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Messages - Evan_B

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251
My favorite roster pictures are the ones where Ridley takes up more than one character slot because of how massive he is.

252
Transformations are, in my opinion, not fun. We can agree to disagree on that.

I don't know why you would want more Kirby characters, but I respect a great deal of that list. Like you, I am a strong advocate for Hades in Smash, he was arguably the best part of Uprising and we need villains. Still think people are sleeping on Travis Touchdown, though.

253
I think with enough elbow grease, blood, sweat, and tears, we could make a Jon Lindemann out of James Jones.

254
Nintendo Gaming / Re: Switch port begging thread
« on: March 25, 2018, 02:15:09 PM »
Larger game carts aren't the issue. Cost is. Unless costs go down devs will always prioritize fitting as much with as little space possible. You can make any size cart you want and it won't be used if it's too expensive to order.
Right. Exactly what I just said. Good citation though. I forget that people don’t actually read up on the technical aspects of these games.

255
TalkBack / Re: REVIEWS: Spectrobes: Beyond The Portals
« on: March 25, 2018, 01:57:11 PM »
It’s better than the first one.

Also bump.

256
Nintendo Gaming / Re: Switch port begging thread
« on: March 25, 2018, 09:45:29 AM »
Larger cartridges are not a cost-feasible option right now for anyone.

257
Nintendo Gaming / Re: Splatoon 2
« on: March 22, 2018, 01:42:55 AM »
I guess Squids have a right to express their sexuality via grafitti speech bubbles just as much as any other race. No need to get upset.

258
MAIN TIME
Smash Bros: Kirby/Samus
Melee: Mario/Young Link
Brawl: Zero Suit Samus/Lucario
Project M: Charizard/R.O.B.
Smash 4: R.O.B./Greninja

There’s lots of characters I’ve wanted to be good with but never invested enough time into. The worst offenders are Shulk and Bowser Jr. from Smash 4. Two of my absolute favorite characters, fallen by the wayside.

259
Please don’t soil Paper Mario any more.

If he were in, I would main him. If he sucked, it would perfectly encapsulate my feelings on the series and crush me.

260
Yes more Ys
Ys more Yes

261
Nintendo Gaming / Re: The Switch Games that STILL haven't came out yet
« on: March 20, 2018, 10:47:36 PM »
Also Wargroove will come out just in time for people to have played the next Fire Emblem and start hating strategy RPGs.

262
Shovel Knight should never ever ever be in Smash Bros. But I have no love for that game so disregard me.

I don’t really feel that you need any more representation of the Kirby series than there already is, but if any characterwere to make it, it would likely be Bandana Dee.

I think that a more relevant topic when discussing potential roster picks is what games/series don’t need more representation in Smash, or have no more roster potential. Like, the only two characters I can see from Mario are Captain Toad and Waluigi, but that’s scraping the bottom of the barrel. As much of a Metroid fan as I am, Ridley doesn’t work and there haven’t been any landmark, iconic characters out of that series other than he and Samus. Zelda is mega popular right now but any other additions aside from Tingle would be single entry characters. They could capitalize on Hyrule Warriors giving some more representation and moveset potential (Midna, Ganondorf, [and Ghirahim pleeeease!]), which I think would be a bold move. The boldest of all would be adding that game’s titular character, Lana.

Donkey Kong needs another playable character, whether it’s Dixie or Cranky. These are characters I feel deserve a spot, unlike King K. Rool who doesn’t have one distinct personality. Personal opinion. The return of Wolf would be the only entry Fromm Star Fox I could imagine, unless you’d let me to do something with Slippy and his Star Fox Guard appearance. Kid Icarus certainly doesn’t need any new characters, but since it’s Sakurai’s baby I could see another one. I’d want something more unique fromit, like Hades or Medusa, as Smash lacks villains (and yet, I don’t want King K. Rool...). Kirby is fine. Earthbound could use more variety but it’s still too niche to get anything more than what it has.

Then, there’s the two elephants in the room. Pokemon won’t lose its potential additions until a Smash game with ONLY Pokemon exists, but I really feel they should try to be conservative with this series and reserve spots for truly iconic and popular Pokemon. Everyone who is wrong and stupid seems to want Decidueye but I would prefer other grass-types. And then there’s Fire Emblem, which is such a frustrating series in general. With games that feature such a wide variety of weapon types and fighting styles, it baffles me as to why every Fire Emblem character wields a sword. If they were to add another character, I’d pray for an axe/lance user, although to me, I feel you could give a nod to ATLUS and cover your bases with one of the characters from the criminally underrated and under-exposed Tokyo Mirage Sessions. I mentioned this on Twitter.

Outside of that, there’s lots of one-off characters from Nintendo games that don’t need any more entries. The potential of new series being included is much more appealing to me than anything, but I understand that, at its current size, representing Nintendo series is going to be slim pickings. There are certain games that would work better as stages than fighting characters, like Pushmo and Captain Toad, and new series- with the exception of Splatoon- are extremely niche, like Dillon’s Rolling, ARMS, and Code Name STEAM. I don’t think a universe exists where this next Smash will have more third-party additions than first-party entries, but I do wonder if Nintendo will extend a hand to smaller indie developers who have really made an impact on their consoles. There are some universally popular indie titles like Cave Story, SteamWorld, Shantae, and as much as I hate to admit it, Shovel Knight who have honored some traditions that Nintendo has established, and perhaps deserve a spot among the heavy hitters. I don’t see this happening, but hey, no one believed Cloud would ever be in Smash, either.

Also, please leave Kingdom Hearts out of Smash Bros..

263
I don’t consider the nindie showcase to be a Direct, but okay.

264
So, how much do you guys want to bet we’re getting another tease of this game in the next Direct? I assume they’ll want to build up all the hype they can before blowing their load at E3.

265
General Gaming / Re: What are you playing?
« on: March 17, 2018, 12:19:43 AM »
Let's give a bit of an update, shall we?

I find Darksiders: Warmastered Edition to be painfully tedious. You know what would be neat? If the combo counter in the game meant anything. That would encourage me to play a lot more aggressive/careful instead of slapping on the life-leech enhancement onto the sword and going to town.

I got the Hookshot, which ended up contributing to the dungeon and boss battle that felt the best realized out of all those I've seen in the game so far. Most of the dungeons have a derelict, post-apocalyptic feel, but this one in particular is pretty different from the others in terms of aesthetic and design. There's a fair bit of backtracking in it, as well, although that doesn't necessarily mean dungeons are interconnected in any sort of non-linear fashion. I'll definitely get into this in a later, more wordy analysis, but for a combat-oriented, heavily linear Zelda-like, it's inoffensive, but it's just so bland and tedious that it's hard to get through.

So, in the meantime, I've returned to Code Name S.T.E.A.M.

I absolutely adore this game, although in reality, it's a far cry from a strategy game. Yes, you can experiment with your team setup and loadout in order to take on levels in different ways, but from a certain point in the narrative onward, it is pretty evident what members will be of most use to you. In truth, the game doesn't really let you play with options until you go out of your way to obtain all of the hidden gears in each level, as the last boiler that it unlocks adds incredible utility to any wearer that it really opens things up. Likewise, there is a steep currency grind in order to unlock all of the weapons, and it's unlikely that you'll be able to equip some of the support members with useful weaponry until you've put a fair dent into that amount.

Some people say that Code Name S.T.E.A.M. is too hard. Those people are dumb. The game is extremely generous with how it lets you deal with enemies, and the only area where I would say it gets relatively punishing is when it throws large amounts of overwatch-immune enemies at you. Which is like, in three maps. There's plenty of strategy to be found, but if you want to maximize your currency gain, you have to play the levels in a rather conservative manner, which the game doesn't appreciate. People seem to have an issue with how enemies continuously spawn in this game, but I don't understand why- they offer more currency, and often go down in a hit or two.

There's so many mechanics that are really fantastic, here: overwatch is nothing new, but it works well, the stun mechanics are great, the passive abilities are underrated (and a great way to buff your team for the skirmish), weapon types have great variety and utility, and movement is super fun. I wish more people had taken the time to check this game out, as it's hard to find anyone online, which is a whole other aspect of the title.

Oh yeah, and you pilot a train that transforms into a GIANT MECHANICAL ABRAHAM LINCOLN!

266
I don't understand how people can be excited for this film when AN EVEN BIGGER MORE UNPRECEDENTED CINEMATIC EXPERIENCE is coming a year later.

Also the fact that the containers for all the stones are hidden in things that spell out Thanos is the dumbest (confirmed, I guess) meta-theory from the cinematic universe so far.

267
Nintendo just announced “Nindies Showcase Spring 2018” for 03/20 at 12:00 PM.
Awesome, can’t wait to hear about that two-button fighter and Wargroove from the LAST Nindie showcase.

268
In regards to SSB in a tournament/eSports approach, my feeling is that if I want that I have games like Street Fighter right there.  SSB with it's one button special moves seems like an overly simple fighting game engine for "serious" play when there are games with complex button inputs and combos available.  If you want a serious fighter why aren't you playing Virtua Fighter or the Last Blade or something that is specifically designed as such.  To me it's like your ideal game would be Gran Turismo but you're sticking with Mario Kart for some reason.
Because fighting games come in all shapes and sizes, and Nintendo essentially created a subgenre thanks to Smash Bros. design. There's no reason people can't enjoy and invest time into a platform fighter if combination-input fighters don't appeal to them.

269
I think the appeal here is for those that want to still be able to play a game 10 years after the Switch servers are offline.  With a digital release if a decade from now your Switch conks out, you've lost the game.  With a physical release you can still play it.
Yeah but how are you going to play your games on the Switch in ten quadrillion years after the heat death of the universe, Ian? HMMMM?

270
I guess the only benefits to this are having a collectible, limited edition piece that could have high resale potential, and preventing your micro SDs from getting too cluttered.

Either way, I don't bite.

271
Nintendo Gaming / Re: Dragon Quest Builders - Welcome to MineQuest
« on: March 14, 2018, 10:02:55 PM »
So DQ Builders is based on the world map of the original game, which had each "vignette" in its story based off of a different region/continent/world culture. Just thought I'd throw that out there.

272
Melee had 90% unviable characters for 10 years before people started utilizing different strategies.

Smash 4 is a fine game, it’s not as technical as Melee but it doesn’t have to be.

273
It’s either a Smash Bros. Joke, or Shaymin has no idea what he’s talking about, further proving my point that he is indeed quite lame-in.

274
As much as I’d like to have a healthy showing for runes, there are too many that are very situational in execution. I picked the options I found easiest to implement into gameplay- Cryonis and Magnesis just feel like the more awkward fits, and I mean, Revali’s Gale is just begging to be an Up-B. As for the other Champion abilities, the only one I could see working (likely replacing stasis because no one likes Witch Time) would be Daruk’s protection, which could have a reflect property and maybe a three-time usage before breaking.

As for MagicCow’s insistence on gameplay refinements- dude, you are essentially championing the philosophy that buried Marvel vs Capcom Infinite. They took out beloved characters because others could operate in the same “function” and people went nuts because both casual and FGC players want the same thing, which is to play as their favorites. When you talk Nintendo and ESPECIALLY Smash Bros., you’re talking about IP that fans love and Nintendo is actively attempting to promote. It makes no sense for them to toss out characters, nor does it make sense for them to radically revamp the platform fighter mechanics, a sub-genre they themselves championed. You keep saying that we’re missing the point when every point you attempt to make further shows no understanding of the fighting game community or even Smash as a whole. The game gives you options for how you want to specifically want it to work, and you’re saying the base game is stale?

275
And i’ll say just once more in case I can convince someone. The Smash Bros logo is new. It has those iconic cross marks going through the SUPER and the A in Smash. The little spikes on the outer S’s are gone from the Wii U and 3DS logos. The TM is placed high near the final S instead of below. There is no outline on the lettering.

Every other port has used the exact same logo with the addition of DELUXE, DX, etc.

And the music! There is a brand new original song being played in the trailer. It gives me an epic Brawl type of vibe. It almost sounds tragic.
The song is apparently from Subspace Emissary, actually. Also the lack of "other" developers and Hal's inclusion on the trademark list is similar to Smash 4's original trailer, which only added developers/companies based on their inclusion within the trailer.

Also, you're wrong.

This is why I have no problem with Nintendo just reusing the Smash Bros Wii U engine from here on out.  Smash Bros Wii U already looks incredible in motion and it would just be diminished returns trying to build a new engine from the ground up.  This way then can keep all the existing characters since they won't need to graphically rebuild them each game, which will allow a 75+ character roster which this upcoming Smash will probably have.

This also allows them to build on smash 4's balance and cleanly transition the tournament scene from smash 4 to the new game.
This is the aspect I keep trying to push people to understand. Smash 4's competitive scene is still strong, but ZeRo, its top player, resigned from competitive play because of changes that a... ahem... specific character brought to the metagame, among other reasons (general exhaustion). Smash Switch could carry the momentum of the many Smash 4 players into a new game by retaining a lot of its higher-level techniques, as well as its basic physics, while introducing a smattering of new characters. Considering the current roster size, it seems far more feasible to do this, rather than rebuild the game from the ground up. There were numerous balance checks that took place over the first two years of Smash 4's life, some that were simply sloppy and exploitable. While software updates could certainly happen again, it makes more sense to take what they learned from Smash 4 and transfer it to a new console.

But, I'm not going to harp on this any longer. No matter what the game ends up being, I'll buy it, play it, get invested in the competitive scene. If it is new, I will eat my hat, as mentioned prior. If it were new, it would be surprising and delightful, but right now, it's simply too early to make the call, and the mostly-baseless assumptions aren't going to convince me. To me, the foundation that Smash 4 established was extremely solid and more characters (in addition to character rebalancing) would be healthy for that competitive scene- Brawl's competitive scene is non-existant because it was anti-competition, Smash 4 isn't. While there's potential for Smash 4's competitive legacy to endure like Melee, I highly doubt it would be able to retain Evo spots like that game has.

To the people who think that, in order for this Smash to be new, it needs to cut out previous content, however, I will never agree with this. It's not JUST "autistic" competitive aspects that make me say this, it's because the spirit of Smash, and indeed, the reason people are excited about the arrival of Inklings, is its breadth of inclusion. While the game doesn't have to have as many Fire Emblem characters as it does, I'd never want to take out Robin or Corrin, because they were made with care and have unique elements to their play style, just like Ike and Roy do. Also, calling someone "autistic" for understanding the differences in certain characters is a pretty brutal statement.

As with Adrock's statement, I do have some OPINIONS about characters. There are really only two or three I'd like in the game, anything more would simply be a surprise/delight. In specific, here's what I imagine for some of those fighters.

-Old Light/Twilight Link should remain, retain his moveset.

-Wild Link should have specials centered around BotW/Runes:
Neutral B- Arrows, make this much more mobile. Link can draw while moving, albeit with limited movement speed. Pulling in midair slows ascent, has diagonal downward trajectory (aim-able?)
Side B-  Either Stasis, has limited range and must be aimed, think ranged Witch Time/Disable or Cryonis, creates a pillar that can be used as a shield
Down B- Bomb, drawing on the ground creates box bomb, air creates rolling bomb (or alternate draws)
Up B- Revali's Gale/Glider, decent upward range, player can glide afterwards, has a stamina meter that tells the player how long they can glide, can use Neutral B out of this.

-Inkling's moveset seems pretty obvious, but I'm curious as to how the painting/refill mechanics will work. If a player shoots at the ground, they paint the stage? Can walls be painted? Either way, I'm thinking:
Neutral B- Recharge, player ducks into Ink puddle to refill ink gauge
Side B- Ink Dash, can swim through a puddle at high speed, leap out and attack
Down B- Bomb, can be tossed for slight delay.
Up B- Squid Jump, similar to Dedede's Up B, but hits people on the way up, left vulnerable upon landing, but can do a dodge roll out of landing.

-Spring Man/Ribbon Girl seems like an obvious choice, worst case scenario would be Min Min. If Spring Man is in the game, releasing shield should give him his signature deflect, which should cancel projectiles. If Ribbon Girl is in, she should get four jumps like in game. As in the game, Punches should be very high-commitment, long range but can only throw two at a time. Dodging/Blocking/Landing on the ground should charge ARMS.
 ARMS moveset is limited, but could be cool:
Neutral B- ARM switch. I feel like this is the best way Smash could handle the variety present in ARMS. Players can switch between one of three ARMS, likely Roaster, Boomarang, and Megaton/Revolver. Each ARM has a different trait when charged, EX Roaster fire damage, Boomarang wind damage, Megaton super armor/Revolver electrocutes. ARM changes would cycle through, but you'd only be able to change through one cycle before it moving to the next one, EX:
First Cycle Player Start- Double Roaster
One Input- Roaster/Boomarang
Two Inputs- Roaster/Megaton
Second Cycle (one input after First Cycle Two Input)- Double Boomarang
One Input- Boomarang/Megaton
Two Inputs- Boomarang/Roaster
Third Cycle (one input after Second Cycle Two Input)- Double Megaton
One Input- Megaton/Roaster
Two Inputs- Megaton/Boomarang
Side B- Curve Punch, can be angled up or down. Roaster has slighter curve but faster, Boomarang has huge curve but slower, Megaton is super slow very slight curve.
Down B- Rush, can only be used if Rush Gauge is full. Think Limit/KO Punch.
Up B- Grab, works similarly to a tether grab, can be angles when used on the ground.

-Rex and Pyra could be a cool take on the two-fighter philosophy. I'm thinking:
Neutral B- Double Spinning Edge. Longer range attack, can hit players as it spins. If it connects, fills Special Gauge. If canceled, fills further.
Side B- Sword Bash. Similar to Back Slash, deals more damage from the rear. Stationary, long forward range. If it connects, fills Special Gauge. If canceled, fills further.
Up B- Rolling Smash. Circular strike, but propels Rex upwards. Think Aether with less range. If connects, fills Special Gauge. If canceled, fills further.
Down B- Blade Art. Rex throws Blade to Pyra, who is lighter and faster than him, with the exception of specials. Pyra remains in control as Rex's Special Gauge diminishes- the higher the gauge, the longer she is out. Her specials are:
Neutral B- Flame Nova. Larger range circular attack similar to Double Spinning Edge.
Side B- Blazing End. Ranged buzzsaw attack.
Up B- Prominence Revolt. Flames erupt from underneath Pyra and send her skyward. Launch deals damage.
Down B- Mythra Attack. Powerful burst of energy, quick transformation to Mythra.

I can see Travis Touchdown appearing, especially if Nintendo attempts to help push No More Heroes in a way similar to Bayonetta. Otherwise, I honestly don't know who they would add and I don't care. I'm just excited.

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