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Messages - Daan

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651
TalkBack / All Nintendo Land Attractions Revealed
« on: September 13, 2012, 11:47:41 AM »

More details from the upcoming digital Nintendo park!

http://www.nintendoworldreport.com/news/31686

A bunch of new attractions were revealed by Nintendo of Europe president Satoru Shibata in the European Nintendo Direct presentation.

The total line-up of events are The Legend of Zelda: Battle Quest, Pikmin Adventure, Metroid Blast, Mario Chase, Luigi's Ghost Mansion, Animal Crossing: Sweet Days, Yoshi's Fruit Cart, Octopus Dance, Donkey Kong's Crash Course, Takamaru's Ninja Castle, Captain Falcon's Twister Race and Balloon Trip Breeze.

Nintendo Land is a pack-in for gamers who decide to buy the premium model, and the game is available on launch day otherwise.


652
TalkBack / ZombiU Pack Announced for Europe
« on: September 13, 2012, 11:22:07 AM »

The best packages come with zombies... we think!

http://www.nintendoworldreport.com/news/31682

Similar to the Wii U pack that will be available for Monster Hunter 3G in Japan, Europe is getting a special ZombiU pack at launch. This was revealed during a European Nintendo Direct presentation.

The pack will include a black Wii U system, the Wii U GamePad, a black Pro Controller and of course the game. Since prices are set by retailers in Europe, we don't know exactly what we should expect to pay for the bundle.

Along with the bundle, Satoru Shibata showed the Euro Nintendo fans brand new gameplay footage. The footage shown took place in new level, set around the Tower of London. ZombiU joins the launch line-up with another Ubisoft title, Rayman Legends.


653
TalkBack / ZombiU Pack Announced for Europe
« on: September 13, 2012, 11:22:07 AM »

The best packages come with zombies... we think!

http://www.nintendoworldreport.com/news/31682

Similar to the Wii U pack that will be available for Monster Hunter 3G in Japan, Europe is getting a special ZombiU pack at launch. This was revealed during a European Nintendo Direct presentation.

The pack will include the Wii U system, the Wii U GamePad and of course the game. Since prices are set by retailers in Europe, we don't know exactly what we should expect to pay for the bundle.

Along with the bundle, Satoru Shibata showed the Euro Nintendo fans brand new gameplay footage. The footage shown took place in new level, set around the Tower of London. ZombiU joins the launch line-up with another Ubisoft title, Rayman Legends.


654
TalkBack / Wii U Price and Date Announced for Japan
« on: September 13, 2012, 03:29:58 AM »

Iwata makes sure Japan is first to know the juicy details on Wii U!

http://www.nintendoworldreport.com/news/31661

During the Wii U Launch Presentation in Japan, it was revealed that the Wii U will release on December 8 and will come in two different SKUs called Basic and Premium.

The basic white model will retail for 26,250 yen, while the premium black model will set you back 31,500 yen. The premium model will also include perks as stands for the Wii U GamePad and a service called Nintendo Network Premium, which will provide 10% of the price back on digital purchases. Another difference and the most notable difference between the two SKUs is that the basic model will only have 8GB of memory, while the premium model will get you 32GB of usuable space.

In just seven hours from now, we will know the same details for North America and Europe, be sure to keep your RSS feeds updated until then for more Wii U news nuggets.


655
TalkBack / Wii U Launch Presentation
« on: September 13, 2012, 02:26:05 AM »

656
TalkBack / Diamond Trust of London Available for Purchase
« on: September 07, 2012, 11:06:52 PM »

If you missed the Kickstarter, then shame on you. Luckily, you can still join the fun!

http://www.nintendoworldreport.com/news/31585

Diamond Trust of London, the Nintendo DS game made by independent developer Jason Rohrer, is now available for everyone. A dedicated website went live, which allows you to purchase the game for $30.

At the moment of writing, there are currently 4215 copies left for purchase. The game is playable on any Nintendo DS or 3DS system. Gamers are expected to pay the bill through PayPal, after which they will recieve a fully boxed copy of the game, which comes complete with a printed manual and all the tropes you would expect from a regular release on store shelves.

The product is a board game-style strategy game about diamond trading, and features single-cartridge download play. Diamond Trust of London was succesfully funded through Kickstarter earlier this year, which allowed the developer to finally make cartridges and get it in hands of gamers. The original goal was $78,715, but the project exceeded expectations and raised a total of $90,119.


657
TalkBack / Fractured Soul To Be Biggest eShop Title To Date
« on: September 07, 2012, 11:00:55 PM »

Hopefully you have a large SD card in your unit!

http://www.nintendoworldreport.com/news/31589

Fractured Soul will be 2982 blocks in size when it hits the Nintendo eShop in North America, Nintendo Okie reports.

The game by developer Endgame will release next week and will set you back $11.99. In comparison, New Super Mario Bros. 2 will cost you 2725 of your precious blocks, while Order Up! stands in third place with 2485 blocks.


658
TalkBack / Future Stops Publishing Print Version of Nintendo Gamer
« on: September 02, 2012, 09:23:09 PM »

The British line of independent Nintendo magazines is no more.

http://www.nintendoworldreport.com/news/31515

Following the upcoming heartbreaking closure of Nintendo Power, which was announced last week, Future is now also planning to close Nintendo Gamer magazine.

In response to the closure, Nintendo Gamer publisher Lee Nutter responded to CVG with the following statement: ''After careful consideration we've taken the decision to close Nintendo Gamer magazine. However, with Future's ongoing strategy to drive digital growth across its international, digitally-focused brand business, the website, Nintendo-Gamer.net will continue as excitement builds ahead of Nintendo's Wii U launch."

The line of independent British Nintendo magazines started 20 years ago in 1992 with Super-Play and was followed up by N64 Magazine, NGC and the finally NGamer. This week's issue, which will be released on September 6, will be its last. The final issue will include a feature, that holds insights from old editors as well as covers from the magazines history.

''We've tried to give Nintendo Gamer a fitting send-off and this issue is dedicated to all of our loyal readers from over the years. We hope they enjoy it," added Ellis. Similar to the decisions made at Nintendo Power, the current print editors will be moved to other Future positions.


659
TalkBack / Rhythm Hunter: HarmoKnight Impressions
« on: August 29, 2012, 11:52:53 PM »

Hey, I'm not complaining. I'm just having a swinging time!

http://www.nintendoworldreport.com/impressions/31481

When you hear the name Game Freak, what is the first thing you instantly think of? That would of course be Pokemon, long-running and yet still beloved franchise. It is not often that Game Freak steps away from Pokemon and tries to do something completely original. The last time this happened was with 2005's Drill Dozer, for the Game Boy Advance (in Japan and North America). Their newest effort, Rhythm Hunter: HarmoKnight for the 3DS’ eShop service, pulls the famed developer in a completely new direction: not only away from their safe RPG genre, but also distinctively different from other action titles they have done in the past. The result is something well worth exploring.

The demo opens with comic book style cutscenes, which immediately grab the attention and are definitely fun to watch. The aesthetic seamlessly carries over to the gameplay and it makes the game a joy to behold. 

Rhythm Hunter really eases you in and gives you the chance to learn the standard moves of the protagonist. The action in this demo is driven by two buttons: the A-button for attacks and the B-button for jumping. During the musical stages, many parts of environment can be attacked and will add an extra beat to the music. From magic eggs to restore health to plants that have instruments attached to them. The regular beats of the music fall under the enemies, which you will have to hit with pinpoint accuracy. This is easier said than done and in the beginning, it will take you a minute to get used to. If you get the hang of it, you will be rewarded with notes that determine your final score. These notes are also spread around the course and should be collected by jumping on the right moments. The notes form an additional layer of the music and therefore are important to collect if you want to hear the song properly.

The demo concluded with an exciting boss battle, which utilizes the same control method as before, but this time you have to memorize patterns before performing them. I found it the easiest part of the experience, though I fear the later parts in the game will be far more difficult. Unfortunately the demo wasn't very long, so I feel I have barely scratched the surface of the title, but what I have played of it felt fulfilling.

The music in the demo has been very pleasant so far, with a lot of cheery tunes that will put you in the right mood. Every world in the game will have its own style of music, so of course there is so still a lot to ponder about. One special example used during this adventure was the Pokemon battle music, a nice little cameo for Game Freak and Pokemon fans alike. 

Rhythm Hunter: HarmoKnight will be released in full on the Nintendo eShop in Japan next week and will set you back 1800 yen. The price makes it the most expensive eShop (non-retail) title to date, so that will certainly raise a few eyebrows. However, this is Game Freak we are talking about and I don't expect them to only half deliver on their products. I am going to buckle and prepare the money, because everything about the title interests me to no end. This might be the first time in history where I buy a game regardless of price and the demo is all to thank for that. I just hope my feelings are correct and that this will be one of the best downloadable titles out there.


660
Podcast Discussion / Connectibites News Digest: August 29, 2012
« on: August 29, 2012, 10:22:36 PM »

It's a Nintendo Direct extravaganza.

http://www.nintendoworldreport.com/connectivity/31480

Connectibites is back with a special edition focusing exclusively on the news coming out of today's Nintendo Direct conference.

Daan and Patrick get together and talk about everything from Professor Layton 6 to a pink 3DS XL. They also don't forget to talk about new eShop games like Denpa Ningen no RPG 2 and Rhythm Hunter: HarmoKnight.

Connectibites News Digest is a news focused show that tries to bring you discussions about topics sooner rather than later. If you have any suggestions feel free to write in


661
TalkBack / Japan eShop Round-Up (07/18/2012)
« on: July 19, 2012, 01:19:41 PM »

It's a great week for men made of rocks, monsters in your pocket and videos of epic quests and short bits of training. 

http://www.nintendoworldreport.com/feature/31107

It’s a beefy week for software on the eShop in Japan. Not only did three different Virtual Console games arrive, multiple 3DS Downloadable titles and videos also hit the eShop. Daan has joined me this week as he officially takes over the name Captain eShop and I am demoted to eShop Lite. Enough of that, though. Let’s take a look at a break down of all of this week’s releases:

3DS Downloadable Titles

Okiraku Ping Pong 3D (Carefree Ping Pong 3D) – 500 yen
Dasshutsu! Zombie City (Escape! Zombie City) – 400 yen
Pokémon Zenkoku Zukan Pro (Pokédex 3D Pro) – 1,500 yen
Oni Training DEMO – FREE
Kobitodzukan Kobito Kansatsu Set DEMO – FREE

Virtual Console

Puri Puri Primitive Princess (Game Boy) – 400 yen
Shadamu Crusader Harukanaru Ōkoku (Game Gear) – 300 yen
Rockman (Mega Man, Famicom) – 500 yen

Video Content

Nintendo held another small Nintendo Direct event pimping out Oni Training. The event in its entirety, all 12 minutes of it, are streaming on the eShop for your viewing pleasure...if you have a Japanese 3DS at any rate. Iwata stars in the video and talks more about the upcoming game. Professor Kawashima and Iwata even have a conversation as floating, polygonal heads. It’s bizarre and complete with head spins and intense facial expressions from both men.  You can check out the video in it’s entirety on the official Nintendo Direct page. Oni Training releases in Japan on July 28.

New Super Mario Bros. 2, which is releasing on the same day as Oni Training, also has some great new videos on the eShop, three in total. Two of the videos are commercials, with one focusing on cooperative play, and the other focusing on the gameplay and nostalgia that permeates the game, such as the Super Leaf, Koopa Kids, and the Koopa Clown Car from Super Mario World. The longest video, which is about two minutes in length, shows off gameplay footage streaming in 3D. Cooperative play is highlighted in this video as well as the main theme behind the game, “going for the gold,” showing off some video footage of Silver Luigi. To be honest, from the video, the 3D effects don’t seem to do too much for the game. Sure, it adds a bit of depth to the backgrounds, but it doesn’t feel as immersive as the effect was in a game like Super Mario 3D Land.

Lastly, there lengthy nine minute preview for Dragon Quest X for the Wii on the eShop. The video is set to sell the games merits to fans of the series who might be wary about jumping into an experience with online gameplay elements. Square Enix focuses on one of the main elements of the Dragon Quest series – communication with other characters. Obviously with an online element to the latest title, communication will still play a large role in the game, but in a completely different way than before. Now, players are communicating not only with NPCs, but also with other gamers from across the country heading towards the same goal. It isn’t groundbreaking for the gaming industry, but it’s definitely a new element that Square Enix hopes that fans of the series can get over or jump aboard and enjoy with Dragon Quest X. Even if you aren’t down with the online functionality of the game, there is still quite a bit of fun to be had with the game as familiar enemies and beautiful artwork and a lush world await you.

Software Impressions (by Daan Koopman)

As a gigantic Pokémon nut, this time could have not been better with the release Pokémon Black/White 2 and Pokémon Dream Radar in Japan. However, there is now a third pillar to add to the chaos and its name is Pokédex 3D Pro. The differences between the original Pokédex 3D and the Pro version are directly in view. Most imporantly, the new application has the Pokémon available right from the start. No crazy collecting skills through SpotPass and StreetPass are required here and in fact, aren't even supported. The Pokédex 3D Pro offers not only information about all the regular Pokémon, every different version has its own page in the app. This results in having 727 species for you to enjoy and learn more about. Every page offers the usual information such as their movesets, their official entry from the Pokédex and so much more. Another thing is how by entering a new Pokedex page, its name will be spoken out loud so you will know exactly how to pronounce every single critter at long last. There is now also a Movedex, in which you can learn about every single move now, too.

A brand new addition to the Pokedéx 3D Pro are the Pokémon Challenges, which are various quizzes that will test your Pokémon knowledge. There are 36 categories in total, which vary from questions about evolutions to their cries. It is insanely addictive and will really put your love for the franchise to the test. You can even add additional ones by entering special passwords and there are daily challenges for you to try out as well. It is the most game-like feature in Pokédex 3D Pro, but it is quite a lot of fun. Finally there is the AR Viewer, in which you can make your own photos of Pokémon by using special AR Markers. This is a feature that was already available in the original in the Pokédex 3D, but with every Pokémon available from the start, the possibilities are endless. Setting Pokémon in cool poses and throwing in a background photo from your SD Card is still extremely neat. An interesting thing to note about the application is that you can choose six different languages in the options menu. This means that even when you just own a Japanese 3DS, you can still play with all the features and look at all of the Pokémon in English, French, German or whatever you fancy. The Pokédex 3D Pro is a brilliant piece of software, but its brilliance comes at a high price: 1,500 yen. While I really enjoyed my time with it, I can't imagine the expanded audience paying this amount of money for it. At a max of 1,000 yen, it would have gotten an easy recommendation out of me, but at the current price, it is something you really have to think about. That is perhaps the only and biggest shame about this eShop title. All and all, Pokédex 3D Pro has some very neat aspects that will make interesting for the fans.


662
Podcast Discussion / Episode 12: SEAL OF EXCITEMENT
« on: May 30, 2012, 11:12:19 PM »

The Famicrew gets excited about Wii U...and the 64DD Drive.

http://www.nintendoworldreport.com/famicast/30291

WE ARE EXCITE!!

Apologies if that Engrish startled you, but the Famicrew just can't help being excited about learning more about the most revolutionary Nintendo console ever, the Nintendo 64DD! Kidding, of course. That's only a small section of the episode. We have a whole segment of the show dedicated to the Wii U – what we're excited about potentially being unveiled and what we're most worried about being ignored at E3. We'd love it if you guys joined in the Talkback thread below and gave us your thoughts on that, too!

The rest of the episode goes from sad, (end of SpotPass TV) to happy (end of SpotPass TV). Then weird, (DS car navigation) to intriguing (Wii U controller leak). Talk about Bio Tetris, Doshin the Giant, Other M, Fire Emblem Awakening and Bloody Vampire - how could this all be on one podcast? Believe it people.

Listener mail and Life in Japan gets combined this episode. Listen in to find out the newest Internet meme, "Danny Bivens: The Umbrella Chronicles."

Countdown to E3 a go-go baby!


663
Podcast Discussion / News Digest - May 8
« on: May 08, 2012, 08:31:49 PM »

Neal assembles with Daan to discuss Retro Studios rumors, Resident Evil rumors, Blockbusters rumors, and things that aren't rumors. 

http://www.nintendoworldreport.com/connectivity/30083

The second week of News Digest kicks off with Neal and our Euro Bro Daan Koopman talking about the Retro Studios and Star Fox Wii U rumor. Then we slide into some more rumor bait with a possible new Resident Evil 3DS game and Blockbuster UK's totally fake list of Wii U games.

Neal impersonates Miyamoto and talks about how the Vita has no games, and then we finish it all up with a dose of XSEED and Shin'en.

We welcome your questions/comments/critiques. We want to make News Digest as good as possible, and we only know its quality if you speak up. Of course we're all going to tell each other it's good. We at Connectivity love patting each other on the back.


664
Podcast Discussion / Episode 33: The Up to God Game
« on: May 05, 2012, 03:39:36 PM »

In which The Connectables discuss weird Japanese stuff, and ponder the almighty's influence over minigames.

http://www.nintendoworldreport.com/connectivity/30057

Hi, and welcome to Nintendo World Report's Connectivity, Episode 33. Thanks to a brilliant invention known as a "news digest", we've already covered this week's news in previous, bite sized episodes. This leaves us plenty of room for some fun discussions.

First, Neal, Josh, Danny, and Andy answer a listener's question about what their favorite import games. And in our second segment, Daan is joined by Pedro and Josh in a discussion of the Mario Party franchise, but mostly about the recently released Mario Party 9.

If you enjoyed this episode, please help share us with the world. Tell your friends, and maybe leave us a glowing review on iTunes. Also, you can have your questions answered on the show by sending them here. See you next week.


665

New ways to obtain idols will be following soon!

http://www.nintendoworldreport.com/news/29927

The Panini Group will handle the distribution of Kid Icarus: Uprising AR Cards for all across Europe. This information comes from the recentely aired Nintendo Direct.

Not many details were given, but Nintendo of Europe president Satoru Shibata has ensured viewers that the cards will be available soon. Panini and Nintendo will also release a special album, in which the idol cards can be held safely.

The Panini Group is mostly known for their sticker albums and licensed products, with the most recent line being for the upcoming UEFA Euro 2012 tournament. It is very suprising move, but one that is certainly welcomed by collectors.


666
TalkBack / Japan eShop Round-Up (04/18/2012)
« on: April 18, 2012, 09:40:06 PM »

3D Air Hockey is possibly the most 'interesting' thing about this week.

http://www.nintendoworldreport.com/feature/29871

The Nintendo eShop in Japan is taking it a little slow this week. There is nothing major video-wise and the software, well, could be described as mixed. Nevertheless, it didn't stop us from checking out what the digital Nintendo parade had on offer.

3DS Download Software

3D Air Hockey - 500 yen

Virtual Console

Donkey Kong Jr. (Famicom) - 500 yen

Sonic Blast (GameGear) - 300 yen

Video Content

Nintendo didn't offer almost any videos this week, except for a shorter version of the recently released Pokémon Black/White 2 trailer. As far as third parties are concerned, you will able to find videos of this week's retail and downloadable releases, including the new DLC for Theatrhythm Final Fantasy. Next to all of this, there is a commercial for Dynasty Warriors VS, which will be on store shelves next week.

Software Impressions

I haven't played any of the titles enough to give you the full scoop on if they are worth your money, but I picked Sonic Blast and 3D Air Hockey. As the lover of everything weird and strange, both of these couldn't be more up my alley, right? The problem is that I am not feeling both right now. It feels like I am rushing through the levels of Sonic Blast pretty quickly, while barely getting a good feel for the game at all. This could of course change over time, so I didn't find it fair to give my final thoughts just yet.  

As far as 3D Air Hockey is concerned, it fell flat on its face pretty quick. The game controls well, with most of the movement taking place on the touch screen. You move the paddle over a screen-wide plain, where the ball basically could land anywhere, so keeping focus is everything. There are some special moves, which mix up the gameplay a little bit, but they have an odd combo system backing it up. The player mostly gets rewarded for hitting the ball in the middle of their paddle, but there is never a clear indication of if you are doing it correctly. 

3D Air Hockey does have an optional guide system, which will tell you accurately where the ball is going to land, so at least there is a way to do it right. A big concern, however, is how this guide system can easily exploited to ensure victory. I have tested this and it proved to be a succesful strategy. Either way, you get some difficult patterns from time to time, but even those you will learn pretty quickly. Perhaps it is more fun in multiplayer, but playing it alone in the match and endless modes didn't leave a lasting impression on me. There was barely any excitement to be found and the game doesn't do anything to really stand out. The presentation is decent, but not interesting enough to hold the player's attention. It is shame, because the developer's intentions were clearly in the right place.


667
Podcast Discussion / Episode 29: Birthday Party
« on: April 08, 2012, 02:49:04 PM »

The Connectables break down the 3DS' first year.

http://www.nintendoworldreport.com/connectivity/29745

The 3DS is a year old! Also, PAX is this week! Due to all the planning for our awesome panel, we only have one segment for you, but it's a doozy of a segment, let me tell you. Neal, Daan, and JP break down the whole first year of the 3DS' life. Despite the weak launch, it was a pretty big year, and they end up talking for an hour and a half about Nintendo's new handheld.

As always, let us know what you think by dropping a comment on the site, sending an email by clicking here, or reviewing us on iTunes. See you next week!


668

The Wii Shop Channel is getting even thinner.

http://www.nintendoworldreport.com/news/29550

Several Sonic games on the Wii's Virtual Console will be pulled from the service in Japan, according to a report by Inside-Games.

The ones mentioned are the Mega Drive games; Sonic the Hedgehog, Sonic the Hedgehog 2 and Sonic & Knuckles as well as the Master System version of Sonic the Hedgehog. They will be removed by the end of the month, though no specific reasons are given for the removal of the titles. Additionally, the fate of other Sonic titles is uncertain but will remain available for the time being.

This new announcement is the latest in a worrying trend for the shop in Japan. In total, 30 titles are planned to be removed by the month's end. This mostly contains Irem's libary and Hudson's WiiWare endeavors, but these latest deletions appear to be odd choices. We will keep you updated as the story progresses.


669

Genius' first downloadable effort is crashing Nintendo's party!

http://www.nintendoworldreport.com/news/29527

Denpa Ningen might very well be the biggest third party bestseller on the Japanese eShop, this according to statistics on the digital store.

The game currently sits on place four on the all-time sales charts, surrounded by the downloadable efforts of Nintendo. The numbers one and two are 3D Classics: Excitebike and Kid Icarus, which were given away during various promotions. The number three game is currently The Legend of Zelda: Link's Awakening DX, which currently sits at 6987 times rated. It isn't very unlikely to think that Denpa Ningen might overtake Zelda in the long run, but that is very unclear to say at this point in time. 

In five weeks, the RPG by Genius has been rated over 5900 times with over 5000 of them giving the product the full five star rating.  Though, the ratings aren't the sales numbers and the difference could be bigger than expected. The RPG is currently also the eShop's best recent bestseller and is beating Dillon's Rolling Western and the Famicom/NES classic Super Mario Bros.

We talked about the game at length in the recent episode of the Famicast, in which I mentioned that this is my favourite eShop game and I still pretty much stand behind that statement. Even Iwata mentioned the game on the recent Nintendo Direct episode, and isn't that the highest praise a game can get? If you have a Japanese Nintendo 3DS, at the very least, give the demo a try.


670
Podcast Discussion / Episode 25: GOTY 2012
« on: March 10, 2012, 12:01:45 PM »

Wait, what?

http://www.nintendoworldreport.com/connectivity/29515

This week's episode of Connectivity is like putting together a peanut butter and jelly sandwich.

You must start with the bread, the foundation of any good sandwich. For us, the bread is news, and there's plenty of it. Join Mike, Neal and Zach as they talk Assassin's Creed III, possible Wii U release dates, the Crush 3D debacle, and more! I left the crust on because it's good for you and you are a grown up now, I won't cut it off for you anymore.

There's an age old debate about what comes next, but for me, it's gotta be the jelly. This week's sweet, sugary segment is a new one: an evolving game of the year list. That's right. We've compiled a list of the top 5 games to come out in 2012 so far, and every month we will revisit the list and add/remove games as necessary. In our first installment, we already have controversy! Tales of the Abyss and Metal Gear Solid 3D both vie for a spot on the list, but only one PS2 port can claim it. Did we make the right choice? Let us know!

Lastly, the peanut butter. James Dawson and Daan Koopman round out the podcast with a bonus segment about the Playstation Vita. How does the technical wonder hold up to our reliable 3DS? Listen in to find out!

After you eat your sandwich, be sure to send us your listener mail by clicking here. Don't forget about our upcoming PAX panel or NWR's new Game Club, either! See you next week!


671
Let's be honest here: the otaku in Japan who buy this game don't need the manual.  They buy this series for pretty much one thing only, and to increase the player's enjoyment of that the developer would be better off just packing a couple tissues in with the game.

Excuse me, but what are you implying? This is a rhythm music game featuring female and male Vocaloid characters with no pervert features what so ever. Have you ever played one of these games?

No, but I've seen plenty of footage of them.  Stuff like this is popular, though, in anime for the same reason.  It's your little moe idol, and there's certainly an alarmingly-large fetish for that in Japan.  I really can't stand moe, and it's all over that game from what I've seen in screenshots.

Well, that isn't certainly why I and others play the Hatsune Miku games mostly. It is a pure interest in the world of Vocaloid and the impressive stuff people have done with it. Hatsune Miku and the other characters that are created all have their own voice modules, which present the different styles of music that can be made with it. I haven't tried to make a song in this fashion myself, but I surely bought a few albums. I see the characters as something that gives it more soul, but hey maybe I am just being weird. I already played mostly through the game and nothing really screams the term moe to me. It is a matter of taste I suppose!

672
Let's be honest here: the otaku in Japan who buy this game don't need the manual.  They buy this series for pretty much one thing only, and to increase the player's enjoyment of that the developer would be better off just packing a couple tissues in with the game.

Excuse me, but what are you implying? This is a rhythm music game featuring female and male Vocaloid characters with no pervert features what so ever. Have you ever played one of these games?

673
TalkBack / Hatsune Miku Project Mirai Doesn't Offer Physical Manual
« on: March 08, 2012, 01:56:20 PM »

Is a new trend in the making for packaged 3DS software?

http://www.nintendoworldreport.com/news/29490

Hatsune Miku and the Future Stars Project mirai has a digital manual built into the cartridge, similiar to Nintendo's recent packaged software. This is what we discovered when we opened our version of the game.

Sega's music rhythm game featuring the Vocaloid singer is the first third party release to not feature a physical manual. The company's previous releases like Rhythm Thief R and Crush 3D did not go this route, which makes the move a tad weird. The box does feature a small one page folder describing the gameplay in rather short and simple detail, but doesn't talk about the features of the game.

It is unsure at this time if other companies will follow suit or have any freedom to do this, but we will keep you posted on any developments.


674
TalkBack / Fun! Fun! Minigolf TOUCH! Review
« on: March 08, 2012, 10:17:56 AM »

Unfortunately not a hole in one, but a birdie is good too, right?

http://www.nintendoworldreport.com/review/29487

Shin'en Multimedia has a long history on Nintendo systems, from their humble beginnings on the Game Boy Advance and Nintendo DS to their more recent work on WiiWare and 3DS. Their first eShop game is Fun! Fun! Minigolf TOUCH! How does it fair? Well, it certainly is well made, but it is not the most refined product the Nintendo eShop has to offer.

For starters, Fun! Fun! Minigolf TOUCH! is not a completely original title. There is a WiiWare version with roughly the same name, except for the TOUCH part of course, released all the way back in 2008. It marked Shin'en’s debut on Nintendo's download systems, but it was certainly lesser known than the titles that were made later on. Both games share the same courses, which are spread over three regions (America, Asia, and Europe). The eShop version adds three difficulty settings in the form of cups, though. Each difficulty introduces a few hurdles to mix things up a bit, though the course are always the same, which is disappointing. It would have been more fun to have some new courses in there, but it is hard to complain about the overall quality of them.

 

You won't have access to the cups right from the get go, however. Instead, you have to buy them from an in-game store with coins you earn for finishing regions and cups, and performing well on each course on its own. There are also quite a few other goodies that you can get including Trick Shot challenges, which are entirely new to the game. In these challenges, you try to pick up as many coins as you can and try to hit all sides of the field for a high multiplier. They don't stay fun for very long, but they are a nice distraction nonetheless. Beyond this, there is no multiplayer like the WiiWare original or any further goals to accomplish. It is quite fun to go back and beat some records, but it won't keep you going forever. I saw everything the game had to offer in roughly five hours.

As per usual with Shin'en games, the gameplay is pretty solid. Players try to hit the ball into the hole while avoiding obstacles and barriers. This proves quite a difficult feat, as the in-bounds areas are quite small, leaving little room for error. You won't get punished too much though, with only your current swing lost in the process. The real punishment comes with how relentless the amount of par swings can be. With a single mistake, you could easily end up with a bogey and that is never fun. In the end though, it makes it more rewarding if you do succeed in breaking a par record. Nothing beats scoring an albatross on Par 5 course.

Controls wise, you have two different options to choose from. First, there is a button control option in which you use the Circle Pad to alter the direction and use the A button in the golf genre-staple power gauge. With the touch controls, you wheel your character around through a dedicated circle on the bottom screen and then drag the club to determine the power of your swing. Both control schemes work pretty well and it boils down to which you prefer. Personally I am a fan of the button controls, as I can kick back and relax.

 

The soundtrack has a really upbeat feel to it, although the amount of tracks seems to be a bit limited. It didn't bother me too much however, since I really liked the tunes  and never felt annoyed by any of it. As far as the visuals go, the game has a very vibrant and warm look to it. Fun! Fun! Minigolf TOUCH! isn't the sharpest game around and the 3D effect might not engage you further into the gameplay, but it certainly does its job to make it a charming affaire. The character models for the Miis, which are completely customizable by the way, look a bit freaky though.

Fun! Fun! Minigolf TOUCH! is certainly not the best game on the Nintendo eShop, but there is certainly a lot to like. The cups and its regions will last you a good solid couple of hours; it controls well and improves what was great of the WiiWare original. It is a big shame that there is no multiplayer in any way, shape, or form. The package doesn't feature a wealth of new content, so players of the original might want to think twice about it before purchasing. Players that decide to give it a go, however, will have a good and challenging time.


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TalkBack / Mario Party 9 Review
« on: March 04, 2012, 03:56:38 PM »

There ain't no party like a Mario Party party!

http://www.nintendoworldreport.com/review/29440

It is easy to dismiss Mario Party 9 without even giving it a try. Since Mario Party 6, no game in the series had a major impact, with 7 and 8 almost being perfect examples about how to take the fun out of a franchise. Similar games surpassed its formula, and it unfortunately lost appeal with the public at large. Then, in 2010, NDCube's Wii Party showed different ways to improve and rebalance the concept of a board game. Its mini-games were fast, quick bursts of fun, and the setups held the interest of players. As a company, NDCube learned many lessons during this time, and proved that Nintendo could put their trust in them. This trust formed the next step in a franchise that really needed one: Mario Party. They not only succeeded in applying these lessons to the right place, but Mario Party 9 is also proves that change is a good thing.

As soon as you boot up Mario Party, a main menu filled with various options greets you. We begin our journey with the good old Party mode, which had a complete overhaul since we last greeted it. It maintains the same board structure, with various circles for mini-games, power-ups, and random events, which are specific to each board. However, your goals and how you achieve them have become more complex this time around. First things first, you can't set your turns any longer. Every board has now a more linear structure, which always has a beginning and an end. Your character doesn't move any longer, as he/she instead hops aboard a vehicle, which takes moves the group from point A to point B. This also means that the progression made on the board counts for everyone. 

This, however, doesn't mean there aren't ways to screw someone royally over along the way. Various elements on the boards, like unplayable characters and random events, can change a first place leader to a last place loser in a fraction of a second, and it is important for players to stay on their toes throughout the duration of a match. This renewed and exciting factor fits correctly with the new currency in the game: say farewell to the stars and coins of old, and welcome the mini stars! Players receive these shiny beauties by competing in mini-games, by passing them on the board, and through all the other ways you would in a Mario Party game. Like stars, the play with the most of them at the end of the game is crowned the winner. Beware of purple and dreadful mini ztars though, which make you lose your collected mini stars in a heartbeat! And believe me, that is still frustrating after some many iterations.

Mini-games are still what Mario Party is all about, although they are represented differently than you might think. In the older Mario Party games, you would have to play one after everyone had rolled the dice. In Mario Party 9, there are dedicated mini-game spaces that trigger an activity when you step on them. Normally, the player who steps on the space will have to pick between three mini-games, which means you can pick and choose the ones you really want to play. The instances where you can't choose are the Bowser and Bowser Jr. mini-games, which sometimes will force two players to work together or play a reversed mini-game in which the loser becomes the winner of ten mini stars. The other new thing they introduce with the mini-games are the boss battles. During a game, you will find two of these in every match (one in the middle and one at the end). In these you are forced to cooperate with the other players, while trying to do the most damage yourself for major points. You fight against Whomp, King Boo, Lakitu and so many other Mario favorites. The variety of ways on how you defeat these nasty buggers is quite impressive and forms a fresh change in the formula. You also get a chunk of mini stars when you win, so there is an incentive to do your very best. The mini-games are of great quality, and every single one has its own set of objectives and goals. 

From the dozens of mini-games included, I never felt that one or two were of lesser quality. There are a variety of different gameplay offerings, and most players should be able to find a favorite. The same goes for the boards; you can relax on Toad Road, and then be frantically followed by ghosts in Boo's Horror Castle. Every board has a distinct Mario feel and its own rules and touches to make it stand out.

After partying, players can continue the fun on their own in the Solo mode, which is, thanks to the new set-up of the boards in Mario Party 9, also not a total bore to play through: you could be done in five or six hours. It really depends on your skill and luck though and depending on that, it takes more or less hours to play through.

In the Mini-games section, you have five play modes to choose from. Most of them are unique ways to experience the mini-games, similar to the structure of Wii Party. Fortunately, you don't have to actually unlock mini-games to fully enjoy these modes. Except for those that are boss-specific, most of the mini-games are open right from the get-go. This means you can experience them in any fashion you prefer. Another neat thing is that when you click on the option, you get a brief description of the mode and how long it will take for you to finish it. Mostly, however, I just found myself using the Free Play option the most, since I wasn't too fond of the linearity in these specific modes. The odd exception to this rule is the Time Attack mode, where you try, solo, to complete ten mini-games as fast as you can. Your scores end up on a leaderboard, so you can compete and compare.

Extras is also an interesting mode, offering weird and fun twists on the mini-games you love, as is Perspective Mode, in which a solo player tries to complete ten mini-games in a brand new perspective. It places the camera right behind your character, which makes completing activities quite a challenging feat, but an absolute blast to play through. It is a shame, however, that is there no real incentive to go back through these experiences. Extras also offers an extended version of Goomba Bowling and a weird version of European football called Shell Soccer. Both are very novel in how they present themselves, but they won’t hold your interest for long. The most compelling Extras game was Castle Clearout, which is a full featured and fun puzzle game. It is a bit like Puzzle Bobble(Bust-a-Move), but you have more control over the gravity impact on your falling marbles. You also need to form groups of at least six, which make things trickier when you reach the higher levels. There is also a two-player option, which comes complete with garbage to screw your opponent over.

 

Our journey comes to a close with the Museum, in which you can receive various unlockables by trading in the Party Points you receive by playing everything in the game. There is a sound test in which you can find almost every song in the game, you can purchase new vehicles to drive around in, you can look at your records, and so much more. A strange option nested in all of this is ''Stars,” which allows you to purchase new constellations and get information about them. It is an optional thing, but it does strike me as weird.

Is there anything I didn't like about this game? Perhaps an online component would really make this package complete. While there is a lot to do as a solo player, nothing would have been more perfect than having a multiplayer match going whenever desired. I also miss the epic 50-turn matches; the game is set-up to be more linear, which might rub some people wrong, and sometimes it can take a while to get things going properly. When it does, however, the game is consistently fun.

Mario Party 9 is a gigantic departure for a series that some hold very dear. NDCube has done much to improve what was there, shaken things up, and made them completely their own. There’s plenty to do and it doesn't matter if you play on your own or with a group of friends or family on the couch. This is not a sequel, but a complete overhaul, and a darn fine one at that.


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