a Koffing in-game.
The same anime previews also detailed new information about PokéWood, the new activity (like contests and musicals) for the upcoming sequels allowing players to make movies. It revealed that the activity is done similar to battles, and shows off a water attack being used against MechaTyranitar. The upcoming feature will also be detailed in the next episode of Pokémon Smash, but the extent of which is unknown. You can read more about PokéWood in our recent preview.
Pokémon Black and White 2 releases in Japan on June 23, and comes out in western territories later this fall.
If you haven't figured it out yet, this isn't a new IP.
http://www.nintendoworldreport.com/news/30371
Rabbids Rumble has been announced for release on 3DS this November, as reported by a recent press release.
The game itself is a mini-game collection in which "the wacky Rabbids have been let loose throughout seven different worlds and players must battle it out in-game to capture over 100 Rabbids and complete their collection." The game utilizes the 3D and AR capabilities of the 3DS within its gameplay, and features multiple game modes, such as a solo campaign as well as multiplayer.
Rabbids Rumble also introduces a new turn-based combat system. Players can challenge others to battles mixing tactics with the Rabbids' "classic wackiness."
Finally, the press release revealed that SpotPass and StreetPass will be available in game. The SpotPass function is used to download new and rare Rabbits to add to the player's collection, while the StreetPass feature allows players to compete in battles to unlock items and Rabbids.
It's the reboot you never knew you wanted.
http://www.nintendoworldreport.com/news/30353
Spy Hunter, a reboot of the classic combat driving series, has been announced for a release on 3DS later this fall.
The new title is announced on the eve of the franchise's 30th anniversary, and it builds upon the gameplay of the original with new customization and playing options. One example lies in being able to outfit the Interceptor with custom weaponry and gadgets, which can then be taken into gameplay on any of the new branching tracks.
Moreover, there will now be additional support for the player in the form of an "unmanned aerial support drone," letting players plan their assault against enemy agent strongholds.
Rather than making a sequel that simply improves upon the original, Junction Point is electing to turn the entire formula on its head.
http://www.nintendoworldreport.com/preview/30304
“The reality is that I have never seen a three-part story I conceived actually realized the way I intended."
Speaking with Nintendo Power earlier this year, Junction Point founder and Creative Director Warren Spector touched on this specific concession as he discussed the studio’s upcoming sequel, Epic Mickey 2: The Power of Two.
“So, for instance, the second Deus Ex game, Invisible War, was nothing like the second Deus Ex game I originally envisioned from a story standpoint. The teams I’ve worked with have been pretty good about following the gameplay progression we planned in advance, but in terms of the story, it’s certainly going to change.”
As the continuation of 2010’s Epic Mickey, The Power of Two features the kind of alterations noted by Spector, in story as well as substance. In each case, the catalyst is the presence of Oswald the Lucky Rabbit. An antagonist in the first game, the classic character now teams up with Mickey to set right the troubles of the Disney-inspired Wasteland.

Oswald’s addition satisfies what Spector has noted as a frequent request for the sequel—cooperative play—though he admits to his own desire to see mechanic added.
“The reason it was so important to do co-op… well, cutting to the chase, it’s what I wanted to do. I don’t tend to think much about what the competition is doing or whether I need these bullet points on the back of the box. I couldn’t care less about that stuff.
“But I look at co-op gameplay these days, and I don’t see much co-op. I don’t see systems that really force—or even encourage—players to work together. And I just thought it would be interesting to try to make a co-op storytelling experience where you’re going through a story together with someone.”
Rather than simply copying Mickey's twin abilities (painting objects into existence for his benefit and erasing them as he sees fit), Oswald brandishes a remote control with the power to emit electrical bolts. The device can be used in numerous ways, like activating various machines and changing the alliance of Beetleworx enemies. And, should Oswald and Mickey pull a Ghostbusters and cross their respective streams, the strength of Mickey's paint or thinner will be amplified. When a human player isn't taking control of Oswald, AI fills the role. The Lucky Rabbit also has a few unique powers, like using his ears as a helicopter to hover mid-jump, or detaching an arm to use as a boomerang.
"In the second game we were going to make Oswald a playable character,” Spector told Nintendo Power in regard to the character’s role. “Now that you know who he is and you presumably care about him, let’s allow you to be him for a while but not as the central figure of the game.”
In addition to characters and gameplay modes, it seems just about everything else is getting an overhaul as well. Although players will revisit some locations (Spector estimates about one-third to one-half of the game consists of previously used locations), Power of Two’s Wasteland isn’t a simple rehash.
"Literally, nothing got reused,” Spector affirmed in an interview with Official Nintendo Magazine. “So when we say you're revisiting Mean Street or Oz Town, it's all new. Every texture, every polygon, everything is new. And everything has been made deeper and richer and bigger."

Along with the recreated world, the darker, rather melancholy tone of the original is somewhat brighter in Power of Two. Although Wasteland is in trouble (the game starts with earthquakes and natural disasters), the tone is more mystery, asking players whom they can trust.
Such a change could be expected given that the presentation of the game is now described as "the first ever musical comedy game." Written by lyricist Mike Himelstein and composed by Emmy award-winner James Dooley, the soundtrack is inspired by sources ranging from “The Music Man” to “Snow White” to Disney films throughout the 21st century in an attempt to capture the "Disney sound,” as Spector puts it. The new musical shift is instrumental to the story, though Spector says the musical numbers themselves won't be incorporated into gameplay.
"Integrating songs into gameplay would have made The Power of Two a very different game, and we weren’t quite ready to make that leap. Yet.”
With the variety of changes coming in Power of Two (which will also see release on Xbox 360 and PlayStation 3), Junction Point is also focused on improving the Epic Mickey experience.
"We've had a team working on the camera from literally the day we finished the first game," Spector said in a report published by the Associated Press in March. "They'll be working on it until the day we ship the second game. [There have been] over 1,000 specific changes made to the camera. Our goal is that you will not have to touch the manual camera controls even once to play through the main story path of this game."

Spector later confirmed that Epic Mickey 2 will not be released on Wii U (since development had progressed too much by the time they were aware of the new console), but didn’t rule out the possibility of a future project on the system.
"Clearly [intending the game for a younger audience] was the reason, perhaps the most important reason, why we were [Wii] exclusive on the first game," Spector said. "Certainly if you're looking for a broad, family audience, Nintendo is the place, right? I wouldn't go so far as to say we're never going to do a Wii U game, I'm just saying no comment right now."
Another meaningful alteration lies in the consequences of actions. Spector himself admitted that decisions in the first Epic Mickey “didn’t really matter as much as they could have,” and notes that the team is putting in effort to ensure that this isn't the case in Power of Two. For example, Mickey can now lose or gain powers depending on his decisions throughout the game, a quality Spector closely identifies with the theme of the game.
“This game is about the question of: is everyone and everything redeemable or is there evil in the world that is beyond redemption? Again, if no one notices, fine with me. Have a fun time. But at the end of the game, if some players are left thinking ‘hey I just learned something about myself and the world when I was having fun’, that’s the best thing a game can do.”
Alex, I added you.
Here's my FC: 1032-1242-5594
If you add me, just reply on this TalkBack thread, thanks!
Can't wait to play tonight! Gonna be awesome!
The title is landing in North America by the end of 2012.
http://www.nintendoworldreport.com/news/30323
Harvest Moon: A New Beginning will be coming to 3DS in North America by the end of 2012, as reported by a recent press release from Natsume.
The focus of A New Beginning lies in customization; for the first time in series history, players can customize their appearance as well as their farm. Outfits, facial expression, gender, skin color, hairstyle, and more can be customized.
The upcoming title marks the 15th anniversary of the Harvest Moon series in North America, as well as a general celebration of the series by Natsume throughout E3 and the rest of the year.
This game came out in Japan in February 2012.
It's not much, but it exists all right.
http://www.nintendoworldreport.com/news/30294
Pokémon Conquest pre-order purchases at GameStop will come with passwords for various Pokémon, including Emolga, Riolu, Scyther, Lapras, and Pikachu.
Furthermore, those who spend 1000 Power-Up Rewards points will receive another five passwords for Larvitar, Axew, Beldum, Sneasel, and Darmanitan. Because the passwords are universal, everyone who pre-orders the game (or spends the points) will receive the exact same code.
Pokémon Conquest comes out in North America on June 18.
In addition, there was immediate turmoil in the developer's plans to bring it to HD consoles.
http://www.nintendoworldreport.com/news/30282
Def Jam Rapstar was originally a Wii exclusive title when it began development, as reported by a recent GamesIndustry interview with 4mm Games founder Jamie King.
"Considering it started as only a very small, few million dollar Wii thing, it grew and grew," King says of the 2010 rap-themed karaoke game.
The interview, which focuses on the studio's recent legal and monetary troubles, also notes there was initial turmoil in the developer's eventual efforts to bring the game to other consoles, as 4mm Games "couldn't make any of our own peripherals, which was frustrating. We weren't allowed by Microsoft and Sony."
Get ready to feel jealousy.
http://www.nintendoworldreport.com/news/30287
A soundtrack CD for Pokémon Black and White 2 will be released in Japan on July 25.
Featuring 173 tracks between four discs, the soundtrack will have a complete collection of Pokémon Black and White 2 music. The tracks themselves will be digitally remastered from the original source, and is supervised by Game Freak's sound team. In addition, new, unreleased tracks from Black and White, Emerald, and Platinum versions will be released on the album, along with a 24 page full color booklet documenting the development of Pokémon Black and White 2, as well as liner notes.
It is unknown whether the set will be released internationally.
Alex discusses the value of what has become the subject of much argument in recent weeks.
http://www.nintendoworldreport.com/blog/30286
One of the hotly debated aspects of Mario Tennis Open well before its release (and well after) was the lack of an RPG mode, a fan-favorite feature present in past Mario Tennis handheld titles. On one side of the debate, some people say Mario Tennis Open was created for the mechanics, and an RPG mode would not fit comfortably or improved the experience. On the other, the sentiment is that an RPG mode (or at least a lengthy single-player experience) needs to exist in the game, since it's a handheld Mario Tennis experience no matter what, and will seem malnourished without such a mode. After playing the game for almost 18 hours in a few days, I can sympathize with both sides to some extent.
It is certainly true that this game is no Mario Tennis: Power Tour. Sure, the story in the latter was kind of neat, but the tennis mechanics were barely developed, and there was almost nothing fun to do outside the story mode. The game also had six unimpressive playable Mario characters, which didn't do much for its creativity.
Mario Tennis Open is a handheld title that plays more like the console games. Its modes are limited, but have well-developed mechanics and the potential to last a long time with multiplayer and the like. And from playing this game for as long as I did, I can certainly see the appeal. Open is addictive, and I find myself going back to pick it up frequently for brief 20-minute periods to beat a tournament with another character or play a few rounds in a mini-game to earn some coins. An RPG mode with the experience I’ve had would be awkward, and would have added three or four hours just to add three or four hours, likely featuring a throwaway story starring no-names. Well, that's what I thought at first, anyway.
That said, Mario Tennis Open is very bare bones. I love the depth of the mechanics, the uniqueness of the 17 or so characters (not counting QR stuff), and the mini-games—but there is not enough here.
Pre-release information made it seem like there would be a bunch of great mini-games that improve your tennis game. There are four games, and only two of them (Ring Shot and Super Mario Tennis) are really any fun. The other two have limited appeal and are easily manipulated for higher scores once a strategy is learned. The online, a big focus of the game is occasionally laggy, with far fewer features than something like Mario Kart 7.
There are two sets of tournaments to play, but those go from interesting to boring grind fests for the sake of unlocking special Mii costumes. (On a side note, I am really impressed with the integration of Miis in the game). There is no real challenge or motivation outside of obtaining unlocks that can't be found in a simple exhibition match. Even worse, five-set matches (amounting to six games in a round at bare minimum) are included in the tournament brackets, making even the most heated match drawn out and unexciting.
The game’s mechanics keep it interesting, and perhaps make my negative comments a bit harsher than they should be. And while I do love coming back to this stuff, I desperately wish there was something interesting and meaty to come back to, even if it's as simple as the single-player mode in Mario Superstar Baseball.
With good, simple mechanics and bare bones content, Mario Tennis Open ultimately feels like a really good launch title released a year after the system's original launch. I don't necessarily regret my purchase, but I'm not crying tears of joy for it, either.
The eShop companion software is coming to the land down under.
http://www.nintendoworldreport.com/news/30272
Pokémon Dream Radar and Pokédex 3D Pro are releasing in Australia and New Zealand later this year alongside Pokémon Black and White 2, as reported by a recent press release.
Although no release date was specified, the titles are slated for a release later this Spring in Australia, which is a tentative release period for Black and White 2.
To find out more about the 3DS eShop companion titles, you can read our previews for Pokémon Dream Radar and Pokédex 3D Pro.
The game will also be getting a push of some kind from Nintendo.
http://www.nintendoworldreport.com/news/30267
The demo version of Order Up will be pushed back one week, according to SuperVillain Studios Co-Founder Chris Rausch. In addition, the title will be getting an unannounced push from Nintendo.
In the e-mail, Rausch stated the following:
"We have just received word that the demo is being pushed back a week on the eShop, as Nintendo is apparently going to get behind it for a bit of a push, which would be awesome! No specifics, but either way, expect the demo next week, and the game is now approved, so it should be hitting the eShop in early June."