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Messages - joeamis

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876
General Gaming / RE:psp specs revealed
« on: August 02, 2003, 04:51:41 PM »
after reading that analysis it reaffirmed by belief that i stated earlier...

psp textures will be equal to that of dreamcast

anyone see why this won't be the case?

877
Nintendo Gaming / RE:bonus disc with preorder of rebel strike
« on: August 02, 2003, 04:40:34 PM »
it's sad that maniac mansion was lucasarts best game until this generation of consoles started.

878
Nintendo Gaming / RE:Why All The "Perfect 10's" These Days
« on: August 02, 2003, 04:32:14 PM »
Quote

Originally posted by: mouse_clicker
But what if you get a 100% on a test? That 100% means you got a perfect score, that you didn't miss a single question. A 100% in a class is different because you have to factor in things like extra credit, rounding up, grading curves, and the way some teacher's grade.


yes but when people review games they don't review them like a test is reviewed.
(they don't look at the graphics and say: "is this using all the graphical features of the hardware? is it using bump mapping? it's not! take off 5 points. is it using trilinear mip mapping? yes? ok, give it the 5 points for this area of our test.", etc etc)

they review them like a paper is reviewed...
("they do look at the graphics and say: well they did do a good job here with the graphics, i like the lighting used.  Sure they could've had more animation for this character, but it is still well done.  let's give it a 8 out of 10 for this area."

furthering my point, you stated:
A 100% in a class is different because you have to factor in things like extra credit, rounding up, grading curves, and the way some teacher's grade.

when it comes to videogames,
extra credit= extra game modes, features.  
rounding up= this area of the game isn't great, but this other aspect more than makes up for it so let's give it a higher score.
grading curves= compared to the sound in the games so far, this one does car engine sounds best so let's raise it's score for sound.
way some teachers grade= different review sites/mags

as far as gamespot's reviews of 10= a perfect game.  well, yes it is true that a very small # of review sites/mags do believe 10= perfect.  However, it is still THEIR OPINION which brings me to what I stated earlier in this thread:

no game can be perfect to the masses, only individuals. (think about it)
 

879
Nintendo Gaming / RE:gc memory card
« on: August 02, 2003, 04:15:31 PM »
if someone on the boards hasn't already told you, 3rd party memory cards have
had problems since the first appeared on the playstation 1.

the same problem you're having, was the same one way back then... they go corrupt and
lose all of your data.

(although memory cards even appeared before playstation 1, on the SNK Neo Geo system I don't
know if 3rd party memory cards were released for Neo Geo)

go out and get a memory card 251 for 20 bucks, watch out some stores will try to rip you off, charging $25-30 for it.

880
Nintendo Gaming / RE:To Little To Late
« on: August 02, 2003, 04:09:12 PM »
no offense to mario (the poster, not the game character) and nintendo, but
Nintendo 64 had the worst launch ever...not PS2.
Nintendo 64 launched with two games, mario 64 and pilotwings 64, and although both games were stellar, it only had 2!!! games at launch!  it wasn't until weeks later that a 3rd game arrived.

another note, it's impossible to follow up the first year, any year that matter, with a killer ap every single month.... it's never happened in the history of console videogaming and probably won't unless there is only one console on the market (very very unlikely) or way in the future when there are alot more developers, and even then it would be ifffy to happen.

i agree greyninja, i bought my ps2 march 2001, and it wasn't until june 2001 that i had any game worth playing, (gran turismo 3, red faction). 8 months (since launch) until it was worth owning, for me.

umm, perm, do you mean windwaker?  i wonder how much better gamecube would've done if windwaker was ready at launch... but it's very rare to have a game of that caliber at launch
(mario 64 being the only launch game of that caliber i know of since nes with super mario 1, so yea only 2 games of such caliber at any launch)

also, if windwaker was made as a launch game..... it would probably be half as good as it is because it would be really rushed.... i can think that if it had been rushed it would have even more sailing and less dungeons, etc...

btw when talking about GC processor just round to 500 mhz, since it's 485...and it makes it sound more powerful!!!  

881
here's a link directly to the Timesplitters 2 Mapmaker site: TS2 MAP MAKER SITE

i agree though that it's more fun to make your own maps, unless you want to get some creative input by browsing other maps

check out the forum for maps from other peeps

882
Quote

Originally posted by: Grey Ninja
Quote

Originally posted by: joeamis
greyninja how did the 3d control work on resident evil 2 N64 with bitmap fixed cameras??
i imagine it was a problem when switching camera angles... how did it work out?


Easy.  When you went to a new screen, it kept the same controller configuration as the previous screen.  Let's say you are running towards the camera, and the camera switches screens when you pass below it, to a camera directly behind you.  As long as you kept pressing down on the analog stick, the character would continue moving in the same direction.  When you stopped, the controller would reset, allowing you to move according to the new camera angle.

It sounds difficult to get used to, but it really works well in practice.

That being said, I still prefer the classic 2D control.



after brainstorming, that is the best i could come up with when thinking about that situation. (the 3d press the way you want to move control scheme, having the controls keep moving you the same way you were moving as you enter new camera angles, until you let go and the controls reset to the new angle), i don't really see how they could use this control scheme and have it work correctly any other way.

that being said, i would still prefer the classic 2d control too

as far as people saying they cannot play with the 2d control scheme, i say give it some time.
it angered me greatly when i let my brother try resident evil 0 and he threw the controller after having difficult trying to control the game, and yelled "this is game $#^$# sucks!", after putting only 5 minutes of play into it.
 

883
Quote

Originally posted by: nitsujdark
Walk backards while shooting.  Well that is easily fixed, sinc eyou have to arm yourself if RE and not just press action button they can make you walk backwards while your shooting and regualr controls all the rest of time.


yes, but who wants to walk backwards every time they shoot?  that would seriously destroy the game, not only would it move you backwards when you go to shoot and make it harder to target characters (also weakening your attack by being farther away), but it would move you backwards into different camera views and totally screw things up.  

884
Nintendo Gaming / RE:WW down to #11?
« on: August 02, 2003, 03:35:41 PM »
yes true but unfortunately now it will slide exponentially further down the top 100 list
because being down 4 more spots means many more games will score higher than it, than if it was at #7.  

885
Nintendo Gaming / RE:Will Nintendo EVER go online?
« on: August 02, 2003, 06:49:38 AM »
actually if he says he could care less that means... he doesn't care
think about it, he could, meaning he does or will
and care less, meaning he doesn't care

but if he says he couldn't care less that means either he doesn't care  

886
atlus does rule, so go buy tactics ogre:knight of lodis for GBA!

atlus made that, my fav current game, and now DD and RCR, i can't wait to get those and
a gameboy player.

my top reasons to get the gba player:
tactics ogre:knight of lodis
ff tactics advance
super puzzle fighter 2
sword of mana
double dragon
river city ransom

887
Nintendo Gaming / RE:Why All The "Perfect 10's" These Days
« on: August 01, 2003, 09:14:11 PM »
not only do recent ports of games get lower reviews because there is more competition now,
but also they lower the score of ports because they're many years old.
no 1-5 year old port will ever as high as it did when it originally came out unless there are substantial additions.

888
Quote

Originally posted by: mouse_clicker
"I pray that Nico will be on dvd, god please...."

Whoa, wait a second- Nico?!? Is that the name of Ico's sequel? It has a name now? I'm excited.

That sucks about your PS2, though- good thing pretty much all PS2 games are DVD.


I've read I think from two sources that the sequel IS being made and it's current name is Nico.
for more information on Nico, goto ps2.ign.com and goto Fact or Fiction? The Ten Biggest Rumors on the PlayStation 2

(but make sure you goto the first (#1) Fact or Fiction featurette, not the recent second one!!!!!)
I would post the direct link but I believe it's against the rules of the forum, right?
I bet it's not illegal to post a link to ign.com mainpage though, so heres that for ya to save ya timeIGN

yea it really sucks that my PS2 doesn't play cd games, that means no classic PSone games for me, no Contra ps2, Ico, or VFighter 4, hopefully the upcoming VF 4 remix will be on DVD, if it is then that will be the only good thing to happen regarding my ps2 no cd play because if I had already purchased VF4 I wouldn't be planning on getting VF4 remix (i know it's not called remix lol but i forgot it's name)

889
Quote

Originally posted by: Professional 666
Quote

Originally posted by: joeamis
please refer to the control scheme as 3d, and not analog control because the 2d controls are already analog....


The classic scheme on the GameCube controller is hardly "analog."  It's the same D-pad functionality remapped to the analog stick, which doesn't account for changes in tilt angle --  small tilt angles do nothing, medium-to-large angles produced the same constant walking speed, recreating the same "digital" results.  "Analog" refers to generating results of varying degrees as it corresponds to the stick being tilted through a range of varying degrees.  The only "analog control" I remember in a GC RE is moving your backup character around in RE Zero using the C-stick, and that enabled him/her to walk when the stick was push lightly, and run when pushed to the edges -- but that doesn't even concern control of the main character at all.


good point, i was more upset about the fact that someone might come to the conclusion that analog control was not supported in the GC RE games at all (meaning you can only use digital pad).  You don't have to explain analog to me i'm not that stupid... as far as speed of your character well they didn't include analog in that, but for turning it feels as if they did.  If they did include analog for speed of your character though I think it could ruin the gameplay, just imagine trying to walk in the game and turn without having it end up running at some point on you. Or if you needed to run and quickly switch to walking it would be more difficult with analog than digital.  For mario this isn't a concern but for precise movements in the confines of small environments this could be cumbersome. Having included it for the 2nd character in RE0 isn't a concern here because you don't come into situations where you need to have them strictly walk while you're controlling the main character or have them run and quickly switch to walking.

890
Nintendo Gaming / RE:bonus disc with preorder of rebel strike
« on: August 01, 2003, 04:37:55 PM »
incidentally i had that same idea DRJ and i voiced it months ago on this forum
only to have people tell me it's stupid and they wouldn't be interested...

891
Nintendo Gaming / RE:gc memory card
« on: August 01, 2003, 04:32:14 PM »
did you put the game in while you had it powered up with no game in it?

it could've confused the system, and just been a small glitch.
usually putting a game in after you turn on the system is no problem,
but that could've caused it.

don't format it, try using games with the power off before you put them in,
test it out a bit see how it goes, then let us know.

892
Nintendo Gaming / RE:bonus disc with preorder of rebel strike
« on: August 01, 2003, 03:32:22 PM »
I just saw a commercial for Rebel Strike...wow that's early!

The entire 1982 arcade game!!! OMG THIS IS SO AWESOME!
that game was amazing in the arcade! it's my friend's favorite arcade game of alltime,
we got to play it at a (classic arcade games only) arcade like 5 years ago, he was glued to it hehe.

I bet my friend will buy a gamecube based on this alone lol
p.s. great find man

893
Nintendo Gaming / RE:Component Video Cable
« on: August 01, 2003, 03:27:21 PM »
it would really be nice if someone made a progressive scan database,
much like the IGN one game requirement GBA multiplayer ability database.
good idea man!  even if someone just made a progressive scan FAQ, that would be cool too.

894
to call Midnight Club 2's racing uninspired is to be just unbelievably oblivious to it's extraordinary gameplay...
and to say that the crashes can't compare to Burnout 2's is beyond silly, Burnout's selling point is crashing.  If MC 2 had emphasis on crashes, it wouldn't be playable...because it would seriously hinder the gameplay because it would take much too much time away from you and you wouldn't be able to catch back up to the competition.

I played a demo of Ico from a dvd demo disc, i can't play cd games (Ico) on my PS2...only DVD games work on it.  But from just that demo I was amazed, it has some truly incredible level design...some of the best I've seen.  I pray that Nico will be on dvd, god please....

Midnight Club 2 did not rip off GTA3 go anywhere in the city mentality.  If you did your homework you would know that Midnight Club was a launch title on PS2, coming out long before GTA3 arrived.  If you were to say Midnight Club ripped off the early GTA that is really a false claim because one is 2d and the other is 3d and the associated differences with this and many other factors just further banish this linked "rip" idea.  However, saying MC is a rip from Midtown Madness is true in the sense of the go anywhere in the city idea...but that's about it... now we have other companies cashing in on this idea too, like the next Need for Speed game among others.

Hitman quote: "I think the next one should go 70's style with afro's and 70's music."
-dude you must have read this somewhere because that's been a rumor about the next one for a while now...  

895
General Gaming / RE:Xenosaga 2: Jenseits Von Gut Und Bose
« on: August 01, 2003, 02:58:49 PM »
xenosaga is the best rpg of this generation of consoles

896
General Gaming / RE:psp specs revealed
« on: August 01, 2003, 02:43:39 PM »
Quote

Originally posted by: Uglydot
Battery life has always been a big thing for me.  When I play a system, I really like to play for a long time, pretty much all day.  I go in spurts of playing my GBA non-stop, at least when I could afford games/pc parts/and GCN games.  The GBA allowed me to do this.  The PSP doesn't seem to.  Now, if the battery had a high speed way of recharging, i.e. an hour or so then it was ready for a nice long play, then perhaps I would still invest.   Which, by 2004, perhaps that will happen, who knows...


If you like to play GBA all day, I take it that you aren't spending all that time in a car or away from standard home electricity... so all you would need is an AC adapter for your PSP if you're concerned about battery life, unless there's something more to your situation?

The GBA does allow us to play all day non stop because it uses AA batteries.  But what about the GBA SP, I have original GBA, and GBA SP uses lithium rechargeables so you would have to wait for those to charge too...unless GBA SP also lets you use AA batteries too.  Does GBA SP let you use AA batteries too or just the included lithium rechargeables?  Ofcourse if you are around your home when you play, the AC adapter negates this whole situation as well.

897
Nintendo Gaming / RE:Why All The "Perfect 10's" These Days
« on: August 01, 2003, 02:35:18 PM »
giving all racing games no more than 80% because you're not a racing game fan is shallow man...
how would you feel if someone said that about your favorite genre of games?

Soul Calibur 2 is probably that good to receive a 10 from some reviewers.
Soul Calibur 1 on dreamcast is regarded as in the top 3 fighting games of all time on consoles, and it was a launch title at that.  I'm not a big fighting game fan, but having played the games in the arcade they're top notch.  It's funny how Namco's first original fighting game with weapons did not do well, we all remember Weaponlord on Snes right, hehe?

10 does not indicate perfect though, no game can be perfect to the masses, only individuals. (think about it)

898
Nintendo Gaming / RE:lithium batteries
« on: August 01, 2003, 02:25:40 PM »
Memory cards do not use lithium batteries at all, they use flash memory and save to ram.
memory cards will never die, like batteries in cartridges lol.

cartridges that have batteries, and have the battery die still work fine.
so you can still play games with dead batteries but not save.

no worries man on either front!

899
Nintendo Gaming / RE:Mario Golf 2
« on: August 01, 2003, 02:23:02 PM »
i'm sure this is not a target store exclusive

and sounds like either you can enter codes for specific tournaments (like the hollywood video too)
or that the target mode was something nintendo had for the game,
just like a target mode in any other game...and then
Target stores PR had the dumb idea to claim this is a Target store exclusive......stupid....

900
since resident evil 4 is using fully rendered graphics and not bitmaps the 3d control would be great if the camera was fixed and not changing.  please refer to the control scheme as 3d, and not analog control because the 2d controls are already analog....

greyninja how did the 3d control work on resident evil 2 N64 with bitmap fixed cameras??
i imagine it was a problem when switching camera angles... how did it work out?

as far as not employing a weapon while walking backwards, yea i didn't do that, but when fighting zombies, or after knocking a creature down, you have time to walk backwards before attacking again and it is much more precise than turning around, running, turning around and employing attack again.
although i admit in some cases the latter works too, both schemes work well in different situations, which really highlights the gameplay/controls of resident evil.

why can't the characters not shoot while walking backwards? well i'm sure that's a programming issue rather than any character related perforcement abilities... meaning they just didn't think of incorporating that into the game at the time.

as far as the proper animation for turning around, well, the turn around move in Eternal Darkness and Resident Evil was employed for really only when the characters weren't already moving (much to do with the gameplay because attacking is made from a standstill, not while you are running around) so they really can't show a proper inertia turn around animation.  The games were not designed to have running then a turn around in the middle of a run, so the simple turn around inimation really isn't designed to show the inertia animation.  Mario is just the opposite, his turn around is designed for the ability to turn around while already running therefore employing the inertia animation, as you know when mario is standing still this inertia animation is not shown ofcourse.  despite all of this, all games in general could do a better job with the turn around animation from a standstill point, they really are a primitive animation compared to everything else.

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