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« on: April 11, 2018, 05:16:05 PM »
I finally conquered a playable version of Heart and Slash!
As someone with no real love for rogue-likes for a variety of reasons, Heart and Slash hit all the right notes for me, largely because of the great variety in level design and a somewhat cohesive narrative that is told via the game's only true questline. The difficulty curve is somewhat backwards here, at least for Heart- as you conquer more bosses, you get permanent buffs to you attack and defenses that stick with you over every run. The experience system is also very nice, as it is used to upgrade weapons and equipment, but upon death in a run, you get to transfer over all of your remaining exp to the next run.
There are five bosses in Heart and Slash, but you can only ever do three per run, and the last one will always be the same. Likewise, there are only three different "locales" in the game- the opening factory, cityscape, and space elevator. However, all three are drastically different in design, which results in a variety of different kinds of encounters. The cityscape in particular is great, as it has lots of intentional vertical and open space. The Space Elevator can actually be hilariously broken if you obtain the jetpack and upgrade it to the max, as you can bypass a multitude of floors on your way to the final boss.
I do wish there was more to Heart and Slash than what already exists, but I have been very satisfied by my experience. The game was also recently updated with an endless dungeon mode, which I haven't explored yet, but will definitely revisit at some point. The game can be a bit glitchy, but I really respect what the developers did with the rogue-like formula, as it ended up being something perfect for me, personally.