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I still don't see why Sonic needs a car.
http://www.nintendoworldreport.com/impressions/31721
Sonic is back in a whole new automotive incarnation. This time, Sonic and friends of the Sega-verse drive, fly and float along raceways all for the glory of first place. Between the wacky power-ups and car transformations I was a bit thrown off. The frame rate was a little slow, which is frankly quite odd for a racing game.
The game looks nice enough and handles fairly well. There's not much to really say on the Blue Blur's racing game. It's better than Sonic R, although no soundtrack will ever beat that game's music. There's a good amount of creativity and thought put into it with all types of cars and racers making appearances in the game. The stages are fun, but a bit bland.
One of the best parts of the game visually and gameplay-wise is when the vehicles transform from one mode to another. The change is seamless and looks pretty great. And who doesn't love watching a car turn into a boat?! The races are enjoyable and the perfect length. I just would like to see the game play a bit smoother.
The game has some kinks in it, but it's far from terrible. I'm confident that after the game has been looked over one more time, any problems I could think of will be addressed and promptly fixed. The game has the potential to be great and I'm hoping it will be.
When Tekken meets Nintendo, all power-ups break loose.
http://www.nintendoworldreport.com/impressions/31719
Tekken's arrival on Wii U is just as goofy as it is awesome. There's no other way of saying it. Tekken Tag Tournament 2 arrives on Wii U with the utter awesome that Tekken has been known for. From button mashing combos to timed out combo sets, Tekken is coming in full swing here. The fighter brings along a plethora of characters including my personal favorite, Panda.
Nintendo is as prevalent in the game as it can be. Along with other costume packs come the Nintendo-themed outfits where characters can don the red and green hats of the Super Mario Bros. The Wii U version also adds a brand new exclusive game mode. In this Mushroom mode players will be duking it out in traditional Tekken fashion but will be surrounded by mushrooms that pop up all over the stage. These mushrooms can either make you bigger, smaller or giant. If you're wondering if this mode could actually be any fun, I can wholeheartedly say it is.
The game can be played either on the Game Pad screen or a television screen. Honestly, it doesn't make a huge difference; I mean that in a flattering way. The game looks phenomenal on both screens. The controls are tight and the game is undoubtedly fun. It plays great overall and and has the potential to be the first great fighting game for Wii U.
More fun than a barrel of giant monkeys and tree people and golems and...
http://www.nintendoworldreport.com/impressions/31718
I had the pleasure of playing a bit of the new Skylanders Giants for Wii U today. Let me preface my impressions with this: I have never played Skylanders before. This was my first time experiencing first-hand the figure-based phenomenon, which may have given me a different view than fans of the franchise.
In short: I loved every minute of it. I played a portion of the game which took place on a pirate island and focused on a card playing aspect of the game. It was reminiscent of the card battles in Final Fantasy VIII and the like. The simple card game became increasingly addictive as I continued to play, but even the cards had to take a back seat to the constant character switching action I took part in.
The battles were smooth and beautiful. Each character I used had their own fighting style along with different strengths and weaknesses. The Giants were absolutely unbeatable (they had been leveled up) and were a joy to play as.
The gameplay and structure of the game were just as great as everything else. The game was playable on the Game Pad as well as the TV and was just as easy to switch between as the characters. When the game is played on a television the Game Pad displays the stats of the character in play, including current health, defense and time played, as well as information like current objectives and stage completion.
Skylanders Giants is awesome. Give it a try. It's goofy, imaginative, fun and endlessly entertaining.
It's as beautiful as it is fun.
http://www.nintendoworldreport.com/impressions/31722
Trine 2 is a wonderfully simplistic and beautiful game. With a Game Pad in hand you can take up the bow of the deadly archer Zoya, use the telepathy of the arcane wizard Amadeus or swing the flaming sword of the bulky warrior Pontius as you make your way through some of the most beautiful landscapes Wii U will see upon its launch. Not only will the game appear in all of its HD glory, but it will also come with some Wii U exclusive levels as well as all the DLC that has been released thus far, including the Goblin Menace expansion pack.
Trine 2 utilizes a character switching mechanic that allows players to seamlessly swap between one of the three characters in order to solve puzzles that lay ahead of them. Don't think that means that the game only enables you to tackle problems in a specific way, though. The game allows for puzzles to be solved in a variety of ways. For instance, in an old rocky room there was a beam of light shining through the ceiling, a mirror hanging from the ceiling and a ruby in the shape of the sun on the wall across the room. You could move the mirror into place to redirect the sunlight with the wizard's telepathy or use the archer's rope to swing the mirror over. Alternatively, you could use the warrior's shield to redirect the sunlight into the ruby. In the first two levels of the game these kinds of puzzles were plentiful and fun to solve.
Not only are the puzzles a joy, but the battles are as well. Granted, there were only a few enemies in the demo, but every encounter was a little tougher than the last. The sand worms were detailed and disgusting (in a good way!) and the dragons looked as majestic as they should be. The controls were tight and the game handled well as a whole. I just wish the demo was a bit longer so I could base all of this off more than just a ten minute play session. Regardless, those ten minutes were gorgeously rendered and a joy to play.
The long awaited crossover's debut date will be November 29.
http://www.nintendoworldreport.com/news/31649
Professor Layton vs. Ace Attorney will be released on November 29, 2012 in Japan, as was revealed in this week's issue of Famitsu.
Last week the magazine had a puzzle from Level-5 on the back cover. The puzzle featured the numbers "6211" with the word 'turnabout' given as a hint. At that time it was speculated this could mean a November 29 release date.
Professor Layton vs. Ace Attorney is an adventure puzzle game being developed by Level-5 and Capcom for the Nintendo 3DS. There have been no announcements regarding whether or not the game will come to North America or Europe.
It's not as cool as Scizor, but it's still pretty cool.
http://www.nintendoworldreport.com/news/31613
Genesect, the steel/bug Pokémon will be distributed via a Wi-Fi event to all Pokémon Black 2 and White 2 players starting October 7, Nintendo of America announced.
Players will be able to download the previously unavailable Pokémon until November 12. Genesect will come with the moves Techno Blast, Magnet Bomb, Solar Beam and Signal Beam but will not come with any hold items. Japan had the same offer earlier this year.
Pokémon Black 2 and White 2 will be released October 7, 2012 in North America. The game is currently available in Japan.
September 20 is the day!
http://www.nintendoworldreport.com/news/31599
La-Mulana's website has announced the game's WiiWare release. While Nintendo's site previously confirmed the North American release day of September 20, the game's official site confirms that the European release will occur on the same day. The game's publisher will be EnjoyUp games.
La-Mulana is a traditional action-adventure platforming game that was originally released in 2005 for PC. The WiiWare version is slightly different from the original, with updated music and graphics. The game has already been available as a WiiWare title in Japan since June.
It's Solitaire!
http://www.nintendoworldreport.com/review/31574
With the release of 3D Solitaire, Zen Studios brings the classic time-killer to the 3D gaming world. The game is pretty much what people would expect, offering new and classic ways to play the old favorite.
The game offers two modes: Klondike 1 and Klondike 3. In Klondike 1, you draw one card at a time, while in Klondike 3 you draw three. You can play these games either on the touch screen by dragging and dropping cards, or on the top screen by using the D-pad and the face buttons. A noticeable problem here, though, is that using the touch screen to drag and drop makes the titular 3D irrelevant for this control scheme. Additionally, moves sometimes don’t quite register, which gives the game a bit of a sloppy feel.
3D Solitaire offers four themes for the card game. You can choose from an ancient civilization, underwater ruins, a jungle, or a picture of the player to skin the cards and background. You can unlock these themes by completing certain objectives while playing. The inclusion of these unlockables is kind of nice, even if the reward isn’t really rewarding. The 3D effect is decent, but the screen moves around a little too much for a simple card game.
I’m a man who enjoys Solitaire every now and then, and I was happy to play the game on my 3DS. It offered me a couple rounds of fun and killed some time, which is what Solitaire really aims to do. It’ll give you what expect, and not much else.
Hunting monster is as bad ass as it is beautiful.
http://www.nintendoworldreport.com/feature/31529
Even in a sea of other great titles, Monster Hunter Tri is one of the best and most addictive games on the Wii. Capcom stepped up their game when they released this entry in the monster slaying franchise, in both presentation and gameplay. The game absorbs players both familiar with and new to the franchise and puts them in an experience unlike any other on the system.
Let’s start with undoubtedly the most important factor of the game: the monsters. Each creature, from the harmless herbivores to the behemoth bosses, is beautifully designed and rendered. Each species has its own behavioral patterns and attacks hunters must observe and memorize firsthand. During the development stages of the game I’m sure someone shouted, “Health bars are for the weak!” because you will never find one in this game. Instead, you have to watch how a monster reacts and moves to gauge its level of health. Hunters have to prepare not only for the monsters they face, but also for the environment in which they fight. Going to the desert? Take a cool drink. Planning to fight underwater? Might want to wear a different set of armor. Even if you’re fighting the same boss, no battle is the same.

Monster Hunter Tri looks beautiful, but also handles like a dream. Granted, I played most of the game with the Classic Controller Pro that came bundled with it, but that’s the best way to experience Tri. The controls are natural and easy to grasp; even with so many actions to execute at any given time (e.g., walking and running; dodging and swinging weapons), I rarely looked down at my controlled with a confused look.
Monster Hunter Tri also includes an amazing weapon and armor system. Upgrading to the next armor set often takes a while, but each step up is worth it. Not only are the pieces beautifully designed, each upgraded armor set also makes your hunter significantly more powerful than the last did. The weapon upgrading system is just as rewarding. Though you start the game with only a few weapon choices, the possibilities multiply with each monster you fell. After playing for only a few hours, players unlock many different types of weapons, along with new weapons altogether.

I touched on it before, but it bears repeating: the game’s epic boss battles define Monster Hunter Tri. As soon as these terrible creatures reveal themselves and the appropriate music starts, the intimidating implications are clear. Monsters soon grow bigger, scarier and smarter, making each battle more epic than the last; Great Jaggis are like piglets when compared to later bosses. The progression of difficulty in these fights never feels forced, and Monster Hunter Tri does a solid job of preparing hunters for the next great challenge.
Capcom's massive franchise is ultimately a great fit for the Wii, capitalizing on the abilities of the system to create a high-quality presentation with great single and multiplayer modes. Monster Hunter Tri is not just a fantastic entry to the overall series, but also one of the best games on the Wii.
Check out the podcast segment featuring Josh, James Dawson, and Neal talking about the game.
Three hunters unite to praise one of the Wii's best.
http://www.nintendoworldreport.com/connectivity/31539
To coincide with its placement as one of the best third-party games in our Best of the Wii feature, Neal, James, and Josh get together to discuss the merits of Capcom's Monster Hunter Tri.
Be sure to stick around all month as we post (and podcast) about the rest of the Wii's best games!
And a 2013 release date.
http://www.nintendoworldreport.com/news/31437
Some people in Japan have gotten their hands on Atlus' Devil Summoner: Soul Hackers a little early and uploaded photos of the new Shin Megami Tensei IV teaser trailer. The end of the trailer indicates a 2013 release date. The photos below were taken of the trailer.
















Bikes are out! Game Boy Tennis is in!
http://www.nintendoworldreport.com/news/31436
The Game Boy version of Tennis, available on the 3DS Virtual Console, is now a Club Nintendo Award. The game replaced 3D Classics Excitebike. Club Nintendo members can download the title for 150 coins while non-members can still download the title for $2.99 on eShop.
Tennis was one of the first games released for the the Game Boy in 1989, and is a port of the NES version, which also came out near the start of that console.
Tennis will be an available award until September 9, 2012. NES Play Action Football is the other available Club Nintendo reward until it gets replaced on September 2.
We're jumping for joy over these updates!
http://www.nintendoworldreport.com/news/31401
Animal Crossing: Jump Out will feature the ability to become mayor and customize roofs, doors, fences and posts according to the latest issue of Famitsu.
The Able sisters will be returning to Animal Crossing with their clothing store. The museum will also be returning but with more fish and fossils to discover as well as an exhibition room and a museum shop. There will also be new stores such as a thrift store run by Lisa the alpaca, a shoe store, a store that sells miscellaneous items, and a gardening store that appears to be run by a sloth. The gardening store will sell seeds and flowers. As was previously confirmed, a shopping mall will be included in the game as well.
Tom Nook is coming back with Raccoon Housing. He will provide a tent when the game begins and players will need to upgrade their homes from there. As the houses are upgraded players will be able to decorate their homes with furniture. Some of these sets will be new furniture sets including a mermaid set. As players upgrade their houses they can decide on which parts to upgrade which in turn change the house's appearance.
Animal Crossing: Jump Out will be released November 2012 in Japan for the Nintendo 3DS.
Get all your hardcore Zelda knowledge in January 2013.
http://www.nintendoworldreport.com/news/31361
Hyrule Historia, the official history of the Zelda universe, is coming to North America, UK, Australia, and parts of Europe in the new year courtesy of Dark Horse Comics, as Diamond Book Distributors listed the book for a January 29, 2013 release for $34.99.
The book, originally released in Japan in late 2011, contains the official Zelda timeline, as well as behind-the-scenes features, unreleased pages of manga, and concept and official artwork for the series. This version will be bigger than the original Japanese version.
According to Dark Horse Comics, Nintendo proposed the idea of localizing the book to them, as the two companies have been discussing various projects for years.
More information on the book can be seen at Diamond Book's website.
Grab you very own Keldeo this fall.
http://www.nintendoworldreport.com/news/31252
Fans of the Pokémon series can download a special Keldeo to their Black and White games, game retailer GameStop announced. The offer will be available at GameStop stores from August 27 through October 6.
This Keldeo will be able to learn the special move 'Sacred Sword,' which will allow it to transform into its alternate form. The move can be learned when Keldeo is transferred to Black 2 and White 2 or if players take it to the Moor of Icirrus in their Black or White game.
The offer is very similar to the one offered in Japan currently. No additional information on international dates and offers have been revealed at this time.
Tsujimoto talks about Monster Hunter in other forms of media as well.
http://www.nintendoworldreport.com/news/31253
Monster Hunter 4 is 60% complete, producer Ryouzou Tsujimoto said in an interview with Weekly Famitsu.
After this, Tsujimoto went on to talk about the future of Monster Hunter in other forms of media. He said that as Monster Hunter was originally online, it placed an emphasis on story, but it wasn't until Monster Hunter 3 that they really put the focus on the story. Tsujimoto added that he was very happy whenever he heard a story of how two people became friends by playing Monster Hunter 3 online.
These comments came from a series of interviews with the top video game producers about the future plans in gaming.
Monster Hunter 4 is slated to release in Japan later this year.
The new system and game cash in during their first weekend.
http://www.nintendoworldreport.com/news/31202
Enterbrain has reported that Nintendo has sold 193,441 3DS LL systems in its first weekend on sale in Japan. The 3DS revision was released on a Saturday, with the figures only representing units sold on July 28 and July 29.
Meanwhile, New Super Mario Bros. 2 sold 430,185 units in the same timeframe. These numbers do not account for the downloadable version of the game.

The sales numbers for the whole week will be released later this week.
A new 3DS XL model with a transparent casing? Color us interested.
http://www.nintendoworldreport.com/news/31146
A transparent Nintendo 3DS XL prototype was shown off in the Iwata Asks for the 3DS XL.
The transparent casing was the demo model for the new system. The model was used to help show the new system's inner workings during the segment.
The 3DS XL comes out on July 28 in Japan and Europe, and August 19 in North America.

You're a Pokemon Warlord. Let that sink in for a second.
http://www.nintendoworldreport.com/review/30772
Nintendo’s collaboration with Tecmo Koei on Pokémon Conquest creates a strategy RPG that flings players into a world where Pokémon fight alongside powerful warriors, not children who bought some silly Pokéballs. The game follows a new warlord on his adventure through the land of Ransei.
Players control the inexperienced warlord, who hails from Aurora, a village in the Ransei region. The character hears stories of the powerful Nobunaga taking over villages in an attempt to control the entire region. A legend says he who conquers all the kingdoms in Ransei will meet the creator of the world—the ultimate Pokémon—and it’s up to you to put a stop to Nobunaga and unite the kingdoms under your flag.
It's up to you and Eevee to unite Ransei!A beautiful mixture of turn-based strategy and the classic Pokémon RPG style is ever-present in the game—I just wish they committed more to both aspects. Conquest features over 200 obtainable Pokémon, as well as 200 unique characters, each of which has a Warrior Skill—a battle power unique to the individual. Each character also has a Perfect Link Pokémon. In Conquest, Pokémon don’t have levels, they have link percentages with their human counterparts. The stronger the link, the stronger they are in battle; a Perfect Link Pokémon can attain a 100 percent link rate with their partner.
Though a little confusing at first, the whole experience is a lot of fun. Conquest is creative in its design; there are new mechanics to understand and master throughout the game. There are plenty of stages to fight on, and battles are far from scarce in the game. The gameplay is easy to pick up on, and should be an absolute joy for anyone who enjoys strategy games.
Conquest’s music is fun and appropriate to the game, and its visual style is a delight. Never before have Pokémon been drawn so beautifully in a game; it’s almost a shame there are only 200 of them. Seeing them jump around on a battlefield is a nice treat, too.
The main problem I had with the game is that the story only takes about 16 hours to complete. But as soon as I finished, the game informed me there were more stories to play through, adding many more hours to my experience. Even though these scenarios aren’t engrossing, they’re still plenty of fun to move through.
For those with an interest in either strategy games or RPGs, but not sold on the other, Conquest is the perfect introduction to both. Watching your Pokémon and warlords evolve is a rewarding experience that will keep you coming back for more. Needless to say, the game is aimed toward Pokémon fans, though that doesn’t mean it’s exclusively for them; anyone can play and get a lot from it. Conquest is a good intro to each type of game it draws from—strategy, RPGs, Pokémon, and everything in between.
Gone in a minute thirty-nine.
http://www.nintendoworldreport.com/review/30767
Given the throwback style of its music and visuals, some players might find EnjoyUp’s 99 Seconds charming or nostalgic; others may just turn the sound off and use the game as a time waster on the bus. Either way, the game could easily find its way into the pockets of both longtime and new players.
The game’s simple objective: survive for 99 seconds. You play as a blocky little green man gifted with the ability to slow and slightly rewind time. There are giant blocks and shapes flying toward you, and you must use said powers to avoid them and survive for as long as possible. The longer you survive, the higher the score you receive at the end of the 99 seconds. With tight controls, the game is easy to pick up and play. No tutorials are needed here, just pure instinct.
I have to say, I love when a game knows what it is and doesn’t try to be anything else. The name says it all: the game lasts 99 seconds, and you shouldn’t expect anything else. There are no dragons to slay and no mysteries to solve. You just boot up the game, enjoy it for almost 100 seconds, and move on. You can come back and play later, but there’s no need to. It wasn’t exactly my cup of tea, but that doesn’t mean it’s not a good game.
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