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Messages - Evan_B

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1151
Nintendo Gaming / Re: Pokémon Sun and Moon
« on: November 21, 2016, 02:46:08 PM »
Too soon, man.

1152
Nice straw man, Evan.
Thanks! I finally figured out how to do it just right.

However, none of those points address the people that have wasted(?) the Wii U's life waiting for games and now want something new. And while not all 13 million Wii U owners feel that way, there's likely a sizable portion that does, but will begrudgingly buy these Switch ports because of the lack of backwards compatibility, or those that also feel that way, but will buy the ports willingly because of the "newness" of commercialism. I'm just seeing the Wii U and Switch situation much more transparently. Why buy one at launch when the system will arguably sell for the exact same price down the line with a much better and likely "Select-ified" library two or three years down the line? Why buy it at launch when I already own the games they're releasing for it (the answer is, they'll shut down the online services for the Wii U versions as further incentive to make you "Switch")? That's the situation I wasn't smart enough to see with Wii U and now I'm an embittered skeptic that hates video games. ;)

1153
Nintendo is probably okay with this if it means convincing everyone else that Switch is a fresh start for the company and the new platform is viable. Neither of you are saying you don't want Switch. Rather, you may not want it right away which is a completely reasonable and justifiable position. That's an important distinction because the other side decided Wii U was not worth their time or money. And it doesn't mean Nintendo is turning its backs on Wii U owners, particularly early adopters. It means Nintendo understands that a platform can't succeed with 13 million units sold.

Lack of content was one of the main reason Wii U faltered its two years. If Nintendo can use what probably comes out to three actual years of Wii U content to prop up Switch and make it appealing to people who dismissed the platform those games originally released on, it will already do better on Switch than it did on Wii U.
Ah, yes. I completely understand this train of thought, and I support it fully.

1154
NWR Forums Discord / Re: Old Pokemon sprites are hilarious.
« on: November 20, 2016, 03:48:02 PM »
Ah yes, the classic Hitmonchan sprite, otherwise known as "Togekiss peeking out from behind Doduo taking a ****"


However, in all honesty, I remember thinking these sprites were pretty ridiculous back in the day, but a number of them hold up.

1155
Nintendo Gaming / Re: Pokémon Sun and Moon
« on: November 20, 2016, 03:42:20 PM »
Could this game have any more dialogue?

The answer is no.

1156
Nintendo Gaming / Re: Run the Series: Wario Platformers
« on: November 18, 2016, 11:36:53 PM »
The Wario Land series is certainly interesting, as it evolved from the Mario Land series but took the direction and design in a much more interesting direction.

I rather enjoy the original Wario Land- the main character's sprite is massive, but the game design compensates for this with predictable enemy patterns and organic design. The coolest thing about this title is its two examples of evolving world maps and altered level design. However, its pretty clunky and the actual platforming doesn't get all that difficult. The rocket and dragon powerups are totally awesome, though.

Of course, Wario Land II is a pretty interesting sequel that sort of continues the thematic elements of the original title, but has a vastly different design. It's post-game "twist" of alternate endings and level routes is interesting, but sometimes the methods for executing these alternate level endings aren't very transparent. In this era of the internet, it's not much of a problem, and that allows players to focus on the strength of the game- throwing obstacles at the players that impede process without using death as a punishment. While this might be frustrating to some, it is pretty clever to see how this is executed, and its a rare example of alternative design in platformers. The expanded moveset for Wario is pretty fun, too.

Now, I know many people argue which Wario Land game is the best- lots of people praise Virtual Boy, which I admittedly have not played, but it often comes back to Wario Land 3 and 4. In my opinion, in terms of charm and thematic design, Wario Land 3 greatly outshines its successor. Its evolving traversal elements allow revisiting levels to feel fresh, and the day/night cycle as well as the treasure chest system make every single level's evolution something enjoyable. I also greatly prefer the boss design in this game.

But if you play the Wario Land series for its platforming, then Wario Land 4 is likely your preferred choice. I'm not sure I like the return of health, but Wario's animations are clean and full of character in this game, and the level design is very thoughtful, although not all that visually appealing. I think the bosses in this game are absolutely aggravating, especially in how they can be surmounted through spending currency. Although, I think the idea of the key switches is neat and the concept is thoroughly-explored, the game didn't necessarily have to be structured around it. Still, Wario Land 4 is a great platformer and an awesome game, but it doesn't have my favorite elements from the series on display.

I've played, but not completed Shake It! and Wario World, and can say a bit more about the latter. It's weird, but there's something rather enjoyable about beating up enemies with the silly combat system. However, the level design is very strange, and the physics leave a lot to be desired. Shake It! is gorgeous and features some very fun level design- I wouldn't expect less from Good Feel- but the shoehorned motion control levels are insufferable.

1157
Nintendo Gaming / Re: Pokémon Sun and Moon
« on: November 16, 2016, 09:26:51 PM »
Ah, I completely forgot about Sandstorm and the like in GSC, my apologies. However, I would still argue that Gen 3 and 4 deserve each other because of how they transformed the metagame- the physical/special split is just as important a revelation as Effort Values, and online play increased the ability to experiment with teams. But many of the introduced mechanics in Gen 3 and 4 served to complicate the battle structure and gear it for a competitive audience- not a bad thing, mind you, but something to consider.

I know many people lament fewer amounts of new Pokemon being introduced in the past two generations, and honestly, I can't argue with them- but my counterpoint is that Game Freak has begun to become much more precise in designing Pokemon with very specific niche or gimmick, and when it works just right, as is the case with Aegislash, it creates a very unique addition that is rather inventive. What is more upsetting is Game Freak's reliance on tradition when it comes to generation tropes-early-route garbage normal types, the three-stage bug, a mediocre bird, etc. On the other hand, the lack of fossils this generation is certainly unwelcome. Should I spoiler that?

1158
What the hell? Super Mario Galaxy has a ridiculous amount of linearity.

Anyway, I see Mario Kart Switch being released as soon as possible- get those evergreen sales started as soon as possible. Surprised by Skyrim, but honestly, who cares? Even with mods, that game will have existed for... 7 years now? Even with improvements, its no bombshell. It speaks more towards the processing power of the Switch, but still.

Splat2n is the only thing about this list that excites me, because it's the most fun thing on this list. Otherwise, a return to the Galaxy formula is the last thing I want from 3D Mario after 3D World was finally a good show.

1159
Nintendo Gaming / Re: Pokémon Sun and Moon
« on: November 16, 2016, 06:20:36 PM »
On the almost-eve of Pokemon Sun and Moon, I think it's important to reflect on the series and consider some of the changes that have occurred, as I think it can help people identify what people like about the "phases" of transition that have taken place.

Red and Blue were experiments in establishing the formula. They featured a bit of exploratory freedom and held players back when it was important to do so. Gold and Silver refined this, adding welcome new mechanics like breeding, a day-night cycle, and a large post game with a climactic battle.

I want to lump Ruby and Sapphire into this, but the improvements in those games were an expansion atop the solid formula of GSC and felt superfluous in many ways. Running shoes were nice, but they should have simply been a standard travel speed instead. Double battles were new and added different strategies, but didn't change the way most trainers battled. Abilities and Natures were methods of diversifying Pokemon, but again- these added complexity only, with Natures hardly impacting the gameplay outside of hyper-competitive multiplayer. I'd argue one of the most important things this generation did was adding weather, but it was more of a switch that could be turned on and off. I'll also put Diamond and Pearl into this era, since it did even less, varying terrain for trainer traversal for the most part, aside from the very key physical/special split. What is so distinct about these games as a whole is that the box legendaries were meant to represent more and more ludicrous extremes in terms of power, and the plots- both in general terms as well as the plots of the villains- of these games centered around them. I call this the precious stone era for obvious reasons, and its highlights were more its remakes and third installments.

Black and White occupies its own section in the Pokemon timeline. Its increased "focus" on story and character, as well as the diversification of its character designs are a large turning point for the franchise. Its "soft reboot" in terms of Pokedex was important as well, and arguably the best part of the generation. But the mucking about with the experience formula and triple battles also made its enhancements the most convoluted yet, and I would argue that just because it took a risk with an increased story emphasis doesn't mean the story was any good. The issues I have with the region were largely addressed with its sequel, and the choice to have a story-based sequel shows how all-in they had gone with the idea.

That brings us to X and Y and Sun and Moon. In many ways, I see this next evolution as one of generational gimmicks- Mega Evolutions in X and Y, Z-Moves in Sun and Moon. There is now a heavier emphasis on story, but it's definitely more confined and not as ridiculous as Black and White. The format in how players traverse the region, and the regions themselves, have been more varied than ever, thanks to the improvements in graphics. While the gimmicks are another additional layer to combat, they are at least changing the way players choose their options within combat itself. I wonder if this gimmicky nature is going to be the standard for the series to come, or if there will be a drastic shift. With a series as iterative and long-lasting as Pokemon, I wouldn't be surprised if it were the latter.

...Just my thoughts.

1160
General Gaming / Re: What are you playing?
« on: November 15, 2016, 10:08:54 PM »
VR works for some games, but not all.

1161
http://www.kijiji.ca/v-video-games-consoles-other/hamilton/60-nes-classic-systems-available/1216476779?enableSearchNavigationFlag=true


When the link inevitably goes down, some joker bought 60 units and is now trying to unload them second-hand (unopened and unused, of course - he's not buying to play) for a mere $250 a pop. Seriously: what's wrong with people?  Aimed at both the reseller, and anyone paying $250 for a system from someone who obviously is trying to horde all local stock.
The sad thing is, with the immediacy of demand that the recreational markets possess, people will most certainly be buying these.

1162
Mass Effect is too far along in development to have a sudden and easy port to Switch. This is what several developers have confirmed- games that are releasing before or around the Switch launch have been developed and optimized for specific systems and another version is unlikely.

I imagine it will be one of EA's shitty sports games.

1163
If Zelda isn't coming out at launch then it needs to perpetuate the strength of the launch cycle. What is really important is what Nintendo has planned for the rest of the launch period, which will likely "stress" the importance of localizing Zelda. For example, Nintendo has shown us that we can expect games like the fabled 3D Mario, Mario Kart, and Splat2n close to the Switch launch, and that's not even taking in the third party titles that could potentially be coming afterwards. However, I will agree that Zelda feels like a holiday title, and that both Mario Kart 8 and the original Splatoon launched prior to Summer. If Nintendo has the Switch versions of these games targeted around these same time periods, then that leaves a big Holiday spot open, unless they haven't revealed something they are planning to drop. However, Mario Kart 7 was released in December, so Mario Kart Switch could definitely fill that spot.

With many developers seemingly lacking access to Switch kits, I imagine a select few games will be targeted for the release window, among them being some poor-performance version of Skyrim, EA's "big title", a Dragon Quest or maybe even the first episode of Final Fantasy VII, and whatever Image and Form has cooked up- or maybe not, seeing as their development cycles are pretty long. With Nintendo's own releases being impressive powerhouses in their own right, I wonder where Zelda necessarily has to fit in the Switch's first year. Who knows, maybe it will slip into 2018.

As a burned Wii U owner and Switch skeptic, Zelda's slipping date is obviously aggravating, but it does pose an interesting question, one that I don't believe we have never faced- what happens to a "dual release" title if it's not being released close to the second console's launch? Does the previous version get screwed over? If the Switch fails miserably after its initial launch, does a dual release make sense in order to optimize sales? While these questions exist, the truth is, we have seen Breath of the Wild running on Wii U only, and so, I don't think they'll shelf its release. The more I think about it, it definitely makes sense to go digital, so that they can encourage a digital transfer to Switch when the sales begin to disappoint and the Wii U is dropped completely.

1164
Oooooooooooh What if they cancelled the Wii U version?
So if there is a delay, I'd expect BotW WiiU to be digital only, or one of those Gamestop-preorder only jobs.
You guys are merciless in your attempts to grind my gears.

1165
This news further enrages this Wii U owner, seeing as my Wii U will likely be sitting and collecting dust until then. While I certainly want the product to run as smoothly and have as few glitches as possible, if Nintendo waits until holiday next year to release this game I will lose my fucking mind.

...I will not be buying a Switch in the meantime.

1166
I have once again been overruled.

Curse you, Bubble Bobble!

1167
I highly doubt people are nostalgic for even half of the games in the NES Classic's library. I see how hard you're trying to push nostalgia as a selling factor, but I just find it extremely hard to believe. Maybe I'm still young and foolish.

1168
Can I be quite honest?

Even with the "pros" of the emulation quality, I also don't understand why anyone would want these things. I could see maybe wanting a SNES Mini, but even then, it would likely be clogged with Nintendo releases that I've- again- already played. The only reason I could see someone wanting this is out of nostalgia and an overwhelming collectors' complex. I don't think Nintendo is in the wrong for having poor distribution, and I'm genuinely shocked at the frenzy to buy.

1169
Nintendo Gaming / Re: GAMEPADS ARE REGION LOCKED! Well...
« on: November 13, 2016, 01:41:58 AM »
I think Nintendo never imagined that kids would play the Wii U. So, the blame is on you, really.

1170
Nintendo Gaming / Re: Nintendo Switch Launch Lineup
« on: November 07, 2016, 09:10:06 PM »
Isn't Pikmin 4 potentially also super far along, possibly even finished?
I believe Pikmin for 3DS is the likely candidate for those news and rumors.

1171
TalkBack / Re: Nintendo To Sell US$99 New 3DS This Holiday
« on: November 07, 2016, 09:07:57 PM »
Damn, I just bought a 32 gb SD card for my normal XL. This is extremely tempting though...

1172
I didn't say $60 is expensive.
I said a 512GB micro SD card for $200+ is expensive
and so is a 200GB + card for about $100 or so.

on the other hand, two 128GB micro SD cards for the price of a $60-$70 game isn't that expensive.
So I hope Nintendo gives us the dual SD card slot option for memory expansion purposes.

... unless I'm misunderstanding what your lack of concern over storage space was after seeing a 512GB micro SD card.
I mean, 512 gb is a ridiculous amount of space, unless you're considering buying completely digital, so I don't really see the issue. Sure, memory is going to drop in price over time, but considering the sparse library of Nintendo consoles in general, their compact filesize on their digital releases, and the high likelihood that the Switch won't get third parties, I don't really see the issue.

1173
After looking up a 512 GB Micro SD, I no longer have concerns about storage space.

Just price...
but that will come down over time. 512 on a micro is quite expensive right now.
even a 256GB is quite expensive right now.

But, if Nintendo gives us the dual Micros SD card slots, 2x128GB MicroSD's cost about the price of a game or 2.

a good brand name 128GB card cost between $30-$50
a good brand name 200GB-256GB card cost between $85-$150
a good brand name 512GB card cost around $200-$330

I rather buy 2x 128GB cards as needed, than spring for a single 200+GB card for now.
60 dollars is not expensive. Think of it this way- instead of Nintendo offering a system lacking in 60 dollar games, they are lacking in 60 dollar memory options.

1174
After looking up a 512 GB Micro SD, I no longer have concerns about storage space.

1175
General Gaming / Re: What is your most recent gaming purchase?
« on: November 06, 2016, 12:39:37 PM »
I bought the Pokemon Sun and Moon Pre-purchase, and MAN I have been going nuts waiting for that game to come out. @_____@
You realize its going to be super-easy right?
I hate to break it to you, Khush, but all Pokemon games are easy unless you play competitive.

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