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Nintendo Gaming / Re: 999: Nine Hours, Nine Persons, Nine Doors
« on: January 02, 2012, 01:08:30 PM »
I finished 999 a couple days ago, ending up doing two more play throughs since you need to get the safe ending before getting the true ending. I was surprised how long the ending of the game was, I figured it would take a while to tie everything together but they story just kept going and going. I was impressed by how almost everything in the story was all tied together so well at the end. I agree with what others said, if you haven't gotten the true ending you haven't finished the game, not even close. This game may have been my favorite experience on the DS, previously it was either Hotel Dusk or Elite Beat Agents but I think this tops it.
I was happy that they added a little more to the story after the credits, when the credits started I was disappointed by how they left the story unfinished but the post-credits story satisfied most of my questions. The one thing that still didn't completely make sense to me that they didn't really answer was why Lotus was there instead of her daughter who was in the first game. Everyone else being there was well tied in. I also completed missed that the woman along side the road at the very end was supposed to be Alice, I thought it was a young Lotus, which didn't quite make sense either. The scene with June and Junpei in front of the elevator where he thinks she's worried about being in the elevator alone with him was hilarious. I thought having the sudoku puzzle at the end was good, the last thing I wanted at that point was a puzzle I'd get stuck on. The only other complaint I had was once I got to the point that I used a guide I realized how few of your decisions actually affect what happens in the game, when you're playing it before using a guide the choices you make seem so much more important. But overall a brilliant game.
I was happy that they added a little more to the story after the credits, when the credits started I was disappointed by how they left the story unfinished but the post-credits story satisfied most of my questions. The one thing that still didn't completely make sense to me that they didn't really answer was why Lotus was there instead of her daughter who was in the first game. Everyone else being there was well tied in. I also completed missed that the woman along side the road at the very end was supposed to be Alice, I thought it was a young Lotus, which didn't quite make sense either. The scene with June and Junpei in front of the elevator where he thinks she's worried about being in the elevator alone with him was hilarious. I thought having the sudoku puzzle at the end was good, the last thing I wanted at that point was a puzzle I'd get stuck on. The only other complaint I had was once I got to the point that I used a guide I realized how few of your decisions actually affect what happens in the game, when you're playing it before using a guide the choices you make seem so much more important. But overall a brilliant game.
